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| Official FE 4 First Generation Tier List | |
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| Topic Started: Sep 7 2007, 01:32 PM (1,032 Views) | |
| Successor of Raphael | Aug 18 2009, 10:12 PM Post #16 |
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Azel should be promoting, at the absolute worst, from the arena in Chapter 4. If you decide to slow down a bit for him in Chapter 1 and if you let him take out the mages, wyverns, and some of Eltshan's crew, he's looking at a promotion before you even get Bridget the Ichival. That's when I promoted him at least, and I finished this game in 386 turns, slowing down in second gen so I could 30 everyone there. He's not a massive burden by any means. He's only a burden in the Prologue if you suck. Give him the Speed ring because the only unit who can possibly deserve it as much as him is Finn, who gets all but three chapters and two prologue turns to level to 30. Azel's got maybe one area where you have to look out for him in Chapter 1, and that's with the first group you run across. The rest is ridiculously easy, and he should be taking a lot of the kills here to make up for his disadvantage in Chapter 2. In fact, your goal should be to get Azel to kill the final boss, as nobody else except for Ethlin would benefit from the Magic Ring, and even then Ethlin's Magic is fine. Speaking of chapter 2, you can do one of two things with him: 1) Warp him with non-Ethlin to the first enemy castle you reach so he's caught up with your army assuming he's getting exp early on, and then after you eat away at the meat of the guys from the top, Return him with Ethlin so he can run the arena again if he needs to and then get him sent to the main area, in which he shouldn't find himself at death's door because of the people already there and he should find himself caught up because nobody's going anywhere fast... or, 2) Have him ignore everything in that first rush and take him along the pathway right against the cliff up to the Beowulf area. Have him get a lot of kills here and then Return/Warp Azel. This all depends on who is holding Warp between Adean and Dierdre. Dierdre's a better candidate here because Adean happens to be in the easiest class to 30. Either way, you can reduce his weaknesses here effectively, and there are no better units to do this for. Arden is getting that Pursuit ring so he can tear up the arena with more success. Jamka, Ayra and Holyn are gonna be waiting for Sigurd's group and are, admittedly, less prone to dying at the initial burst around the ballistae. Lachesis is gonna use her amazing weapon proficiency of the staff to level. Really, there's no reason to not do this for Azel, because it doesn't slow *anyone* down and it makes his offense count for more without being the typical mage and getting attacked like hell because the programmers thought it'd be a great idea to give him -7/-12 speed with effing Thunder/Fire. Chapter 3 is great for all foot units. Have him kill the mages and fliers. He's getting more kills than Levin because Azel doesn't have the staff to work with while Levin only needs 14 levels in three and a half chapters from combat (half of that coming from the arena and the other half of that coming, at worst, right before he gets Holsety), and then he's getting the rest of his levels in Chapter 5 without a doubt. Once again, if you don't suck, he promotes here, goes to Chapter 4, gets (El)wind, and is suddenly a total celebrity. If you had some trouble, then he goes to Chapter 4, gets (El)wind, and promotes. If you had a lot of trouble, then he goes to Chapter 4, gets (El)wind, fights with Sigurd's group to the top castle, defends it, and promotes. He's not even liable for "stealing" exp at any of these points because if you know what you're doing with the characters, then you can manage their exp just fine while you let Azel take out the easy stuff, all while giving up at the very worst maybe 6 turns throughout the whole of first gen by giving Azel some more time, which he only needs in ONE area (Chapter 1). He gets a horse when he could use it most, which is the last part of Chapter 4. If you have any hopes in ranking this game, he'll have a horse by now. I didn't even get into his free 10K gold from the Speed ring, which you can get rid of around Chapter 3 and exchange it for the Elite ring should he want it later on or do whatever else you want with. Azel should end up, at the lowest, at level 25. Don't make him a father and you should not give a damn about his gold. Mine ended up at 28 without helping him out in Chapter 2 because the start of chapters 4 and 5 went like this: Azel - 40K+ gold Buys the Elite Ring - <10K gold Clears the arena because there are no loldark mages - 17.5K + whatever he had before gold Sells the Elite Ring - 37.5K gold + that extra gold Ridiculously easy. Random bits include being able to kill bosses that Lex doesn't want to mess with yet, Sigurd can't kill off immediately, and the rest don't hurt as much... and also being Lex's best friend. The turn rank is overrated as hell. It's far too easy to get within 400 turns. If you know what to expect in general from the game and you play somewhat conservatively, you can finish this with 10-15 turns to spare, which is actually quite a lot. If you were to try and blaze through this game, you'd probably end up with 60 turns to spare because the turn limit is that easy. I'm only stating this because while it's true that you should do what it takes to get there, you're not risking a B rank by waiting for Azel/Ardan to get some exp early in first gen. I don't care much about his tier position, but his weaknesses are always exasperated. The main weakness that you can pretty much always nail Azel for is being frail, but that's it, and it becomes less of an issue as his Avoid jumps up quickly over the chapters. _____________________________________________________________________________ Also, why is Claude that low? I mean, I guess he's not really "low" per se, considering the fact that this game is hard-pressed to throw legitimately bad units at you, but I'm curious. Edited by Successor of Raphael, Aug 19 2009, 03:54 AM.
