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| Sentenal vs Crysta | |
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| Topic Started: Oct 1 2007, 11:34 PM (494 Views) | |
| +Ema Skye | Oct 1 2007, 11:34 PM Post #1 |
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Snackoos = <3. It's science!
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this should be funnay
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![]() MUNCH MUNCH MUNCH MUNCH MUNCH MUNCH MUNCH
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| Sentenal | Oct 4 2007, 03:06 PM Post #2 |
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When you can't make them see the light, make them feel the heat.
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Kent vs Hector. Well, Kent is gay. And apparently a cripple. You never see Kent ever walk around on his own two feet. Even indoors, Kent is mounted. Poor poor Kent. I don't know about you judges, but when I see someone who is obviously crippled, there is a good reason for that. God hates him. God is punishing him for something. So, lets look at these two. I guess 20/10 comparision. Hector HP: 47.2 STR: 23.5 SKL: 18.6 SPD: 17.8 DEF: 22.9 RES: 12 LUK: 11.4 Oswin A, Eliwood B (+2 Atk, +5 DEF/RES, +25 avoid, +12 crit, +25 Cevd) Kent HP: 45.8 STR: 18.2 SKL: 21 SPD: 20.5 DEF: 14 RES: 9 LUK: 7.6 Sain A, Fiora B (+5 Atk, +2 DEF/RES, +12 hit, +12 avoid, +12 crit, +25 Cevd) Alright, it looks to be offense vs defense. Sorta. For one, Hector is invincible. 27.9 DEF, 72 avoid, and 17 RES? Hector is unable to be damaged for the most part. Mages hurt him, kinda. But, for the purposes of this debate, they hurt Kent more. So in theory, you could probably send Hector into nearly any situation in the game, and he would be fine. Not with Kent. Hell, even without supports, Hector is insanely durable. 23 DEF, and 47 HP? You aren't around your support partners the entire game, so when separated, Hector's durability is still great. Kent's win is in offense. Lategame at least, since Wolf Beil>Kent earlygame. But, how big of a lead is it? It is mostly just the AS lead that Kent has. About 2 or 3 more SPD than Hector here. But depending on the weapon used, that AS lead shrinks. Hector doesn't lose speed from a Tomahawk, for example, while Kent loses 3 SPD. If both used this weapon, Hector is superior. Hell, when handling heavy weapons, Hector has the advantage. The only axes Hector loses AS from is the Brave Axe (-1), Devil's Axe (-3), and the Armads (-3). Kent loses 2 or more AS from these weapons: Steel Blade, Silver Blade, Steel Axe, Tomahawk, Hammer, Halberd, Swordreaver, Brave Axe (-5 for Kent), Devil's Axe (-7), Steel Lance, Heavy Spear, Horseslayer, and Brave Lance. Simply put, when they are using pretty weapons, Hector wins. And then, Hector gets the Armads for like the very end. Hector is able to fight the Dragon, Kent isn't. And remmeber what I said about both sides not having their support partners around all game? Hector has a good 5 point STR lead on Kent without supports. So that offensive lead shrinks that much more. So, we see that Hector is invincible, and pretty close in offense. Hector also has a free promotion, and is better for your EXP rank. And, since Hector does have a later promotion, it makes Hector one of the best candidates of the Afa Drops. Who would you rather use them on? Nino or Heath, or Hector? Hector would strengthen the Military, and give tax cuts to stimulate the economy. Talent on loan from God, and all that good stuff. Hector likes to go into other people's lands, and break things. Breaking things>>> Hector goes and interfers with other people's problem, and then tries to show them how to take care of themselves. Does Kent? No. Kent is a liberal. Does he want to make Lyn work for herself? No, Kent would rather do it for her. Why is this? Kent wants people to develop a dependence on Kent/government, by pampering everyone. The more and more Kent fights, the more and more he is taking away opportunities for others to fight, and the more and more dependent people get on Kent. Hector doesn't do that. Hector sits at 20/- for a while, letting other people be individuals. Vote Hector, the next Reagan. The only advanage Kent clearly as here, is Hector's late promotion. Does that late promotion of Hectors out rule the numerous advanages I've listed here in this post? Nah. Kent is a cripple. God hates him. |
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| Crysta | Oct 5 2007, 12:40 AM Post #3 |
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yay for conformity!
