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FE4 enemy stats
Topic Started: Sep 10 2007, 10:28 AM (782 Views)
Mekkah

FEFFer
These will probably come handy for debates and stuff if we're going to do those more often. So far I completed Chapter 1, and I'm almost done with Chapter 2. I didn't do Prologue (yet) but anyone can start a new game and check that out.

A great thing about collecting data from FE4 is that the creators didn't even bother implementing a RNG for enemy stats. Or maybe they did, but I get similar stats every playthrough I think. At least, they only generate one kind of enemy, and if they need an army of six then they will just use that unit six times.

For example, if they need 11 Free Knights for Voltz' army, they take the Free Knight's base stats, add the growths for every level, and just put 11 of those on the map.

Above is all my theory, it might work a bit differently but I'm pretty sure it's mostly correct.

Anyway:

Army Name
- Short army description
- Unit info, format HP/Str/Mag/Skl/Spd/Luk/Def/Res, weapon, maybe ranged weapon, any inventory, AS, (amount of them)
Boss: name **** for leadership stars
- Boss Class level, stats, weapons
Drops: dropped weapon/item


===Chapter 1===

Verdane
- Mountain thieves heading for the villages
- Mountain Thief L1, 36/5/0/0/7/0/5/0, Iron Axe, -11 (2)

Genoa
- Kinbois' charging army
- Brigand L1, 36/5/0/0/7/0/5/0, Iron Axe, -11, (5)
- Hunter L1, 36/7/0/0/7/0/5/0, Iron Bow, -1, (4)
- Axefighter L1, 36/8/0/3/10/0/8/0, Iron Axe (Hand Axe), -8 (-10), (3)
Boss: Kinbois **
- Warrior L10, 50/14/0/8/15/0/13/4, Silver Axe (Hand Axe), -3 (-5)
Drops: Hand Axe

Genoa
- Genoa's castle guards
- Axefighter L1, 36/8/0/3/10/0/8/0, Iron Axe (Hand Axe), -8 (-10), (3)
- Ayra L4, 32/11/0/16/17/3/7/1, Iron Blade, 11
Boss: Captain *
- Warrior L10, 50/14/0/8/15/0/13/4, Hand Axe, -5

TURN 2 MARPHA PHASE

Marpha
- Gandolf's troops sent to capture Aideen and Dew
- Brigand L5, 40/6/0/1/8/0/6/0, Iron Axe, -10, (9)
Boss: Captain *
- Axefighter L10, 45/11/0/6/13/0/11/1, Steel Axe, -5

Marpha
- Marpha's castle guards
- Brigand L5, 40/6/0/1/8/0/6/0, Iron Axe, -10, (7)
- Hunter L5, 40/8/0/1/8/0/6/0, Iron Bow, 0, (3)
Boss: Gandolf **
- Warrior L20, 60/17/0/11(+5)/18/0/16/5, Hand Axe, Skill Ring, -2
Drops: Skill Ring

AFTER SEIZING GENOA AND MARPHA

Verdane
- Jamka's Squad
- Brigand L10, 45/8/0/3/10/0/8/1, Iron Axe, -8 (11)
Boss: Jamka *
- Bowfighter L6, 11/0/14/14/4/9/0, Killer Bow, 11

Verdane
- Verdane castle guards
- Axefighter L10, 45/11/0/6/13/0/11/1, Steel Axe, -5, (2)
- Hunter L5, 40/8/0/1/8/0/6/0, Iron Bow, 0, (8)
Boss: Sandima **
- Darkmage L10, 50/1/13(+5)/11/11/0/8/13, Fenrir, Jormung, Magic Ring, -9
Drops: Magic Ring
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Paperblade

FEFFer
I have an Excel file with enemy stats from Prologue to Epilogue. >_>

http://www.sendspace.com/file/ywyyls

I'm currently playing through again for Skills, Leadership, Location, Quantity, and NPCs, but I think that this is good enough so far since I have stats and inventory down. Unfortunately, I was stupid and didn't order them by appearance and instead ordered them by class, so your list for the chapters you do have done is probably better.
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+Ema Skye
Member Avatar
Snackoos = <3. It's science!
Advisor
Excellent. Both of you.
Posted Image

