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| Inui vs Hollie | |
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| Topic Started: Apr 13 2007, 12:58 PM (500 Views) | |
| +Ema Skye | Apr 13 2007, 12:58 PM Post #1 |
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Snackoos = <3. It's science!
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Normal rules. Cheyeeeeaah~ |
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| +Ema Skye | Apr 13 2007, 03:02 PM Post #2 |
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Snackoos = <3. It's science!
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Shota vs loli? Nice! Anyways... Rolf HP: 18 - 60% STR: 5 - 40% MAG: 0- 20% SKL: 8 - 45% SPD: 6 - 50% LUK: 4 - 40% DEF: 6 - 30% RES: 2 - 25% Rolf's Bow Mt: 8 Hit: 100 Crit: 5 Get's ~40 EXP per kill. Has 100 Hit on almost all enemies. Doubles the weighed down axemen and armoured units. === Rolf - Wind === Rhys 3/6/9 Fire Shinon 0/2/4 Thunder Marcia 2/5/8 Fire Mist 1/3/7 Water Tauroneo 1/3/5 Thunder Inbuilt Support Bonuses Oscar: 10% Boyd: 10% Shinon: 5% WindxFire: 0.5 Atk, 5 Hit, 2.5 Evd WindxThunder: 0.5 Def, 2.5 Hit, 5 Evd WindxWater: 0.5 Atk, 0.5 Def, 2.5 Hit, 2.5 Evd There's all of Rolf's data. In order to make him better, I recommend using the Fighter Band. It's a band that very few other units would really want, so I see no reason to not use it on him. This will improve his final HP and STR averages by 1.9. Mia benefits slightly less from bands, but she can have one if it's logical enough. Ironically enough, she's one of the few units that also likes the Fighter Band. Her and Astrid, namely. And perhaps even Soren. HP: 18 Atk: 13 Hit: 118 AS: 6 Crit: 9 - 19 - 29(inbuilt bonuses) Evd: 18 - 23(sand) Def: 6 Res: 2 Crit Evd: 4 His Chapter 9 parameters aren't entirely bad. He can fight on the sand to get more Evd and pick off the weak axemen, and he can stand next to Boyd and/or Oscar for big Crit boosts. Rolf's Bow gives him the same Atk as Level 9 Mia with an Iron Sword. If Mia wants to use a Steel Sword to win Atk, her AS drops to 11 and she loses Hit. Unlike Rolf, she must attack up close, and is almost at risk of being countered. With her defensive parameters, she can't afford the AS losses this early. Mia's supports...leave much to be desired. === Mia - Fire === Rhys 4/8/12 Fire Ilyana 4/8/12 Light Largo 1/2/3 Wind Her supports are all much slower than Rolf's, and she has two less options. Two of her options are low tier. All of them have better options. Ah, such a shame...Mia x Ilyana would be so hawt. If you're going to argue "omg rolf is so very very hard to raise even with huge inbuilt crit boosts, a custom bow that's amazing, and a big pool of bonus EXP" then here's your chance, since I'm taking this compare and contrast essay to the future. Mia - Level 17 HP: 26.5 STR: 11.4 MAG: 3.3 SKL: 14.9 SPD: 19.2 LUK: 11.0 DEF: 9.2 RES: 4.8 Rolf - Level 15 HP: 26.4 STR: 10.6 MAG: 2.8 SKL: 14.3 SPD: 13.0 LUK: 9.6 DEF: 10.2 RES: 5.5 Mia can support...well...nobody really benefits from her. Her earlier options have better and faster partners. Rolf can have Mist, Maria, or Rhys with any combination of A Mist +B/C with the others by now. Rolf, at two levels lower, has secured a DEF and RES lead that his superior growths(HP/DEF) and extra two levels to gain only increases. His HP will surpass Mia's shortly, and then keep surpassing hers by more and more. Mia's faster, this is true, but both are DA machines and not going to have any trouble doubling. In terms of accuracy, neither of them are going to be missing, so Rolf's overall SKL win is pointless. As you can see, it doesn't take long for Rolf to catch up to Mia. Counting his supports here, he'd probably be winning. I don't feel like using decimals, so sue me. I'm going to round to in-game statistics, and use the charts' percentages to get the stats that have higher chances. Level 20 Sniper HP: 44 STR: 23 MAG: 10 SKL: 27 SPD: 27 LUK: 19 DEF: 19 RES: 14 MOV: 7 15% Crit S Bows Mist/Rhys/Shinon/Tauroneo/Marcia supports, probably A Mist and a combo of the others. Level 20 Swordmaster HP: 42 STR: 20 MAG: 12 SKL: 27 SPD: 30 LUK: 21 DEF: 16 RES: 12 MOV: 7 15% Crit Vantage S Swords Maybe one or two supports if her partners are feeling generous or being fielded. HP: Hooray 2 point win. How meaningful. STR: 3 point win for Rolf. SKL: Tie. Both are incredibly accurate. SPD: Mia has 3 more AS. This means she can double some fellow SMs that Rolf can't and has a bit more Evd before supports. LUK: Mia wins by 2. About as meaningful as Rolf's HP win, I'd say. DEF: Rolf wins by 3 points. RES: Rolf wins by 1 point. Both have the same Crit before supports. They always have the same Mov. So, let's break this down then... Offense: Rolf hits harder, and always has double Wpn Mt vs Pegasus Knights, Wyvern Riders, and Bird Laguz. Rolf has more supports to increase his Atk, Hit, and Crit while Mia loses to Rolf in this area. Mist needs expensive/rare weaponry to outdo Rolf, while Rolf maintains offense worthy of the high tiers with just a Steel Bow. If we're going to baby Mia with a Killing Edge or Silver Sword, we can do the same for Rolf, and he'll still be winning no matter the case. Mia gets to win offense vs Generals and Paladins when using an Armourslayer or Longsword, but Rolf still has a Laguz effective bow to her Laguz effective sword. Rolf can use a Silver/Killer weapon when Mia has her effective weapons to match her offense anyways, without fear of a counter attack. Mia will often have the WTA against her when fighting armours, wyverns, pegasi, lance knights, paladins, etc. Enemies tend to love spamming lances at you, and this game has no Reavers to help you there. So, even before supports, Rolf has more offense. Defense: 2 HP + 3 DEF + 1 RES vs 8 Evd + 2 Crit Evd. Even before counting supports, Rolf is more durable. This doesn't need more explanation, does it? I'll allow you to try and counter this stuff, and make choices on support partners. Let's see what you decide is logical. |
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| +Hollie | Apr 13 2007, 06:26 PM Post #3 |
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Resident Brit
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You’ve nicely brought me to my first point. Mia is hot. And has purple hair, autowin mirite? ![]() Can you say ‘pantyshot’? ![]() And then we have Rolf . . . he’s kinda cute for a kid I guess, but wtf is up with those shorts. His role model must be like . . . Simon Cowell. Or that teacher that everyone has who wears his trousers around his armpits and is accused of murder every so often because students slip into a coma during class. And he wears girly boots. wtf ghey. And in the sequel Rolf is still a ghey little brat, whereas Mia is like . . . MEGA HAWT. So, my take on things is that Mia is sexy, and Rolf sucks in comparison. Point for Mia. Now that that very important point is out of the way, we can carry on to the second part: THE STATS.
