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Which Route?
Topic Started: Jan 17 2008, 01:59 AM (805 Views)
Blackbird
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Wow, that tri attack video is amazing, and hilarious! I like how Wendy could do, at most, 3 damage with a crit =P. Does Tri attack automatically hit? I saw some <20% hits scored, there. The music was really cool... Castlevania, maybe?

I don't so much set up kills for Bors so much as have him wander out in front of the army, counter a bunch of attacks on the enemy turn, and then mop up with the rest of my forces later. He's pretty survivable, even against axemen. I suppose you could do the same thing with Rutger, really (since they won't hit him...) =P.

That is very true though, the first several chapters seem heavily favorable towards myrmidons/sword users, with all the axe using enemies, and conversely biased against lance users.

This is also compounded by the fact that your myrmidons/mercs generally seem to be your best units in this game, anyway (Lance+Alan aside). It's like... why use anyone else =P.

I didn't use Oujay for this run through... I was still really pumped about Dieck. I practically leapt for joy when I realized that:
A ) He comes equipped with an Iron Blade.
B ) He has enough constitution to use said Blade, without any encumbrance! What a beast!

He's not as big a stat monger as, say, Raven, but that high con is a pretty cool and unique perk.
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Mekkah

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Bors can only start tankin' once these axes are gone which takes a while, after that he's fine obviously. I used him my first playthrough as well.

The rest of the game, lances are the most common weapon type, so the balance is a bit restored.

Yeah, Oujay isn't really worth the trouble in the face of Dieck, but you'll want his Armorslayer anyway. You'll find Dieck very reliable because of his bases + supports, though his growths leave a bit to be desired. Still, can't really go wrong with him.
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Blackbird
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Yeah, Dieck is pretty much a regular on my team. I took your advice and went for the Rutger/Clarine/Dieck support triangle, so it works out well. I think I might use Fir as well, and I'm trying to figure out how to fit her into the scheme of things.
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Mekkah

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Fir's only got Shin and Rutger for good supporting partners. If you're not planning on using a Nomad I guess she either has to go supportless or break into the triangle. Klein can support both Dieck and Clarine but his bases are absolute ass in Normal Mode, but at least he provides you with the S-rank bow option in your team.

Fir B Rutger A Clarine B Dieck can still work, obviously, but I like the triangle better.

Easiest solution is probably using Shin. Keep Thany on a higher level than him if you want to go to Ilia route.

And yes, Triangle Attack is 100% Hit/100% Crit always.
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Blackbird
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Whew, completing 11A kinda sucked! There were a lot of dicey moments.... Klein's archers decided the best way to escape was to cross the entire map, directly North, through all of the enemy forces waiting there (/cry). I pretty much had to blitz and rely on Fir/Rutger/Dieck to cut apart the army of axemen in a timely manner, while Lance/Alan ran like idiots to save the remaining villages. But it got worse... the archers fled directly up and into the range of Tate's peggie retinue! To prevent them from killing each other, at one point I actually had to have Thany rescue a fleeing archer, serving the dual purpose of
A ) Preventing the archer from getting killed and
B ) Preventing Thany from killing said peggie =P.
After that, it got even more annoying. I finally got Tate's forces on my side, but when they went to retreat, they all mobbed up right next to Oro... one of them actually being in his attack range =/. Again, I had to use Thany to rescue the ignorant peggie out of harm's way, lol.

At least Oro was an amusing boss. He reminds me a lot of Oliver. "Attacking me is like attacking God! I'll dispense his punishment myself! Har har!"

I've been using Shin and Sue, as I decided to go the Sacae route. Since I'm just playing for enjoyment, I think the route with more enemies (and greater exp returns) will be more enjoyable. You also suggested this route.

It shouldn't be very hard at all to get Shin and Sue's combined levels above Thany's. I doubt I'll use Tate (pretty lame bases =/...), so going to Sacae should almost be a given (unless I decide I want to drop Sue).