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w00t Hector and Sentenal. At least I won't feel too pathetic if I lose.
Kent is not a cripple; he's smart. He knows horses grant more Mov and help you a heckuva lot. Walking is overrated. Meanwhile Hector lags behind in that tacky armor of his.
Yeah, but it's not as solid as one would probably think. Earlygame Hector has a harder time hitting and dodging. Kent has two sides of the WTA triangle from the get-go. When he hits people, sure, he hits harder.
With a Tomahawk, Hector is superior. With anything below 11 weight, he is not. And that's the good majority of the weapons of the game, including some "pretty" ones. You've cleverly excluded the Killer Lance, Axereaver, and Brave Lance: weapons Hector can't even get his hands on let alone use. The only swords Kent can't use without AS loss is the Steel Blade and Silver Blade -- he can use the Longsword, Armorslayer, Wyrmslayer, Killing Edge, Lancereaver, Light Brand, Runesword throughout the game. It's more like "Hector has the advantage in using weapons Kent doesn't even need to use".
I figure this debate is more about the trip to that point, but I digress...
Kent has Sain at the very least, who can keep up with him, and WTA the majority of the time. They may not be paired every time, but that's the case for most of the game if you want to use them to their best potential. That's a very weak point.
And since he's easy to get to level 20 unpromoted and has a late promotion, you're less inclined to use him until he does promote because of that EXP rank.
Hector gets killed by this feyg: ![]() He looks like he'd be French, too. We all know this nullifies everything in the above paragraph, forever. He didn't even get pwned by one of the decent ones, like Napoleon or Joan of Arc. His daughter generally sucks, too. He doesn't even have manly sperm.
It's because Kent is a gentleman. He helps her, but she needs to fend for herself on the battlefield, too. It is worth noting: Kent gets laid by either Lyn or Fiora in a snap -- Hector needs to work for it, if he even gets it, but he's sure popular with Eliwood and Oswin.
Hector, like many "conservatives", complain about how much government sucks then go ahead and prove their own theory during the next eight years they're in control. Then they go "look, see what I mean!?" when their heads finally get too big and the people oust them. Or the worst kind gets pwned by someone like this:
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~ Crysta, Zombie Queen
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| Sentenal | Oct 7 2007, 10:54 PM Post #4 |
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When you can't make them see the light, make them feel the heat.
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So, its smart to never, ever get off your horse, let your legs atrophy, and even walk around on it indoors? That just seems like excuses, trying to say "I'm not really a cripple!" when he is.
Enemies aren't very dodgy at all in this game. The Wolf Beil has 75 hit on it, so it isn't abysmal. And Wolf Beil is also effective on both Knights and Cavaliers, so that easily makes up for it being just slightly less accurate than a sword.
With more than just a Tomahawk. I gave you a big list of weapons. And, maybe you didn't notice this, but I excluded those weapons because Kent has the CON to use them alright. But, let me just say this: Effective Axes are alot more powerful than effective swords or lances. Take the Heavy Spear. It has 9 Might on it. So against Knights, it has 18 might. A Hammer has 10 might, so it ends up getting 20 might against knights. The Armor Cutter is the worst of the 3, obviously. But, in the case with effective weapons, axes are always the way to go. You maximize your power with them. And Hector uses them better. So, while Hector is using powerful heavy weapons with no penality, you are making Kent use swords? Well, I guess you can keep a 2 point AS lead, but the several Atk victory Hector has makes up for it. Hell, with a Silver Axe, which Kent loses 1 AS from, Hector uses flawlessly. And 1 AS hardly even makes a difference. And the Tomahawk is one of the best ranged melee weapons, which Hector uses without penality. Or hell, even the Brave Axe. Hector hardly loses any AS from it. Kent losing 5 AS from it might even nullify whats so good about the weapon, and thats the extra attacks. Hector would hit 4 times in a row, with no problems. And all of which are good weapons to use. So, its more like "Hector will always be hitting harder than Kent, unless Kent sacrifices his AS lead, and then Hector still hits a bit harder."