Sure, he doubles the armours and axemen. However, he ain’t got a hope in hell of killing off the armours. The axemen . . . maybe, if someone weakens them first or he gets two criticals in a row or some shit like that. But it’s not that likely. 9 Crt is pretty nice for this stage in the game (more if he’s with the brothers), it’s not reliable by any means.
Since it’s strength that Mia really wants, she can take the Wyvern or Knight Bands, and also receive a nice boost to defence. Soren might also want one of these, but there’s two with the same bonuses and both come pretty early, so . . .
Which Mia can also do, and do better thanks to WTA and higher Spd/Luk.
Not if he’s on the sand. Well, at least not from Oscar, since sending a Lance Knight vs. a load of axemen on sand = idiotic. Boyd, a heavy hitting axe user, would be more use against the armours, which you’ll want to take out quickly as they do a lot of damage to most of your units at this point. Boyd and Titania, and possibly Ike with Regal Sword, are best at this, but Boyd is certainly one of the prime candidates.
Truth, but that’s why it’s smart to send Mia against the axe users on the sand. Thanks to the extra Evd and WTA, she’ll rarely be getting hit, so even if they range attack she’ll be safe. Besides, Rolf is also at risk in that if an axe user (or anyone) attacks him up close. He can’t counter melee combat with that bow, and at this point most enemies have Iron or Steel weaponry rather than Javelins, etc. The Javelins, etc, if anything go less in Rolf’s favour, because he can’t get in an un-counterable attack in on the player phase.
Everyone’s realised that she’s too sexy for them. Even Gatrie.
Truth.
All of them? I think not. Rhys, apart from Mia, also has Titania, Rolf, Kieran and Ulki. Kieran would rather take Marcia and Oscar; Oscar for obvious reasons and Marcia because she gives him the same bonuses, but is more likely to be near due to Mov differences. Ulki really comes too late to be of much use and the laguz in general aren’t brilliant. Rolf . . . well, to be honest, Rolf does have better options. Shinon also gives him a Crt boost. Mist is a quick support. Marcia gives the same boosts and is quicker. Which leaves us with Titania. The support at A would give her 1 Atk, 1 Def and 15% Hit. Mia gives him 3 Atk and 15% Hit at A. With any Luk, Rhys shouldn’t be in the way of the enemy enough to need the tiny boost to Def, but the Atk can come in handy. Anyways, he can easily go A Mia and still have B Titania, leaving Titania free to A support with someone else. Then there’s Illyana. As a magic user, attack is naturally more wanted than Def, since they shouldn’t have to survive direct attacks often but will attack . . . a lot. Lucia is obviously out of the picture; she comes far too late. Zihark gains no attack from Illyana but at the same time gets less Evd than he would from Muarim (who wants the Zihark support as well), and he gains Atk from Brom, a little Def and 15 Evd in the same stretch. Gatrie gives full Def and Hit, which neither of them really need, though it’s not such a bad support. Although Mordecai gives Atk . . . eh. As a unit he’s kinda meh and won’t double reliably later on. So Illyana is left with Mia, and she could get A Gatrie or Zihark. She’d rather go B with Mia, since from A they only get 5% hit more than they did at B, which neither wants or needs. Largo . . . hmm. Though he comes late, the two can have a nice B support if Mia doesn’t get Illyana. The support gives him some Evd, Hit and a little Atk. He doesn’t need the Atk, but the Hit can be nice with axes and the Evd is definitely wanted. It’s not a brilliant support (not horrible either mind), it’s kinda just . . . there. So Mia could feasibly get A Rhys, and then go either B Largo or Illyana, although she would prefer the early-comer Illyana. Illyana isn’t so bad, and has a nice specialty in Thunder as well as good joining time, and Rhys has healing going to him. Largo is pretty beastly offensively, what with axes and 15% Crt (and he gets 10% more from Calill). So, whilst Mia’s supports are not WOAHMFG AWESOME, they’re not ‘DO NOT WANT’ neither.
Very hard to raise? I wouldn’t say that. He’s not easy to raise, but it’s not especially difficult with bonus exp. He can grow a few levels on his first chapter, and later you see a bunch of Ravens. In that chapter he really shines. But, the problem with Rolf’s joining time is that you have a million or so other underlevelled characters joining at a similar time. Mist (who is locked to Staves), Nephenee, Brom, Kieran, Jill, Astrid, Marcia . . . some of these are most definitely better than Rolf (mind, the same could be said about Mia) and deserve the experience more. Mist, for example. Jill; Marcia is a nice flier as well. Astrid, who admittedly doesn’t need much thanks to Paragon. Nephenee if you feel like using her. Kieran might get a bit to help him catch up. Another problem with levelling up Rolf is his weapon. Unlike, let’s say, Brom or Kieran, you can’t just stick him on the frontlines and let a few of the enemy come at him. He can only gain experience on the player phase. Unless you leave him just out of range of a magic user (and they have no one else to attack), he’s not getting attacked on the enemy phase unless they can strike a killing blow or something . . . not a good situation to be in in the first place. So other units can get experience this way. Rolf can’t. It’s still not amazingly difficult to get him up to par. Mainly problematic - not like you’re using all of those units. But a lot of them are very good units that you’d like to use.
Mia is one of Illyana’s fastest supports. Mordecai is faster, but he’s a mediocre unit at best. Gatrie takes the same amount of chapters, but Mia could already have a C and be working on the B by the time he joins you again. She’s obviously quicker than Lucia, and Zihark as well. Rhys does have faster supports, but many of them join after Mia.
Hmm, I guess, although Mist could go for Boyd, Titania or Jill if she wanted. Marcia would like the Rolf support, although she gets similar bonuses from Kieran (who wants her B support an awful lot). Rhys . . . well, Rhys is Rhys.
But the difference is still pretty small, and even in the end game when the two are evenly levelled the differences aren’t anything to brag about. Mia has the better Evd, though, which works against both magic and melee.
To eventually reach a win of 2 in the end game. Amazing.
Rolf may fail to double the faster sword users, whereas Mia should have no problems with doubling . . . well, anything.
