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Inui vs Mekkah; Seth vs Moulder
Topic Started: Jan 21 2008, 04:57 PM (401 Views)
+Ema Skye
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Snackoos = <3. It's science!
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First of all, lol @ this. Simon lost it before Reikken's omglogic was introduced to make Seth and Titania top of top tier in their games. I feel pretty gay using a banned unit.

Seth: Level 1 Paladin
HP: 30 - 90%
STR: 14 - 50%
SKL: 14 - 45%
SPD: 12 - 45%
LUK: 13 - 25%
DEF: 11 - 40%
RES: 8 - 30%
MOV: 8

Moulder: Level 3 Priest
HP: 20 - 70%
MAG: 4 - 40%
SKL: 6 - 50%
SPD: 9 - 40%
LUK: 1 - 20%
DEF: 2 - 25%
RES: 5 - 25%
MOV: 5

lol @ this. How Moulder ever recovers is totally beyond me. He can't see combat to gain moar EXP and locked to lower level staves for a while. Then, higher level staves are massively expensive and he competes with Natasha for those.

And it's not just Seth's stats that are pwning Moulder.

Moulder is the single worst unit in the game on the enemy phase when he's around.

Not only is it due to phail durability(20 HP/19 Evd/2 Def/no WT control is laughable to the extreme), but he's unable to counter, so him being attacked is a huge detriment to your efficiency. An Evd growth of merely 100% is also quite horrendous. Franz, for instance, has an Evd growth of 140%, and Vanessa's is 175%. Then, 70% HP and 25% is pretty bad. Sure, it's good for a magic user, but Seth is a melee user and crushes him badly in those areas. 90%/40% > 70%/25% by a lot. Seth owns him in growths anyways, so whatever.

Seth, meanwhile, is utterly invincible until like Chapter 14 and is God on every phase. Then he gets A Franz/B Eirik for +12 Evd, +5 Def/Res, and +12 Crit Evd for omgdefenses.

It's pretty well-established now that Moulder is hog shit on the enemy phase while Seth is pwn. Moulder provides good healing utility on the player phase, while Seth is an unstoppable trump card on the player phase. Then, on the enemy phase, Seth is an unbreakable shield while Moulder is hog shit. Seth wins earlygame easily.

"but he gets less EXP so everyone else gets more kills and he doesnt get to do much"

That's fine. It's only a larger advantage for him. He has a gigantic level and lets others get kills. Check this out:

Vanessa gets 200 kills and reaches 20/5
Franz gets 200 kills and reaches 20/5

vs

Franz gets 300 kills and reaches 20/10
Seth gets 100 kills and reaches 20/10

Obviously the situation where Seth is being used is far better since you have much stronger units. EXP gained is only reflected in how good the units are since there's no Experience rank to worry about here.

--------------------------------------------------------------------------------

First of all, keep in mind that Seth has been crushing Moulder for over 10 chapters. Moulder's only hope of winning now is to crush Seth back.

So, after Seth was thrashing Moulder in stats in every area for a long time, we come to Moulder's promotion point around the middle of the midgame, I guess. Let's go on Ephraim's route, where Seth loses Eirik, to give Moulder the best possible chances of being better. On Eirik's route, where he gets a B support and gets to benefit the team by supporting another, Seth's wins are even larger. Logic would say that if he beats Moulder on Ephraim's route, he'd win by even more on Eirik's.

Seth: 20/7 Paladin
HP: 35.4
STR: 17.0
SKL: 15.7
SPD: 14.7
LUK: 14.5
DEF: 13.4
RES: 9.8
MOV: 8
A Franz: +3 Atk, +7 Hit, +7 Crit, +3 Def/Res, +7 Evd, +7 Crit Evd

Moulder: Level 20/1 Sage
HP: 35.9
MAG: 11.8
SKL: 14.5
SPD: 15.8
LUK: 4.4
DEF: 9.2
RES: 12.2
MOV: 6
A Gilliam/B Vanessa: +3 Atk, +7 Crit, +5 Def/Res, +25 Evd, +25 Crit Evd

Seth
Offense: 20 Atk, 45.65 Hit, 14.7 Atk Spd, 14.85 Crit
Defense: 35.4 HP, 16.4 Def, 12.8 Res, 50.9 Evd, 21.5 Crit Evd

Moulder
Offense: 14.8 Atk, 33.8 Hit, 15.8 Atk Spd, 14.25 Crit
Defense: 35.9 HP, 14.2 Def, 17.2 Res, 61 Evd, 29.4 Crit Evd

Important Points to Consider
1. Seth has access to a large arsenal of weapons, namely Silvers, Killers, and Slayers to give him huge offense against anything, while Moulder does not. Seth has has far more WT control. His arsenal increases his offensive leads dramatically.
2. Seth has a lot more mobility from 2 more MOV and move-again from everything but attacking. This allows him more flexibility and easier access to enemies, villages, other units, etc. when you play.
3. Vanessa likes to fly away, so Moulder's B Vanessa will disapoof half of the time, meaning he loses 2 Atk, 2 Def/Res, and 10 Evd, which turns the debatable defensive area into Seth's clear win.
4. This is Ephraim's route where Seth is minus 2 Atk, 5 Crit, 2 Def/Res, and 5 Evd. If this were Eirik's route, which we'll assume is played half of the time, Seth would not only have that B support, but he'd be benefitting another unit at the same time. Even while Vanessa is near Moulder, Seth would win anyways in everything.
5. In order to get to this point, Moulder consumed 10 more levels of EXP than Seth did and had to use a promotional item. Seth consumed far less in EXP and funds, especially since he only used iron weapons until now.

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By the lategame, Moulder would have diminished the level lead a bit, but Seth would have his B Eirik back to cancel that out. Seth also has better growths by a lot ftw.

So, it looks like Seth clearly wins even when Moulder is given the best possible situation. Should you go Ephraim's route, Seth can nab B Garcia instead and never lose out on a support anyways. How can Moulder ever recover from Seth's massive earlygame w1n and lategame pwn? Answer: He can't.
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MUNCH MUNCH MUNCH MUNCH MUNCH MUNCH MUNCH

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Mekkah

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Quote:
 
First of all, lol @ this. Simon lost it before Reikken's omglogic was introduced to make Seth and Titania top of top tier in their games. I feel pretty gay using a banned unit.


I'm sorry, you missed psychology class. If I can argue Moulder beats Seth, would that ban Moulder or unban Seth? You know what I think on this anyway.

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lol @ this. How Moulder ever recovers is totally beyond me. He can't see combat to gain moar EXP and locked to lower level staves for a while. Then, higher level staves are massively expensive and he competes with Natasha for those.

And it's not just Seth's stats that are pwning Moulder.


You act as if being a fighter is better than being a healer. Are you forgetting that Moulder is your only healer at this point, and your only healer for a superlong time unless you use Natasha? I have a ton of units that can fight. And despite Seth having better stats than all of them, it is preferable to let them fight, because they gain more EXP (both because Seth has a higher (worse) level and because Seth is one-rounding). So Seth's stats are looking good, but in reality he doesn't do anything, since the early game is super easy and you never need the Paladin. I have no reason to use him, but I have plenty of reasons to not use him.

Also, Moulder is better than Natasha for all it matters (though this isn't Moulder vs Natasha) and he's the only other guy who can heal people, and healing is important. Without healing, you have to stick to vulneraries or stick on forts forever or something. I don't see not using Seth forcing you to do something ridiculous like that.

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Moulder is the single worst unit in the game on the enemy phase when he's around.


Check this.

Franz attacks Soldier and kills, but gets hit for 7/21 damage in return.
Franz has 14 HP.

Moulder heals Franz -> Franz has 21 HP.
Seth is there instead of Franz -> Franz has 14 HP.

Did Moulder just make Franz stronger by 7 HP? Indeed! He makes other people more durable on enemy phase. That's a lot more awesome than having another durable unit, because Moulder can increase the durability of anyone, whereas Seth has only his own durability. Never mind that Seth's durability lead over everyone will fade away, while Moulder will still be making everyone else more durable.

Lol at merely posting evade growth, especially that of others. Seth's relative avoid growth early on is kind of 0, essentially, since he's not leveling at all.

Moulder is much more of a team player than Seth. Now, watch me kill one of your trump cards.

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"but he gets less EXP so everyone else gets more kills and he doesnt get to do much"

That's fine. It's only a larger advantage for him. He has a gigantic level and lets others get kills. Check this out:

Vanessa gets 200 kills and reaches 20/5
Franz gets 200 kills and reaches 20/5

vs

Franz gets 300 kills and reaches 20/10
Seth gets 100 kills and reaches 20/10

Obviously the situation where Seth is being used is far better since you have much stronger units. EXP gained is only reflected in how good the units are since there's no Experience rank to worry about here.


Let's put Moulder in Seth's place. What's that? Moulder does not need kills (what's Franz doing in my debate? nice try)

Moulder gets 0 kills and reaches 20/1
Whoever gets 400 kills and reaches 20/13

Moulder wins that shit easily. It's probably more realistic to do

Moulder gets 0 kills and reaches 20/1
Franz gets 200 kills and reaches 20/5
Vanessa gets 200 kills and reaches 20/5

So Moulder over Seth gives you a huge package of extra EXP, even moreso than Seth, gives you more stat improvement, gives your entire team more durability AND allows you to use an extra unit and have the same levels than as if you used a smaller team. Seth's Jeigan savings need to be really back to make up for that...but they are virtually nonexistant. Enemies aren't abundant enough to warrant some God saving everyone. Many of them don't even attack until you're in range. Not only does that make Seth's stat lead more and more useless, it also makes it easier for Moulder to stay out of range.

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First of all, keep in mind that Seth has been crushing Moulder for over 10 chapters. Moulder's only hope of winning now is to crush Seth back.


No, Moulder has been crushing Seth. Seth has to make up for it massively, especially since Moulder is now promoting and gaining attacking, and soon gains more and more stave utility, as well as promotion bonuses.

Quote:
 
So, after Seth was thrashing Moulder in stats in every area for a long time, we come to Moulder's promotion point around the middle of the midgame, I guess. Let's go on Ephraim's route, where Seth loses Eirik, to give Moulder the best possible chances of being better. On Eirik's route, where he gets a B support and gets to benefit the team by supporting another, Seth's wins are even larger. Logic would say that if he beats Moulder on Ephraim's route, he'd win by even more on Eirik's.


Pretend to be generous all you want. Even taking Eirika route into account, a winrar is Moulder.

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wooooh lots of stats


oh

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Seth
Offense: 20 Atk, 45.65 Hit, 14.7 Atk Spd, 14.85 Crit
Defense: 35.4 HP, 16.4 Def, 12.8 Res, 50.9 Evd, 21.5 Crit Evd

Moulder
Offense: 14.8 Atk, 33.8 Hit, 15.8 Atk Spd, 14.25 Crit
Defense: 35.9 HP, 14.2 Def, 17.2 Res, 61 Evd, 29.4 Crit Evd


Note how Moulder is now winning HP, evade, res, AS and lol crt evade. Seth already has stats to argue...now, can he take THESE important points?
1) PERMANENT 1-2 range. Moulder wins against everything ranged on enemy phase by default, because Seth doesn't counter or sacrifices uses, cost, accuracy and power to use a Javelin.

2) Moulder is hitting on resistance, which is lower than defense. Except against magic units, but Moulder was already winning those. Oh, and Pegasi, which are fail either way, and half of the pegasi in the game are in the desert chapter which Seth fails in, and the other half only exist on Ephraim Route which is taken half the time. There's some on Eirika route in Ch10 but Moulder isn't promoted yet and Seth is still too overleveled, so fuck those.

Basically, this is a huge power boost to Moulder.

3) Moulder's team is higher leveled/bigger because he saves even more EXP than Seth. I either have an extra unit, or each of them is stronger.

4) Moulder's team's durability is being increased every turn you are facing enemies. This doesn't only mean people are getting healed when hurt, but also stuff like Barrier helping sucky Res people to take on Mages better.

Quote:
 
1. Seth has access to a large arsenal of weapons, namely Silvers, Killers, and Slayers to give him huge offense against anything, while Moulder does not. Seth has has far more WT control. His arsenal increases his offensive leads dramatically.


All of those are limited - Killers can only be bought in Ch17, and Silvers in 19. Before that, Seth is sharing them with a lot of people, so him using them is taking away offense from others. Moulder, meanwhile, gets fancier staves, and practically nobody else wants/needs Elfire and Shine, which he can use without Spd loss. Or even if you do, you can buy them sooner than those melee weapons.

Quote:
 
2. Seth has a lot more mobility from 2 more MOV and move-again from everything but attacking. This allows him more flexibility and easier access to enemies, villages, other units, etc. when you play.


Move again is important in a GBA FE? I don't think so, sir. "Everything but attacking" sounds big until you realize most of the time you will indeed be attacking. For raw movement, the lead is only 2, and then Moulder's better 2-range effectively makes that one a lot of the time, plus a lot of other melee units now have a space to attack the same enemy from if needed (support partners anyone?). When there's forests and such in the way, Seth's move lead is gone, and when you want to attack over walls or water or whatever, Moulder is even more flexible. And soon enough Moulder gains Rescue and Warp to increase the mobility of your other units by a massive amount. At this point there's hardly any villages to save anyway.

Moulder the team player.

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3. Vanessa likes to fly away, so Moulder's B Vanessa will disapoof half of the time, meaning he loses 2 Atk, 2 Def/Res, and 10 Evd, which turns the debatable defensive area into Seth's clear win.


Vanessa flies in and out when the player wants that so. Mid and late game, there is less need for Vanessa to fly away, and when she does Moulder can just stay out of enemy range and use Physic or even something random like Bolting. And if the bonuses are needed, Vanessa can return to Moulder quickly, which helps if you are splitting up your group for some reason. Franz and Eirika are forced to tag along with Seth, because if they are seperated they take longer to get back together again due to terrain penalties (remember, Franz and Moulder have the same move now).

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4. This is Ephraim's route where Seth is minus 2 Atk, 5 Crit, 2 Def/Res, and 5 Evd. If this were Eirik's route, which we'll assume is played half of the time, Seth would not only have that B support, but he'd be benefitting another unit at the same time. Even while Vanessa is near Moulder, Seth would win anyways in everything.


He'd have to be roughly 2-3 times as good as combat as Moulder is to compensate for the durability and EXP advantages Moulder gives the team, lol. Even with that B support he has trouble being 100% better due to Res-hitting and 1-2 range alone.

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5. In order to get to this point, Moulder consumed 10 more levels of EXP than Seth did and had to use a promotional item. Seth consumed far less in EXP and funds, especially since he only used iron weapons until now.


