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Rankings Data
Topic Started: Dec 21 2007, 10:36 AM (1,093 Views)
VincentASM
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FEFFer
I thought I'd seperate this from the tactics thread. Perhaps a pin? ^^;;;

Lyn Hard mode
Code:
 
CH Max Turns   Minimum Exp         Funds
   5* 4* 3* 2* 5*   4*   3*   2*
P  5  6  7  8  100  80   60   40   1060
1  7  8  9  10 200  180  160  140  1480*1
2  7  8  9  10 200  180  160  140  300
3  7  8  9  10 300  280  260  240  3290
4  8  9  10 11 450  430  410  390  270
5  4  5  6  6  250  230  210  190  1460
6  7  8  9  10 250  230  210  190  18030
7  6  7  8  9  350  330  310  290  2190
7x 7  8  9  10 450  430  410  390  4450*2
8  7  8  9  10 500  480  460  440  1800
9  8  9  10 11 650  630  610  590  1430
10 12 13 14 15 450  430  410  390  8000

*1 1940 for Normal mode
*2 3250 for Normal mode

Eliwood/Hector Normal Mode
Code:
 
CH       Max Turns   Minimum Exp         Funds
E   H    5* 4* 3* 2* 5*   4*   3*   2*
11  --   7  9  11 13 350  300  250  200  26000
--  11   0  0  0  0  0    0    0    0    0
12  12   9  11 13 15 500  450  400  300  15000
13  13   10 12 14 16 650  600  550  500  5700
13x 13x  7  7  7  7  650  600  550  500  6200
14  14   12 14 16 18 900  850  800  750  13000
--  15   0  0  0  0  0    0    0    0    0
15  16   10 12 14 16 1100 1050 1000 950  34500
16  17   17 19 21 23 1100 1050 1000 950  32500
16x 17x  5  7  9  11 650  600  550  500  16000
17  18   7  9  10 11 950  900  850  800  25500
18  19   10 12 14 16 900  850  800  750  21500
18x 19x  10 12 14 16 1050 1000 950  900  8000
--  19xx 0  0  0  0  0    0    0    0    0
19  20   10 12 14 16 1700 1650 1600 1550 49000
20  21   5  7  9  11 950  900  850  800  21000
21  22   5  7  9  11 1150 1100 1050 1000 52500
22  23   9  11 13 15 1000 950  900  850  91000
22x 23x  21 23 25 27 650  600  550  500  19000
23A 24A  13 15 17 19 1750 1700 1650 1600 40500
23B 24B  13 15 17 19 1400 1350 1300 1250 37500
--  25   0  0  0  0  0    0    0    0    0
24  26   11 11 11 11 1000 950  900  850  73500
25A 27A  14 16 18 20 1250 1200 1150 1100 45000
25B 27B  22 24 26 28 1800 1750 1700 1650 46000
26  28   20 22 24 26 2550 2500 2450 2400 61000
26x 28x  10 12 14 16 1900 1850 1800 1750 99500
27  29   18 20 22 24 3150 3100 3050 3000 46000
28  --   9  11 13 15 850  800  750  700  22000
--  30   0  0  0  0  0    0    0    0    0
29  31   14 16 18 20 1700 1650 1600 1550 101000
29x 31x  5  5  5  5  0    0    0    0    31000
30  32   13 15 17 19 5000 4950 4900 4850 50000
--  32x  0  0  0  0  0    0    0    0    0
F1  F1   9  11 13 15 3300 3250 3200 3150 150000
F2  F2   1  3  5  7  200  150  100  50   0

23A = Lloyd
23B = Linus
25A/27A = Kenneth
25B/27B = Jerme

Eliwood/Hector Hard mode
Code:
 