Truth. Hit isn’t a big deal for either of them.
Possibly, in raw statistics. But, in this comparison, there is something you missed. And this thing you missed is quite important, at the very least IMO. Mia, as a melee unit, should really be on the frontlines. Rolf, having no 1 range options, will be in the backlines. Simple, yes? However, being in the backlines means that poor old Rolf will only be able to attack one enemy per turn. Perhaps two if you decide to have Reyson Chant him. But that can be done to any unit, including Mia, so it’s kind of a moot point. Anyway, we agree that Mia will be getting attacked on the enemy phase, yes? Enemy units, thick as they are, don’t generally pay any attention to Mia’s nice evade, and look at her Def, which is admittedly sub-par. He Res isn’t bad for a melee unit, but not amazing. So Mia will likely be getting attacked quite a bit. Her offence isn’t WTF AMAZING at this point, but it suffices nicely.
I’ll sue you for being ghey and getting this post up quickly and take possession of your fire emblem knowledge.
Mmkay. I’ll be checking.
Let it be known that: - Rolf’s chances of getting 43 HP and 44 HP are exactly the same. I don’t begrudge Marcus for pushing the stat up, though. - He does indeed have a higher chance of getting 23 than 22 n Str. - I have no idea where Marcus pulled 10 Mag from since Rolf is more likely to have a 9. Oh well, not that it matters much. - Rolf is indeed more likely to get 27 in Skl. - Same for Spd. - Rolf is equally likely to get 19 or 20 Luk, but the average suggests 19. - Rolf is likely to get 19 (and the stat average points that way too). - Rolf is actually more likely to have 13 Res than 14 Source - I’m sure you know how it works.
Let it be known that: - Mia is equally likely to get 41 or 42 (so the stat went up, like Rolf’s). - Mia is actually more likely to get 21 Str than 20 (although the averages don’t reflect this) - Mia is equally likely to get 11 and 12 Mag, but the average is 11.9. - Mia does indeed have a higher chance of getting 27 Skl. - Mia is indeed very likely to cap Spd. - Mia is indeed likely to get 21 Luk. - She’s equally like to get 15 or 16 in Def (but averages suggest 16). - She’s more likely to have 12 Res, although the average suggest otherwise. Source Right then. Moving on.
Great way to throw bad lightning on Mia’s supports. I like that. I’ll steal it. >D Anyway, I showed earlier that Mia’s supports aren’t so bad. Rolf has the upper hand, but Mia’s are not to be discounted.
I know. Rolf has totally won the debate now.
So a 3 point attack difference. Nothing big.
Agreed.
Hmmm. She also has higher Luk.
Not that it matters much anyway, but I’d say the Luk win is more meaningful. It affects more stats. .__.;
Well, can’t argue with that one.
Or that one. Ei, ei, ei.
Unless for some weird reason you give either one the Boots. I.E. agreed.
Rather, what?
Which are, of course, very common. Wait. Wyverns are actually quite common. Osnap.
Well, the Crt is only if Shinon, Boyd or Oscar are standing next to him.
I’m guessing you meant Mia, not Mist. In any case, wouldn’t your units have expensive and/or rare weapons in the late game anyway? In any case, Rolf with a Steel Bow gives him 32 Atk. Minus the Def of a final chapter paladin (20 in the case of my sample, which I’ll post below) is 12, and 12 x 2 = 24. That takes just over half of the Paladins HP. Mia isn’t doing any better with a steel weapon, but I hardly say that Rolf can stay in high tier with just a steel bow. Especially considering that on the final chapter there are hardly any fliers. HM SAMPLE: Final Chapter Level 13 Paladin Steel Blade HP: 40 Atk: 29 Hit: 114 Crt: 6 AS: 18 Def: 20 Res: 13 Evd: 49 CEvd: 8
Mia with a Killing Edge has a critical of over 50% (to be exact; 58, but against the above paladin it’s 50). Whether or not Rolf’s is higher, that’s pretty damn good, and means that with every attack she has she is likely to score a critical. Considering that that only person Mia won’t be doubling in the chapter is Ashnard, I’d say that’s bloody good, eh? Even Mia with a Silver Sword will be critically just over a quarter of the time, eh?
Yay.
Truth.
Similarly, on the enemy phase, he CANNOT counter attack. Besides, Mia’s evade is high enough that most attacks that come her way will be dodged, WTA or not. In the Endgame, the only sword that can slow Mia down is Gurgurant . . . for obvious reasons, she’s not losing speed at all, and will maintain a nice dodge score of 81 without AS cuts, possibly being lowered or heightened slightly by Biorhythm. Although she only gets Evd from her support with Largo, given the two RN system, I’d say that Mia is sufficiently durable that she won’t be dying.
Even so, she’ll have 71 avoid, and with the biased 2 RN system she’ll be dodging pretty much anything they can throw/stab at her.
True that they love lances, but even against a lance Mia’s dodge is still high.
With A Rhys B Illyana, Mia would gain 4 Atk. Rolf with A Mist B Rhys/Marcia would gain 2. If we add that straight onto Str, the difference becomes a mere one. Rolf is still winning, but the difference is now tiny. And plus, there’s still the whole Mia-attacks-on-the-enemy-phase-Rolf-doesn’t thing. Rolf is still stuck with his 2 Range bow (well, he can increase that to 2-3 or 4 given the right weapon), whereas Mia has decent Mag so she could at least go for the Sonic or Rune Swords. True, giving these to Mia probably isn’t high on the agenda, but she at least has the option. Rolf cannot get 1-2 range, ever.
Thing is, when both are durable enough and only one really needs the defence anyway, does it really matter? Even so, I’d say that it was more even than you’d think. Rolf has a small advantage, but the 8 Evd counts for quite a bit, especially when Mia’s is already so high. Btw, don’t think I didn’t notice that the above was totally in Rolf’s favour. Mia has a 53% chance of capping Spd -- at 20/14. Assuming that they’re both even in levels (and not bothering to discount decimals and work out what they’re more likely to get and whatnot because I’m lazy), Mia will be better in defence (with capped Spd, higher Luk and slightly worse Def, Res and HP), and offensively she’s doubling pretty much EVERYTHING, allowing her to surpass Rolf despite a small Str victory on his part. In the Endgame Rolf has made the AS, and therefore avoid, victory smaller, and the Str lead remains about the same.
Try? Geez, Mr. Bigheaded, at least pretend that you’re not sure you’re going to kick my ass. Anyway, whilst I’m here, I thought I’d bring up another point. It’s not very important, really, but what the hell. Let’s debate it anyway. The point? Well . . .