MUNCH MUNCH MUNCH MUNCH MUNCH MUNCH MUNCH

Posted Image
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Mekkah

FEFFer
===Chapter 2===

Heirhein
- Elliot's army (charges Nodion)
- Lanceknight L8, 38/9/0/8/8/0/8/0, Iron Lanxe, -4 (6)
- Axeknight L8, 38/9/0/8/8/0/8/0, Iron Axe, -10 (3)
Boss: Elliot **
- DukeKnt L15, 55/16/1/11/11/0/12/4, Silver Lance, -1
Drops: Silver Lance

Heirhein
- Phillip's defending army (moves when you step in range)
- Axearmour L8, 48/11/0/7/5/0/12/0, Iron Axe, -13 (2)
- Swordarmour L7, 47/11/0/7/5/0/12/0, Iron Sword, 2 (2)
- Armour L9, 49/11/0/7/5/0/12/0, Iron Lance, -7 (4)
- LongArch L10, 40/3/1/3/3/0/3/0, LongArch, -27 (2)
- Priest L16, 42/1/11/10/10/0/2/11, Recover, 10 (1)
Boss: Philip ***
- General L18, 58/15/1/11/10/0/17/4, Silver Lance, Return Ring, -2
Drops: Return Ring

Heirhein
- Heirhein's castle guards
- Armour L8, 48/11/0/7/5/0/12/0, Javelin, -13 (3)
Boss: Boldo *
- General L14, 54/14/1/10/9/0/16/4(+5), Steel Blade (Steel Bow), Barrier Ring, 3 AS (1 AS)

Amphony
- The yellow lancers that stand on the path between Heirhein and Amphony. After you conquer Heirhein they will become enemies and start walking towards Amphony, however they will attack if you come close to their attack range.
- Lanceknight L10, 40/10/1/9/9/0/9/1, Iron Lance, -3 (2)
Boss: Captain
- Dukeknight L12, 52/15/1/10/10/0/11/4, Steel Lance, -2

Amphony
- The bandits that pilfer the villages, turn enemy after seizing Heirhein
- Mountain Thief L1, 36/5/0/0/7/0/5/0, Iron Axe, -11 (4)

Amphony
- The castle guards of Amphony
- Swordarmour L14, 54/13/1/9/7/0/14/1, Iron Sword, 4 (4)
- Axearmour L14, 54/13/1/9/7/0/14/1. Iron Axe, -11 (3)
- BowArmour L14, 54/13/1/9/7/0/14/1, Iron Bow, -1 (3)
Boss: MacBeth *
- General L22, 62/16/2/12/11/0/18(+5)/5, Steel Lance, Javelin, Shield Ring, -1 (-7 at range)
Drops: Shield Ring

Amphony
- Voltz' mercenaries
- Freeknight L7, 37/9/0/8/8/0/8/0, Iron Sword, 5 (11)
- Beowulf L9, 38/14/0/11/11/3/10/0, Steel Sword, 8
Boss: Voltz ***
- Freeknight L20, 60/14/2/21/18/0/14/5, Steel Blade, Elite Ring, 12
Drops: Elite Ring
Note: Beowulf is part of the Amphony army, but unlike the other Free Knights he doesn't have Voltz as a lead, which probably means he does not get the leadership bonus.