Shin seems like a pretty solid unit... ranked up to C bows, so Killer Bow should give him a nice boost in the next chapter (if he even needs it...). I'm currently supporting him with Sue, since that seemed the most obvious and fastest option at the time. That's only at C level though, so it's still up in the air if I wanted to add a Fir support. Maybe A Shin B Rutger for Fir, A Clarine B Fir for Rutger, and A Thany B Clarine for Dieck?

Echidna was another surprise, from a character standpoint! I don't know what I expected of a female Hero, but she's really pretty/hot, and she's got -great- stats for a prepromote! I don't know if she's the Pent of FE6, but she seems pretty usable... her stats might be comparable to Dieck's @ Hero level 1, since his growths are only passable.

Klein is alright for a Sniper, I suppose. I don't really like the Sniper class very much, but he seems pretty cool, and probably has interesting supports with Clarine. As you mentioned, there is that nice possibility of a support triangle with Clarine/Klein/Dieck.

Tate is a little lame, for the aforementioned reason that her bases are kinda suck =/.

I've never actually used support triangles before... usually I just make a chain to make sure that everyone gets an A and a B support as best I can. I guess the advantage of a support triangle is that you can form discrete "teams" of units that will always have full supports because you can field them together easily.
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Mekkah

FEFFer
Glad you're enjoying yourself.

Tate and Klein's NPCs always go for the north of the map. The NPCs don't attack enemies though if I recall correctly, but they are pretty dumb otherwise. I just let my own units rescue the Archers and tried to get Tate into recruitment range from there.

Going to Sacae is no sin, I did it the first time as well. Shin x Sue is an obvious support my guide recommends, but since you're doing Sacae anyway and playing unranked (which means you don't mind supportwhoring), I recommend stopping them at B support and waiting for Dayan. Dayan is a prepromote Nomad Trooper with pretty bad stats anywhere except Spd, but he has the Anima affinity which gives Atk, Def, Avo and Crt Avo (the latter being useless). The only full bonus Shin (Ice) and Sue (Wind) give each other is Crt Avo and Hit, neither of which they need at all. Anima x Ice (Dayan x Shin) gives both of them full avoid and def, while Anima x Wind gives full Atk. Both of which will be better bonuses for your A support, though for a shorter time.

Your support ideas seem fine too. Sue can get that last spot of C Roy (assuming Roy has B with both Paladins).

Everyone is usable to some degree in Normal Mode, but Echidna is one of the better ones. In fact, her stats arguably surpass Normal Mode Percival. Percival is still better overall and would definitely get my vote for the Pent of FE6 stat-wise (but Klein looks sexier).

You have no reason to use Tate really. Come back to her when you're playing Hard Mode and her stats get boosted considerably.

I like a bunch of triangles over a huge chain because units are more flexible that way, and often in later chapters your army gets split up in 2 or 3 parts and people will be without supports if you did one huge chain. This is why my guide recommends Sue/Dayan/Shin, Alan/Lance/Roy, Rutger/Dieck/Clarine, etc. I need to update it badly though.
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Blackbird
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Yeah, it's always fun to learn what the NPC's will do the hard way =P.

Currently I've got Roy set for A Lilina B Alan. Lilina seemed like a good choice for a first run through, because it's a really fast building support, and I was sure it was among Roy's options (having initially started the game with no idea who most of the supports were, as I intended not to use a guide until I found out about the alternate routes). Roy is at B Lilina C Alan currently, I think. That does leave me a bit of a bind as to who Lance's B support option will be... (A with Alan already) I don't think he has too many good choices.

I decided to use Lilina largely on the basis that she's Hector's daughter and I wanted to see what she was capable of.

I definitely appreciate what you mean about the triangle supports, though. On a mission like 11A, where I had one unit flank to the south and around the wall, one south and towards the middle of the map, and another to the east, towards the boss, and back down to center, I had a lot of units spread all over the map, so it would be better to have smaller support cells to keep supporters together more easily. I'll have to consider that more in future playthroughs.