The Double Bow is horrible. It’d a good job it gives +3 Str, otherwise it’d be really horrible. That said, it’s acceptably powerful, but a killer bow would serve you better, with only one less might but 30 Crt. The Hit is also pretty low, not that Rolf would have any trouble, but still. The only real advantage is that if you use it you can’t be countered by anything, which isn’t really much of a plus. After all, your many melee units can easily take out the Snipers with no 1 range, so the Double Bow being out of reach of even the Long Bow isn’t too special. Also, it doesn’t have 2-4 range, the range IS 4, meaning that if you have this equipped on the enemy phase you can’t counter full stop, as opposed to having a miniscule chance of countering. The Vague Katti, on the other hand, is fairly nice. It’s effectively a better Killing Edge, with more Mt, Crt and Uses, and it also gives a +3 in Def, which is nice (it also effectively makes Rolf’s Def lead disappear by cancelling out Def; you’re then left with 2 HP and 1 Res vs. 8 Evd and 2 CEvd), although not especially needed. Whilst Mia isn’t exactly the perfect candidate for this, she isn’t the perfect candidate to be part of your team, either - it is Low Tier debates, after all. So, we can conclude that the Vague Katti > Double Bow. In fact, a lot of things > Double Bow. Like . . . drinks. When you’re thirsty. So, that’s where I leave it for now. Marcus, you’re up. |
Known as Haar on Brand of Flame. Bitch. ![]() Formerly Margaret Thatcher, Aleksandr | |
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| +Ema Skye | Apr 13 2007, 07:42 PM Post #4 |
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Snackoos = <3. It's science!
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Wth. Rolf is mad cute. He's as cute as a little HAMSTER! *snuggles him*
And Mia has a hope of killing Armours when she has the same Atk with WTDA? Nobody one-rounds those axemen except Steel Axe Titania, since they have high HP. Rolf can freely pick off kills that are there regardless.
Really now? Those are the two best bands, as STR and DEF are the best stats, probably. Every magic user wants one of those, and so do units like Titania that could use a STR boost and get hax durability out of the DEF boost. Why would one of the two best bands go to Mia? At least Rolf can have a band usually rejected by most units. Mia wants the Fighter Band too, given her HP and STR growths, but should she get it over Rolf when Rolf benefits more from it?
Indeed. There is no arguing that when she has an 8 level lead.
He doesn't always have to be on the sand. Those Crit boosts are there. They're accessable when needed for extra offense. That's about it. Mia has nothing of the sort, however.
Indeed. She's good at fighting them, but doesn't kill them. So Rolf can come up from behind her, and take his first step in surpassing her: score a kill and get ~40 EXP. How many enemies have Javelins? The boss, something Mia gets raped by too, can attack at range. And some soldiers/armours with really low Mt/Hit with Javelins. And a few handaxes that have godawful Hit. Not too scary. Mia has WTDA vs Javelins, and cannot attack back at range, while Rolf can. Mia is vulnerable to counters vs anything but an archer. Nothing OHKO's Rolf, and that one Myrmidon that doubles him fails to kill him. Not scared.
Not bad. I suppose she could claim Rhys in that case.
Mordecai > Mia. He's the Tank Laguz that deals tons of damage and won't be dying. The support starts earlier and gives him bonuses. Gatrie as a unit is so vastly superior to Mia, and one without a lot of options, that he'll be with Ilyana even if the bonuses aren't amazing. Gatrie's RES problem goes away, his DEF becomes untouchable, and Ilyana can suddenly take a blow without too many issues. So, nah, Mia isn't getting her.
Hey, she can have Largo later on I guess. Largo doesn't have much else.
She can have Rhys if you're actually using that trashy unit, but she's not going to have Ilyana.
So? This game has a ton of EXP with that bonus EXP system, and if Rolf is already doing fine after a few levels and supports so quickly with his partners, he's going to BECOME part of that "good team" that people think he shouldn't be on.
Since Rolf's offense > almost everyone's offense by the time he's not getting tons of EXP from a kill, he's going to be scoring kills almost every time he attacks, so he's going to be doing fine in EXP.
And what is Mia? Not mediocre at best? Mordecai is probably > her due to strong tanking ability. Ilyana isn't going to have her. You can have your Rhys, but I don't see anyone else for her until lategame Largo joins. And both of those units are low tier, too.
8 Evd before supports. That's not impressing me compared to Rolf's three wins in Defense.
No. He passes her up before promotion, actually. Mia's 1 point larger promotional gain then ties it up, then Rolf starts winning again.
Do you know how many of those are in the game? Less than 10. Not a big concern. Rolf can smite them with a critical, anyways.
Mia should be attacked on the enemy phase? With her mediocre HP, DEF, and RES? No. There are about two dozen units in the game that are better at it than her. Literally. @ the stat "errors": That's a first. I've seen .5's be more likely to round down, or numbers above .5 not be more likely to round up. Learn something new everyday, I guess.
What? Enemies in this game are insanely durable. Mia doesn't kill a lot, while Rolf kills more.
All three combined = very common. And Rolf is always better against them.
Both have the same default Crit score. Rolf has three inbuilt supports to up it when needed. Mia doesn't. Rolf's Crit > hers.
Rolf still does better, so, thanks for the information.
Both have the same Crit with killer weapons. Rolf's is indeed higher, however. He has those three inbuilt bonuses to fall back on, that can cause his Crit to beat Mia's by 25. Rolf's offense is still looking better.
Rolf also dodges a lot; Mia's Evd lead is only 8 before supports, and that's her only defensive win. Rolf has more HP. Rolf has more DEF. Rolf has more RES. Rolf = more durable.
But it then becomes less than Rolf's, and she takes much more damage when hit than Rolf does.
She's not getting Ilyana, and Rhys is FAR from final chapter worthy. Why would anyone take him into the final chapter?
8 Evd is nothing special at all. You can't seriously say it's worth the same as 2 HP, 3 DEF, and 1 RES when it comes to defensive parameters.
Yes indeed. Earlygame defense = Mia. Midgame defense = Rolf. Brief time in between = Mia. Lategame defense = Rolf. Overall, Rolf.
Wasn't really trying to be an asshole. I was just testing the water in this debate in my first post, is all.
Units that are better than Mia with the Vague Katti and will also S swords: Stefan, Zihark, Makalov, Ike. Units better with it that might S swords: Tanith, Tauroneo. Units better than Rolf with the Double Bow: 0. The only other option is the inferior Shinon. So, Rolf is guaranteed to get the Double Bow, while Mia is almost guaranteed the opposite for her S rank weapon. Rolf's still winning offense and defense most of the time, and has better supports overall. |
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| +Hollie | Apr 15 2007, 06:57 PM Post #5 |
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Resident Brit
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Hamsters aren’t cute. They’re evil. EVIIILLLLL!