CH       Max Turns   Minimum Exp         Funds
E   H    5* 4* 3* 2* 5*   4*   3*   2*
11  --   8  10 12 14 450  400  350  300  26000
--  11   0  0  0  0  0    0    0    0    0
12  12   8  10 12 14 550  500  450  400  15000
13  13   12 14 16 18 750  700  650  600  4500
13x 13x  7  7  7  7  700  650  600  550  6000
14  14   10 12 14 16 850  800  750  700  12500
--  15   0  0  0  0  0    0    0    0    0
15  16   7  9  11 13 1100 1050 1000 950  31000
16  17   18 20 22 24 1100 1050 1000 950  31500
16x 17x  10 12 14 16 700  650  600  550  16000
17  18   11 11 11 11 1450 1400 1350 1300 14000
18  19   10 12 14 16 1100 1050 1000 950  16000
18x 19x  10 12 14 16 1000 950  900  850  24500
--  19xx 0  0  0  0  0    0    0    0    0
19  20   16 18 20 22 2100 2050 2000 1950 51500
20  21   9  11 13 15 1200 1150 1100 1050 29000
21  22   11 11 11 11 1700 1650 1600 1550 45000
22  23   9  11 13 15 1200 1150 1100 1050 111000
22x 23x  25 27 29 31 650  600  550  500  19000
23A 24A  11 13 15 17 1650 1600 1550 1500 36500
23B 24B  22 24 26 28 1900 1850 1800 1750 41500
--  25   0  0  0  0  0    0    0    0    0
24  26   11 11 11 11 1500 1450 1400 1350 62000
25A 27A  18 20 22 24 1550 1500 1450 1400 51000
25B 27B  25 27 29 31 2250 2200 2150 2100 44500
26  28   15 17 19 21 1800 1750 1700 1650 71500
26x 28x  28 30 32 34 2250 2200 2150 2100 94000
27  29   20 22 24 26 3650 3600 3550 3500 36000
28  --   10 12 14 16 850  800  750  700  7440
--  30   0  0  0  0  0    0    0    0    0
29  31   11 11 11 11 2050 2000 1950 1900 45000
29x 31x  5  5  5  5  0    0    0    0    31000
30  32   15 20 25 30 6150 6100 6050 6000 50500
--  32x  0  0  0  0  0    0    0    0    0
F1  F1   8  10 12 14 2800 2750 2700 2650 150000
F2  F2   2  3  4  5  200  150  100  50   0

23A = Lloyd
23B = Linus
25A/27A = Kenneth
25B/27B = Jerme

Explanations

Tactics (turns) and Experience scores are totalled and averaged against the total maximum/minimum requirements.

For Funds, the final Assets (physical Gold + worth of all items) are averaged against the total Max Funds. If the total Assets are approximately >80% of the total Max Funds, you should get 5 stars.

For example:

You completed all the chapters in Hector Hard mode and participated in Lloyd's Chapter 24 and Kenneth's Chapter 27. In the end, your total number of turns is 340.

Summing up all the 5-star maximum turn (Tactics) requirements gives 317. Your total turns is over this, so you can't get 5 stars. Summing up all the 4-star chapter maximum turn requirements gives 349. Your total turns is under this, so you will get 4 stars.

About all or partial 0 values

The 0's are not incorrect, but arise (possibly) due to a programming error.

If chapters have these, it can be both a blessing or a curse. Basically these chapters don't contribute to the averaged total maximum/minimum requirements.

For Funds and Experience this is great, because you don't have to do anything, but anything that you do is beneficial.

For Tactics this is bad. I can't think of how to explain, so if you can't see why, consider this prime example:

You're playing Hector Normal Mode and you just reached Chapter 15 (skipping Chapter 13x because you're lazy). Up to now you took a total of 31 turns. You'll notice that this value is just within the total 5-star maximum turns requirement (0 + 9 + 10 + 12 = 31) and, looking at your Rankings menu, you do see 5 stars in Tactics so all is well and good.

Chapter 15's victory condition is to survive for 7 turns. You look at the 5 star maximum turns requirement for this chapter expecting to see 7 turns, but instead you find it's 0 turns (and the same for 4, 3 or 2 stars). At this point you're either confused or think it's a mistake. However, upon finishing Chapter 15 you find that your Tactics ranking has gone down from 5 stars to 3 stars!

Why is this? Up to now your total turns has been 31 + 7 = 38 turns. So far, the total 4-star maximum turns requirement is (0 + 11 + 12 + 14 + 0 =) 37 and the total 3-star maximum turns requirement is (0 + 13 + 14 + 16 + 0 =) 43. So 38 turns is good enough for 3 stars. But that means you were penalised for pretty much no reason... Yes, unfair, but true.

To sum up, if you're aiming for a good Tactics score you should either aim to finish these chapters in as few turns as possible (and if possible), or make up in earlier/later chapters.

Survival chapters

If possible, don't wait them out. At the very end of the chapter, the game counts an extra turn. So if the condition is to survive 11 turns, the game counts 12 turns at the end. However, if you can end the chapter during the player (or enemy?) turn, it won't count the extra turn.

Final words

Yeah, the last part was mostly c+p'ed from my site. I suck at explaining, so feel free to ask questions.