Moulder consumed 17 levels of healing. Seth consumed 6 levels of fighting. Moreover, Seth's gains are a lot smaller for the earlygame and still smaller until everyone is promoted. The ratio is roughly 1:10 early on, and could probably be averaged overall as 1:6 or 1:7 taking the whole earlygame into account, and I think that's being generous. So for each of Seth's levels, I could distribute 6 or 7 over others. Since he's L7 but you mentioned some arena use (which detracts from other people using the same arena btw), that comes down to what, over 30 levels for others? Lol. Seth's been consuming more. I don't even agree with putting Seth at L7 but I don't care for bitching about it since he is still losing.

For funds, sure, but if Seth wants to use Silvers and shit like you suggested, that lead is small. I'm aware it's better to be cheaper, but it's not like Moulder is robbing your bank account like FE7 Dart or even Lyn or something.

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By the lategame, Moulder would have diminished the level lead a bit, but Seth would have his B Eirik back to cancel that out. Seth also has better growths by a lot ftw.


Moulder catches up to Seth with his class EXP bonus alone, but on top of that he can both fight and use staves to be back on top in no time. If there's one enemy unit in range, all Seth can do is attack it. Moulder can attack, or he can heal for EXP while someone else attacks. On top of that, he can use high-end staves like Hammerne, Warp, Rescue, Sleep, Berserk, if not to utility then just for the sake of gaining EXP, so he will actually be gaining a level lead on Seth.

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So, it looks like Seth clearly wins even when Moulder is given the best possible situation. Should you go Ephraim's route, Seth can nab B Garcia instead and never lose out on a support anyways. How can Moulder ever recover from Seth's massive earlygame w1n and lategame pwn? Answer: He can't.


Yes, because Garcia is a bog standard unit I guess. ~_~ Sure, feel free to take him into account. You need more than supports and stats to win this one.

Basically, you either use Seth to cut into the resources of others just like a random fighting unit like, uh, Garcia, and make your team weaker, or you don't use him at all to make your team of normal value than without Seth. Adding Moulder makes your team normal as well, except later on he turns into a unit that Seth has trouble competing with on combat alone. And then you add staves utility into the mix: early on just increasing everyone's durability, then later on all kinds of misc utility like Barrier, Hammerne, Restore, etc. And unlike Seth's fighting capabilities (which are below the average of most of your team as well), he's likely the only person who can do that.

Long story short, Seth not only has Moulder to compete with, but also a stronger team in general. And since Moulder alone is troubling him, the better team makes him win by a landslide.
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+Ema Skye
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Snackoos = <3. It's science!
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Quote:
 
I'm sorry, you missed psychology class. If I can argue Moulder beats Seth, would that ban Moulder or unban Seth? You know what I think on this anyway.


It would make me consider unbanning Seth.

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You act as if being a fighter is better than being a healer. Are you forgetting that Moulder is your only healer at this point, and your only healer for a superlong time unless you use Natasha? I have a ton of units that can fight. And despite Seth having better stats than all of them, it is preferable to let them fight, because they gain more EXP (both because Seth has a higher (worse) level and because Seth is one-rounding). So Seth's stats are looking good, but in reality he doesn't do anything, since the early game is super easy and you never need the Paladin. I have no reason to use him, but I have plenty of reasons to not use him.


It is better than being a healer. You can't beat the game by healing. Moulder can heal and heal and heal and it won't finish chapters. Other units can either not be put in situations where they need to be healed, or they can use items to heal. There are substitutes for healing and ways to finish the game without healing. There is subsitute for healing. Fighting is far more necessary, so what Seth provides to the team is better. In fact, he's fighter that doesn't need Moulder ever. By the time Seth's taking damage enough to need healing, you have people like Lute and Artur promoted.

lol @ reasons not to use Seth

Those would be what? Because the game is easy?

"There's no need for Moulder to heal anyone because the game is too easy and you never nead to. There's no need to raise your lower level units because the game is so easy that Seth can solo it."

Also, Seth can't one-round if you rescue a worthless unit or a unit you're not using.

I hope the rest of your post is better than this.

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Also, Moulder is better than Natasha for all it matters (though this isn't Moulder vs Natasha) and he's the only other guy who can heal people, and healing is important. Without healing, you have to stick to vulneraries or stick on forts forever or something. I don't see not using Seth forcing you to do something ridiculous like that.


Prove it. Why not add Natasha to the team? Why not replace Moulder with her? Moulder is your only healer for a brief period of time, and it's a period of time where items still heal a huge chunk of HP and while Seth is still a God amongst puny mortals.

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Check this.

Franz attacks Soldier and kills, but gets hit for 7/21 damage in return.
Franz has 14 HP.

Moulder heals Franz -> Franz has 21 HP.
Seth is there instead of Franz -> Franz has 14 HP.

Did Moulder just make Franz stronger by 7 HP? Indeed! He makes other people more durable on enemy phase. That's a lot more awesome than having another durable unit, because Moulder can increase the durability of anyone, whereas Seth has only his own durability. Never mind that Seth's durability lead over everyone will fade away, while Moulder will still be making everyone else more durable.


Ah, this is a bit better now.

Moulder approached the front lines to do this, obviously. Franz attacked the soldier first, and then got healed by Moulder. This means Moulder's in reach of enemies, and his bottom tier durability and lack of countered will now hurt your team. Adding another fighter, especially a durable one like Seth, adds to your team's durability by adding to the amount of units taking hits. If Seth is standing next to Franz, he blocks a space enemies can attack from, and Franz's durability is thus increased.

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Lol at merely posting evade growth, especially that of others. Seth's relative avoid growth early on is kind of 0, essentially, since he's not leveling at all.


Who cares if it's 0? And it's really not, anyways. He'll gain +5 very early from his supports. Also, his Evd is way higher than everyone else's, so his growth can be 0 and he's still got high Evd.

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Moulder is much more of a team player than Seth.


Why's that? I'm not seeing it. That's the same garbage arguement that Simon and WJC used, and while it worked decently for WJC at the time, it's not going to work anymore. Seth's a beast, can move around a lot, can tank easily, rescue, support, etc. Not a team player, huh? Paladins raep at being team players. He's only not a team player if you solo with him. Seth can exist without healing, level up without healing, be durable without healing, and finish the game without healing. If fighters weren't around for Moulder to heal, then he'd be unable to even level up.

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Let's put Moulder in Seth's place. What's that? Moulder does not need kills (what's Franz doing in my debate? nice try)

Moulder gets 0 kills and reaches 20/1
Whoever gets 400 kills and reaches 20/13

Moulder wins that shit easily. It's probably more realistic to do

Moulder gets 0 kills and reaches 20/1
Franz gets 200 kills and reaches 20/5
Vanessa gets 200 kills and reaches 20/5

So Moulder over Seth gives you a huge package of extra EXP, even moreso than Seth, gives you more stat improvement, gives your entire team more durability AND allows you to use an extra unit and have the same levels than as if you used a smaller team. Seth's Jeigan savings need to be really back to make up for that...but they are virtually nonexistant. Enemies aren't abundant enough to warrant some God saving everyone. Many of them don't even attack until you're in range. Not only does that make Seth's stat lead more and more useless, it also makes it easier for Moulder to stay out of range.


That's an interesting concept, but it's actually not realistic. Adding Moulder to the team won't allow that unit to get the 400 kills since Moulder can't stay near it healing all the time. He'll be near the frontlines, and then he becomes hog shit. A unit that you have be careful with isn't as awesome as a unit you can do anything you want with. Seth can do whatever he wants in this game. He's Rick Astley. Moulder is the black guy serving drinks.

And "Moulder over Seth does blah blah blah" is not a valid arguement since they don't pull from the same EXP pool. My entire point was to crush the "using Seth hurts your team's level" logic, which I indeed successfully did. It had nothing to do with Moulder being better for EXP and overall team level. Sure, he's better for EXP, but there's no Experience rank, so EXP is only reflected in your power, and Seth being used makes that power higher.

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No, Moulder has been crushing Seth. Seth has to make up for it massively, especially since Moulder is now promoting and gaining attacking, and soon gains more and more stave utility, as well as promotion bonuses.


Roflmao. Yes, being the worst unit possible on the enemy phase and having way lower stats in every area sure is "crushing" Seth.

That's fine. Seth still has a large arsenal of weapons and huge mobility to counter healing.

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Pretend to be generous all you want. Even taking Eirika route into account, a winrar is Moulder.


Uh huh.

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Note how Moulder is now winning HP, evade, res, AS and lol crt evade. Seth already has stats to argue...now, can he take THESE important points?


Eirik Route: +2 Atk, +2 Def/Res +5 Hit, +5 Evd, +5 Crit, +5 Crit Evd

All wins are narrowed. Seth now crushes in Atk by even more, and wins by more in Def and Crit.

Eirik Route + Vanessa flying off = no contest. Ephraim Route + Vanessa flying off = Seth wins.

Seth is winning almost all the time. That was Moulder's best case scenerio and Seth's worst case scenerio, and it's still debatable. Anything else isn't.

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1) PERMANENT 1-2 range. Moulder wins against everything ranged on enemy phase by default, because Seth doesn't counter or sacrifices uses, cost, accuracy and power to use a Javelin.


And, at this point, still one-rounds with that Javelin as long as it's not a promoted unit, which Moulder won't one-round regardless.

Also:

Javelin cost per use: 20
Thunder cost per use: 20
Elfire cost per use: 40

Moulder's not cheaper even when Seth deviates from Iron.

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2) Moulder is hitting on resistance, which is lower than defense. Except against magic units, but Moulder was already winning those. Oh, and Pegasi, which are fail either way, and half of the pegasi in the game are in the desert chapter which Seth fails in, and the other half only exist on Ephraim Route which is taken half the time. There's some on Eirika route in Ch10 but Moulder isn't promoted yet and Seth is still too overleveled, so fuck those.


With Eirik, Seth has ~7 moar Atk. When Vanessa is off making use of her flying utility, Moulder has -2 Atk. Unless the Def/Res gap is larger than that, Seth's guaranteed to do more damage. And then Seth has access to weapons that have significantly more Mt than what Moulder has to use. On top of that, he has Slayers and Killers. How does Moulder compete in Atk? He has no Heavy Spear for Armours, Horseslayer for mounted units, Killers for giant Crit, or anything like that. Seth not costing you anything to promote, and his ability to spam Irons for long allows him to still cost the less or the same as other units while using these pwn weapons. Against all axe and sword users, Seth even gets +1 Atk, +15 Hit, +15 Evd, and +1 Def. Moulder can't do this except against the less common magic users, which Seth wins massively in offense against. He can just OHKO those with a Silver Lance, which he even comes with anyways.

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3) Moulder's team is higher leveled/bigger because he saves even more EXP than Seth. I either have an extra unit, or each of them is stronger.

4) Moulder's team's durability is being increased every turn you are facing enemies. This doesn't only mean people are getting healed when hurt, but also stuff like Barrier helping sucky Res people to take on Mages better.


Already disproven.

We're not arguing who helps the team moar by disapoofing. It's who's better when you play the game, and that's clearly Seth.

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All of those are limited - Killers can only be bought in Ch17, and Silvers in 19. Before that, Seth is sharing them with a lot of people, so him using them is taking away offense from others. Moulder, meanwhile, gets fancier staves, and practically nobody else wants/needs Elfire and Shine, which he can use without Spd loss. Or even if you do, you can buy them sooner than those melee weapons.


Seth starts with a Silver, and you get those other weapons as the game progresses through Colm's thieving, recruiting units, and enemies dropping them.

Oh, as for cost/limited arguements:

Fire: 14
Thunder: 20
Elfire: 40
Aircalibur: 55
Fimbulvetr: 300
Lightning: 18
Shine: 30
Divine: 100
Aura: 400

Iron Sword: 10
Steel Sword: 20
Silver Sword: 75
Killing Edge: 65
Slayers: 70
Wyrmslayer: 150

Just using Swords, the more expensive type, Seth is cheaper since he can use Iron for a long time and OHKOs with Slayers instead of Moulder 2HKOing with his weapons. And then you consider he didn't need a promotional item, and he costs way less than Moulder.

Iron Lance: 8
Steel Lance: 15
Silver Lance: 60
Javelin: 20
Killer Lance: 60
Horseslayer: 65
Heavy Lance: 75
Dragonslayer: 150

Wow, pwning him in cost again for the same reasons, except even less money.

What can Moulder do when he needs higher stats to kill something or Evd something? Nothing.

Seth, however, has tons of options.

Wyverns: Wyrmslayer and Dragonlance
Armours: Armourslayer and Heavy Lance
Horses: Longsword and Horseslayer
Needs a Crit: Killer Sword/Lance
Can OHKO with more power: Silver Sword/Lance
Needs to counter at range: Javelin/Short Spear

Seth has an option to give him giant advantages in almost every situation possible. Moulder does not.

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Move again is important in a GBA FE? I don't think so, sir. "Everything but attacking" sounds big until you realize most of the time you will indeed be attacking. For raw movement, the lead is only 2, and then Moulder's better 2-range effectively makes that one a lot of the time, plus a lot of other melee units now have a space to attack the same enemy from if needed (support partners anyone?). When there's forests and such in the way, Seth's move lead is gone, and when you want to attack over walls or water or whatever, Moulder is even more flexible. And soon enough Moulder gains Rescue and Warp to increase the mobility of your other units by a massive amount. At this point there's hardly any villages to save anyway.


No, it's not "effectively 1 MOV" since Seth has 1~2 range as well and can use it without phailing. And, it's not like Moulder is actually moving to that spot. Seth can. If there's a Mage 8 spaces away? Moulder can't reach it, and Seth can ride up and OHKO it. If it's 7 spaces away? Moulder can attack it and kill in two hits, but Seth can still do the same thing, which involves costing less and not taking a counter.

Even if you call it "1 MOV," Seth's still a lot more mobility, and more flexibility due to winning base durability by a gigantic amount. Franz can run away and he's chill. Vanessa flies away, and Moulder's already in big trouble.

On the enemy phase, it's always a 2 MOV gap since Seth can be places Moulder can't be for blockading and whatnot. Also, it lets you end your phase farther away, so you can advance more. It'll become a 2 space lead, then 4, then 6, etc.

Rescue and Warp? Low-usage staves that cost a lot? Seth was already pwning Moulder in cost, and now it'll be even bigger.

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Moulder the team player.


Moulder the money-gobbling unit that delays the promotion of another magic user and forces units to stay near him or else he'll die.

Yeah, real team player there.