McKeily
- McKeily's castle guards
- Swordfighter L12, 42/10/1/13/13/0/8/1, Steel Sword, 10 (5)
- Bowfighter L10, 40/10/1/13/13/0/8/1, Iron Bow, 5 (2)
- Firemage L8, 34/0/12/8/8/0/1/7, Fire, -4 (3)
Boss: Clement *
- Bishop L18, 53/1/15/13/10/0/4/13, Thunder, Sleep, 3
Drops: Sleep

McKeily
- McKeily's ballista group on the mountain
- Longarc L8, 38/2/0/2/2/0/2/0, LongArc, -28 (4)
Boss: Captain *
- Longarc L12, 42/3/1/3/3/0/3/0, Longarc, -27

McKeily
- Two lonely Armourknights with no leader, one on the mountain path, one on the trail from Nodion to McKeily
- Armour L12, 52/12/1/8/6/0/13/1, Javelin, -12 (2)

Augusty
- Lance/Duke knights charging from Augusty after seizing Anphony
- Lanceknight L12, 42/10/1/9/9/0/9/1, Iron Lance, -3 (4)
Boss: Captain *
- Dukeknight L15, 55/16/1/11/11/0/12/4, Steel Lance, Javelin, -1 (-7 with Javelin)

Augusty
- Cavaliers/Paladin charging from Augusty after seizing Anphony
- Cavalier L12, 42/10/1/9/9/0/9/1, Iron Sword, 6 (4)
Boss: Captain *
- Paladin L14, 54/13/6/13/13/0/13/6, Steel Sword, 10

Augusty
- Fury's squad
- Pegasus Knight L3, 38/7/0/7/12/0/5/7, Javelin, -6 (4)
Boss: Fury *
- Pegasus Knight L6, 32/11/1/12/18/7/9/9, Slim Lance, 12

Augusty
- Armoured castle guards (no leader)
- Armourknight L10, 50/12/1/8/6/0/13/1, Javelin, -12 (5)

Augusty
- Zyne's mounted squad
- Bowknight L9, 39/9/0/8/8/0/8/0, Iron Bow, 0 (4)
- Axeknight L10, 40/10/1/9/9/0/9/1, Iron Axe, -9 (4)
- Lanceknight L13, 43/10/1/9/9/0/9/1, Iron Lance, -3 (6)
- Troubadour L12, 38/6/4/9/9/0/5/4, Slim Sword, Relive, 8 (3)
Boss: Zyne ***
- Dukeknight L21, 61/18/2/13/13/0/14/5, Horseslayer, Javelin, -3 (-5 with Javelin)

Augusty
- Augusty's castle guards
- Longarc L6, 36/1/0/1/1/0/1/0, Longarc, -29 (3)
Boss: Shagaal **
- Baron L10, 55/15/8/10/10/0/15/8, Silver Blade, Libro, 4
Drops: Libro

NPCs:

Nodion
- Lachesis and her Paladins Eve, Alva and Eva (all same stats)
- Paladin L18, 58/14/6/14/14/0/14/6, Steel Sword, Javelin, 11 (-4)
Boss: Lachesis
- Princess L2, 26/6/8/9/13/5/7/9, Prayer Sword, Live, 10
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Mekkah

FEFFer

abusing double post

===Chapter 3===

Madino
- Armoured charging knights, start near Madino castle
- Axearmour L10, 50/12/1/8/6/0/13/1, Steel Axe, -12 (4)
Boss: Captain *
- General L15, 55/14/1/10/9/0/16/4, Steel Blade, Steel Bow, 3 (1 with Steel Bow)

Madino
- Archknight army, right next to the armours above
- Archknight L8, 38/9/0/8/8/0/8/0, Steel Bow, 0 (4)
Boss: Captain *
- Bowknight L13, 53/13/1/11/11/0/11/4, Steel Bow, 3

Madino
- Another batch of armoured knights, to the east of Augusty
- Armour L10, 50/12/1/8/6/0/13/1, Javelin, -12 (4)
Boss: Captain *
- General L15, 55/14/1/10/9/0/16/4, Silver Lance, -3

Madino
- Lanceknights to the west of Augusty that start moving a little later
- Lanceknight L8, 38/9/0/8/8/0/8/0, Steel Lance, -4 (4)
Boss: Captain *
- Duke Knight L13, 53/15/1/10/10/0/11/4, Silver Lance, Javelin, -2 (-8 with Javelin)