This debate is about Fire Emblem 7, Hector Hard Mode. The Dragon is the final enemy in the game, and the most powerful. Kent can't stand against it, Hector can. +1 for Hector.
I'm not even talking about pairing. I'm talking about being together. As in, close enough to give support bonuses. Sure, lots of the time, they are. But the fact that they have to be close to each other, in order to give bonuses, takes away some versitility to go and do whatever you need them to do. They would always have to do it together, if you want them to do it. And this isn't even considering Fiora, who may not even be used. Easily the worst unit of all the supports we are considering right now.
Hense me saying Kent is superior midgame. It is late game and early game where I am contesting Hector is superior. And if Hector is easy to raise to level 20, then damn, he must be owning the hell out of that early game, eh?
French? ![]() ![]() Doesn't look French to me. Not to mention, Hector wasn't even killed by him. Hector died of his wounds following the battle. Kent took over Caelin after FE7. So, Kent either died before FE6 (win, Hector), or Kent was part of the Lycia Alliance Army, and was killed by Bern. And hey, I like Lilina. No one else seems to, but meh. Also, shes like 12 or something. Give her time, and she would grow up to pwn just like her father.
Kent doesn't even want her on the battlefield. He wants her safe in some castle tower, away from all harm. He wants to take care of her every need. A gentlement? Sain is the real gentlemen of the Cavaliers. Kent is an obsessive freak who wants to dominate the lives of people under him, because he feels a sick sense of power from the dependence of others. And also noting: Hector bangs Lyn, Serra, Florina, or Farina. 4>2
Too bad the people never ousted Hector, and instead, rallied behind him. It took Bern, and all the Miledys they had, to take him out. But anyway, I said Hector is the next Reagan , not the next George Bush. |
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| Crysta | Oct 9 2007, 08:08 AM Post #5 |
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yay for conformity!
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I'm sure he gets off his horse some time. They just didn't wanna go through the work of changing the sprite to and fro. That's not Kent's fault.
I noticed it. It's just considerably smaller than the can-use list, weakening that point ever-so-slightly. His CON isn't that big of a problem at all. In fact, the amount of weapons Kent can use will be bigger than Hector's list anyway given he can only use two weapons at most.
That's good, only not every enemy will be a knight or calvary. Neither of them should have difficulty doubling the knights regardless of AS loss, anyway, or at least I'd hope so. You really only "maximize your power with them" against one type of enemy. Sorry, but I'm not really scared of knights.
Not rly. I think it's more like a three point lead, too. 18.2 x 2 is indeed more than 23.5. In instances in which Kent is doubling and Hector is not, unless the axe has 12.9 more strength than the lance Kent is carrying, he's doing more damage. It's that particular offensive lead that you're attacking in the above arguments, after all. On average Hector stays at same speed for three to four levels. It takes Kent two to three. I'm not showing that because all you have to do is look at the averages and posting the whole frickin' thing seems needlessly redundant. The small speed lead Kent has is more significant than it implies: those lategame enemies with 17 AS won't be doubled by Hector unless he's around 20/20. In contrast, on average Kent can reach that point by level 20/14 -- six levels sooner. For the most part this remains consistent throughout the game regardless of the fact that enemy AS generally sucks balls. Even against an enemy with 6 AS, Hector has to reach level 16 in comparison to Kent's level 8 in order to double. Kent will be DAing sooner and in effect will be helping you sooner during the early - midgame, and even in the lategame should the circumstances call for it (i.e speedy enemies which are actually capable of killing someone).
Tomahawks aren't a staple weapon as far as I know. Hector's CON lead is pretty much the same as Kent's AS lead. With those particular weapons, Hector fares better. The problem is that Kent doesn't really need to use a Silver Axe, Tomahawk, or Brave Axe for the good majority of the time, meaning he still has the AS lead for most of the game unless for some reason you wanna have him running around with a Silver Axe for whatever reason. And... most of the game is a little more important.