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Vanessa flies in and out when the player wants that so. Mid and late game, there is less need for Vanessa to fly away, and when she does Moulder can just stay out of enemy range and use Physic or even something random like Bolting. And if the bonuses are needed, Vanessa can return to Moulder quickly, which helps if you are splitting up your group for some reason. Franz and Eirika are forced to tag along with Seth, because if they are seperated they take longer to get back together again due to terrain penalties (remember, Franz and Moulder have the same move now).


Yes, she does, but she has tons more mobility than Moulder and isn't dependant on him to survive, so she likes to fly off and kill something. If the choice is to fly off and do something or just stay near the Moulder, the former is obviously better, but Moulder's piss-poor supportless durability stops her from doing this. That's obviously a negative.

On Ephraim's Route, Seth doesn't even have to worry about this because both he and Franz have pwnage stats and frontline easily.

Franz and Moulder have the same MOV only if Franz is a GK, which is not a gaurantee. Even then, Franz has more flexibility to move around safely, so his mobility is still higher anyways.

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He'd have to be roughly 2-3 times as good as combat as Moulder is to compensate for the durability and EXP advantages Moulder gives the team, lol. Even with that B support he has trouble being 100% better due to Res-hitting and 1-2 range alone.


lol, disproven.

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Moulder consumed 17 levels of healing. Seth consumed 6 levels of fighting. Moreover, Seth's gains are a lot smaller for the earlygame and still smaller until everyone is promoted. The ratio is roughly 1:10 early on, and could probably be averaged overall as 1:6 or 1:7 taking the whole earlygame into account, and I think that's being generous. So for each of Seth's levels, I could distribute 6 or 7 over others. Since he's L7 but you mentioned some arena use (which detracts from other people using the same arena btw), that comes down to what, over 30 levels for others? Lol. Seth's been consuming more. I don't even agree with putting Seth at L7 but I don't care for bitching about it since he is still losing.


That 17 levels of healing could have gone to Natasha, and you've yet to provide any arguements saying Natasha is worse than Moulder. Also, part of those levels could go to a promoted Lute or Artur.

Other people suck in the arena. Haven't you ever used that Chapter 5 arena? Other units have harder matches that yield less EXP for some reason, while Seth gets huge EXP and easy matches. It's awesome for Seth and bad for others unless you sit there a lot. Plus, you want the others getting the kills in the actual level instead of Seth, right? Then let them do that while Seth levels in EXP and gets your team even more money, lol. Pwnage.

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For funds, sure, but if Seth wants to use Silvers and shit like you suggested, that lead is small. I'm aware it's better to be cheaper, but it's not like Moulder is robbing your bank account like FE7 Dart or even Lyn or something.


His promotional item alone accounts for almost all of the Killers/Silvers that Seth will ever end up using.

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Moulder catches up to Seth with his class EXP bonus alone, but on top of that he can both fight and use staves to be back on top in no time. If there's one enemy unit in range, all Seth can do is attack it. Moulder can attack, or he can heal for EXP while someone else attacks. On top of that, he can use high-end staves like Hammerne, Warp, Rescue, Sleep, Berserk, if not to utility then just for the sake of gaining EXP, so he will actually be gaining a level lead on Seth.


Level lead?

Saying "EXP boost and staves" isn't going to prove that when Seth started with a 17 level lead initially and gets to see more combat later due to better mobility, offense, and defense.

Moulder gaining a lead on Seth is absurd. You and I both know damn well that only Seth and Duecel will realisticaly get to 20/20, so what you're saying implies that Moulder could get even higher. Moulder being the only healer and nearly soloing maps ftw???

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Yes, because Garcia is a bog standard unit I guess. ~_~ Sure, feel free to take him into account. You need more than supports and stats to win this one.


Kk.

If you're going Eirik route, he gets +2 Atk, +5 Hit, +5 Crit, +10 Evd, +1 Def/Res, +5 Crit Evd added onto the initial comparison. Omg, pwn. Now he's winning everything but Res, lol.
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Mekkah

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It would make me consider unbanning Seth.


ohshi

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It is better than being a healer. You can't beat the game by healing. Moulder can heal and heal and heal and it won't finish chapters. Other units can either not be put in situations where they need to be healed, or they can use items to heal. There are substitutes for healing and ways to finish the game without healing. There is subsitute for healing. Fighting is far more necessary, so what Seth provides to the team is better. In fact, he's fighter that doesn't need Moulder ever. By the time Seth's taking damage enough to need healing, you have people like Lute and Artur promoted.

lol @ reasons not to use Seth

Those would be what? Because the game is easy?

"There's no need for Moulder to heal anyone because the game is too easy and you never nead to. There's no need to raise your lower level units because the game is so easy that Seth can solo it."

Also, Seth can't one-round if you rescue a worthless unit or a unit you're not using.

I hope the rest of your post is better than this.


Nice job addressing the point made: you have an endless supply of fighters. You have NO other healer now, you will have ONE alternative for the rest of the earlygame, and about 2-3 more for mid and endgame. All of these fighters are a reason to not use Seth: they can replace him. Nearly nobody can replace this function done by Moulder.

Did you seriously try to play the "healing won't complete chapters" card on me? This debate is long enough as it is without you throwing long-ago-nixed points at Moulder. Indeed, early on you can use vulneraries instead of Moulder. That is FAR less efficient though.

Durability:
Heal: 30 uses
Vulnerary: 3 uses

Cost (for all you like to post about that, might as well address this):
Heal: 20G per use
Vulnerary: 100G per use

Power:
Heal: 10 + Moulder's Magic
Vulnerary: 10

Space:
Heal: Only one of your units has to carry a Heal staff
Vulnerary: Every unit that ever wants to be healed needs to get his/her hands on a Vulnerary (takes up an item slot as well)

Alternatives:
Heal: Mend (still more useful), and then some rarer staves such as Recover and Fortify
Vulnerary: Elixir with 1000G per use and being rare as fuck with the same problems as above

Plus, a unit actually has to waste a turn using the vulnerary, decreasing your offense. If Moulder heals that unit, no problemo.

Seth may not need healing yet, but the rest of your party does want it. There will be parts when they need healing and when Arthur and Lute can't do that - when they're not promoted yet, or not in play either way.

For Seth rescuing to weaken his offense, he still has a shot at critting, and he will still lessen the amount of EXP gained since other units still gain three times as much from weakening. Plus, this may work for chapters 2 and 3 when units you aren't using are forced on the field, but from 4 and on I don't think I'd want to field a unit just so that Seth can rescue that unit.

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Prove it. Why not add Natasha to the team? Why not replace Moulder with her? Moulder is your only healer for a brief period of time, and it's a period of time where items still heal a huge chunk of HP and while Seth is still a God amongst puny mortals.


"being a God" and "being a Healer" aren't even the same comparable functions. Seth is a fighter. How about I go "why not dump Seth on my team for Franz or Ephraim or Forde or Kyle or Lute or anyone" in midgame?

Either way, even if this was a good argument, Moulder > Natasha, quite easily. When Natasha joins:

5 Moulder
5 Mag - 21.0 avo, 21.4 hp, 2.5 def, 5.5 res, 1.4 critavo

1 Natasha
2 Mag - 22.0 avo, 18.0 hp, 2.0 def, 6.0 res, 6.0 critavo

1 avo, 0.5 Res and 4.5 critavo. That's it. The reason to use Natasha. Against that, we have
- better support affinity
- already building up supports
- better support partners
- 3 magic (at a point 3 points can still make a difference when healing)
- 3.4 HP and 0.5 Def for all it's worth
- sooner promotion (which means sooner promotion bonuses, sooner gaining the ability to attack)

Natasha can't even close the level gap because they both gain equal EXP. So if Moulder is owning his only possible replacement in every single regard, while you can point out a lot of units that own Seth in mid and lategame, that makes you look pretty silly for bringing up "why not replace Moulder with Natasha".

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Ah, this is a bit better now.

Moulder approached the front lines to do this, obviously. Franz attacked the soldier first, and then got healed by Moulder. This means Moulder's in reach of enemies, and his bottom tier durability and lack of countered will now hurt your team. Adding another fighter, especially a durable one like Seth, adds to your team's durability by adding to the amount of units taking hits. If Seth is standing next to Franz, he blocks a space enemies can attack from, and Franz's durability is thus increased.


So, because a healer approaches the frontlines to heal, they can't heal or don't increase durability at all? Alright Serra, Priscilla and Clarine, back to bottom tier you go!

Moulder doesn't have to be in reach of enemies at all to heal. They come in small numbers, and early on very few of them attack ranged. Note that Franz killed the soldier too, so there'd have to be another enemy in there for Moulder to be in danger. A lot of the time you can heal, then advance with others so any kind of fray is away from Moulder's spot at the end of player phase.

For Seth standing next to Franz, if anything it makes Franz more likely to get targetted by anything that can reach him because enemies don't want to touch Seth. Or it gets Seth targetted instead of Franz and he reduces the efficiency of gaining EXP. Neither is desirable.

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Who cares if it's 0? And it's really not, anyways. He'll gain +5 very early from his supports. Also, his Evd is way higher than everyone else's, so his growth can be 0 and he's still got high Evd.


It's more than 0, but not a lot moreso. If he fights as much as everyone else does, his natural growth of 115% divided by the 6-7 times of how much everyone else gains from the same enemy, it's more like 17%. That still isn't much at all.

Anyway, bickering just about evade growth isn't good, it's why we use averages. I can counter by saying "well, Moulder gains more evade from supports" or "Moulder still has a promotion bonus to look forward to", so in the end just look at the averages.

20/1 Moulder. A Gilliam/B Vanessa: 61 avo, 100% growth
20/6 Seth.... A Franz/B Eirika: 54.9 avo, 115% growth

Now Moulder is gaining EXP at a faster rate due to lower level, and he gains EXP about every single turn as opposed to only when there's fighting and Seth gets to bash some enemy's skull in instead of someone else. So in reality, after Moulder promotes, Seth isn't really going to win evade ever anymore.

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Why's that? I'm not seeing it. That's the same garbage arguement that Simon and WJC used, and while it worked decently for WJC at the time, it's not going to work anymore. Seth's a beast, can move around a lot, can tank easily, rescue, support, etc. Not a team player, huh? Paladins raep at being team players. He's only not a team player if you solo with him. Seth can exist without healing, level up without healing, be durable without healing, and finish the game without healing. If fighters weren't around for Moulder to heal, then he'd be unable to even level up.


My counter:

Moulder's a beast, can move around with average pace but still move around, makes others tank, can't rescue but that's ass, support, etc. I'm not saying Seth isn't a team player. Moulder is just moreso. Stronger team, lots of stave utility, that owns "fighting moving and uuuh rescuing".

And the italicized part...what are you thinking?

Seth exists without healing only earlygame. Mid and endgame, he does need healing just like nearly everyone else, perhaps even moreso because everyone else is now outclassing him. Finishing the game without healing is just lol, he can't do that. Ch19 alone proves that.

Fighters are indeed always around for Moulder, seeing as at least 1 is forced on the map. It's a bit like me pretending there's no enemies near and Moulder can level up using Barrier while Seth is stuck at whatever he's at...except that actually happens on turn 1 a lot or when you're nearly finished.

Moulder does rely on the existence of other fighters, but they're only not there if he's trying to solo. Seth trying to solo is going to result in a failure as well, but solo's aren't even remotely acceptable for points in debates, especially in a paragraph about being a team player.

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That's an interesting concept, but it's actually not realistic. Adding Moulder to the team won't allow that unit to get the 400 kills since Moulder can't stay near it healing all the time. He'll be near the frontlines, and then he becomes hog shit. A unit that you have be careful with isn't as awesome as a unit you can do anything you want with. Seth can do whatever he wants in this game. He's Rick Astley. Moulder is the black guy serving drinks.

And "Moulder over Seth does blah blah blah" is not a valid arguement since they don't pull from the same EXP pool. My entire point was to crush the "using Seth hurts your team's level" logic, which I indeed successfully did. It had nothing to do with Moulder being better for EXP and overall team level. Sure, he's better for EXP, but there's no Experience rank, so EXP is only reflected in your power, and Seth being used makes that power higher.


Here we go again. Moulder can't heal because he'd have to go near the frontlines. With this logic, Serra and Priscilla are dog shit. But they're not. Healing does not equalize being in enemy range and getting raped, especially not in earlygame when the amount of enemies you face at a time are outnumbered by your very own group. Seth cannot even do what he wants unless you don't care about the rest of your group. He is forced to put into a position where he doesn't kill things earlygame.

Moulder is one of these guys who bang the bitches Rick Astley dances with, but behind the scenes. Seth is the fencejumpnigger.

"Moulder over Seth blah blah" as you call it is valid. As far as I'm concerned, when you debate about two units, you are debating whether it's better to add one or the other to your team. Using one means not using the other. Or you could go by adding both to a hypothetical team and looking at what they both add, but that comes down to the same as what I did.

Sure, Seth does not hurt your team's level moreso than, say, Franz does if he gets equally as much or less kills than said other unit. It's just that Moulder does that to an even better extent: he BOOSTS your team's level no matter what, and you did not counter that at all.

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Roflmao. Yes, being the worst unit possible on the enemy phase and having way lower stats in every area sure is "crushing" Seth.

That's fine. Seth still has a large arsenal of weapons and huge mobility to counter healing.


Not going to repeat everything I said or that I'm going to say here. Suffice it to say this paragraph has nothing new, or nothing that won't be countered later.

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Eirik Route: +2 Atk, +2 Def/Res +5 Hit, +5 Evd, +5 Crit, +5 Crit Evd

All wins are narrowed. Seth now crushes in Atk by even more, and wins by more in Def and Crit.

Eirik Route + Vanessa flying off = no contest. Ephraim Route + Vanessa flying off = Seth wins.

Seth is winning almost all the time. That was Moulder's best case scenerio and Seth's worst case scenerio, and it's still debatable. Anything else isn't.


Even on "no contest mode" Moulder can make a case for himself thanks to all the next points named and the stronger team in general. Sure, I'll conceed that he's being crushed on his own stats, but that doesn't make all his other wins vanish.

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And, at this point, still one-rounds with that Javelin as long as it's not a promoted unit, which Moulder won't one-round regardless.

Also:

Javelin cost per use: 20
Thunder cost per use: 20
Elfire cost per use: 40

Moulder's not cheaper even when Seth deviates from Iron.


That Javelin makes Seth blow a bit of monkey dick against anything with a Hand Axe, and hurts his accuracy in general. Morover, Javelins only have 20 uses, so you'll have to replace them a lot or run around with low uses on them, and you should know how gay it is to only have 1 use left on a weapon.