Madino
- Group of mages in the bushbush near Madino castle
- Mage L8, 34/0/9/8/8/0/1/7, Fire, -4 (4)
Boss: Captain *
- Firemage L13, 39/1/13/9/9/0/2/8, Elfire, -3

Madino
- Ballistae to the north of Madino
- Longarc L8, 38/2/0/2/2/0/2/0, Longarc, -28 (2)
Boss: Captain *
- Longarc L13, 43/3/1/3/3/0/13/0, Iron Arc, -27

Madino
- Madino's castle guards
- Swordarmour L12, 52/12/1/8/6/0/13/1, Steel Sword, 3 (3)
- Lancearmour L13, 53/12/1/8/6/0/13/1, Steel Lance, -6 (2)
- Bowarmour L11, 51/12/1/8/6/0/13/1, Steel Bow, -2 (2)
- Mage L15, 41/1/11/10/10/0/2/9, Fire, -2 (2)
- Bishop L18, 53/1/15/13/10/0/4/13, Reserve, 10 (1)
Boss: Jacoban **
- Forrest L20, 60/18/5/18/18/0/13/5, Thunder Sword, 13
Drops: Thunder Sword

Orgahil
- Pirates that are going for the villages
- Pirate L8 *, 43/7/0/2/9/0/7/0, Iron Axe, -9 (6)

Silvail
- Three armour knights that block the path to Silvail, start as yellow "allies", turn enemy after seizing Madino
- Armour L10, 50/12/1/8/6/0/13/1, Javelin, -6 (2)
Boss: Captain *
- Armour L15, 55/13/1/9/7/0/14/1, Javelin, -11

AFTER SEIZING MADINO

Silvail
- Elthsan's CrossKnights
- Cavalier L15, 45/11/1/10/10/0/10/1, Steel Sword, Javelin, 7 (-8 with Javelin) (14)
Boss: Elthsan *****
- Paladin L25, 65/22/7/18(+20)/20/7/24/20(+10), Mistolteen, 15

Silvail
- Silvail's castle guards
- Bowarmour L12, 52/12/1/8/6/0/13/1, Steel Bow, -2 (4)
- Lancearmour L12, 52/12/1/8/6/0/13/1, Steel Lance, -6 (6)
Boss: Shagaal **
- Baron L25, 70/19/9/14/14/0/19/9, Silver Blade, Volcanon, 8 (2 with Volcanon)
Drops: Silver Blade

AFTER KILLING ELTHSAN/TALKING TO HIM WITH LACHESIS

Thracia
- The Dragon Knights Shagaal hired from Thracia (appear near Blagi Tower)
- Dragonrider L8, 43/11/0/7/7/0/10/0, Iron Lance, -5 (7)
Boss: Papilion **
- Dragonknight L20, 60/16/2/13/12/0/17/2, Steel Sword, Life Ring, 9
Drops: Life Ring

Note: these guys vanish when you seize Silvail

AFTER SEIZING SILVAIL

Orgahil
- The army that chases Brigid
- Swordfighter L10, 40/10/1/13/13/0/8/1, Steel Sword, 7 (4)
- Hunter L12, 47/10/0/3/10/0/8/1, Steel Bow, 2 (4)
- Pirate L10, 45/8/0/3/10/0/8/1, Hand Axe, -10 (4)
- Pirate L14, 49/9/0/4/11/0/9/1, Steel Axe, -7 (5)

Note 1: This army has no lead
Note 2: Two of the L10 Hand Axe Pirates die instantly because they attack Brigid. Fools.

Orgahil
- The army that goes to raid Augustria
- Pirate L12, 47/8/0/3/10/0/8/1, Iron Axe, -8 (6)
- Pirate L14, 49/9/0/4/11/0/9/1, Hand Axe, -9 (5)
Boss: Pizarl **
- Warrior L20, 60/17/0/11/18/0/16/5, Silver Axe, Leg Ring, 0
Drops: Leg Ring

Note: Pizarl has 9 move instead of the usual 6 because of his Leg Ring.