No, it's still "Hector has the advantage in using weapons Kent doesn't even need to use". I never said Kent hits harder, he simply hits more, ultimately doing more damage. He doesn't do more per hit, but has more hits. That makes sense, right?
Yeah, not about one battle in said game. You have Athos. How is that battle in any way difficult? You're pretty much given the win.
O... kay. Kent's pretty much in the same situation as Hector is in that area. Hector has Oswin to hang out and be slow and tanky, Kent has Sain to go ahead of the charge. Occasionally, lord forbid, you may have to seperate them from Eliwood and Lyn.
I'm not used to considering Fiora, either. She's a spare.
Once Hector can double, he's doing better. It'll take him awhile even in the earlygame, lest you want to get him to that fateful unpromoted level 20 point even quicker. He doesn't seem to be consistently doing that until he promotes and his promotion is late. After Cog of Destiny. By that time Kent will have a Kent is likely to have a noteworthy level lead. Kent will promote around Chapter 22ish at the latest and will continue to be useful until then. Hector will probably have to close a six - eight level gap, so his offense is not suddenly better than Kent's upon promotion either. Lord forbid, his strength may even be higher 'til Hector catches up! And he's pretty much doubling everything!
Kent isn't particularly difficult to get to level 20, either, and he doesn't get stuck there for a long period of time. But I digress, I'll give you the earlygame because of that frickin' Wolf Beil.
If he's not French, then he's at least a feyg. He's wearing gloves. And jewelery. And that's like having me stab you and crediting the knife for the murder. And didn't Lyn give Hector Caelin to go frolick with Rath somewhere? I don't think Kent took it over. I DEMAND YOU SHOW PROOF, SIR.
She probably grows up to be some housewife to that Roy feyg and probably will lose any pwnage potential she may have on making babies and disgracing Hector's bloodline even further.
wut? Then he can't benefit from her support. He's a freakin' paladin. Paladins don't stay near castles, they go pwn.
Sain is a skank. The chicks on his support list will only hit him up on his lewd offers if their other, favored support is busy. Being a manwhore makes availability is only strong suit. And which support helps him the most? Kent's, because he's just that suave.
Kent's affinity gets him laid. He doesn't need to control anyone, he knows they want him.
Kent bangs his sooner and they actually want him.
More like brain-dead soldiers led by some ghey level 10 dragon lord. He's fallen pretty far from pwning a frickin' fire dragon. But I'll admit, Hector at least fights. |
~ Crysta, Zombie Queen
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| Sentenal | Oct 11 2007, 01:01 AM Post #6 |
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When you can't make them see the light, make them feel the heat.
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Do you have any proof that he gets off his horse? Every time we ever see him, he is on his horse. And now you are just making things up, trying to make Kent look like a non-cripple.
He can use more weapons, honestly, I'd rather use a good trusty axe than a spear, anyday. Well, save special occassions. If I really need Hector to fight a sword user, Hector can use a Swordreaver without problem. Other than that, Axes are fine.
AS doesn't only factor into doubling, less AS also reduces avoid, which makes Kent more likely to take a hit. Less AS is never good. And is killing horses, like Paladins, not an advantage? Its just a fact that Hector is more effective in killing Knights/Generals, and Cavaliers/Paladins.
And if Hector uses a Brave Axe? That turns into 23.5x2 (assuming Hector doesn't double normally. You see where Hector's CON advantage actually comes in handy? You won't use the Brave Axe all the time, granted, but against an enemy Hector wouldn't normally double, you use it. And with next to no draw back. As said before, Kent loses 5 AS from a Brave Axe. Kent really doesn't have an answer to that. If Kent uses a Brave Axe himself? In this situation, we are assuming Hector's 18~ SPD isn't enough to double. If Kent uses a Brave Axe, his AS falls to 15~, so he would only attack the same amount as Hector. Or maybe a Brave Lance? Kent loses 3 AS from that, so would still be in the same boat. I hope this points out to you how useful Hector's CON lead is, and how much of an equalizer it is.