The data was obtained by hacking the game. I did many extensive tests and have come to the conclusion that all the data is accurate, and accurate for all modes.

Finally if the code tables are ugly, you can view the HTML tables from the original page.
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Tino

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Where did you get this? If you want to know why I want to know, I saw this recently on GameFAQs, where Restrictor13 posted exactly the same. So unless you ARE Restrictor13 you might have just copied it from him. I'm not saying you did, but just to let you know why I asked. ^_^
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-HJ-
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I've failed to come up with something witty, so I hope you will enjoy this filler text instead.
Veteran
More like he copied it from Vincent. >_>
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VincentASM
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FEFFer
Actually, we worked on them independently. I don't think Restrictor13 even knows about my work.

We both got the data from hacking the game.

EDIT

Basically I got the idea from Dragon Hellfire's post and started working on the data. When I started I saw Restrictor13 had posted LNM and ENM data at GameFAQs. However before they finished their work I already figured everything out.
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-HJ-
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I've failed to come up with something witty, so I hope you will enjoy this filler text instead.
Veteran
Well, I know who Restrictor is and... he's... not that bright. >_>

But maybe he's better with math than with other things.
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Tino

FEFFer
Okay. Just wanted to know.

And good job btw!
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Mekkah

FEFFer
I just finished working on an excel table which should have your tactics limits per chapter, both total and not. I think it looks neat, if I may say so myself. It's based on HHM, taking Linus and Jerme routes (because they've got more lenient limits) and all gaidens.

Based on this, it seems taking Genesis is a very good idea (25 turn limit), Night of Farewells too (28 turn limit, you'd probably go there if only for the Fell Contract though), while Value of Life (0 turns) and A Glimpse in Time (0 turns) both hurt.

It seems that on average, to stay within the limit of every chapter, you'd have to take about 10 turns for each map, while the total amount of turns for 5 stars seems to be 335.

Megaupload

EDIT: Forgot to add calculations into the cells
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VincentASM
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FEFFer
I'll do a quick HHM run with those chapters, to check if the total is correct.
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Blackbird
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FEFFer
Hey, thanks for posting this! This is really useful information.

Expanding on this, how does the Funds rating work, exactly? Does the stated Funds value compare to the amount of gold you have as "liquid assets", or is it derived somehow from the gear and items you have in the convoy?

I'm pretty sure I've actually lost funds ranking by selling gems to get gold before.
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VincentASM
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FEFFer
Funds measures Assets, which is the combination of physical Gold and worth of all items.

EDIT

Up to Kinship's Bonds and all the HHM turn values look good. The only problem is that I seem to be off by 2 points all the time (since I started counting). I could have miscounted one of my turns early on- we'll see when I get to the Epilogue :S

EDIT2

Oh, I know why and it's kind of stupid >___<

On survival chapters, it counts the very end as an extra turn...

I think I'll finish right here. That's enough testing I think.

Code:
 
CH
E   H    5*  MY TURNS
--  11   0   1
12  12   8   1
13  13   12  1
13x 13x  7   7 <- 5 STARS AT END 10/27 (SURVIVAL CHAPTER THAT I WAITED- ADD 1 TURN)
14  14   10  1 <- 5 STARS AT END 11/37
--  15   0   7 <- 5 STARS AT END 18/37 (SURVIVAL CHAPTER THAT I WAITED- ADD 1 TURN)
15  16   7   1 <- 5 STARS AT END 19/44
16  17   18  41<- 5 STARS AT END 60/62 JUST (Eh?)
16x 17x  10  10<- 5 STARS AT END 70/72 JUST
17  18   11  1 <- 5 STARS AT END 71/83
18  19   10  5 <- 5 STARS AT END 76/93
18x 19x  10  25 <- 5 STARS AT END 101/103 JUST
--  19xx 0   1 <- 4 STARS AT END 102/103 (Hmm...)
19  20   16  15 <- 5 STARS AT END 117/119 JUST
20  21   9   9  <- 5 STARS AT END 126/128 JUST (MISCOUNTED MY TURNS EARLY ON?)
21  22   11  11 <- 5 STARS AT END 137/139 (4 STARS IF YOU WAIT THE CHAPTER OUT)

EDIT3

So my initial estimate of 310 was pretty good.