With Armourslayer, she at least has a chance . . .
Hmm. I guess so.
Meh, whatever. Most magic users wouldn’t need to take hits enough to need the Def . . . point on the Str though.
How much more does he benefit from it? Maybe like . . . by .5 or something. Not wait. Rolf has 5 levels more to grow than Mia, bands give an extra 5%. So Rolf benefits by . . . uh, .25 in each stat, or .5 overall. True, he’s benefiting more, but . . . not by really useful amounts.
The level lead doesn’t make Mia’s performance any less worthy though, right? I mean, then Titania’s sheer awesomeness stat-wise in the early game could be brushed off as being ‘because she comes pre-promoted’.
I guess. Sand does slow your units down quite a bit though. Either he’ll have to get on the sand at the very beginning, in which case Oscar and Boyd will be busy-busy rushing ahead. Or he goes with them and goes on the sand later, when most of the enemies there have been cleaned up. Or he just stays away. Whatever.
True, but getting both at the same time is pretty tricky. I mean, it has to go . . . O-R-B Which is obviously NOT a clever idea. Or: O-R ---B Which you don’t get many opportunities for throughout the game. ‘Course, he can stand behind one brother and get one bonus.
Hmm. But what if Oscar, with that nice Mov of his, went storming ahead with Kieran? Or what if Boyd was sent to take care of some Armours that Rolf doesn’t do very much damage to? Oh, I’m not denying that they’re useful. Just that sometimes it might not be so easy to get them.
Guess you’ve got a point there.
Well, yeah, that’s what underlevelled units tend to do. Steal kills.
That was more of a general reference than pertaining to one specific chapter. The paladin boss two chapters later (maybe more, I forget) has an Iron Bow
Yeah, thing is, Javelin users tend not to go for the units who can counter them, hence why they go after Mia. I can’t really counter that, because it’s true. Meh. All I can say is that when Mia’s speed starts to really pick up, dodging even lances is no longer a problem.
No, but it is possible - gasp - for more than one enemy to attack Rolf in a single turn. Like . . . an axe user followed by a Mage, or something.
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He also takes loads of damage from the fire magic that is ever-so-common among the enemy. Seriously. In any case, Mordecai doesn’t double as much as most members of your team, so his offence is never really amazing. Well, in the early game it might be, but at that point Lethe is better than him and transforms straight away. It’s clear that Mordecai isn’t the best laguz, so he’s not getting the Demi-Band.
Well, no shit it gives him bonuses. That’s the whole freakin’ point of supports.
Gatrie also supports with Shinon, Marcia and Astr-- wait . . . I take your point.
She’s not getting an A, certainly (I’d think that Gatrie, with options that either run away from him, wants others or just plain suck, would like to take Illyana as A, kthnx), but Ilyana still has a B support, which would go to either Mordecai or Mia (I’m assuming that because you didn’t say anything about the other supportees I mentioned you’re either not bothered about them or agree). The question is, then, whether Mia’s offence outweighs Mordecai’s defence. IMO, offence > defence, and Mia’s speed means that pretty quickly she starts to surpass Mordecai in offence, and also becomes good defensively. As for the speed, well, the difference is 2 chapters to C, and 3 to B. Depending on whether or not Ilyana’s joining chapter and Mordecai’s chapter as a yellow unit counts towards this total, the difference is lessened. And anyway, the differences are still very small. If it were something like 5 chapters difference to C then maybe it would indeed not be worth supporting Mia, but as the difference is small I’m not convinced.
Unfortunately for him, it’s the truth.
Ilyana is . . . a possibility. She still has Largo in the lategame. And Rhys ain’t such a bad unit. He makes a nice healer and a great Res tank.
I’m not saying it’s a huge problem. Just, y’know, a small one.
Fine, sure. Will others be doing better? Yeah.
In a game when the enemy is pretty durable and almost all of your units are least sufficient in durability, offence is more important than defence - especially when you have tanks who specialise in that sort of thing, like Gatrie. And Mia has offence.
Well, yeah, Tauroneo is Low Tier as well, despite being really, really broken with Resolve. So is Rolf, the unit who you’re debating right now. Yet you’re clearly debating him like he should be on ‘that good team people think he shouldn’t be on’, despite the fact that this means he’s competing with many high tier units for experience. Low Tiers are generally Low Tiers for a reason, be it supports, horrible offence, a late appearance, or simply not being good enough to compete with higher tiers. On an ideal play-through you wouldn’t field Mia or Rolf. But this is Low Tier debates. IMO, that means the normal rules are stretched a little.
Three wins in Defences, which, on their own, would be outdone be Mia’s Evd. Possibly the Def would beat it slightly, but 2 HP clearly < 8 Evd, and likewise for 1 Res. Anyway, Rolf still wins Def, but as far as I’m concerned both are sufficiently durable that the difference doesn’t matter. In a game where enemies are pretty durable, offence > defence.
But in the endgame the win is 2, which is what I said. It’s not like the difference is ever staggering anyway, 1-2 points difference, woohoo.
Less than 10 Swordmasters? Are you serious? They’re all over the place in the late game. You first see one in Chapter 19, and one or two appear fairly regularly after that. I should think they number more than 10 at the very least.
So you’re saying that Mia has mediocre HP, Def and Res . . . yet the enemy WON’T be attacking her if they have the opportunity? What? My point was that because of Mia’s Def and Res, she’ll be getting attacked pretty often by the enemy, and thus get more experience. You’ve basically agreed with my comments on HP, Def and Res yet come to a different conclusion. The fuck.
I just looked that the likelihood of the stat being at a certain point using the data given with the averages, so don’t blame me. =/
Insanely durable? Maybe, but I still don’t see that a 6 HP difference (if both double) to be insanely huge enough to make a difference. It will make a difference, yeah . . . just not a big one.
Eh? You got your head screwed on tight? There aren’t very many Falco or Pegasus Knights at all. I can only remember seeing two enemy Pegasi, actually, and that was in chapter 17-4 (if there are more, my mistake, and feel free to point them out). Ravens only appear a few times in the early game, then once or twice against Daein before Naesala talks to Reyson. Then you see them in Chapter 28, along with a few Hawks. Wyvern Lords are pretty common. I don’t think the rest are.
Only when he stands next to Boyd, Oscar or Shinon. Otherwise it’s kinda . . . even.
You were still wrong and tipping the scales in Rolf’s favour by indicating he could manage with just a Steel Bow, when in fact he can’t.
To benefit from all three boosts at once, he’d have to be stood in some really awkward positions. ---S O--R ---B ---S O-R-B S-R-O ---B This is assuming you choose to use Shinon in the first place.