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| +Ema Skye | Aug 19 2009, 10:35 PM Post #17 |
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Snackoos = <3. It's science!
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Azel is terrible... If you can get someone like Mekkah to agree that Azel is ranked too low, I'll consider moving him up, but his big period of suck before promotion...is a big a period of suck. Characters like Alec and Noish don't have sucky periods. They're always ok. Claude is quite worthless. No skills, no mobility, frail... |
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| Successor of Raphael | Aug 20 2009, 05:43 PM Post #18 |
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Like I said, I don't care if he's ranked too low or too high or whatever, because when it comes down to it, this game has a lot of solid units in it, so the only way to really consider someone terrible is to compare them to the rest of the units unless you are already pretty much at the bottom. Granted, you do need someone to be on the bottom; fortunately for Azel, he's not in the same node as a few others. "Decent" is what I'd call Azel. I'd also like to say that his tier position is, for the most part, fine. Claude is probably the epitome of why it's hard to really call a unit bad unless, again, you're making comparisons. You don't have to touch any field enemies to get his 10 levels. You don't have to frontline him, guard him, or even wait for him because there is absolutely no place in Chapters 4 and 5 where he's gonna fall behind substantially. The only possible place is the beginning rush in Chapter 5, and even then that's not probable because Sigurd is going home to make repairs, unless you're gonna bank on Bridget and Levin killing him; in either case Claude is gonna be right there as well. He's not dead weight because you can field everyone. He's not in danger because if you're actually ranking this game, Claude will never be in danger because everyone is scrambling for kills while Claude comes in as a last minute healer, thanks to having his 30 already while others such as Levin, Lachesis, Fury, and *maybe* even Tiltyu on a good day are healing as much as they can. He's not slowing the group down because there is absolutely no reason to slow down for him and no place that the player will actually have to slow down if they desire Claude to be around the front. His most desirable mate is Fury, so if you decide to pair him off with her, you're still not making anyone, not even Fury, suffer a horrible wait. By the time Claude joins, Fury should be about 14. Likely will be 15 or even 16 by the end of it because she's defending him. Arena in the next chapter gets her to 18 or 19, she flies off early on to help out the team and gets 20, and then you can either stay there with her because she's not really necessary anymore (and you can opt to send her over the mountains anyway) or you can fly her back with the main group. Claude can act with her. Next chapter comes and you only let Fury fly away to aggravate that enemy army. You're gonna pass the Elite ring around a bit, and she should get it at least once, so I'd say that her lowest level should be 25, though I 30'd it with ease by spamming Return on Claude (for love bonuses). As an aside, Sety!Claude has the ability to silence Ishtar without the need of a magic ring, which is extremely helpful. That above paragraph doesn't really matter though because it's just showing his option as a father if you decide to let him be one. Just like with Azel, I don't care if Claude is where he is now because of the reasons I've repeated tons now. I was just curious as to what exactly made him a lower-mid tier unit, and plus I wanted to think about him for once. Edited by Successor of Raphael, Aug 20 2009, 05:44 PM.
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| +Ema Skye | Aug 24 2009, 02:53 AM Post #19 |
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Snackoos = <3. It's science!
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Oh, everything I say, as well as the tier list, is based on comparisons. Sure, units like Claude and Azel have their perks, but units like Sigurd and Ayra are just way above them, so they are overshadowed by Gods and thus "bad" relative to the other characters. |
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| Successor of Raphael | Aug 24 2009, 03:05 PM Post #20 |
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Alright, in that case, Claude's in the perfect spot, lol. |
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