It seems like a really good idea for cavalry and flyers especially, since they are likely to run off to remote areas of the map on a regular basis.
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Sarah
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~ La dee dum dee dum.
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Great choice on choosing Lilina, as she is alot better than Lugh and that she is the best magician in the game! She is the easiest mage to level up, because of her insane mag growths and that she will double in no time at all given the chance that she has to grow good speed, but she will giving enough time to build her up, and that she is also going to become the best healer in the game. When she becomes a sage as she should become one by the end of Chapter 12 Gaiden, start building up her Rod level as you can easily get it to B level by the time you you to chapter 21 without hurting your tactics ranking. For the first Guidence Ring use it on either Lilina or Clairine, as they are the best mages in the game! Clairine becomes a dodge queen upon class change as with good support, she will almost never get hit whatsoever.

The A route is definitely the better choice, as Lalum has alot more avoid that Elphin and that recruiting Perceival (Chapter 13/15) (15 is alot easier than 13 though.) as well as distracting Douglas later in Chpater 16 will be alot easier with her than with Elphin. As for Chapter 11A, you must keep Thite, Klein''s NPC units alive in order to get a free Knight Creat and a Elysian Whip!
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Mekkah

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Quote:
 
Great choice on choosing Lilina, as she is alot better than Lugh and that she is the best magician in the game!


No.

Quote:
 
She is the easiest mage to level up, because of her insane mag growths and that she will double in no time at all given the chance that she has to grow good speed,


Insane stat growths make a unit easy to level up now? Lugh is EASIER to level up than Lilina as he comes at the same level but a good 5 chapters earlier. Lugh also doubles a lot more easily. Lilina's Spd is about as reliable as Joshua's Str: it's not at all.

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but she will giving enough time to build her up,


Lugh has more time.

Quote:
 
and that she is also going to become the best healer in the game.


How good you're at healing is not defined only by magic, otherwise you should be hating on Clarine. Lilina is worse at dodging than Lugh by a good margin, especially considering Lugh has a higher level. She needs a ton of handholding and babying just to get on par, that is absolutely lame. No reason to use Lilina.

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When she becomes a sage as she should become one by the end of Chapter 12 Gaiden


8x, 9, 10, 11, 12, 12x...6 maps to grow 19 levels, assuming you're taking her in both gaidens. 3 levels per chapter with a superfrail unit much? If I went with that, Alan and Lance would be promoted by now.

Quote:
 
, start building up her Rod level as you can easily get it to B level by the time you you to chapter 21 without hurting your tactics ranking.


You're bringing ranks into this too? That makes it :impossible: to raise Lilina that quickly on its own. B level staves? That's 150 staff EXP there, and it only starts building after Lilina promotes (which is NOT before Ch13, lol). That is a LOT.

Quote:
 
For the first Guidence Ring use it on either Lilina or Clairine, as they are the best mages in the game!


Lugh improves just as much as Lilina does from a Guiding Ring, you know, except he will have a higher level.

Quote:
 
Clairine becomes a dodge queen upon class change as with good support, she will almost never get hit whatsoever.


How relevant.

Quote:
 
The A route is definitely the better choice, as Lalum has alot more avoid that Elphin and that recruiting Perceival (Chapter 13/15) (15 is alot easier than 13 though.) as well as distracting Douglas later in Chpater 16 will be alot easier with her than with Elphin. As for Chapter 11A, you must keep Thite, Klein''s NPC units alive in order to get a free Knight Creat and a Elysian Whip!


Not that I disagree with A being the best route but...Elphin has 31 avoid base and 195% growth. Lalum has 29 avoid at base and 220% growth. Both of them are insane dodgers. Lalum only clearly wins with supports into account, but that doesn't make Elphin a brick.

No need to distract Douglas and no reason to use your dancer for it. They both get OHKOed by Silver Axe. Why the fuck would I use them for it?