Except one thing you forgot to consider. Vantage. Mia can potentially critical an enemy before they’ve even had a chance to attack her. Even if she doesn’t, she still has another chance to critical them. With about a 50% chance of criticalling, that’s . . . uh, pretty high. At this point I’d expect you to jump in and repeat what you said about the 25% boost from supports and more Str, etc. However, I suppose what I’m getting at is that Mia’s offence is still excellent (and thanks to Vantage, her offence really is turned into a form of defence), but she’ll be using it more often. Think about it. Mia is a front line unit. Rolf is a backline unit. On a normal turn, Rolf can attack a maximum of twice (that’s if Reyson doesn’t chant anyone else/is brought along to begin with), whereas Mia can attack once on the player phase . . . then indefinite times on the enemy phase. Is Rolf’s offence still better? Yeah, except vs. Swordmasters, or Armours and Paladins when Mia has an effective weapon. But if Mia’s is used more, does it count for more? IMO, yes, it does.
Mia = very durable anyway.
4 more damage? Woooo, I’m quaking in my boots. She’s still not likely to be hit at all and is very durable. Rolf is just . . . durabler. ![]()
Are you kidding me? I usually struggle to fill up the spots on that final chapter. I have to tag a barely used unit like Haar along. Another healer would be more than welcome.
More even than you’d think, i.e., Rolf’s still winning but not by as large an amount as you made out.
Looks to me more like ‘Overall: Tie. Or maybe with Rolf having a really, really small lead. Because small leads are worth a lot.’
Mm. K.
Meh, Mia with Killing Edge > Rolf with Double Bow. She can counter some things, at least. He won’t be countering anything, really. As I said, S ranks aren’t a very important point, since both have weapons they’d prefer and Mia possibly isn’t getting it anyway.
Mia’s evade is very good and she’s more than durable enough. Mia’s offence is also very good, thanks to high critical. Her supports are not spectacular, but they are passable. In a game with more durable enemies, offence > defence. Since both Rolf and Mia are sufficiently (more than sufficiently, really) durable, I consider Rolf’s win to not count for very much at all. Offence, however, is a different matter. Mia has Vantage, which gives her the chance to kill an enemy before they’d even had a go at hitting her. With excellent critical, this will actually happen fairly often, and with Mia’s amazing hit it also means that you can leave her in range of several almost-dead enemies to have her take care of them. Problem solved. I suppose that my argument mainly revolves around the following: - Rolf is more durable. Mia still has good durability thanks to evade. - Rolf has higher Critical and Str. Mia still has very good offence. - Mia has Vantage, which allows her to use her excellent offence defensively, or to pick off nearly-dead enemies. - Mia will be attacking more than Rolf due to her HP, Def and Res attracting the attention of enemy units. Therefore, Mia’s offence will come into play more often than Rolf’s slightly better offence. - I believe that Mia’s good offence is worth more than Rolf’s slightly better offence because of the above. Your turn again. |
Known as Haar on Brand of Flame. Bitch. ![]() Formerly Margaret Thatcher, Aleksandr | |
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| +Ema Skye | Apr 15 2007, 10:46 PM Post #6 |
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Snackoos = <3. It's science!
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Well, my girlfriend thinks Rolf is the cutest character in the game, and demanded that I win this tournament with a shota...so it's over, bish. ![]()
Uh huh. And Silver/Killer Rolf is >= to that.
Exactly. So Rolf gets those kills anyways.
Evd isn't the most reliable thing in the world. Having that DEF would be nice for the magic users. Regardless, those are the best bands, and there are a lot of contenders for them. Rolf and Mia would be competing for that Fighter Band, to be honest.
He benefits by .5 more total indeed. So he gets slightly more out of them.
No. She wins when Rolf first joins. Rolf catches up and then surpasses her, however.
So? Any of your units can reduce those axe users and magic users to an HP amount that gives Rolf a very easy kill. He doesn't need the Crit boosts from his brothers while on the sand fighting those garbage axemen.
Indeed. But it's possible, and they CAN do it to get nice Crit boosts from each other. Mia has nothing like this.
Then Rolf won't get the 10% from him, and they can use it some other time. Same with Boyd. And Rolf does fine enough damage to Armours. Steel!Rolf with supports one-rounds them with a Crit. He does more than Mia, at any rate.
He's not stealing them if they're just sitting there for anyone. It's obviously better to kill the enemy than let it attack you on the enemy phase, and nobody but Steel!Titania can one-round early on. Rolf can just pick off those kills at his leisure.
Placing Rolf in the proper place will cause those enemies to attack him at range.
Rolf can camp behind his tanky brothers, right next to his good friend Mist, and not worry about being hit. Sure, she can dodge them, but the enemies get +10 Hit and deal nice damage from the +1 Atk and Mia's mediocre DEF.
This is why the great Gods of Fire Emblem allow you to check enemy ranges. ![]()
If both Mia and Mordecai both take a hit from Elfire!Sage, Mordecai will still have a lot more HP. :lol: Mordecai doubles when transformed, though not as much as others. But he can deal more damage in a single blow than Mia can do with her two hits in enough instances, anyways.
Mordecai's Atk lead is so huge that he can deal more damage in one hit than her two hits often enough. When both double, Mordecai wins big time. Mordecai is always better defensively. He's a tank.
Supporting earlier is still better than supporting later. But, whatever.
Both are still meh tier. Ilyana is a possibility, but no guarantee.
Mordecai's offense vs Mia's has been addressed. Mia has offense? No, just Hit, Crit, and AS. Her Atk is ballz. Rolf has all she has with more Atk.
Well, they don't exist on their own. Vs melee, the HP and DEF are always in play. Vs magic, the HP and RES are always in play. Both combined > 8 Evd. Overall, Rolf wins. Rolf is still more durable. And yes, offense > defense. And Rolf's offense > Mia's.
2 HP alone doesn't mean much. But with his DEF and RES wins, he's got durability won.
I don't remember all that many. Maybe the great Reikken can tell us exactly? Either way, Rolf gets a kill with a Crit. So does Mia, but she has two shots at it guaranteed, while Rolf only has about a 30% chance of having enough SPD to do it.
You don't want her to be attacked. If you're using her as enemy bait, she's going to die. Her HP, DEF, and RES = mediocre. She should be out of range. You want to risk death for a few EXP points? Mia's no tank.
Rolf will kill enemies in one-round that Mia won't. Namely...anything that flies.
All three combined = common. There are a lot of Wyverns, a decent amount of Birds, and then a few Pegasi. When you add them all up together, Rolf's offense is outdoing Mia's a lot.
Indeed. But he has inbuilt bonuses, and she does not, so her Crit can never be > Rolf's, while Rolf's can indeed be > Mia's in various situations.