Moulder can also switch to a more accurate and cheap Fire tome for a weak enemy on a forest or something, which Seth will have trouble hitting then.

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With Eirik, Seth has ~7 moar Atk. When Vanessa is off making use of her flying utility, Moulder has -2 Atk. Unless the Def/Res gap is larger than that, Seth's guaranteed to do more damage. And then Seth has access to weapons that have significantly more Mt than what Moulder has to use. On top of that, he has Slayers and Killers. How does Moulder compete in Atk? He has no Heavy Spear for Armours, Horseslayer for mounted units, Killers for giant Crit, or anything like that. Seth not costing you anything to promote, and his ability to spam Irons for long allows him to still cost the less or the same as other units while using these pwn weapons. Against all axe and sword users, Seth even gets +1 Atk, +15 Hit, +15 Evd, and +1 Def. Moulder can't do this except against the less common magic users, which Seth wins massively in offense against. He can just OHKO those with a Silver Lance, which he even comes with anyways.


Uh, I could just go "if you're on Ephraim route without Garcia in play, Seth has ~5 more Atk" etc. Anyway, there's wyverns with a Def/Res gap that big, for one. Then, Seth lowers his efficiency against a lot of other crap on enemy phase when using something like a Slayer, and hurts the team's offense by stealing a Killer or something similar over just Iron. We'll come back to that when you're hyping weapon costs.

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Already disproven.

We're not arguing who helps the team moar by disapoofing. It's who's better when you play the game, and that's clearly Seth.


No, not at all. In fact, if Seth helps more by disapoofing, it's Moulder that wins, lol. Anyway, no need to repeat things.

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Seth starts with a Silver, and you get those other weapons as the game progresses through Colm's thieving, recruiting units, and enemies dropping them.


Just because Seth comes with a Silver does not entitle him to using it. I don't have to use, fight, or even move with Seth to have his Silver Lance available. For that, all I'd have to do is to recruit him, but that's done automatically, so nobody gets any dibs on it.

Neither is he alone entitled to using these others, as limited as they are. You get 1 Silver Lance, 2 Killer Lances, 2 Silver Swords and 2 Killing Edges for the entire early and midgame, and Seth is sharing them with everyone who shares the weapon type.

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Oh, as for cost/limited arguements:


For cost, lol. If you're going to raise that there's no EXP rank, I may as well raise there's no funds rank. There is no reason to let a weapon rot in your inventory. The only way weapon cost is reflected in actual gameplay on weapons you do not buy is when you plan to sell them otherwise. And you have gold coming out of your ears in this game, especially with no reason not to sell gems, so that is a very small point right there.

What's important is how many of a limited weapon you have, and how many others do want it. Moulder is sharing any freebie tomes with one or two potential others, and sharing high level staves with likely nobody in your team unless you decide to use both him and Natasha. Weapons like Wyrmslayer and Heavy Spear don't grow on the trees: they have low amounts of uses and you usually only get one or two at most, and nearly anyone who can weild them may want to use them.

Cost per use is never really important unless the gap is really big. As it is, you will have a big fat wallet to buy basic or slightly advanced weapons for everyone, this argument enhanced by the Silver Card in Ch15.

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No, it's not "effectively 1 MOV" since Seth has 1~2 range as well and can use it without phailing. And, it's not like Moulder is actually moving to that spot. Seth can. If there's a Mage 8 spaces away? Moulder can't reach it, and Seth can ride up and OHKO it. If it's 7 spaces away? Moulder can attack it and kill in two hits, but Seth can still do the same thing, which involves costing less and not taking a counter.

Even if you call it "1 MOV," Seth's still a lot more mobility, and more flexibility due to winning base durability by a gigantic amount. Franz can run away and he's chill. Vanessa flies away, and Moulder's already in big trouble.

On the enemy phase, it's always a 2 MOV gap since Seth can be places Moulder can't be for blockading and whatnot. Also, it lets you end your phase farther away, so you can advance more. It'll become a 2 space lead, then 4, then 6, etc.

Rescue and Warp? Low-usage staves that cost a lot? Seth was already pwning Moulder in cost, and now it'll be even bigger.


Seth's 1-2 range does indeed fail lategame. Before that, Moulder wins at attacking at 2-range, mostly due to having more reliable accuracy. As far as charging ahead goes, that robs Garcia/Eirika of their bonuses and effectively lowers their usefulness. Moulder doesn't have to be in enemy range at all to be useful - in fact, healing and general stave use are totally unaffected by whether supports are near. When he gets access to Physic, he has wtfmassive flexibility as he can go anywhere and still heal.

On enemy phase, you are not moving, period. On enemy phase, Moulder's permanent 1-2 range comes into play more, as Seth is forced to hold a lame Javelin while Moulder is always chill.

Not getting into the cost argument again - Moulder practically has a monopoly on Rescue/Warp.

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Moulder the money-gobbling unit that delays the promotion of another magic user and forces units to stay near him or else he'll die.

Yeah, real team player there.


Oh, a new point, Moulder using a Guiding Ring. I believe we agreed people promoted on around ~Ch14, amirite? You get 3 Guiding Rings up to that point. One from Ch5 end of chapter, one in 10 Eirika/12 Ephraim, and one in 14 both routes. So even if all of Moulder, Lute and Arthur are in play (lol, like that's gonna happen often), the damage is extremely minimal. Plus, if nothing else, Moulder can just delay his own promotion a little bit and still be useful through healing while Lute/Arthur promote and continue to gain EXP.

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Yes, she does, but she has tons more mobility than Moulder and isn't dependant on him to survive, so she likes to fly off and kill something. If the choice is to fly off and do something or just stay near the Moulder, the former is obviously better, but Moulder's piss-poor supportless durability stops her from doing this. That's obviously a negative.

On Ephraim's Route, Seth doesn't even have to worry about this because both he and Franz have pwnage stats and frontline easily.

Franz and Moulder have the same MOV only if Franz is a GK, which is not a gaurantee. Even then, Franz has more flexibility to move around safely, so his mobility is still higher anyways.


Vanessa likes some of those Moulder bonuses to survive before promotion (when she gains +3 AS and finishes her supports). I'd definitely prefer someone other than Vanessa to do her job if possible. This also allows Lute to keep the bonuses intact for longer.

Often fly jobs don't require strength at all, but more just "flying", such as Ch9 Eirika. And again, Moulder doesn't need to sit in enemy range to be useful, and also rarely if ever takes counters if he moves (most of the time he's healing, and if he attacks he has 1-2 range always), so he's pretty fine.

Both Franz and Seth get much worse terrain penalties than Moulder does, coming to a climax in the desert where Franz can hardly go anywhere at all so he and Seth are forced to stay out of the sand. And yes, Franz as a Great Knight is the standard. Axes and 2 move are about on par, and then better promotion bonuses and caps finish off any reason to go Paladin. Even if he goes Paladin, he has these terrain issues.

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lol, disproven


no

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That 17 levels of healing could have gone to Natasha, and you've yet to provide any arguements saying Natasha is worse than Moulder. Also, part of those levels could go to a promoted Lute or Artur.

Other people suck in the arena. Haven't you ever used that Chapter 5 arena? Other units have harder matches that yield less EXP for some reason, while Seth gets huge EXP and easy matches. It's awesome for Seth and bad for others unless you sit there a lot. Plus, you want the others getting the kills in the actual level instead of Seth, right? Then let them do that while Seth levels in EXP and gets your team even more money, lol. Pwnage.


I've now provided arguments why Moulder >>> Natasha, and your counter holds even less ground than it did before. Just look at it. Looks like you just completely conceded the 30 levels that Seth made disapoof. And lol @ "part of those levels could go to Lute/Arthur". Drops in a bucket, and on top of that, with people promoting around the same time, that may come down to less than a level in total.

Feel free to prove why Seth gets more EXP, because I can freely claim the opposite. I can throw in Joshua and he'll do quite fine from my experience. Also, using the arena for more than 1-2 fights REQUIRES a healer. I guess that unless you want to waste levels on Natasha, even Seth wants some Moulder in there. Plus, if Seth wants to arena while everyone else wraps up the chapter, the rest of your units will be without a healer.

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His promotional item alone accounts for almost all of the Killers/Silvers that Seth will ever end up using.


The only way that ever works is Seth getting 5000G on "his account" for when you can actually buy these, because otherwise it holds very little significance as I explained.

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Level lead?

Saying "EXP boost and staves" isn't going to prove that when Seth started with a 17 level lead initially and gets to see more combat later due to better mobility, offense, and defense.

Moulder gaining a lead on Seth is absurd. You and I both know damn well that only Seth and Duecel will realisticaly get to 20/20, so what you're saying implies that Moulder could get even higher. Moulder being the only healer and nearly soloing maps ftw???


He only really starts seeing combat after the difference between Seth and other fighters is significantly smaller. And if he sees more combat, it's because Moulder is healing so that others can fight and take the EXP. Note how a team with Lute as the only healer will have its offense hurt compared to a team that adds Moulder who can heal in her stead while Lute uses her amazing offense.

20/20 with no abuse but a few turns of arena? On anyone? On Duessel? Lol. For that to happen, assuming Seth is L6 at Ch14, he'd have to gain like 2 levels every chapter. At the same time, Moulder has to gain about 2.7, but he is gaining some extra EXP from the same amount of combat, and then a lot more due to staves (using up Warp alone gives him 425 EXP). Early healers are the most likely to hit 20/20 out of anyone. Not fucking Duessel, that guy doesn't even know what doubling is.

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Kk.

If you're going Eirik route, he gets +2 Atk, +5 Hit, +5 Crit, +10 Evd, +1 Def/Res, +5 Crit Evd added onto the initial comparison. Omg, pwn. Now he's winning everything but Res, lol.


Yeah, note how lenient I was when sarcastically approving of assuming Garcia is always in play when you go Ephraim route (Eirika route gives Seth an Eirika support...iono what you're babbling here).
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Nice job addressing the point made: you have an endless supply of fighters. You have NO other healer now, you will have ONE alternative for the rest of the earlygame, and about 2-3 more for mid and endgame. All of these fighters are a reason to not use Seth: they can replace him. Nearly nobody can replace this function done by Moulder.

Did you seriously try to play the "healing won't complete chapters" card on me? This debate is long enough as it is without you throwing long-ago-nixed points at Moulder. Indeed, early on you can use vulneraries instead of Moulder. That is FAR less efficient though.

Durability:
Heal: 30 uses
Vulnerary: 3 uses

Cost (for all you like to post about that, might as well address this):
Heal: 20G per use
Vulnerary: 100G per use

Power:
Heal: 10 + Moulder's Magic
Vulnerary: 10

Space:
Heal: Only one of your units has to carry a Heal staff
Vulnerary: Every unit that ever wants to be healed needs to get his/her hands on a Vulnerary (takes up an item slot as well)

Alternatives:
Heal: Mend (still more useful), and then some rarer staves such as Recover and Fortify
Vulnerary: Elixir with 1000G per use and being rare as fuck with the same problems as above

Plus, a unit actually has to waste a turn using the vulnerary, decreasing your offense. If Moulder heals that unit, no problemo.


Who cares? There's substitutes for healing. Moulder's monopoly on healing ends quickly, and healing's not even needed. They can replace Seth...with half his stats, and then require more EXP to be good later.

Yup, healing is way better than using items. That was not my arguement at all, though.

Fighting = 100% required to finish the game at all.
Healing = not required at all to finish the game at all.

What Seth does as a fighter is necessary to complete the game, while what Moulder does before promotion just makes completing the game easier.

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For Seth rescuing to weaken his offense, he still has a shot at critting, and he will still lessen the amount of EXP gained since other units still gain three times as much from weakening. Plus, this may work for chapters 2 and 3 when units you aren't using are forced on the field, but from 4 and on I don't think I'd want to field a unit just so that Seth can rescue that unit.


Enemies have less than 3 LUK? Seth will only have 3 Crit when he rescues someone.

It lessens the amount of EXP gained by a very small amount, while allowing you to use Seth without stealing kill EXP from anyone else. Other units, due to being weak, are put in danger if you use them for both weakening and killing a lot, and sometimes it takes three rounds to kill something. Seth increases efficiency a lot with this without taking kill EXP.

Well, if you have the extra slot, which you very well should, you can field a unit for Seth to rescue without it mattering at all, so okay.

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"being a God" and "being a Healer" aren't even the same comparable functions. Seth is a fighter.


If our units were not comparable, how could we be having this debate at all?

Answer: They are indeed comparable, including their functions.

Seth's an unstoppable God that can't die and kill any enemy he chooses to. He has utility to move around a lot, tank, slay things, etc. Moulder can only heal, which is a function of convenience and not vital. You can compare their worth.

God > healer.

Moulder's use on the enemy phase = 0.

That's horrible. That's already literally half of the early game that Seth is better by default, and then Moulder has to try to be better with healing on the player phase versus Seth's God status.

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Either way, even if this was a good argument, Moulder > Natasha, quite easily. When Natasha joins:

5 Moulder
5 Mag - 21.0 avo, 21.4 hp, 2.5 def, 5.5 res, 1.4 critavo

1 Natasha
2 Mag - 22.0 avo, 18.0 hp, 2.0 def, 6.0 res, 6.0 critavo

1 avo, 0.5 Res and 4.5 critavo. That's it. The reason to use Natasha. Against that, we have
- better support affinity
- already building up supports
- better support partners
- 3 magic (at a point 3 points can still make a difference when healing)
- 3.4 HP and 0.5 Def for all it's worth
- sooner promotion (which means sooner promotion bonuses, sooner gaining the ability to attack)

Natasha can't even close the level gap because they both gain equal EXP. So if Moulder is owning his only possible replacement in every single regard, while you can point out a lot of units that own Seth in mid and lategame, that makes you look pretty silly for bringing up "why not replace Moulder with Natasha".


Yes, you pointed out some pretty numbers. Go you.

However, the only one that truly matters is the Mag. Since either healer getting attacked is a huge detriment to efficiency and both have horrendous durability at this point, their other stats don't matter. I don't see how arguing that Moulder has slightly more durability proves he's better. Moulder heals 3 more HP at base. That, however, changes once Natasha's vastly superior growth starts to matter.

Better affinity is indeed true.

Already building supports is indeed true, but:
Moulder's fastest support: 33/73/113, and it's with a flier.
Natasha's fastest support: 20/47/74, and it's with a unit with the same MOV.
It's quite clear that Moulder's chapter lead won't make him finish any faster.