You get an Orion's Bolt instead of a Knight Crest from Klein's fellows. Get your fucking facts straight before giving advice.
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+Ema Skye
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Prince Marth
Jan 22 2008, 08:35 AM
Great choice on choosing Lilina, as she is alot better than Lugh and that she is the best magician in the game! She is the easiest mage to level up, because of her insane mag growths and that she will double in no time at all given the chance that she has to grow good speed, but she will giving enough time to build her up, and that she is also going to become the best healer in the game. When she becomes a sage as she should become one by the end of Chapter 12 Gaiden, start building up her Rod level as you can easily get it to B level by the time you you to chapter 21 without hurting your tactics ranking. For the first Guidence Ring use it on either Lilina or Clairine, as they are the best mages in the game! Clairine becomes a dodge queen upon class change as with good support, she will almost never get hit whatsoever.

WJC/CATS
 
Lilina’s initial capabilities:

Can only do a maximum of 10 damage to anything at a time, and usually it’s less than that. Never one-rounds.
Can get one-rounded by a vast majority of the enemies.

That is close to absolute bottom in terms of combat performance. Getting one-rounded by nearly everything is almost the worst durability that it’s even possible to have. A 10 damage cap is also nothing short of horrific on offense. Compare base Lilina to some other units of the time:

Lilina: 10 Att, 18 Att needed to OHKO, 4 AS

10 Bors: 17 Att, 42 Att needed to OHKO (18 Att, which OHKOs Lilina, 7HKOs Bors), 7 AS
10 Chad: 12.5 Att, 28 Att needed to OHKO, 17 AS
10 Dorothy: 14.5 Att, 30 Att needed to OHKO, 9 AS
10 Lot: 17 Att, 42 Att needed to OHKO, 9.5 AS
10 Noah: 16 Att, 37 Att needed to OHKO, 10 AS
10 Thany: 14 Att, 28 Att needed to OHKO, 14 AS
10 Treck: 17 Att, 40 Att needed to OHKO, 9 AS
10 Wolt: 14 Att, 31 Att needed to OHKO, 9 AS
10 Ward: 20 Att, 39 Att needed to OHKO, 7 AS

Every single one of them is raping Lilina. She gets beat in all 3 given stats by every unit listed here. And I’m not even comparing her to the good units like Allen/Lance/Dieck/Rutger/etc. These are the guys who are either just mediocre (Noah/Lot) or downright bad (Wolt/Ward), and yet even the ones who classify as “downright bad” are doing way, way better than Lilina.

The numbers prove it; she’s trash. Your worst unit upon joining. On turn 6 she gets some decent competition in the form of Wendy, but sharing the Pit of Phailure with Wendy isn’t any better than sitting in there by herself.
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Sentenal
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Hey, lay off Lilina, shes the one of only a few low tiers I'd use!
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Mekkah

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predicting "but Lilina can catch up soon and just put other units in front of her and attack at range she grows really fast" counter
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Blackbird
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Well, yeah, Lilina -is- hard to raise because initially she is ridiculously frail and can't kill anything. But, thanks to the wonders of vba, I can essentially do whatever I darn please, no matter how silly it is (yay, save states).

If I'm locked to Normal for the first run anyway, I might as well make it more interesting by leveling challenging characters like Lilina and Wendy.

To be honest though, I'm going to think in my mind that Lilina's adopted. No way any progeny of Hector's would be this lame =P.
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Sarah
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Mekkah
Jan 22 2008, 03:16 PM
Quote:
 
and that she is also going to become the best healer in the game.


How good you're at healing is not defined only by magic, otherwise you should be hating on Clarine. Lilina is worse at dodging than Lugh by a good margin, especially considering Lugh has a higher level. She needs a ton of handholding and babying just to get on par, that is absolutely lame. No reason to use Lilina.

Maybe so, but she becomes a great boss slayer giving enough time to build her up some. And Clairine will need a Mend staff to do any good healing, Lilina doesn't.

Quote:
 
When she becomes a sage as she should become one by the end of Chapter 12 Gaiden


8x, 9, 10, 11, 12, 12x...6 maps to grow 19 levels, assuming you're taking her in both gaidens. 3 levels per chapter with a superfrail unit much? If I went with that, Alan and Lance would be promoted by now.