You try and make it sound like Kent is always tons faster than Hector, the entire game. Kent may be faster. But if you look at Kent on level 10, and look at Hector on level 10, its about the same AS difference as it is now. So the only change is both have less CON, and enemies are weaker, and Hector is pwning shit with Wolf Beil, and Axes>Kent. Kent with like an Iron Lance has 16.6 Atk, while Hector with the Wolf Beil has 22.4. Add onto that the Wolf Beil is effective on horsies and armors.
Against enemies that Kent can double attack, that Hector cannot, Kent may be more helpful. However, Hector's CON can be the great equalizer in these situations. And, you make a point that against enemies that Kent can double attack, that Hector cannot, Kent is superior. While I've casted doubt on that, what shall we say about units that both can double attack? When both double attack, Kent's AS lead doesn't really count for anything. It comes down to who deals more damage. And with Hector's superior STR and Axes, Hector is obviously superior against enemies that both units double attack. And which enemies are more numerous? Enemies that only Kent can double, or enemies that both can double? I'm willing to bet enemies both can double are more numerous than the fast ones that only Kent can double. So, this would mean that Hector is superior against more enemies than Kent is, right?
Funds rank is easy in this game, so there isn't anything holding you back from using them. I've already given a situation where Hector's CON pretty much neutralize's Kent's AS lead. If Hector doesn't double, Brave Axe. Hector wins. If both double, no need for it, Hector wins when both double. The fact that Kent doesn't "need" to use them is irrelavant. Hector CAN use them, they are there to be used, and if you don't want to make the best use of tools given to you, well... I don't know how to help you.
Pretty much addressed all of this.
You also have Hector. And Hector is infinitly more superior against the Dragon than Kent. Hell, the chapter prior, Hector is still beasting, because of Armads.
How Hector's offense suffers when he separates from Eliwood: -1 Atk. How Kent's offense suffers when he separates from Fiora: -2 Atk. How Hector's offense suffers when he separates from Oswin: -1 Atk. How Kent's offense suffers when he separates from Sain: -3 Atk. Clearly, Kent suffers more away from his partners than Hector does. Plus, when units have less MOV, its harder to get them separated, because they have reduced ability to move away. When you have more MOV, you want to use it, which makes you more likely to move away from your partner.
Guaranteed A and B from Oswin and Eliwood (pretty much, both are great units) >>> Guaranteed A from Sain, and maybe sometimes if you use Fiora a B.
While it is a late promotion, are you forgetting Hector basically gets his own chapter to play catch up? He can close the level lead to a couple of levels with that chapter.
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So you agree with 'Guns don't kill, people do', now? ![]() Narshen was crazy, and egotistical, but gay wasn't one of the things he was. Gay people don't have stats like his.
From Kent's ending paragraph thingy: Kent- The Crimson Shield After Caelin was placed under Ostian rule, Kent became its steward. His dedication earned him the love of his people. So ya, Kent dies.
Roy pwns: http://www.youtube.com/watch?v=ii7haVMIJCQ
Kent is a bitch, before he is a Paladin.
If Sain is a manwhore, and Kent prefers supporting with Sain, what does that make Kent?
Too bad everyone else he supports with is like, Wind And Hector's thunder support is a nice affinity as well.
Sooner? Hector Eliwood is faster than every one of Kent's supports. And Hector has like, the entire game to build up his Oswin support. Plus, both units want to support Hector, because no matter what he is going to be fielded (the only truely guaranteed support partner), and Thunder giving DEF EVD and CRIT is very nice. Now, with this being my last post, I get the feeling that the entire debate has been centered around only Kent's strong suit, offense. Not enough about Hector's victory, defense. First off, 20/10, Hector is better defensively than Kent. I have already said this before, but lets give the exact defensive stats to just show how much better Hector is. Hector: 47.2 HP, 27.9 DEF, 72 avoid, 17 RES Kent: 45.8 HP, 16 DEF, 60.6 avoid, 11 RES Okay, yeah. While offensively, there are arguements for Hector, just what can you say about this? Hecotr wins in every defensive stat. And this isn't just some minor few point AS loss, like Hector had in offense. This is 11 DEF, 12 avoid, and 6 RES. Is this just endgame? No. This is like, eternal. Lets look at when Kent has his best lead against Hector, when Hector is stuck at 20/-, and Kent is like, 20/6 or something. Hector, 20/-: 36.1 HP, 22.4 DEF, 56.9 avoid, 9.8 RES Kent, 20/6: 42.6 HP, 15 DEF, 56.4 avoid, 10 RES Uhhh, yeah, you see how big Hector's defensive win is? Even when Kent has both 6 levels and a promotion bonus on Hector, Hector wins defense. 7 DEF>>>>Kent. So, if they are close in offense, and Hector is TONS better in defense, that makes Hector the better overall character, right? So, really, this is what we got. -Offensively, Kent is faster, and is better against faster enemies (unless Hector busts out a Brave Axe, then Hector wins). -Offensively, Hector is stronger, so is better against enemies that both double. -Hector's supports are superior. -Hector is MUCH MUCH better defensively than Kent is. -Hector is the next Reagan.