His partners being better is highly arguable. Vanessa is indeed good, as is Colm, but Gilliam can't claim to be super amazing. Natasha has Joshua, who's like Gilliam, and then Seth and Franz, who are actually better than Vanessa and Colm. Now, likeliness of getting the supports is a different story, but it's not too unlikely. Natasha is far from bad, and the two knights will sometimes want her. Joshua will always want her. Cormag likes her on Eirik's route due to no Duecel.

Natasha is indeed inferior to Moulder, however, her mere existance nullifies his "omg only healer" positive. He can no longer claim to be performing some sort of Moulder-only, god tier function that your team supposedly masturbates to.

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So, because a healer approaches the frontlines to heal, they can't heal or don't increase durability at all? Alright Serra, Priscilla and Clarine, back to bottom tier you go!

Moulder doesn't have to be in reach of enemies at all to heal. They come in small numbers, and early on very few of them attack ranged. Note that Franz killed the soldier too, so there'd have to be another enemy in there for Moulder to be in danger. A lot of the time you can heal, then advance with others so any kind of fray is away from Moulder's spot at the end of player phase.

For Seth standing next to Franz, if anything it makes Franz more likely to get targetted by anything that can reach him because enemies don't want to touch Seth. Or it gets Seth targetted instead of Franz and he reduces the efficiency of gaining EXP. Neither is desirable.


Nah, not bottom tier, but their utility as only healers is indeed limited. Their movement is restricted since they must avoid enemy attack ranges, and them getting attacked at all is horrible. I don't care about those units right now, anyways.

"A lot of the time" is not all the time. If Moulder is healing people, he's near some level of combat by default since it was combat that reduced the other unit's HP. Moulder having restricted movement not only because it's low compared to Seth and other mounts, but having to stay out of all enemy attack ranges, is a big disadvantage.

"Efficiency of gaining EXP" would matter if there was an EXP rank, but there isn't, so the only thing you can argue is that Seth getting a few kills somehow harms the team a lot, which it really doesn't.

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It's more than 0, but not a lot moreso. If he fights as much as everyone else does, his natural growth of 115% divided by the 6-7 times of how much everyone else gains from the same enemy, it's more like 17%. That still isn't much at all.

Anyway, bickering just about evade growth isn't good, it's why we use averages. I can counter by saying "well, Moulder gains more evade from supports" or "Moulder still has a promotion bonus to look forward to", so in the end just look at the averages.

20/1 Moulder. A Gilliam/B Vanessa: 61 avo, 100% growth
20/6 Seth.... A Franz/B Eirika: 54.9 avo, 115% growth

Now Moulder is gaining EXP at a faster rate due to lower level, and he gains EXP about every single turn as opposed to only when there's fighting and Seth gets to bash some enemy's skull in instead of someone else. So in reality, after Moulder promotes, Seth isn't really going to win evade ever anymore.


Seth was given his worst set-up for Evd, and Moulder his best, and he barely wins.

Stuffz to consider:
- One of Moulder's supports is a flier, so she's not always around.
- Seth can have B Garcia instead for +5 more Evd than what's shown.
- Supports in general are not in play every turn, and Seth wins by a lot when they're not.

Seth will win Evd against anything he can get WTA against, which is every non-archer melee unit in the game(hi lancereaver).

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Moulder's a beast, can move around with average pace but still move around, makes others tank, can't rescue but that's ass, support, etc. I'm not saying Seth isn't a team player. Moulder is just moreso. Stronger team, lots of stave utility, that owns "fighting moving and uuuh rescuing".


Moulder's not a beast at all. He 100% requires other units to be near him at absolutely all times in order for his durability to not fall into worst-on-the-team level, and his offense often suffers the same fate. That is not beastly at all.

Moving around a lot >>> average pace.

Being able to rescue decently > not being able to.

Seth being able to stay with his supporters a lot better > Moulder losing one a lot since she disapoofs to make use of her flying pwnage.

Stronger team? Huh? Assuming both units are used on seperate playthroughs, you have higher level units in general with the Moulder team, but your minus Seth's own power and supports on that team, so it's not stronger. Seth is still part of this team stuff.

I thought you said this was a counter to what I said?

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Moulder is one of these guys who bang the bitches Rick Astley dances with, but behind the scenes. Seth is the fencejumpnigger.


No. Moulder can't do whatever he wants, so he can't possibly be Rick Astley. He must hide behind shields and stay near support partners in order to not die. Seth does whatever he wants for almost the entire game.

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"Moulder over Seth blah blah" as you call it is valid. As far as I'm concerned, when you debate about two units, you are debating whether it's better to add one or the other to your team. Using one means not using the other. Or you could go by adding both to a hypothetical team and looking at what they both add, but that comes down to the same as what I did.

Sure, Seth does not hurt your team's level moreso than, say, Franz does if he gets equally as much or less kills than said other unit. It's just that Moulder does that to an even better extent: he BOOSTS your team's level no matter what, and you did not counter that at all.


Who makes those standards? Last I checked, I am the head debate judge at FEFF, FEP, and FES. If anyone has the authority to make standards, it would be me, and I'd usually get Solid's opinion on it now like I used to with WJC when he was around more. If anyone has the right to declare what you're truly debating, it would be me, however, I don't really do that besides basic rules. Saying the point is to prove which team benefits more in the absense of the other is pretty silly, imo.

No, Moulder doesn't boost your team's level at all. The only level he's boosting is his own. He's not taking combat EXP from the team, but he's also not somehow creating more of it. Maybe if your logic is to use 5 fighters + 1 healer over 6 fighters with no healer, but then you just have a larger combat team to make up for the small difference in level, and then your teams overall power is no different. If one of those fighters is Seth, however, he has a giant level regardless and the others also get to have a larger level since Seth took far less kills than what another fighter would have required.

Actually, if we're going by what you said up there, using Seth is still better because he requires so much less EXP than everyone else. Seth can either pwn earlygame chapters massively, or sit there with his gigantic stats and be used more later and let others get the EXP. Unless you're not using Natasha at all, Moulder's indeed taking EXP from someone else, and they both need it a lot.

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Not going to repeat everything I said or that I'm going to say here. Suffice it to say this paragraph has nothing new, or nothing that won't be countered later.


Okay, but I'll just repeat something so the judges notice it.

Moulder is the worst unit ever on the enemy phase until he promotes. That's half of the game until he promotes. Seth is useful on every phase, in every chapter, for the entire game.

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Even on "no contest mode" Moulder can make a case for himself thanks to all the next points named and the stronger team in general. Sure, I'll conceed that he's being crushed on his own stats, but that doesn't make all his other wins vanish.


No, the difference is far larger than what you're making it out to be.

On Eirik Route, Eirik stays with Seth the whole time, so Moulder's leads disapoof and Seth becomes better overall. Vanessa likes to disapoof and make use of her pwnage flying, and unlike Moulder, she does not need another unit in order to survive. Seth likes to disapoof from Eirik sometimes as well, but that's fine. Seth minus Eirk is a lot better than Moulder minus Vanessa.

Same levels used from above, but with B Vanessa removed from Moulder.

Seth
Offense: 20 Atk, 45.65 Hit, 14.7 Atk Spd, 14.85 Crit
Defense: 35.4 HP, 16.4 Def, 12.8 Res, 50.9 Evd, 21.5 Crit Evd

Moulder
Offense: 12.8 Atk, 33.8 Hit, 15.8 Atk Spd, 14.25 Crit
Defense: 35.9 HP, 12.2 Def, 15.2 Res, 51 Evd, 19.4 Crit Evd

When Vanessa goes "ooo a village, a far-off enemy to kill, an ally to save, a thief to stop, etc.", Moulder's getting owned. And this is already Seth minus Garcia or Eirik. If one of them is near Seth in this case, it's massive overkill.

Or, we can give them full supports, and Seth's still owning him. I'll give Seth B Garcia this time.

Seth
Offense: 22 Atk, 50.65 Hit, 14.7 Atk Spd, 19.85 Crit
Defense: 35.4 HP, 17.4 Def, 13.8 Res, 60.9 Evd, 26.5 Crit Evd

Moulder
Offense: 14.8 Atk, 33.8 Hit, 15.8 Atk Spd, 14.25 Crit
Defense: 35.9 HP, 14.2 Def, 17.2 Res, 61 Evd, 29.4 Crit Evd

Seth not only has tons more Atk, but he has weapons with significantly higher Mt and then weapons with Crit. Gigantic offense win right there.

Moulder can claim a point of HP and some Res for defense, and that's all. Seth wins Evd vs almost all melee stuff, and then wins Def by even more than he already does. "No contest mode" seems to apply to both routes. Garcia ftw.

What other wins does Moulder have that don't vanish? Staves. That's all. Seth counters that soundly with mobility, better combat prowess, and more durability.

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That Javelin makes Seth blow a bit of monkey dick against anything with a Hand Axe, and hurts his accuracy in general. Morover, Javelins only have 20 uses, so you'll have to replace them a lot or run around with low uses on them, and you should know how gay it is to only have 1 use left on a weapon.

Moulder can also switch to a more accurate and cheap Fire tome for a weak enemy on a forest or something, which Seth will have trouble hitting then.


Seth's Hit with Javelin: 115.65
Moulder's Hit with Lightning: 128.8

lolwut? Moulder's barely winning even with his absolute most accurate tome, and Seth's using his least accurate weapon? If Seth's Hit with a Javelin is bad, then Moulder's with his most accurate weapon is somehow mediocre.

But, Seth can do this:
Seth's Hit with Iron Sword: 140.65
And now it's not even possible for him to miss since no enemies have more than 41 Evd right now, or even close to that.

Seth's Atk with Javelin: 29
Moulder's Atk with Elfire: 24.8

lol

Seth can be using the bottom tier Javelin against Moulder's Elfire and still have more offense. They'll have pretty much the same Hit, but Seth will have more Atk. Then Seth will be costing a lot less.

Seth's stomping Moulder into the ground when you consider better weapons than the Javelin.

lol @ vs hand axes and forests. For the enemy to get to attack from a forest with WTA also, you'd have to be a pretty crappy tactician. After the -15 Hit from WTDA against a hand axe normally, the enemy would need 21 Evd just to put Seth's Hit at 80, which is really 92.

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Uh, I could just go "if you're on Ephraim route without Garcia in play, Seth has ~5 more Atk" etc. Anyway, there's wyverns with a Def/Res gap that big, for one. Then, Seth lowers his efficiency against a lot of other crap on enemy phase when using something like a Slayer, and hurts the team's offense by stealing a Killer or something similar over just Iron. We'll come back to that when you're hyping weapon costs.


Why would you go on Ephraim's Route and not use Garcia if you're using Seth on your team? Are you using Natasha, then? Seth is going to get a B every time, so trying to deprive him of it isn't going to work.

The Wyverns have big Def/Res gaps, but Seth's one-rounding those anyways, and he's actually OHKOing with a Slayer. The Def/Res gap stuff only benefits Seth since it lets him OHKO magic users while it lets Moulder OHKO absolutely nothing.

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No, not at all. In fact, if Seth helps more by disapoofing, it's Moulder that wins, lol. Anyway, no need to repeat things.


Seth can't possibly help more by disapoofing. He'd be the single worst unit in the entire game if that was so.

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Just because Seth comes with a Silver does not entitle him to using it. I don't have to use, fight, or even move with Seth to have his Silver Lance available. For that, all I'd have to do is to recruit him, but that's done automatically, so nobody gets any dibs on it.


None of the other lance users have enough Atk to one-shot with it until much later besides Franz, and he's enjoying his axes already, so they're better off doubling with another lance instead of wasting a use of the Silver Lance by needing two shots to kill something with it.

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Neither is he alone entitled to using these others, as limited as they are. You get 1 Silver Lance, 2 Killer Lances, 2 Silver Swords and 2 Killing Edges for the entire early and midgame, and Seth is sharing them with everyone who shares the weapon type.


How many Silver/Killer/Slayer type weapons can Moulder get? None at all. Sharing something with the team is hardly a disadvantage in the face of not having access to it at all.

Seth, at the point we're discussing, needs only that Silver Lance to effectively OHKO lots of stuff. It's later in the game, when such weapons are far more commonplace, that his true arsenal advantage comes into play. For the earlygame, he has gigantic stats. In the lategame, he has a giant arsenal.

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For cost, lol. If you're going to raise that there's no EXP rank, I may as well raise there's no funds rank. There is no reason to let a weapon rot in your inventory. The only way weapon cost is reflected in actual gameplay on weapons you do not buy is when you plan to sell them otherwise. And you have gold coming out of your ears in this game, especially with no reason not to sell gems, so that is a very small point right there.

What's important is how many of a limited weapon you have, and how many others do want it. Moulder is sharing any freebie tomes with one or two potential others, and sharing high level staves with likely nobody in your team unless you decide to use both him and Natasha. Weapons like Wyrmslayer and Heavy Spear don't grow on the trees: they have low amounts of uses and you usually only get one or two at most, and nearly anyone who can weild them may want to use them.

Cost per use is never really important unless the gap is really big. As it is, you will have a big fat wallet to buy basic or slightly advanced weapons for everyone, this argument enhanced by the Silver Card in Ch15.


I hope you don't whine about me giving Seth h4x weapons for lategame comparisons, then, since cash apparently doesn't matter at all.

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Seth's 1-2 range does indeed fail lategame. Before that, Moulder wins at attacking at 2-range, mostly due to having more reliable accuracy. As far as charging ahead goes, that robs Garcia/Eirika of their bonuses and effectively lowers their usefulness. Moulder doesn't have to be in enemy range at all to be useful - in fact, healing and general stave use are totally unaffected by whether supports are near. When he gets access to Physic, he has wtfmassive flexibility as he can go anywhere and still heal.

On enemy phase, you are not moving, period. On enemy phase, Moulder's permanent 1-2 range comes into play more, as Seth is forced to hold a lame Javelin while Moulder is always chill.


How does it fail? He has gained more in every parameter by the lategame, and can replace Javelins with Short Spears or a Spear to have much better range. Before that, Moulder is not winning, as shown above.

It doesn't matter if you're not moving on the enemy phase. If Seth's 8 MOV gets him to Chokepoint X or in front of Unit X that's in trouble or in front of Door X to stop a thief or anything like, his movement is indeed being used for enemy phase purposes.

After every turn, Seth's movement win increases by 2.

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Oh, a new point, Moulder using a Guiding Ring. I believe we agreed people promoted on around ~Ch14, amirite? You get 3 Guiding Rings up to that point. One from Ch5 end of chapter, one in 10 Eirika/12 Ephraim, and one in 14 both routes. So even if all of Moulder, Lute and Arthur are in play (lol, like that's gonna happen often), the damage is extremely minimal. Plus, if nothing else, Moulder can just delay his own promotion a little bit and still be useful through healing while Lute/Arthur promote and continue to gain EXP.


