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Mekkah vs CATS; Dozla vs Amelia
Topic Started: Mar 30 2008, 05:19 PM (454 Views)
Mekkah

FEFFer
hi2u

Hahahahaha.

1 Amelia
Offensively: 4 Atk, 4 AS, 9 Hit, 1.5 Crt
Defensively: 14 Avoid, 16 HP, 2 Def, 3 Res, 6 Crt Avo

Hahahahahahahahaha.

That's 8 Atk with Slim Lance in order to maintain her retarded 4 AS. Or she can use Javelin, get 0 AS, go from 94 to 74 hit before enemy avoid, just to gain 1-2 range. Both options come down to the same: Amelia sucks. Remember Nino? Remember Lilina? Remember Oujay? Amelia is even more retarded than those, having bad accuracy, no speed, suck 1-2 range, and no durability whatsoever. Everything one-rounds her, she can't kill anything. Not to mention she has only 4 move.

Lol.

So you have to baby her, which is massive bias towards her. It's a pain to do, and this game is a lot easier without her. That says a lot about Amelia: she makes FE8 harder.

Ephraim route, she joins at 9, and has two-three chapters to build up maximum suck for your party. She'll be more of a hindrance than a help, I wouldn't even field her in 10 or 11 because there is no safe spot for her to hang.

Then Dozla joins at the end of 11...Amelia probably climbed out of Trainee Stage or something? If she's done more, she's being babied more, so it comes down to about the same. She sucks.

10/1 Amelia (Cavalier)
Offensively: 7 Atk, 9.6 AS
Defensively: 29.7 Avoid, 22.4 HP, 5 Def, 6 Res

??/1 Dozla
Offensively: 16 Atk, 9 AS
Defensively: 22 Avoid, 43 HP, 11 Def, 6 Res

Hahahaha. Dozla wins 9 Atk plus axes, doubles her retarded HP, 6 more Def...all Amelia has is 7 avoid, 1 move and partial weapon triangle control.

Lol.

Quick look at endgame-ish?

10/20/13 Amelia (Great Knight)
Offensively: 19 Atk, 23 AS
Defensively: 72 Avoid, 44 HP, 16 Def, 13 Res

??/15 Dozla
Offensively: 23 Atk, 14.6 AS
Defensively: 37.4 Avoid, 55 HP, 15 Def, 9.5 Res

Ok, Amelia wins this part, but she doesn't own Dozla even nearly as badly as Dozla owned Amelia way back.

And on Eirika route Amelia should join even later (Ch13) so you get a second Speedwing. I don't even want to look at base Amelia vs Dozla that's been around for 3 more chapters.
And Amelia needs a promotion item, a desired Knight Crest at that, so Dozla isn't getting in the way of promotions and gets you more money.
And Amelia used weapons up until Dozla joined, so that gap is even wider.
And Amelia's move sucks in the desert chapter.

Amelia is horrible. Not using her >>>>>>>>>>>> using her.

PS I don't even know if you want to go Great Knight but whatever!
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C475_1337
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One serious d00d
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Amelia is horrible. Not using her >>>>>>>>>>>> using her.


The same is true of Dozla, so this isn’t much of a point. Indeed, I have trouble seeing any meaningful point in your post, as all it does is stress this one fact right here.

The facts that matter here are these: Amelia is terrible upon joining, but excellent later on. Dozla is middling upon joining, and terrible later on. Amelia’s average performance over the course of the entire game is considerably better.

For example, during later chapters, Amelia is fully comparable to, if not better than, Franz, featuring less Att and Con but more Res, Crit and much more Avo. Dozla, on the other hand, isn’t ever comparable to Franz, even during the time after he’s very first joined, when he compares the absolute best. A 15 Franz actually beats 1 Dozla in base Att and Def, and rapes him in AS and Avo, in addition to being more mobile and having two weapons types instead of one.

At this point I’m sure you’ll bring up the fact that Amelia, when she first joins, is not at all comparable to Franz at that time either. Don’t bother, as this is obvious. Indeed, Amelia is almost certainly your worst unit when she first joins. I won’t deny that. However, I’ll also point out that Dozla is almost certainly your worst unit during the later chapters, and his time as the worst lasts alot longer than Amelia’s. He’s arguably your worst unit from as early on as Ch. 13, through the entire rest of the game.