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| Crysta | Oct 12 2007, 09:32 AM Post #7 |
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yay for conformity!
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Is it too much of a stretch to assume that he may need to go pee at some point?
Kent can use axes and then some. It's still an advantage.
Naturally, but I'm pretty sure neither of them have an evasion issue. Hector has supports and high CON to take care of that and Kent has high speed, supports, and WTA. The evasion lead Hector may have is very, very small. I think the AS lead is much more significant. When the Generals and Paladins begin to consistently appear, Hector's either stuck at level 20/20 or trailing behind in levels because he's just recently promoted. If they're at the same level, sure, Hector's better... but Kent progresses when Hector does not. When you reach Sands of Time, their statistics should look something like this. Hector at 20/4 HP: 41.8 Pow: 21.9 (31 damage x 2 w/Hammer and Halberd) Eva: 66 + 15 (WTA) Con: 15 AS: 15.7 Kent at 20/12 HP: 47.5 Pow: 24.5 (34 damage x 2 w/Hammer and Halberd) Eva: 63.8 + 15 (WTA) - 8.4 (Loss due to weight) Con: 11 AS: 21.2 (17 w/Hammer and Halberd) Who's better?
Fine. Lets give them a Brave Axe. ... All you do is take the above example and lower Kent's AS by one and his evasion by 2. He's still doing better. Hector will catch up, eventually, but that's going to be really frickin' late in the game.
When taking all circumstances into account, in reality it really isn't that big of an equalizer until they're at the same level (or close to it). Hector's promotion hurts him level-wise and during the early game Kent will be doubling quicker and for longer because there will be no AS loss until he begins to actually use axes and heavy weapons. Kent is effective all around. Hector's effectiveness is reliant on the Wolf Beil, which does have finite uses. So earlygame is debateable, midgame goes to Kent, and Hector has a lot of ground to cover in the lategame in order to beat Kent.
Hector's AS is 8 at level 10. Kent's AS is 11 at level 10. Last time I checked 8 was not 11 and vice-versa. If you're using the Wolf Beil and Hector compulsively, it will kind of run out, too. Definitely by Chapter 20, which I assume is around the early/midgame break point. If he's not using it on everything, he's probably not doing better offensively.
lol late promotion = Kent level lead = even more AS and strength gap closing Kent has his own "equalizer", too. It depends what part of the game you're referring to. When Hector flounders behind because of his late promotion, Kent will eventually become stronger. Tag on the ability to double more and you have a formidible, if not better, opponent.
Which weapons are more numerous? The ones Kent can use without AS loss or the ones he can't? Regardless of the answer to the above, the quicker bad guys appear at the mid-endgame. We both know Kent wins during the midgame and how much longer it may take Hector to start doubling. He needs to promote in order to double anything with an AS in the double digits and we all know how long that'll take. Kent doesn't.
Oh, I don't know, AS loss maybe? Using a weaker weapon is better if you double with it, as opposed to using a more expensive and stronger weapon but using it only once. There's technically nothing holding Kent back from using a weaker weapon better than Hector with a stronger weapon. If the AS loss isn't significant enough, then sure, there's nothing stopping you from using it. Unfortunately even then Hector's not winning all the time because of the level lead I mentioned. You also get the Brave Axe at Kinship's Bond. You're probably better off saving it until Hector promotes and he's not winning in the strength department by then. We're not going to debate the chapters where you can't even use it.