No damage at all > minimal damage. Can't deny that, right? Tiny win for Seth...!

You didn't address that he forces Gilliam and Vanessa, two units that do not depend on him at all for survival, to stay near him, because his durability falls to nothingness when those two are not near him.

Moulder
Offense: 11.8 Atk, 33.8 Hit, 15.8 Atk Spd, 7.25 Crit
Defense: 35.9 HP, 9.2 Def, 12.2 Res, 36 Evd, 4.4 Crit Evd

That's disgustingly horrendous for the midgame. Every other unit's base durability is stomping that into the ground. He's glass, and I don't mean the greatest mercenary of all time from FE 7.

Compared to supportless Seth:
Seth
Offense: 17 Atk, 38.65 Hit, 14.7 Atk Spd, 7.85 Crit
Defense: 35.4 HP, 13.4 Def, 9.8 Res, 43.9 Evd, 14.5 Crit Evd

He's not failing miserably like Moulder is when his partners are absent.

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Vanessa likes some of those Moulder bonuses to survive before promotion (when she gains +3 AS and finishes her supports). I'd definitely prefer someone other than Vanessa to do her job if possible. This also allows Lute to keep the bonuses intact for longer.


Before promotion indeed, but we're not discussing that point in the game. Moulder have have +1000 Evd from his supports and still suck on the enemy phase when he's attacked since he's not countering if we're talking about before promotion. Vanessa's flying utility is used before promotion to make her disapoof, as well, just not as safely as she can after she promotes. If the choice is to fly off and do something or just stay near the Moulder, the former is obviously better, but Moulder's piss-poor supportless durability stops her from doing this. That's obviously a negative.

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Both Franz and Seth get much worse terrain penalties than Moulder does, coming to a climax in the desert where Franz can hardly go anywhere at all so he and Seth are forced to stay out of the sand. And yes, Franz as a Great Knight is the standard. Axes and 2 move are about on par, and then better promotion bonuses and caps finish off any reason to go Paladin. Even if he goes Paladin, he has these terrain issues.


Terrain penalties don't make them have less MOV overall. Not even close. Franz is stomping on Moulder before promotion, and then they tie after that. Seth is always beating Moulder by a lot. Moulder has situational stuff that grants him minor MOV advantages of like 1 while Seth is raping him everywhere else.

lol, desert. A single chapter. Seth and Franz both have absolutely no need to go into the sand. You need units to fight Valter's big hoarde of enemies.

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Feel free to prove why Seth gets more EXP, because I can freely claim the opposite. I can throw in Joshua and he'll do quite fine from my experience. Also, using the arena for more than 1-2 fights REQUIRES a healer. I guess that unless you want to waste levels on Natasha, even Seth wants some Moulder in there. Plus, if Seth wants to arena while everyone else wraps up the chapter, the rest of your units will be without a healer.


kk

*loads up game*

Level 6 Seth enters arena, trashes a level 3 Paladin, gains 59 EXP.

Level 1 Eirik enters the arena, beats a level 1 Myrmidon, and gains 32 EXP.

Seth, at a higher level than his enemy, still gained more EXP.

No, you have two healers right now, and Seth crushes the arena terribly anyways. The Paladin had 39 Hit and did 9 damage, how scary.

Yes, Seth benefits tons and tons more with the arena than anyone else does, and he does it far more safely. Eirik's opponent almost defeated her, while Seth had no chance of losing.

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The only way that ever works is Seth getting 5000G on "his account" for when you can actually buy these, because otherwise it holds very little significance as I explained.


Seth can use 5,000 Gold more in terms of weapons/etc. and still cost less than Moulder. That was the entire point. My arguement was to make sure you don't go "omg then he costs too much" when I give him h4x weapons.

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He only really starts seeing combat after the difference between Seth and other fighters is significantly smaller.


Moulder can't even see combat until he promotes.

Seth attacks a random with a unit rescued, and fights like two things on the enemy phase without a kill and gets 9 EXP. Moulder heals on his turn and gains 11 EXP. Lol, Seth can gain almost as much pretty easily. How does Moulder ever get a level lead?

After that, Seth is still a better fighter and more mobile.

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20/20 with no abuse but a few turns of arena? On anyone? On Duessel? Lol. For that to happen, assuming Seth is L6 at Ch14, he'd have to gain like 2 levels every chapter. At the same time, Moulder has to gain about 2.7, but he is gaining some extra EXP from the same amount of combat, and then a lot more due to staves (using up Warp alone gives him 425 EXP). Early healers are the most likely to hit 20/20 out of anyone. Not fucking Duessel, that guy doesn't even know what doubling is.


Seth and Ephraim Route Duecel are the most likely due to their gigantic leads.

Btw, I had Seth at 20/7 for Chapter 14, so it's a bit less than that. Some chapters later on, like the Rausten one, have a lot of EXP. Then boss kills exist, etc. Hitting 20/20 in the final is fine for Seth and Ephraim Route Duecel. Moulder? Nah. Why is he likely to hit that level? Because you want to spam Warp and then use the Hammerne on it? Lol wtf. How much in resources is this supposed team player supposed to be consuming? He's depriving your team of 57 uses of something like Garm by having the Hammerne wasted on his Warp, and for what, just to give Moulder a big level? No. Making Moulder a high level with such a bogus strategy just to win a debate is ridiculous.

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Yeah, note how lenient I was when sarcastically approving of assuming Garcia is always in play when you go Ephraim route (Eirika route gives Seth an Eirika support...iono what you're babbling here).


Typo, meant Ephraim's route.

Well, you didn't provide any reasoning against Garcia. Jeigan makes good arguements for the big guy, and he indeed is pretty pwn if you go the Hero route to give him swords and +2 Spd.


oh my gawd, lategame, where seth should suk m i rite?????????????


Seth: Level 20/15 Paladin
HP: 42.6
STR: 21.0
SKL: 19.3
SPD: 18.3
LUK: 16.5
DEF: 16.6
RES: 12.2
MOV: 8
A Franz/B Garcia: +5 Atk, +12 Hit, +12 Crit, +4 Def/Res, +17 Evd, +12 Crit Evd (+5 Crit on all lances)

Moulder: Level 20/13 Sage
HP: 44.3
MAG: 16.6
SKL: 20.5
SPD: 20.6
LUK: 6.8
DEF: 12.2
RES: 15.2
MOV: 6
A Gilliam/B Vanessa: +3 Atk, +5 Crit, +5 Def/Res, +25 Evd, +25 Crit Evd

Offense: Seth has more mobility to reach stuff, and then omgpwn weapons like Silvers/Killers/Slayers that are far more commonplace now, and just a lot more Atk in general.

Zanbato vs mounts: 18 Mt
Armourslayer vs armours: 24 Mt
Wyrmslayer: 24 Mt vs wyverns
Killing Edge: +30 Crit
Brave Sword: x2 attacks
Silver Sword: 13 Atk

Heavy Spear vs armours: 27 Mt
Horseslayer vs mounts: 21 Mt
Dragonspear vs wyverns: 30 Mt(OHKO ftw?)
Killer Lance: +30 Crit
Brave Lance: x2 attacks
Silver Lance: 14 Atk

Moulder has nothing that compares to this in terms of offense. He can't achieve godlike Atk power in any situation like this. He can't give himself giant Crit boosts. He can't multiply his amount of attacks by two. Seth can essentially one-round any enemy he wants to with this giant arsenal at his disposal when he needs it.

Can't double that Swordmaster? No problem. One-round it with the Brave Lance.

Need extra Atk for that Wyvern Lord? Sure thing. Bust out the Dragonspear for 56 Atk.

Can't one-round that General normally? Doesn't matter. Use the Heavy Spear and it falls with ease.

Moulder can't make up for any offensive shortcomings like Seth can with his big arsenal.

And, who cares about money? Buy him lots of Lancereavers and Axereavers to make him pwn even harder. You said cost doesn't matter much, and then Seth already costs less from not promoting, so he can afford to do this, right?

On top of all that, Seth can use Vidofnir, while Moulder will have an S in staves and have no legendary weapon.


Defense: Seth has more Def, and Moulder's 2.9 Evd lead isn't turning any heads. Seth wins Evd by ~7-8 against swords and axes, and then the same applies for lances when he has the Lancereaver except even moar. That also increases his Def win. Seth has more mobility to stay with his partners for the defensive boosts.

Versus almost anything that's melee, Seth is winning by a lot. Moulder can claim wins against magic using things, but then he in turn loses offense by a lot, and those enemies are less common even now.

I can't see any defensive wins for Moulder that are worth much, but Seth's wins are also minor. It really comes down to him being much better when supports aren't around.

Seth's never surpassed by Moulder, and Moulder never has anything like Seth's earlygame raep.
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Mekkah

FEFFer
Quote:
 
Who cares? There's substitutes for healing. Moulder's monopoly on healing ends quickly, and healing's not even needed. They can replace Seth...with half his stats, and then require more EXP to be good later.

Yup, healing is way better than using items. That was not my arguement at all, though.

Fighting = 100% required to finish the game at all.
Healing = not required at all to finish the game at all.

What Seth does as a fighter is necessary to complete the game, while what Moulder does before promotion just makes completing the game easier.


To pretend Moulder's healing is unnecessary and then call Seth's function necessary in the same paragraph is pretty funny. Has it ingrained yet that Seth is NOT your only fighter ever, while Moulder is your only healer and will be for a long time most of the time, and shares his function with 1-2 others at best?

Fighting is necessary for completing the game, but not Seth's fighting. Many, many others can fight in his stead. Therefore, Seth's fighting is not necessary.
Healing is necessary for completing the game. You can substitute it for vulneraries early on, but that's absolute ass as I've proven and it won't work early, mid and lategame. There is only one other person who can heal instead of Moulder, she comes later and to top it off, she's worse.

Neither Moulder's healing or Seth's fighting are necessary, but since there's a lot more supply of fighting, that makeS Moulder more necessary.

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Enemies have less than 3 LUK? Seth will only have 3 Crit when he rescues someone.

It lessens the amount of EXP gained by a very small amount, while allowing you to use Seth without stealing kill EXP from anyone else. Other units, due to being weak, are put in danger if you use them for both weakening and killing a lot, and sometimes it takes three rounds to kill something. Seth increases efficiency a lot with this without taking kill EXP.

Well, if you have the extra slot, which you very well should, you can field a unit for Seth to rescue without it mattering at all, so okay.


Enemies indeed have 0 or 1 Luk early on according to CATS' samples, so the chance exists.

It decreases EXP gained by 9 for weakening, more if it's a boss. Not a lot now, but it stacks up pretty quickly if you keep using Seth. With the Moulder method, people aren't really in danger either, as the person who takes the one or two enemies at a time just gets the damage healed off instead, and through this way Moulder levels up for practically free as well.

Key word: "IF" you have an extra slot. You'll only have that when using a small team, but with a reasonably sized one that isn't always the case. If Seth restricts the other people you can bring into the fray by one, that is a point against him.

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If our units were not comparable, how could we be having this debate at all?

Answer: They are indeed comparable, including their functions.

Seth's an unstoppable God that can't die and kill any enemy he chooses to. He has utility to move around a lot, tank, slay things, etc. Moulder can only heal, which is a function of convenience and not vital. You can compare their worth.

God > healer.

Moulder's use on the enemy phase = 0.

That's horrible. That's already literally half of the early game that Seth is better by default, and then Moulder has to try to be better with healing on the player phase versus Seth's God status.


Did I say our units were not comparable? Last time I checked, I said "being a God" and "being a healer" aren't comparable functions. Not in the sense of "well Seth is your only God and Moulder is one of two healers, I guess he loses!". It's like me saying "Well, Moulder is holy and Seth is a knight, and I don't have a lot of holy people but my pick unit menu is choked with knights, I guess Seth loses", or something ridiculous like Priests vs Mounted units, etc. It doesn't work like that.

The units are comparable, of course. But not comparing part of Seth's function (or rather, a self-made title for him having better stats than everyone else at this point) to Moulder being a healer.

And yeah, the unit Moulder does not do anything on enemy phase. Instead, he added HP to another unit, which is kind of part of Moulder. What he does on player phase goes through to what he does on enemy phase, in the same sense as someone like dancers' effect is there on enemy phase, it's just that you made it happen on player phase.

The following is Moulder vs Natasha, lol.

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Yes, you pointed out some pretty numbers. Go you.

However, the only one that truly matters is the Mag.


Glad you agree. Moulder has 3 more than that when Natasha comes and this is the point that those 3 points matter the most, as I said before but you ignored it.

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Since either healer getting attacked is a huge detriment to efficiency and both have horrendous durability at this point, their other stats don't matter.


That makes my case even easier, since all Natasha wins are a few defensive stats. Really small wins, too.

But then you start rambling on supports and you lose all consistency you had. Apparently Vanessa is going to be away from Moulder a significant amount of time (as you emphasize multiple times), but Natasha has no problems supporting Cormag? Cormag who joins on either Ch10 or Ch13 and has 5+2, while Vanessa/Moulder is 15+2 and starts waaay earlier? Lol.

And then for her other partner you suggest Joshua, who "has the same move" (feel free to neglect the shitty Wind affinity that does nothing for Natasha pre-promotion btw)...and neglect that apparently healers near the frontlines are forbidden and off-limits, to the point that according to you their movement is restricted. Therefore, Joshua would still have more mobility than Natasha.

And for finals, you suggest Seth/Franz for her partners. Franz, like Joshua, gives mainly offensive bonuses, which are again useless until Natasha promotes. Both of these leave Natasha in the dust when it comes to durability (and thus mobility) as much as they do with Moulder earlygame. And while we're at it, Seth and Franz both have no trouble finding a partner without Natasha (each other for A, Franz has Gilliam and Forde for B, Seth we've discussed), so Natasha would just be replacing other people's suports, even depriving others. All Vanessa has are Lute and Forde, and Gilliam would have to turn towards a slow Garcia support without Moulder.

If you're going to bash Moulder and praise Natasha, at least be consistent at it, lol.

For Natasha's Mag making her superior in the end: she is at least 3 levels behind. It takes her three levels just to match Moulder's base magic, and by that time Moulder can grow three levels too and end up at L8 with 6 Mag.

Basically, Natasha's 20% extra growth does not give her better Mag until a long time. Around 14 for her and 19 for Moulder, they both have 10. Oooh, is Natasha closing in? Bam, Moulder promotes and gains +1 as well as complete pwn over her for 5 levels and now grows almost twice as fast. At this point, even if Natasha catches up at Mag, that few points of extra healing is not enough to make her the superior unit. Sorry.