Orgahil
- The group of pirates that appears at the sea near Blagi Tower
- L12 Pirate *, 47/8/0/3/10/0/8/1, Iron Axe, -8 (9)

Note: Some of these go for the village, other like to charge at Claude and Tiltyu.

Orgahil
- Orgahil's castle guards
- L14 Pirate, 49/9/0/4/11/0/9/1, Hand Axe, -9 (3)
Boss: Dobarl **
- Warrior L20, 60/17(+5)/0/11/18/0/16/5, Hand Axe, Power Ring, -2
Drops: Power Ring

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Mekkah

FEFFer
===Chapter 4===

Note: Primary AS is listed for enemy's close range weapon, or their initial equipment if both have equal range.

Pirates
- The pirates that burn down the villages
- Pirate L20 *, 55/11/0/6/13/0/11/2, Iron Axe, -5, (6)

Thove
- Wind Mage army that goes through the bush bush to your castle
- Wind Mage L15, 41/1/11/10/13/0/2/9, Elwind, 11 (10)
Boss: Cuvuli ***
- Bishop L22, 57/2/16/14/11/0/5/14, Sleep, Libro, 11

Thove
- Deetva's Pegasus Squadron
- Pegasus Knight L18, 53/12/1/12/17/0/10/8, Slim Lance, Slim Sword, 11 (16 with Slim Sword) (9)
Boss: Deetva ***
- Falcoknight L21, 61/13/9/16/21/0/12/14, Silver Sword, Prayer Ring, 18

Thove
- Random group of three silesians near a river #1
- Swordfighter L15, 45/11/1/14/14/0/9/1, Steel Sword, 11 (2)
Boss: Captain *
- Wind Mage L18, 44/1/12/11/14/0/2/10, Elwind, 12

Thove
- Random group of three silesians near a river #2
- Wind Mage L18, 44/1/12/11/14/0/2/10, Blizzard, Elwind, 12 (-16 with Blizzard)
Boss: Captain *
- Mage Fighter L20, 50/9/16/16/16/0/13/11, Blizzard, Slim Sword, 15 (-14 with Blizzard)

Thove
- Sniping Wind Mage in the mountains near Thove
- Wind Mage L8 *, 34/0/9/8/11/0/1/7, Blizzard, -19 (1)

Thove
- Thove's castle guards
- Armour L19, 59/14/1/10/8/0/15/1, Javelin, -8 (7)
- Wind Mage L17, 43/1/12/11/14/0/2/10, Elwind, 12 (3)
Boss: Maios **
- Baron L22, 67/18/9/13/13/0/18/9, Tornado, 11

AFTER SEIZING THOVE

Zaxon
- Pamela's Pegasus Squad
- Pegasus Knight L18, 53/12/1/12/17/0/10/8, Javelin, -1 (11)
Boss: Pamela ***
- Falcoknight L23, 63/13/9/16/21/0/12(+5)/14, Silver Lance, Shield Ring, 9

Zaxon
- Zaxon's castle guards
- General L20, 60/16/2/12/11/0/18/5, Silver Lance, Steel Bow, -1 (3 with Steel Bow) (3)
Boss: Daccar **
- Baron L26, 71/19/9/14/14/0/19/9, Blizzard, Tornado, 12 (-16 with Blizzard)

Silesia (yellow allies)
- Mahnya's Pegasus Squad
- Pegasus Knight L18, 53/12/1/12/17/0/10/8, Javelin, -1 (11)
Boss: Mahnya ***
- Falcoknight L25, 65/14/9/17/22/0/13(+5)/14, Silver Sword, Shield Ring, 19

ONE TURN AFTER SEIZING THOVE

Zaxon
- Andre's Beige Ritter
- Archknight L18, 48/12/1/11/11/0/11/1, Hero Bow, 3 (8)
Boss: Andre ****
- Bowknight L22, 60/16/2/14/14/0/14(+5)/5, Hero Bow, Shield Ring, 6