You made the same argument about Hector being unable to use lances. It matters roughly the same amount. I never said Kent couldn't use them, anyway.
Whoopee?
Hm. Somehow I was under the impression that they gave the same power bonus. My bad. Regardless, Sain will be able to keep up like I said because he has the same MOV. Kent won't be moving away from him. And unlike with the tankers, Lyn or Fiora won't have to lose some of their mobility because their partner can't keep up and Kent is capable of backpaddling should the situation require it. A unit who can get around the battlefield swiftly have a bigger opportunity to take advantage of their supports than units who do not. It's not like Fiora lacks in that department, either, but that's usually not the support I gun for ironically enough. That's why I called her a spare.
Read: Lyn. That gives Kent a lord unit and a fellow paladin for his partners -- not a bad set-up either.
Define a "couple of levels". I'm expecting at least a 6 - 8 level lead even with that chapter included. Kent is a frontline unit. He's not going to be lounging around while Hector is waiting to be promoted and one chapter isn't going to make all the difference.
I never said I didn't. A gun without a person is just a gun.
Ostian rule is Hector, isn't it? I WON'T BELIEVE UR LIEZ
In every game except his own.
He's a paladin who's a bitch to kill... uh... bitch.
... what are you insinuating, sir? Surely you do not think Sain is...
Their fault.
Hector's mostly their bitch. ![]()
... I was referring to the female supports.
It's been centered on Kent's offense because it's just that h4x. And I don't wanna confront Hector's defense. XP Kent isn't horrible defensively, but making the case that it's better than Hector's is a stretch I simply cannot pull off against anyone with half a brain. The gap won't be that large because the level lead is still likely to be there (in fact, in my example Kent does have more HP and the Res lead is like 1), but Hector won't die. Kent probably won't either unless you suck at the game, but the probability is nonetheless higher. However, Kent's defense is not a weakness in light of Hector's defense. He can take damage and he'll do a good amount of dodging and countering to boot. His WTA manipulation gives him the edge over the majority of the enemy units in the game. He doesn't have a whole lot of trouble. Hector's offense isn't much of an issue despite it being smaller, either, until he's stuck at level 20 and waiting for a promotion. You're compelled against fielding a unit who doesn't grow, so neither his offense or defense helps you. When he does promote, Kent's far ahead, and this massive defense advantage Hector had is mostly gone along with his initial strength lead. Kent will be better again and it's only very late into the game when you'll see them at the same level. This debate encompasses the whole of the game, and Kent is showing up Hector in surprising ways during significant intervals (after Wolf Beil, during the promotion wait, and a few chapters in the endgame). He's prevailing during the meaty parts. F-ck that bloody dragon dammit. In conclusion:
Yes. When you finally get ahold of it and when it's plausible to have Hector use it to it's full potential (i.e after promotion, when he's actually growing, or during the small time frame it takes him to get to level 20 unpromoted -- speed it up even more).
Only during the earlygame (when he doesn't DA consistently, but he doesn't really have to with that frickin' Wolf Beil). His AS will stay at 11.6 until he promotes, so enemies with AS over 7 are safe for awhile. Once he gets out of that funk, Kent has closed the strength gap and then some and has enough AS to wield these heavy weapons Hector covets whilst still having more AS even then.
Ugh. Fine, I'll give you that one. They're technically better units (at least one is, anyway), but Kent won't have trouble keeping up with them, so he's not losing the bonus. At least they're girls.
Believe it or not... there's actually a point in time where Kent actually gets pretty damn close close and surpasses him in damage, effectively making him the better unit as a whole. They're not at the same level, but that's inevitable when you have Hector's promotion time.
Like every other Republican presidential candidate, mirite? ![]() Kent's his own man. This is finally over. Free at last! Free at last! Thank God Almighty, we are free at last!
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~ Crysta, Zombie Queen
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| +Ema Skye | Oct 12 2007, 02:13 PM Post #8 |
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Snackoos = <3. It's science!
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Vote. |
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11:10 PM Nov 27