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Natasha is indeed inferior to Moulder, however, her mere existance nullifies his "omg only healer" positive. He can no longer claim to be performing some sort of Moulder-only, god tier function that your team supposedly masturbates to.


Instead, it is now "omg half of all your healers", and at worst it will be "omg a third of all your healers". And at that point, Seth is "omg, 1/8 of your fighting force, and no longer God". ~_~ The mere fact that the team with Seth requires Natasha or is without a healer is limiting team versatility, and that cannot be a good thing. Being forced to use a unit, especially an inferior unit, is not good.

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Nah, not bottom tier, but their utility as only healers is indeed limited. Their movement is restricted since they must avoid enemy attack ranges, and them getting attacked at all is horrible. I don't care about those units right now, anyways.

"A lot of the time" is not all the time. If Moulder is healing people, he's near some level of combat by default since it was combat that reduced the other unit's HP. Moulder having restricted movement not only because it's low compared to Seth and other mounts, but having to stay out of all enemy attack ranges, is a big disadvantage.

"Efficiency of gaining EXP" would matter if there was an EXP rank, but there isn't, so the only thing you can argue is that Seth getting a few kills somehow harms the team a lot, which it really doesn't.


Thankfully, you can see enemy attack ranges, and generally you aren't attacked from multiple sides at once, so a healer behind your frontlines is not hurting you at all. The versatility that the healer takes away is compensated by units no longer having to retreat or wasting a whole turn using that vulnerary. Choosing who to heal with your healer is obviously a lot more convenient than one of your fighters being FORCED to go back and/or waste a turn.

Enemies aren't abudant enough to warrant the assumption that just because damage is done, a healer will be in danger when healing. That's ridiculous logic. Even if they were, you can often force them into chokepoints and a lot of them will end up being useless. "Seth and other mounts" lol, your only other mount early on is Franz and they sure as shit aren't leaving everyone in the dust, especially not if they want to support Eirika/Garcia/lolNatasha.

It matters because EXP isn't just for EXP rank, it's for improvement. More EXP brings me closer to more often 100 EXP, thus more levels, thus more stats. A kill for a basic unit is worth 7 times as much as it is for Seth. For them, it's about a third of a level. For Seth, it's more like 3% of a level. Go ahead and do the math, you'll find you gain a lot less stats when Seth kills.

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Seth was given his worst set-up for Evd, and Moulder his best, and he barely wins.

Stuffz to consider:
- One of Moulder's supports is a flier, so she's not always around.
- Seth can have B Garcia instead for +5 more Evd than what's shown.
- Supports in general are not in play every turn, and Seth wins by a lot when they're not.

Seth will win Evd against anything he can get WTA against, which is every non-archer melee unit in the game(hi lancereaver).


- not always, but usually available, especially since you have the choice whether she flies off or not
- he CAN have Garcia if Garcia is played which is not 100% of the time, especially not since half of the time he has Eirika (who is lolcapped at some point too)
- With Moulder at 61 avo and Seth at 55, then take off their bonuses (25 and 17 respectively), Seth wins by like, 1 or 2 points. ~_~ And you're calling my win tiny.

Yes, Seth can have some WTA on player phase, but that point is weakened when you consider the most common weapon type is lances. Lancereaver cannot be bought until Ch17, and until then you have ONE with very few uses, and people who are locked to swords such as Eirika and Gerik want it a lot more until then. He also cannot avoid having WTD on enemy phase if he strives for WTA on player phase, which puts him overall in the negative. In Ch19, for example, if he wants to stick a lance in a swordmaster, he's likely to get attacked by the Silver Axe Great Knights that accompany them.

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Moulder's not a beast at all. He 100% requires other units to be near him at absolutely all times in order for his durability to not fall into worst-on-the-team level, and his offense often suffers the same fate. That is not beastly at all.

Moving around a lot >>> average pace.

Being able to rescue decently > not being able to.

Seth being able to stay with his supporters a lot better > Moulder losing one a lot since she disapoofs to make use of her flying pwnage.

Stronger team? Huh? Assuming both units are used on seperate playthroughs, you have higher level units in general with the Moulder team, but your minus Seth's own power and supports on that team, so it's not stronger. Seth is still part of this team stuff.

I thought you said this was a counter to what I said?


Moulder's durability is arguably the least important durability on your team early on, and that gap between importance increases when he gets Physic. At first, he never attacks, so he doesn't take counters, and later on he still never takes counters unless against 1-2 range people. 1-2 range also makes him less likely to be targetted than, say, Seth with a Silver Lance. He doesn't need supports near him to be useful, it just makes him a better battler on top of his secondary function.

Yes, 2 more move > average move, but it's just that 2 more move.

For rescuing, obviously the only reason to rescue someone (besides to weaken Seth's offense so he doesn't kill) is either to transport people or to get them out of harm's way. In the situation of the second, Moulder is better because he'll just get that unit straight up and ready for battle again. For the former, you hardly ever need to do this unless you didn't train your lord or something, and even then Warp is much cooler for transporting.

blabla Vanessa flight not repeating this

By stronger team, I meant the team without our units. If the rest of Moulder's team is stronger than the rest of Seth's team, then Seth has to overcome that win of all your other team members and still come out on top himself to match Moulder. That is an advantage for Moulder.

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No. Moulder can't do whatever he wants, so he can't possibly be Rick Astley. He must hide behind shields and stay near support partners in order to not die. Seth does whatever he wants for almost the entire game.


Not this again. Seth is obviously fencenigger, even his lips match it.

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Who makes those standards? Last I checked, I am the head debate judge at FEFF, FEP, and FES. If anyone has the authority to make standards, it would be me, and I'd usually get Solid's opinion on it now like I used to with WJC when he was around more. If anyone has the right to declare what you're truly debating, it would be me, however, I don't really do that besides basic rules. Saying the point is to prove which team benefits more in the absense of the other is pretty silly, imo.

No, Moulder doesn't boost your team's level at all. The only level he's boosting is his own. He's not taking combat EXP from the team, but he's also not somehow creating more of it. Maybe if your logic is to use 5 fighters + 1 healer over 6 fighters with no healer, but then you just have a larger combat team to make up for the small difference in level, and then your teams overall power is no different. If one of those fighters is Seth, however, he has a giant level regardless and the others also get to have a larger level since Seth took far less kills than what another fighter would have required.

Actually, if we're going by what you said up there, using Seth is still better because he requires so much less EXP than everyone else. Seth can either pwn earlygame chapters massively, or sit there with his gigantic stats and be used more later and let others get the EXP. Unless you're not using Natasha at all, Moulder's indeed taking EXP from someone else, and they both need it a lot.


Alright, let's break this down once more.

To measure effectively how good a unit is compared to another unit, it is important to look at what they add to the rest of the team. To see what that is, you have to compare how the team is without them, compared to how the team is when they're included. The difference between that is exactly what any unit's addition would do.

I am NOT saying "this unit helps more if he disappoofs" at all - I am saying that the absence of Moulder will be more noticed than the absence of Seth, and that a team with Moulder in it is generally better than a team with Seth in his place, because of the higher amount of levels and more durability.

Seth requires EXP from a pool many others want from. Moulder requires EXP from a pool only one (inferior) unit wants to draw from. The only way for Seth to drain less EXP from the team from Moulder is if Natasha is in the team AND he doesn't kill anything. And then in midgame/endgame he becomes a full time fighter and now is draining way more than Moulder even if Natasha, Lute AND Arthur are used for some reason.

Natasha isn't likely to be played at all in the event Moulder is used, though, so Moulder just wins with more.

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Okay, but I'll just repeat something so the judges notice it.

Moulder is the worst unit ever on the enemy phase until he promotes. That's half of the game until he promotes. Seth is useful on every phase, in every chapter, for the entire game.


blabla repetitive blabla seth is fencenigger

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No, the difference is far larger than what you're making it out to be.

On Eirik Route, Eirik stays with Seth the whole time, so Moulder's leads disapoof and Seth becomes better overall. Vanessa likes to disapoof and make use of her pwnage flying, and unlike Moulder, she does not need another unit in order to survive. Seth likes to disapoof from Eirik sometimes as well, but that's fine. Seth minus Eirk is a lot better than Moulder minus Vanessa.


Take note that Eirika without Seth, however, becomes pretty frail (and still always takes counters), while Moulder versus Vanessa does not need supports at all to be useful for everyone else. If Vanessa is there, Moulder does well on the frontlines and can heal risk-freely. If Vanessa isn't there, Moulder can keep his distance. Moulder is already less likely to be attacked by archers and mages to begin with, too, and a lot of enemies like to do ranged.

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more stats


Assuming Garcia is in play all the time, maybe. And even then, all that extra Silver/Killer dung is totally NOT overcoming staves. All these do is help Seth fighting. Moulder already can fight sufficiently for the large majority of enemies. Seth's combat wins have the tendacy to be overkill. And when Moulder's fighting isn't sufficient or needed, he can do something else and gain EXP out of it, as well as making the team better.

You say Seth counters staves using mobility, better combat and durability, but you forget that Moulder makes everyone else better at combat, more mobile and more durable. The Torch Staff, for example, allows you to move where you otherwise would waste turns due to bumping into enemies. Restore increases a sleeping unit's move from 0 to 5-8, essentially. Barrier gives a unit +7 resistance. The rest of the team becoming better > Seth on his own being better.

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Seth's Hit with Javelin: 115.65
Moulder's Hit with Lightning: 128.8

lolwut? Moulder's barely winning even with his absolute most accurate tome, and Seth's using his least accurate weapon? If Seth's Hit with a Javelin is bad, then Moulder's with his most accurate weapon is somehow mediocre.


And this is where Seth is much more dependant on his supports, as he gets 12.5 of it from Franz and then 7.5 from Garcia/Eirika. Moulder has this naturally high hit on his very own, his supports give him 0 hit.

Javelin is also affected much more by WTD: a Hand Axer reduces his hit to 100, then enemy evade and forests and such can decrease it further, while Moulder's hit is much more stable.

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But, Seth can do this:
Seth's Hit with Iron Sword: 140.65
And now it's not even possible for him to miss since no enemies have more than 41 Evd right now, or even close to that.


Iron Sword is obviously the best ranged weapon in the game. ~_~ We were talking ranged combat here buddy.

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Seth's Atk with Javelin: 29
Moulder's Atk with Elfire: 24.8

lol

Seth can be using the bottom tier Javelin against Moulder's Elfire and still have more offense. They'll have pretty much the same Hit, but Seth will have more Atk. Then Seth will be costing a lot less.


No, the Def/Res gap fixes a 5 lead quite easily, and then you have # of uses and WTD and shit being a lot more important than something puny as a cost per use difference.

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lol @ vs hand axes and forests. For the enemy to get to attack from a forest with WTA also, you'd have to be a pretty crappy tactician. After the -15 Hit from WTDA against a hand axe normally, the enemy would need 21 Evd just to put Seth's Hit at 80, which is really 92.


Enemies actually prioritize standing on terrain if they can, and since there's a lot of possibilities of what they can attack with an 1-2 range weapon, that shit does happen.

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Why would you go on Ephraim's Route and not use Garcia if you're using Seth on your team? Are you using Natasha, then? Seth is going to get a B every time, so trying to deprive him of it isn't going to work.

The Wyverns have big Def/Res gaps, but Seth's one-rounding those anyways, and he's actually OHKOing with a Slayer. The Def/Res gap stuff only benefits Seth since it lets him OHKO magic users while it lets Moulder OHKO absolutely nothing.


We're building a team with our first priority being Seth getting full supports? I don't think so. Even with Seth in play, Garcia is still a mid tier unit that's not guaranteed fielding due to Dorcas-like Spd and therefore failing to rape even the most basic things, let alone enemies that are actually threatening. Natasha is a L1 healer in Ch5, she's staying enemy fodder for longer than Moulder ever does and has horrid base Mag. Seth is nowhere being guaranteed a B.

If Seth needs a Slayer to OHKO these things that's ass btw when Moulder does it with a common weapon.

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Seth can't possibly help more by disapoofing. He'd be the single worst unit in the entire game if that was so.


You are confusing the fuck out of everyone.

As I outlined above, it's not "who helps more by disapoofing", I don't know where you got that bullshit.

Inui
 
We're not arguing who helps the team moar by disapoofing. It's who's better when you play the game, and that's clearly Seth.


Mekkah
 
No, not at all. In fact, if Seth helps more by disapoofing, it's Moulder that wins, lol. Anyway, no need to repeat things.


Inui
 
Seth can't possibly help more by disapoofing. He'd be the single worst unit in the entire game if that was so.


I...don't even get how this is relevant anymore and this is discussed above, so screw it.

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None of the other lance users have enough Atk to one-shot with it until much later besides Franz, and he's enjoying his axes already, so they're better off doubling with another lance instead of wasting a use of the Silver Lance by needing two shots to kill something with it.


Franz is enjoying his axes? Great Knight is always a guarantee now?

Inui
 
Franz and Moulder have the same MOV only if Franz is a GK, which is not a gaurantee.


Alright, I agree, Franz is a Great Knight.

7 Seth: 17 Str, +5 from supports
2 Franz: 16 Str, +4/+5 from supports

That gap is so small it doesn't give Seth a monopoly on the Silver Lance at all.

1 Gilliam: 18 Str, +3 from supports

If anyone deserves a weapon you can one-shot with, it's the doubling-troubling Gilliam, not Seth.

etc etc

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How many Silver/Killer/Slayer type weapons can Moulder get? None at all. Sharing something with the team is hardly a disadvantage in the face of not having access to it at all.

Seth, at the point we're discussing, needs only that Silver Lance to effectively OHKO lots of stuff. It's later in the game, when such weapons are far more commonplace, that his true arsenal advantage comes into play. For the earlygame, he has gigantic stats. In the lategame, he has a giant arsenal.


How many does Seth get? Well, pretty much near 0 because of his sharing the weapons with others, so it may be a win for Seth, but a small one. And for the reverse point, how many advanced staves does Seth get? Well, he can't even use Heal, so none. How many others is Moulder sharing his with? Uuuuh, 0, maybe 1 if you're using both Moulder and Natasha for some reason?

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I hope you don't whine about me giving Seth h4x weapons for lategame comparisons, then, since cash apparently doesn't matter at all.


For all I care he can have Killer from Ch17 and on and Silvers from Ch19 and on. Before that, no.

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How does it fail? He has gained more in every parameter by the lategame, and can replace Javelins with Short Spears or a Spear to have much better range. Before that, Moulder is not winning, as shown above.