Note: These leave after Silesia has been seized

AFTER SILESIA HAS BEEN SEIZED

Zaxon
- Patrolling WindMages near the mountains on the path between Sailane and Silesia
- Wind Mage L12 *, 38/1/10/9/12/0/2/8, Blizzard, Elwind, 10 (-18 with Blizzard) (2)

Zaxon
- Axefighter army chasing the Silesian civilians
- Axefighter L12 *, 47/11/0/6/13/0/11/1, Steel Axe, -5 (6)

Silesia
- Silesian civilians on the run
- Civilian L1, 21/0/0/0/10/0/2/0, 10 (6)

Note: They actually don't belong to any army according to the game data.

Zaxon
- Lamia's mercenaries hired by Daccar, charge you after you seized Silesia
- Bowfighter L22, 52/13/2/16/16/0/11/1, Killer Bow, 13 (2)
- Thunder Mage L22, 48/2/13/15/12/0/3/11, Elthunder, 5 (2)
- Swordfighter L22, 52/13/2/16/16/0/11/2, Hero Sword, 13 (2)
- Swordfighter L22, 52/13/2/16/16/0/11/2, Sleep Sword, 4 (2)
- Priest L22, 48/2/13/12/12/0/3/13, Libro, 12 (1)
Boss: Lamia ***
- Swordmaster L25, 65/19/2/22/22/0/14/5, Silver Blade, Life Ring, 16

Note: These chicks charge you when you seize Silesia.

Zaxon
- Castle guards of Silesia after it has been seized by the enemy
- Warrior L15, 55/15/0/9/16/0/14/4, Steel Axe, Steel Bow, -2 (8 with Steel Bow) (3)
- Wind Mage L18, 44/1/12/11/14/0/2/10, Elwind, 2 (3)
Boss: Donovan *
- General L20, 60/16/2/12/11/0/18/5, Steel Sword, Steel Bow, 8 (3 with Steel Bow)

Note: Because these guards actually belong to Zaxon army, they do not vanish when you seize Silesia.

===Chapter 5===

Lubeck
- Bandits going for the villages
- Mountain Thief L30 *, 65/14/0/9/16/0/14/3, Steel Axe, -2 (5)

Lubeck
- Armours + Thunder Mages to the west of Zaxon
- Axearmour L17, 57/14/1/10/8/0/15/1, Steel Axe, -10 (5)
- Thunder Mage L17, 43/1/12/14/11/0/2/10, Elthunder, 4 (2)
Boss: Captain *
- General L20, 60/16/2/12/11/0/18/5, Hero Axe, -1

Lubeck
- Armours + Thunder Mages to the east of Zaxon, basically stand between you and Byron
- Axearmour L17, 57/14/1/10/8/0/15/1, Steel Axe, -10 (5)
- Thunder Mage L17, 43/1/12/14/11/0/2/10, Elthunder, 4 (2)
Boss: Captain *
- General L20, 60/16/2/12/11/0/18/5, Hero Axe, -1

Lubeck
- Slaydar's Axe Knight Brigade sent to kill Byron
- Axeknight L17, 47/12/1/11/11/0/11/1, Steel Axe, -7 (9)
Boss: Slaydar **
- Great Knight L20, 60/18/2/13/13/0/16/5, Silver Axe, -5

Lubeck
- Andre's Beige Ritter
- Archknight L18, 48/12/1/11/11/0/11/1, Hero Bow, 3 (8)
Boss: Andre ****
- Bowknight L22, 60/16/2/14/14/0/14(+5)/5, Hero Bow, Shield Ring, 6

Note: Start charging you after Slaydar has been killed.

Lubeck
- Ballistae to the east of Lubeck castle
- IronArc L20, 50/6/2/6/6/0/16/0, Iron Arc, -24 (4)

Lubeck
- Lubeck's castle guards
- General L25, 65/17/2/13/12/0/19/5, Hero Axe, Steel Bow, 0 (4 with Steel Bow) (3)
Boss: Langobart ***
- Baron L30, 75/21/10/16/16/0/21(+20)/10(+10), Swanchika, -4

NPC
- Poor Byron
Boss: Byron *
- MasterKnight L30, 20/19/14/19/19/7/19/14, Broken Sword (Tyrfing), -11

Note: Byron dying changes the behavior of Ethlin, Cuan and co.