Hey, I'm not saying the whole bonus isn't rare. All's I said is that it's possible, while Mia has nothing of the sort. Rolf will, however, often have at least one of the three with him. THEY also benefit from the Crit boost and want it too.
Vantage helps her...how? She can get lucky sometimes and score a Crit vs something when attacked? Sure, but she's GARBAGE as a frontliner, and two dozen units are better than her at it, so she's not going to be baiting enemies and tanking. If Mia gets her effective weapon, Rolf can use Silver/Killer or something. Both of them probably do better with Killer, anyways. Reyson "brought along to begin with" when he's one of the most useful units in the entire game? He's going to be there.
LOL WTF??? Mia's durability is practically worse than the enemies'. She's one of the lesser units you have in terms of durability. Rolf is MORE durable than her, and STILL fails miserably vs units like Gatrie, Oscar, Kieran, etc. Mia is not durable. She has Evd and that's all.
Oh, come on, now. Calling Mia "very durable" is a blatant lie and you know it. I wouldn't say Rolf is very durable, and he's more durable than Mia.
Well, that's just you, I'd say. Mist, Soren, Ilyana, and Tormod are all better than Rhys for that chapter, and have healing more than covered. I tend to have a solid team ready for that chapter.
8 Evd vs 2 HP + 3 DEF + 1 RES doesn't look even to me.
8 Evd vs 2 HP + 3 DEF + 1 RES doesn't look even to me.
No, no. You brought it up, and it turned out to be in Rolf's favour as he has no competition for his S rank weapon while Mia has a lot for hers.
Mia has good Evd, but Rolf is more durable. And Mia phailz hardcore in durability compared to almost every unit. No, neither of them are super durable tanks like you're trying to say. Mia's durability is bleh, while Rolf's is just decent. Vantage makes her offense better how? It benefits her defense more, so you're arguing for the wrong parameter here. She's DAing either way, whether she goes first or second. Why would there be several almost-dead enemies around? Sounds like a retarded plan just to make Mia look better.
- Point for Rolf. - Point for Rolf. - No, she's godawful at being a tank and baiting. If she does this, she can die. - I believe the ocean is orange and full of purple three-headed sea dragons and mermaids, but that doesn't make it true. - Rolf is more durable due to his HP, DEF, and RES wins. - Rolf has more offense due to STR and having inbuilt Crit boosts to use when needed. - He benefits your team more by supporting better units and giving them those inbuilt boosts. Rolf is thus better at both killing and living, and thus a better unit in my eyes. ![]() And he's still cuter, bish. |
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| +Hollie | Apr 18 2007, 06:45 PM Post #7 |
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Resident Brit
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Not checked for spelling errors becuase I'm feeling lazy after this thing. Okay, for this debate, I figured that only a few points mattered at this point. So Nick will be pleased to hear that I cut out some points. Shorter posts = win.
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In reference to Rolf’s joining chapter . . . no silver for joo.
Mia wins because of pantyshots.
That car was sitting there for anyone! Right on the drive!
Unless you have Vantage, in which case you actually get more experience that way. . . . wait a second . . .
Ei . . . true. But if they’re not likely to hit her in the first place, she’s pretty safe. And besides, she does have enough HP to take the odd blow comfortably. Mist/Rhys/Soren can heal her at their leisure.
Well, if Mia is getting left in range of enough dangerous lance users to die, then Rolf is capable of being left in the range of a few other enemies to die. Positioning the units correctly works for both, you know.
If both take a hit. Mordecai is a lot more likely to take a hit than Mia is.
Ya, Mia has offence. Atk does not offence make. Lessee . . . Mia - 20/16 - Offensive stats Killing Edge A Rhys, B Largo Atk: 32.3 (Over 30 Atk with supports, not so bad mirite?) Hit: 159.5 (Mia not hitting is a rare event) Crt: 57.5 (over 50% chance of scoring a Crt( AS: 30 (74% chance of capping!) Rolf - 20/16 - Offensive stats Killer Bow A Mist, B Marcia Atk: 32.4 (.1 more than Mia!) Hit: 151.2 (Very good; not missing) Crt: 57.6 (.1 more than Mia, again!) AS: 24.8 So, offensively, not including Rolf’s innate Crt bonuses, he has a .1 Atk lead and a .1 Crt lead over Mia. But wait, ‘her Atk is ballz’ according to your statement. So that means that Rolf also has poor Atk. Or they both have good Atk. Personally, I think that if you had a chance to reply, you’d go with the second option. Mia has a tiny win in Hit that isn’t important at all, but her AS win means that Mia’s offence is actually better. Win for Mia? Yasure. Rolf might have his extra critical, but Mia’s Crt is still reliable and her AS lead is always there. What if we go back a chapter or so, taking them down to 20/14. Mia loses 1.6 in Atk, counting her B support with Largo which won’t have happened at 20/14. Rolf loses 0.7 in Atk. So that makes it: Mia: 30.5 Atk (KE) Rolf: 31.7 Atk (KB) . . . a small difference anyway, and Mia still wins AS.
Who has better bonuses is arguable, but Mia’s certainly work more in her favour. After supports, she’s still losing defence (although the Avoid from Larog has made her a bit more dodgy than before), but she’s gaining +4 Atk where Rofl is getting +2, evening out the differences in their Atk and improving Mia’s Atk to the level of good. However, if Mia got B Illyana instead of B Largo, the only difference will be that she gets +1 Def instead of +5 Avoid. Her collective Atk bonus would remain the same - only difference is, she’d have the bonuses for far longer. However, even with Largo, Mia’s supports are still helping her out a lot. Rhys gives her +3 Atk, and the support is quick, so it’ll stay with her for most of the game. +3 Ark does an awful lot on a low Str unit. Namely, bumps her Str from poor to average. With Vantage, Critical, AS and Hit in her favour, this is enough to make Mia excellent in offence.
Yes, you do want her to be attacked. With Vantage she has an opportunity to one round before the enemy even gets a chance to land a hit, and her avoid is enough - more than enough - to ensure that most enemy attacks won’t be hitting her, especially towards the end of the game. Mia’s pretty durable, you know.
There aren’t so many flying things, anyway . . . I’ll admit that Wyvern Lords are fairly common though. However, Mia will be on your frontlines and attacking more. So she’ll be using her offence more than Rolf.