It doesn't matter if you're not moving on the enemy phase. If Seth's 8 MOV gets him to Chokepoint X or in front of Unit X that's in trouble or in front of Door X to stop a thief or anything like, his movement is indeed being used for enemy phase purposes.

After every turn, Seth's movement win increases by 2.


Lol, Spear/Short Spear. There is ONE Spear in the entire game until a Ch20 Wight drops it, and if I didn't just negate cost per use arguments, I'd point out that it's 600G per use. There's also only one Short Spear - Serene's Forest's item locations doesn't list it which implies it's buyable, but none of the shops anywhere list it. Sorry, stick with Javelin or hurt others' weapon choices.

And Javelins might have scraped a tight tie with Moulder earlier at best, but they're not doing jack against for example Ch19 Warriors or Great Knights, which Moulder won't have to take a counter from. The Def/Res gaps also grew bigger: Heroes have around 7, Warriors 6, Paladins 4, etc.

His "lead" is only a solid two if he keeps on moving forwards with no obstacles at all, such as, you know, enemies, but also terrain penalties. Seth will hardly if ever get to multiply his lead like that.

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No damage at all > minimal damage. Can't deny that, right? Tiny win for Seth...!


Extremely 5-turn long minimal damage during a playthrough where you somehow feel the need to use 3 Guiding Ringers...tiny indeed.

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You didn't address that he forces Gilliam and Vanessa, two units that do not depend on him at all for survival, to stay near him, because his durability falls to nothingness when those two are not near him.

Moulder
Offense: 11.8 Atk, 33.8 Hit, 15.8 Atk Spd, 7.25 Crit
Defense: 35.9 HP, 9.2 Def, 12.2 Res, 36 Evd, 4.4 Crit Evd

That's disgustingly horrendous for the midgame. Every other unit's base durability is stomping that into the ground. He's glass, and I don't mean the greatest mercenary of all time from FE 7.

Compared to supportless Seth:
Seth
Offense: 17 Atk, 38.65 Hit, 14.7 Atk Spd, 7.85 Crit
Defense: 35.4 HP, 13.4 Def, 9.8 Res, 43.9 Evd, 14.5 Crit Evd

He's not failing miserably like Moulder is when his partners are absent.


And Moulder's healing/stave capabilities are totally untouched, and since his partners are fine while Garcia/Eirika are considerably worse, lol.

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Before promotion indeed, but we're not discussing that point in the game. Moulder have have +1000 Evd from his supports and still suck on the enemy phase when he's attacked since he's not countering if we're talking about before promotion. Vanessa's flying utility is used before promotion to make her disapoof, as well, just not as safely as she can after she promotes. If the choice is to fly off and do something or just stay near the Moulder, the former is obviously better, but Moulder's piss-poor supportless durability stops her from doing this. That's obviously a negative.


Only if Vanessa's flying is in dire need it would get priority, otherwise it would be preferable for both sides to stay near each other. Anyway, how many more times are we going to go over this?

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Terrain penalties don't make them have less MOV overall. Not even close. Franz is stomping on Moulder before promotion, and then they tie after that. Seth is always beating Moulder by a lot. Moulder has situational stuff that grants him minor MOV advantages of like 1 while Seth is raping him everywhere else.

lol, desert. A single chapter. Seth and Franz both have absolutely no need to go into the sand. You need units to fight Valter's big hoarde of enemies.


Terrain penalties reduce movement by a lot for mounted units, especially Great Knights. Moulder's 1-2 range is actually winning when terrain is really hindering both units such as walls/rivers/etc.

In FE8, one chapter is 5% of the game or so, so it all counts. And being able to go anywhere > being able to jus stay on the sand. Seth and Franz can hardly arrive at Valter at all if you got Eirika route, too.

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kk

*loads up game*

Level 6 Seth enters arena, trashes a level 3 Paladin, gains 59 EXP.

Level 1 Eirik enters the arena, beats a level 1 Myrmidon, and gains 32 EXP.

Seth, at a higher level than his enemy, still gained more EXP.

No, you have two healers right now, and Seth crushes the arena terribly anyways. The Paladin had 39 Hit and did 9 damage, how scary.

Yes, Seth benefits tons and tons more with the arena than anyone else does, and he does it far more safely. Eirik's opponent almost defeated her, while Seth had no chance of losing.


What the fuck is L6 Seth doing in Ch5 arena and why is he being compared to L1 Eirika's performance?
And why the hell does ONE sample for both count as the end-all?

Your units' growths > enemy class growths. The arena uses class growths to determine the stats of the opponents, just like normal enemies. The Paladin had a lot more levels to grow worse relatively to Seth (not to mention he was 3 levels behind already), while Eirika was at her base level fighting a base level Myrmidon.

Then you were facing a pretty terrifying arena opponent with Eirika (Myrmidons are the strongest). For a fair comparison, Seth would have had to face a Swordmaster. And no, because Seth isn't promoted doesn't mean he automatically faces relatively worse classes.

According to the EXP formula that Paladin should have given somewhere between 20 and 30 EXP too, were you playing Normal Mode or something?

If a really unscary enemy did 9 damage to Seth, how would average or good enemies handle him? He does need healing if you want to stay there, and others still want healing too. Even Seth needs Moulder at this point.

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Seth can use 5,000 Gold more in terms of weapons/etc. and still cost less than Moulder. That was the entire point. My arguement was to make sure you don't go "omg then he costs too much" when I give him h4x weapons.


But then again, you agreed cost does not matter, so woohoo booyah.

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Moulder can't even see combat until he promotes.

Seth attacks a random with a unit rescued, and fights like two things on the enemy phase without a kill and gets 9 EXP. Moulder heals on his turn and gains 11 EXP. Lol, Seth can gain almost as much pretty easily. How does Moulder ever get a level lead?

After that, Seth is still a better fighter and more mobile.


Lolwhat. Seth just used 3 enemies worth of EXP to get almost as much as Moulder, and Moulder didn't take anyone else's EXP here (don't even bitch about Natasha) and still got 2 more.

Then later, Seth gains an average amount, shared with everyone else, and doesn't fight on every turn. Moulder can heal every single fucking turn, and can do expensive stave thingies to gain multiple levels per map.

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Seth and Ephraim Route Duecel are the most likely due to their gigantic leads.

Btw, I had Seth at 20/7 for Chapter 14, so it's a bit less than that. Some chapters later on, like the Rausten one, have a lot of EXP. Then boss kills exist, etc. Hitting 20/20 in the final is fine for Seth and Ephraim Route Duecel. Moulder? Nah. Why is he likely to hit that level? Because you want to spam Warp and then use the Hammerne on it? Lol wtf. How much in resources is this supposed team player supposed to be consuming? He's depriving your team of 57 uses of something like Garm by having the Hammerne wasted on his Warp, and for what, just to give Moulder a big level? No. Making Moulder a high level with such a bogus strategy just to win a debate is ridiculous.


Just because they have high leads does not auto-grant them 20/20 in endgame. Seth's AS is also under par compared to the rest of your team's main fighters, so he is actually killing less than others. Moulder's AS is slightly more, but he also has staves for more EXP.

Yeah, you had him at 20/7 at Ch14 which is a lot, 20/6 is more reasonable and actually lower is more like it. The Rausten one is the only one that gives a bunch of EXP. Your EXP gain sucks endgame in HM for everything else, but a staff user is totally unaffected by the HM EXP cut.

Moulder can gain EXP every turn, even those where fighting does not occur, thanks to Torch and Barrier and random healing. Then endgame, Warp alone gives him nearly 5 levels, and then Rescue gives him another. If he were to do just these two at 20/1, he would already be on par with your 20/7 Seth. Good job mentioning Hammerne too - no, he can't even use it on Warp, you can't repair staves. He is, however, adding megawtfload of offense to your team by repairing any of your legendary weapons, allowing you to use them much more freely with their doubled massive might against monsters. Thanks for mentioning that. Hammerne alone is another level, btw. Silence is another level...

Man, are you seriously going to tell me that these items are better off not being used? Moulder is the only one who can use them, damnit. There is no funds rank. It's no resource for anyone but him.

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Typo, meant Ephraim's route.

Well, you didn't provide any reasoning against Garcia. Jeigan makes good arguements for the big guy, and he indeed is pretty pwn if you go the Hero route to give him swords and +2 Spd.


Well, I didn't see you provide any reason to use Garcia either except "Jeigan uses him" and "he supports Seth", but I did provide some good arguments this time (really subpar speed, kinda lacking defense too). Hero limits his Str cap, Swords are weakass and the +2 Spd makes a difference on 2-3 enemies per map or so. Woopeedoo.

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lategame


Before the actual comparison...stop being on drugs or pretending this is FE6. Slayers and such provide 2x Mt, not 3x Mt.

Inui
 
Zanbato vs mounts: 18 Mt more like 12
Armourslayer vs armours: 24 Mt more like 16
Wyrmslayer: 24 Mt vs wyverns more like 16


Inui
 
Heavy Spear vs armours: 27 Mt more like 18
Horseslayer vs mounts: 21 Mt more like 14
Dragonspear vs wyverns: 30 Mt(OHKO ftw?) more like 20, 2HKO ftl


Pretending Moulder has no wide arsenal is foolish, too. He just uses staves for that instead of fighting. And while his fighting is nowhere near horrible while his stave utility is absolutely awesome (while Seth has awesome fighting, but no staves at all), that >>>>>>>>> Seth.

Moulder's Awesome Arsenal

Someone is hurt? Heal them! It's awesome!
Someone is hurt more? Mend them. Even HP monsters like Garcia recover completely from that.
Someone is really hurt badly and needs all their HP next time? Recover. Fuck yeah.
Someone is hurt and no one can reach them? Physic.
Multiple people are hurt and you can't reach them all at once? Reserve.

Goddamn Gorgons stoned one of your units? Someone got put to Sleep or Berserked? From horrifying slaughters on your side to fresh unit with Restore.
Want some free EXP with nothing better to do? Want to stop that thief from stealing your shit? Sleep for the win. Silence doesn't work on thieves, but otherwise does fine.
Want to seize really fucking quickly? Get your thief to a chest before something else does? Didn't train your lord and need to seize in one of the later chapters? Want to get to Riev but too many fucking enemies in the way? Warp is so awesome, it alone destroys Seth's 2 movement since it is so much more and it can be applied to the entire team.
Now you need to get that thief out of there? Someone got statused and you can't Restore them? Rescue wassup.
Can't see shit in Victims of War? Phantom Ship? Creeping Darkness? Last Hope? Moulder lights the way. "but colm/rennac" More like but not Seth. Not to mention these two don't have 1-2 range, so Moulder is preferable to lead the way in Fog of War later on.

Want to have 29 extra uses of a holy weapon? Or how about 87? Or want to repair Reginleif/Rapier for some reason? Or the Devil Axe so someone like Gerik or Franz can get to use Garm? That's right, Hammerne Moulder to the rescue.

Inui
 
On top of all that, Seth can use Vidofnir, while Moulder will have an S in staves and have no legendary weapon.


See, Moulder is worth about three holy weapons on your team. Latona is just an added bonus on top of that.

Didn't train Colm or don't want to drag Rennac along at all? Or need to save Lockpicks? Gogo Unlock!
Isn't it fun that these Gorgons, Bolting/Purge/status staves and Mage Knights rape your low Res units? Barrier them for +7 Res.

And last but not at least, how about taking 1678187 damage in one turn and getting statused as well? Moulder simply uses Latona and you're alright. Good if multiple units got stoned/badly injured, or you want to take on both Draco Zombies at the same time in Ch20. It helps against Lyon too, who 2HKOs just about anyone on your team and doesn't go down in one hit, while surrounded by a ton of monsters such as Gorgons.

Note that you have some replacements for some of these, such as using Elixirs or waiting out status. But obviously that decreases a LOT of efficiency, way more than, say, using Moulder over Seth to fight enemies.

"but 2 move h4x mobility omg"

And that's it. That's all he really has after this.

20/15 vs 20/13 is funny btw. 20/15 for both at the very least.

Seth's wins are, for the most part, for his own gain. He becomes better at fighting. All he has to really support others is...support (which Moulder does, so that's moot) and rescuing. Moulder easily overcomes rescuing with mobility staves and healing injured units, which is better in like every way.

Moulder, however, makes every other unit on your team better with those staves. You get to pick one every turn. Seth can only do it for his own, other than for things Moulder can do too (standing adjacent to protect people, supporting, etc).

The part of the team that isn't Seth/Moulder is obviously bigger than this one unit. Compound this with the fact that Moulder consumes no combat EXP at all earlygame compared to Seth consuming some (or not fighting/doing shit, either way has a downside to Seth's usefulness there), and that means that while Seth may have his own statistical wins, the rest of Moulder's team outclasses that of Seth's.

So, for a final list:

Seth
+ better (combat) stats all around
+ even moar combat points for better weapons (this point is hurt a lot by other people wanting those weapons during the biggest part of the game)
+ mobility
+ move again
+ rescuing
+ Jeigan/Oifaye/whatever attitude
+ counterattack before promotion
+ costs less in gold
+ does not delay other's promotions (Moulder does this by none most of the time, and by max half a chapter if you use 2 other Guiding Ringers AND you let Moulder promote before them, which he doesn't have to to be useful)

Moulder
+ rest of the team has significantly better (combat) stats all around due to more levels OR has been more contributive earlygame
+ increases team durability by using Heal, Mend, Recover, Fortify Latona, Barrier
+ Hammerne increases effective mid/lategame offense by a shitload
+ Restore crucially cures Stone/Berserk/Sleep
+ Torch increases vision, therefore mobility and durability, as you can now position troops in more spaces, and they can be positioned in more squares without them getting exclamation mark'd and immediatly ending their turn
+ Warp/Rescue increase team mobility endgame
+ gains EXP on phases that Seth would be just moving with stuff like Barrier/Torch/Heal
+ has the choice between healing and attacking mid and endgame, allowing you to choose whichever is convenient, and allowing another unit to take the EXP while Moulder still gains
+ always counters 1-2 range midgame and endgame

And if you want to bring your little competition shit into it, Seth loses that as well for mid and lategame, and sort of wins minimally earlygame: only god versus two healers, and then everyone else fights equally or better than him while Moulder only has like 4-5 people IN THE GAME to compete with, and only one or two is likely to be used in conjunction. Or in short, Moulder's kind (healing) is in more demand than Seth's kind (fighting).

If all points were equal, Moulder wins. I think Moulder's points are worth more than Seth's and you think it's the opposite, which leaves us in this middle way of equal.

I'll leave it up to the judges. gg Inui, we'll see what Sol...I mean everyone thinks.
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lol, Solid pwns. Best judge. B|

Time for people to vote.
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