AFTER SEIZING LUBECK

Lenster
- Cuan, Ethlin and the Lance Ritter
- Lanceknight L15, 45/11/1/10/10/0/10/1, Steel Lance, -2 (8)
- Ethlin, Troubadour/Paladin L?, Relive, Iron Sword
Boss: Cuan **
- Dukeknight L?, Gae Bolg

Note: If Byron died in battle, Ethlin and the Lance Ritter will have Byron as their lead instead of Cuan.
Note 2: Ethlin and Cuan's stats are whatever they were when they left at the beginning of Chapter 4, however their equipment is set in stone.
Note 3: The army prioritizes killing Ethlin, though if they cannot reach Ethlin they will go after Cuan. After Ethlin has been killed Cuan will hand in the Gae Bolg.

Thracia
- Thracia's "neutral" pack of hyena's, turns enemy after the Lance Ritter have been eliminated
- Dragon Knight L18, 58/15/1/12/11/0/16/1, Horseslayer, -5 (13)
Boss: Magorn ***
- Dragon Master L25, 70/19/2/16/14/0/21(+5)/2, Hero Lance, Shield Ring, 2
Boss: Trabant *****
- Dragon Master L30, 75/21(+10)/3/18/16(+10)/0/23(+10)/3, Gungir, Recover Ring
Skills: Awareness

Note: Trabant leaves after the Lenster army has been eliminated.

Phinora
- Phinora's castle guards
- Priest L15, 41/1/11/10/10/0/2/11, Sleep Staff, 10 (2)
- Firemage L18, 44/1/15/11/11/0/2/10, Elfire, -1 (1)
Boss: Vaha ***
- Magefighter L21, 47/7/16/15/18/0/11/14, Meteo, Prayer Sword, 15 (-12 with Meteo)

Velthomer
- Sniping Firemages on top of the rocks in the desert
- Firemage L18 *, 44/1/15/11/11/0/2/10, Meteo, Elfire, -1 (-19 with Meteo) (6)

Velthomer
- Firemages near Velthomer castle
- Firemage L20, 46/2/16/12/12/0/3/11, Meteo, Elfire, 0 (-18 with Meteo) (5)
Boss: Ida *
- Magefighter L23, 49/7/16/15/18/0/11/14, Meteo, Prayer Sword, 15 (-12 with Meteo)

Note: These turn "neutral" one turn after Reptor starts charging. That is also when Ida appears on the castle.

Freege
- Reptor's army, last army of the first generation
- Armour L22, 62/15/2/11/9/0/16/2, Steel Lance, Javelin, -3 (-9 with Javelin) (3)
- Forrest L22, 62/18/5/18/18/0/13/5, Silver Blade, 12 (2)
- Bowarmour L22, 62/15/2/11/9/0/16/2, Steel Bow, 1 (2)
- Sniper L22, 18/2/18/18/0/13/5, Silver Bow, 10 (2)
- High Priest L22, 57/2/18/15/14/0/5/14, Reserve, Prayer Ring, 14 (1)
- Thunder Mage L22, 48/2/13/15/12/0/3/11, Elthunder, 5 (2 male, 2 female)
- General L22, 62/16/2/12/11/0/18/5, Silver Lance, Steel Bow, -1 (3 with Steel Bow) (3)
Boss: Reptor ****
- Baron L30, 75/21/30/16(+20)/16(+10)/0/21/10, Thor Hammer, Life Ring, 16

===Chapter 6===

Ganeishire
- Charging army dispatched by Harold to seize the rebels
- Axefighter L3 *, 38/8/0/3/10/0/8/0, Iron Axe, -8 (7)
- Axearmour L5, 45/10/0/6/4/0/11/0, Steel Axe, -14 (3)
- Bowarmour L5, 45/10/0/6/4/0/11/0, Steel Bow, -4, (1)