317 if you count the Kenneth and Lloyd chapters (I think I picked the first ones originally). Now I need to minus 7 for those survival/turn limit chapters:

1 Peddler Merlinus
2 Ch 15 Hector
3 Pirate ship
4 Protect Nils
5 Against Vaida
6 Protect Zephiel
7 Denning chapter
8 Battle preparations

I might have finished one of those early. Can't remember (probably the pirate ship, as you can't hide) XD
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Mekkah

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The limit for the survival/protect chapters always seems to be equal to the amount of turns they take (most of them are either 7 or 11)...so when you say that it counts the very end as another turn, does that mean you're guaranteed to have an effective 1 turn loss anyway? i.e. Talons Alight has a limit of 7 and takes 7 turns, but the game counts 8 to your progress?

EDIT: Oh cool, your site says beating the boss deletes the extra turn. So that's where that myth came from ("if you don't beat the boss you don't get the tactics point"). This would almost be a reason to take on Vaida in Unfulfilled Heart, but she's damn hard to beat and the Spear she comes with in Cog of Destiny is worth 9000G. Even if you obtain the one in Unfulfilled Heart via the Mine Glitch it's only worth 1500G according to this.

However, if you'd like a turn added to your tactics then I suppose you should go and figure out how to kill Puzon (ouch), Sealen (free Dragonshield too) and Ursula (I always did that anyway). Pirate Ship and Kinship's Bond are more like normal chapters with the goal "kill boss" to end the chapter except that if you really suck it ends at a certain turn # and in Kinship's Bond you can't let them to Nils.
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VincentASM
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FEFFer
Yeah, Talons Alight would count 8. I don't know if it would physically show 8 during the Epilogue, but that's what it counts for Rankings.

EDIT

Posted Image

It does show XD
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C475_1337
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One serious d00d
FEFFer
Hm. If you do well enough on tactics throughout the rest of the game, something like limited arena abuse in PoB becomes possible.
For a glimpse into the Wonderful World of FEW, click here! Link leads to the best topic ever!

http://www.youtube.com/watch?v=y9819cZZ6Nw...related&search=
http://www.youtube.com/watch?v=tVH2i6nvjsM&NR=1
http://www.youtube.com/watch?v=oHg5SJYRHA0
http://www.youtube.com/watch?v=sAooq7e0gg0
http://youtube.com/watch?v=t6ETt94q2os
http://youtube.com/watch?v=hSVNbxjdvv8

BEST SITE EVER: http://www.encyclopediadramatica.com/index...ARGIN_MAH_LAZER
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Mekkah

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Haha.

Also, when adding up the Lyn Mode funds, I get:
Hard Mode: 43760
Normal Mode: 43020

740G difference, and then you get an extra Iron Sword in Normal for 460G, so you have 1100G more if you play Normal Mode. If the only rank you care about is funds and that extra ~1k makes a difference on whether you can afford to use the Knight Crest, Angelic Robe and/or Energy Ring, then Lyn Normal is a viable option (though the tutorial is gay). I know for a fact that using only one of these will usually net you an A in funds as long as you don't use the others (and obviously don't use Short Bow/Armorslayer/Lancereaver etc), so if this 1k makes enough of a difference and you can use two of them now, :)

Also Vincent you did some awesome work here.

CATS
 
Hm. If you do well enough on tactics throughout the rest of the game, something like limited arena abuse in PoB becomes possible.


It's pretty hard to estimate how you're going to do throughout Ch18-Ch32 and you also don't have Ninian (who has the rings AND move again, which is sex) and you don't have more than one flier (which is required to keep the ring effect if you're into that, but also helps a lot with rescue chains to make maximum use of the arena). I'd say Four Fanged Offense Linus makes the best chapter for some arena abuse if any: it's the last real counting arena, so you should know how you're doing, you have Ninian in full glory, you have access to not one but three fliers, you can bring a hell lot of more people than in PoB (including Isadora as an extra mounted unit to rescue) and you have better unit flexibility in general, because in PoB you need everything you got against these pirates, while FFO Linus is a pretty easy chapter.
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C475_1337
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Yeah, FFO sounds like a much better candidate.
For a glimpse into the Wonderful World of FEW, click here! Link leads to the best topic ever!

http://www.youtube.com/watch?v=y9819cZZ6Nw...related&search=
http://www.youtube.com/watch?v=tVH2i6nvjsM&NR=1
http://www.youtube.com/watch?v=oHg5SJYRHA0
http://www.youtube.com/watch?v=sAooq7e0gg0
http://youtube.com/watch?v=t6ETt94q2os
http://youtube.com/watch?v=hSVNbxjdvv8

BEST SITE EVER: http://www.encyclopediadramatica.com/index...ARGIN_MAH_LAZER
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