There’s hardly a ‘decent amount’ of birds. There’s barely more of those than there is Pegasi. . . . Okay, exaggeration, since the Pegs number something close to two
It’s low tier debate. Stretch rules a little . . . remember? Vantage helps her because a lot of the time late game her chance to critical in one attack is over 50%. She’s more likely than not to kill without being attacked. And actually, she’s not a garbage frontliner/tanker. She’s a decent dodge-tank. True, she’s not Clarine standard, but her avoid is more than sufficient to dodge most attacks. For example, take this endgame paladin, because I’ve only got endgame enemy stats on hand at the moment. He has 114% Hit. Mia, with B Largo, has 85.9 avoid, which rounds to 86 if you like your numbers rare. 114 - 85.9 = 28.1 (28) = 15.68% real hit, i.e. Mia isn’t getting hit unless you’re really unlucky. What weapon does this enemy use? A Steel Blade, and whilst those are heavy, they’re still quite accurate. Let’s suppose it was a lance user with about the same hit. That would be 38% game hit, or 28.88% real. She’s still not likely to be hit. Now, granted, this doesn’t reflect earlier stages of the game when Mia’s speed isn’t quite so high, but I’m sure that you’ll agree that whilst Mia’s speed is so high (as well as her Luk), she’ll be dodging just fine.
Ya truth, but you were the one who said Mia would do better vs. Paladins and Generals (IIRC) with an effective weapon.
Hey, I never said he shouldn’t be. I just don’t like bringing him along much because she’s a transsexual with wings.
Eh? The generic enemies have over 80 avoid? Evade MAKES her durable. Like . . . dodge-durable. She’s not better than Kieran (who is?) and company, but she’s not trash either and her durability is certainly enough to withstand enemy attacks.
3 of the 4 you mentioned are primarily attacking units, and Mist with a Sonic Sword can be used to attack as well. There’s defiately rooms for Rhys on this chapter.
That’s not what . . . wait, weren’t we talking about offence then?
Super durability? Nah, Kieran (<3) and co. are super durability. Mia is just . . . very durable with such high Evade. And I guess that means Rolf is too, since he’s pretty close.
Did I mention it with offence? Ei, guess that’s what a rushed post does for you, eh, what?
. . . You’re the one going on about how amazingly durable they are. If there are a few around, as I conclude there very well might be if they’re so damn durable, Mia can take them out easily. Savvy?
She can die if you get really really unlucky and get hit repeatedly with chances like 25% and 12% (note: numbers made up off top of head loosely based off earlier comparisons).
And I believed that that was what you were going to say after I’d posted that instead of countering it properly, allowing me with this counter to attempt to prove it. Yes. I know. My genius is almost to Kamai’s standard. *shot* Anyway, THIS is the reasons I skipped some of your points. No. It wasn’t because I was feeling lazy/don’t have a hope of winning. I FEWLED YOU ALL BISHES. It was because this is my main point. The point on which everything hinges. Well . . . that and my ‘sufficiently durable’ argument. But, I digress. I’ll quote myself from earlier.
Allow me to first expand on this. In raw defensive stats, Mia is . . . unimpressive at best. Her Res is okay, but not brilliant or above average. Def is sub-par and not good at all. Her HP is enough to take one blow, but not much else. Now, let’s consider the enemy AI. It’s not such a complicated beast. Simply, the enemy will go for a unit who can’t counter, or a unit who they deal the most damage to. This is all from playing the game, since I haven’t done much research into the AI on the net, so if this is wrong, you may as well just vote Marcus now. With Mia’s Def, she’s likely the unit on your frontlines who takes the most damage from enemy attacks, or one of them. However, luckily for Mia (and me), Def is not her, uh, defence. Evade is Mia’s defence and, as I’m sure you agree from above (with the samples of real hit against Mia in the lategame), it’s enough to keep her safe. However, the enemy doesn’t care about Evade. They care about potential damage. So, it’s fairly safe to say that if they have the option, they’d like to go for Mia. Because if they go for Kieran they’re gonna get raped. Bad. Or well, depending on your point of view . . . Anyway, we can then agree that Mia will be getting attacked quite often on the enemy phase. Now we move on. Mia, it has to be said, has good Crt. Yes, Rolf’s is better. But for the moment, I want to ignore Rolf and focus on Mia. So, where were we? Mia’s Crt is good. If she criticals, she’s probably one rounding that enemy, unless it’s a General or something. But we’ll settle with probably. And if you don’t agree with me, then stfu. So we have Mia getting attacked often, and probably one rounding most of the enemies she’s attacked by. Possibly OHKOing before they even attack her because of Vantage, but that’s more to do with defence than offence. So, if Mia is probably killing the enemy who just attacked her, what will his mate Fred do, hmm? He’ll most likely go to attack Mia as well. These idiots never learn, what? And if Mia kills that guy . . . what will Bob do? You can see where I’m going with this, can’t you? In short, if Mia keeps killing enemies (as I surmised she probably will), then more keep coming. Of course, she’s not going to destroy the whole side in one turn and her luck’s going to run out eventually, but this means that (including the player phase) she can kill as many as 1 - 4 per turn. How many is Rolf killing? One on the player phase. If Reyson decides to bypass your healers and better attackers, he might be getting two. Yeah, basically the above was a huge reiteration of what I said before. Suckers. Mia’s offence will come into play more often than Rolf’s offence. Offence is really the deciding issue with these units. The question is, does Mia’s offence being used more often (and still be pretty close to Rolfs and darn good, I might add) make it more valuable to your team than Rolf’s? I’ve already said that I believe this is the case, but now let’s actually get onto what I said I’d tell you ages ago, mmkay? Okay. You have a . . . gun and a hand grenade. You use the hand grenade once for massive explosive power and stuff. You use the gun a lot, and it doesn’t need replacing even after a few years. It’s last much longer than the grenade’s one use. Or you have . . . a bag of sweets and a marshmallow. The marshmallow only lasts a little while, but the bag of sweets will much longer. Unless you had them out to everyone, but we’ll stay out of that one. So you see what I mean? Clearly, as far as weapons go, Mia is a gun. And Rolf is a hand grenade. And as far as confectionaries go, Mia is a bag of sweets (full of surprises ;o) whereas Rolf is marshmallow. Mia is like one of those toy guns that shoot sweets into your mouth. Those really fun things you had when you were little. Rolf is a marshmallow that explodes before you can even eat it. Rolf is a marshmallow that destroys the dreams of children who dream of fluffy pink marshmallow joy. Rolf is an evil marshmallow hamster, and Mia is one of those sweet guns you can load up with pebbles and shoot your annoying cousin with whilst being on a sugar rush. Things with more uses > things with less uses. Sweet guns that also work with pebbles > fluffy pink evil marshmallow hamsters. Mia wins hands down. Thank you and goodnight. |
Known as Haar on Brand of Flame. Bitch. ![]() Formerly Margaret Thatcher, Aleksandr | |
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| +Ema Skye | Apr 18 2007, 06:46 PM Post #8 |
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Snackoos = <3. It's science!
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Vote time. |
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5:45 PM Nov 28