Ganeishire
- Army from near Ganeishire castle, starts charging during turn 4
- Axefighter L3 *, 38/8/0/3/10/0/8/0, Iron Axe, -8, (5)
- Axearmour L5, 45/10/0/6/4/0/11/0, Steel Axe, -14 (1)
- Bowarmour L5, 45/10/0/6/4/0/11/0, Steel Bow, -4, (2)

Ganeishire
- Ganeishire's castle guards
- Axearmour L7, 47/11/0/7/5/0/12/0, Steel Axe, -13 (3)
Boss: Harold *
- General L10, 50/13/1/9/8/0/15/4, Steel Axe, Steel Bow, Return Ring, -10 (0 with Steel Bow)
Drops: Return Ring

Sophara
- Johalva's Axefighter squad
- Axefighter L7, 42/10/0/5/12/0/10/0, Steel Axe, -6 (9)
Boss: Johalva
- Axefighter L12, 42/16/0/7/16/5/14/1, Steel Axe, Elite Ring, -2
Drops: Elite Ring

Sophara
- Sophara's castle guard
- Axefighter L12, 47/11/0/6/13/0/11/1, Steel Axe, -5 (1)

Isaac
- Johan's Axe Knight squad
- Axe Knight L7, 37/9/0/8/8/0/8/0, Steel Axe, -10 (9)
Boss: Johan
- Axe Knight L12, 40/15/0/10/12(+5)/5/12/1, Steel Axe, Speed Ring, -1
Drops: Speed Ring

Note: Radney/Lakche can recruit either Johan or Johalva, on the condition that the other is not recruited. The rest of their army will become NPC including the castle guard, and charge towards enemies. They will disappear if their castle is seized by enemies.

Thieves
- Mountain Thieves raiding the villages
- Mountain Thief L5 *, 40/6/0/1/8/0/6/0, Iron Axe, -10 (5)

Rivough
- Schmidt's Axe Knight army, sent to take back the castle of whatever axe brother betrayed Dannan
- Axe Knight L12, 42/10/1/9/9/0/9/1, Hand Axe, -11 (11)
Boss: Schmidt ***
- Great Knight L20, 60/18/2/13/13/0/16/5, Hero Axe, 1
Drops: Hero Axe

Charges you after convincing Johan or Johalva.

Rivough
- Dannan and all his friends
Boss: Dannan ****
- Baron L25, 60/21/10/14/13/0/20/10, Silver Axe, Thief Sword, -5 (11 with Thief Sword)
Drops: Thief Sword

He probably never ever equips the thief sword.
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Paperblade

FEFFer
Ok, done gathering all stats. Most stuff I'm missing is minor stuff like when/if something turns NPC/Enemy and skills on Arena enemies. It should be fairly easy to figure out what's what...

http://www.sendspace.com/file/dk6eiv
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+Ema Skye
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Snackoos = <3. It's science!
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I love you guys.

Someone pin this.
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MUNCH MUNCH MUNCH MUNCH MUNCH MUNCH MUNCH

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Lord Knight
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MMMMMM
FEFFer
Man, Mekkah and Paperblade are mad clutch. 2x pin plz.
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~FEFF's best inactive smasher. :P
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AdamNW
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Needs moar Sety
FEFFer
Nub question, but the file that Paper posted requires a program to open it. Which one? >_>

Also, Serenes has the arena stats.
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Formerly: Sety
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Sentenal
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When you can't make them see the light, make them feel the heat.
FEFF Emperor
Excel.
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AdamNW
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Needs moar Sety
FEFFer
Sentenal
Sep 28 2007, 07:51 PM
Excel.

Fuck I don't have it <__<;;

thanks
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Formerly: Sety
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Mekkah

FEFFer
In other news I doubt I need to collect more data since Paperblade's Excel one covers everything properly, except for some NPCs and other very minor details.
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