You still can level Lilina up a few in chapter 8. Just have her behind your highest defensive units and have her join in the frey to kill off the reinforcements down south.

Quote:
 
, start building up her Rod level as you can easily get it to B level by the time you you to chapter 21 without hurting your tactics ranking.


You're bringing ranks into this too? That makes it :impossible: to raise Lilina that quickly on its own. B level staves? That's 150 staff EXP there, and it only starts building after Lilina promotes (which is NOT before Ch13, lol). That is a LOT.

That can be very easily solved, taken into account for. Just have her heal units, even if they get wasted by 1 HP to get her rod level going.

Quote:
 
For the first Guidence Ring use it on either Lilina or Clairine, as they are the best mages in the game!


Lugh improves just as much as Lilina does from a Guiding Ring, you know, except he will have a higher level.

But the only flaw about him is he gets more difficult to train as he grows less Mag than Lilina but not Clairine.

Quote:
 
The A route is definitely the better choice, as Lalum has alot more avoid that Elphin and that recruiting Perceival (Chapter 13/15) (15 is alot easier than 13 though.) as well as distracting Douglas later in Chpater 16 will be alot easier with her than with Elphin. As for Chapter 11A, you must keep Thite, Klein''s NPC units alive in order to get a free Knight Creat and a Elysian Whip!


Not that I disagree with A being the best route but...Elphin has 31 avoid base and 195% growth. Lalum has 29 avoid at base and 220% growth. Both of them are insane dodgers. Lalum only clearly wins with supports into account, but that doesn't make Elphin a brick.

No need to distract Douglas and no reason to use your dancer for it. They both get OHKOed by Silver Axe. Why the fuck would I use them for it?

Douglas won't attack Lalum/Elphin. They can be used as a good roadblock to hold him off while you are battling Narshen.



Quote:
 
Well, yeah, Lilina -is- hard to raise because initially she is ridiculously frail and can't kill anything. But, thanks to the wonders of vba, I can essentially do whatever I darn please, no matter how silly it is (yay, save states).

If I'm locked to Normal for the first run anyway, I might as well make it more interesting by leveling challenging characters like Lilina and Wendy.


For the last time Lilina is not frail, well she will until class change yes, but so will Clairine and Lugh. They also will get one rounded but they will become excellent upon class change and that they can even hold a league of their own even in the hard mode. Lilina does better though because she grows MORE magic!!!
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+Ema Skye
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Maybe so, but she becomes a great boss slayer giving enough time to build her up some. And Clairine will need a Mend staff to do any good healing, Lilina doesn't.


No, she's only good at getting killed by bosses. Do you even play hard mode or consider rankings at all? Lilina can get raped by lots of bosses.

Who cares if Clarine needs Mend? Clarine has Evd and a horsey. She's way better than Lilina.

Quote:
 
You still can level Lilina up a few in chapter 8. Just have her behind your highest defensive units and have her join in the frey to kill off the reinforcements down south.


Why should I slow down my entire team to raise someone that gets one-rounded in Sacae and can't double anything besides Armours?

Quote:
 
But the only flaw about him is he gets more difficult to train as he grows less Mag than Lilina but not Clairine.


No, he's easier to train because he doubles enemies instead of getting doubled and he has a lot more Evd.

Quote:
 
For the last time Lilina is not frail, well she will until class change yes, but so will Clairine and Lugh. They also will get one rounded but they will become excellent upon class change and that they can even hold a league of their own even in the hard mode. Lilina does better though because she grows MORE magic!!!


Getting one-rounded a lot = as frail as even possible in the game. She gets one-rounded by a vast majority of enemies.

No, even after promotion, Lilina gets one-rounded. 20/2 Lilina gets one-rounded by Nomads, Myrmidons, and Swordmasters in Sacae. Pitiful.

Clarine and Lugh have Evd. Clarine has so much that she achieves immortality.

MAG =/= the only fucking stat in the game.
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