This is all magnified by the fact that later chapters, when Amelia compares best, have many more enemies than the earlier ones, where Dozla compares best, and thus carry significantly more weight than said earlier, less populated chapters.
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Mekkah

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Quote:
 
The same is true of Dozla, so this isn’t much of a point. Indeed, I have trouble seeing any meaningful point in your post, as all it does is stress this one fact right here.


Nice one, taking my ending statement and pretending that is all that can be concluded from the entire post. You didn't even address things like:

And Amelia needs a promotion item, a desired Knight Crest at that, so Dozla isn't getting in the way of promotions and gets you more money.

Which hold true even after your entire post.

Quote:
 
The facts that matter here are these: Amelia is terrible upon joining, but excellent later on. Dozla is middling upon joining, and terrible later on. Amelia’s average performance over the course of the entire game is considerably better.


No, Amelia upon joining's "terrible" is way worse than Dozla's endgame "terrible".

Amelia gets one rounded by everything when joining. She can't dodge. Amelia has only 8 Atk with Slim or 10 with Javelin. She's not hurting anything, and with Slim she takes counters, while with Javelin she misses. Some enemies, like Fighters, not only OHKO, but also double her.

Worst possible offense and worst possible defense, nicely packaged into a class with 4 movement.

Dozla in the endgame, however, doesn't buckle that easily.

35 Dozla
Killer Axe: 34.0 atk, 14.6 AS, 100.6 hit, 52.7 crit - - 37.4 avo, 55 hp, 15.2 def, 9.5 res

First off, that crit means he's already one rounding on player phase without taking a counter over half the time.

There is some things he can actually double. Last Hope, for example, he doubles all unpromoted enemies (except thieves, which he can OHKO with Killer, and Myrmidons, which he can do the same with with Silver). He can double Druids and Generals, all but 2 Great Knights, a few Warriors and Snipers, etc. Most promoted monsters of the next chapters get doubled by Dozla (Maelduin, Wight, for example), and some even can be OHKOed AND doubled (the huge hordes of Mogalls).

On the defensive, it does take some balls to take him down. A Silver Lance General with 29 Atk takes 4 rounds to kill him, assuming he always gets hit with the 65% real hit. Half the Swordmasters double him, much less if he has 15 AS rather than 14, and do double 10s.

On top of this, in lategame there's access to Garm. No such thing exist for Amelia for when she was terrible. The only others who would have the weapon level to take Garm are Ross and Garcia, both of which around Mid tier, so when they're not there Dozla can have Garm. If they are, he still has a 33% chance, or 10 uses of it. Speaking of which, Amelia is likely to get booted out of having a Sacred Twin. The only one she has the weapon level for is the Vidofnir, and many more people want that (Franz, Forde, Kyle, Gilliam, Seth, Vanessa). Garm also gives +5 Speed, which makes a huge difference on Dozla's low natural stat. The +5 Def is less likely to help Amelia.

Then at this point you have more access to better weapons, which Amelia could not even earn, let alone use or lift, way back. And Dozla's movement is equal to that of most team members, while Amelia has been working with 4 when she was at her worst.

Quote:
 
For example, during later chapters, Amelia is fully comparable to, if not better than, Franz, featuring less Att and Con but more Res, Crit and much more Avo. Dozla, on the other hand, isn’t ever comparable to Franz, even during the time after he’s very first joined, when he compares the absolute best. A 15 Franz actually beats 1 Dozla in base Att and Def, and rapes him in AS and Avo, in addition to being more mobile and having two weapons types instead of one.

At this point I’m sure you’ll bring up the fact that Amelia, when she first joins, is not at all comparable to Franz at that time either. Don’t bother, as this is obvious. Indeed, Amelia is almost certainly your worst unit when she first joins. I won’t deny that. However, I’ll also point out that Dozla is almost certainly your worst unit during the later chapters, and his time as the worst lasts alot longer than Amelia’s. He’s arguably your worst unit from as early on as Ch. 13, through the entire rest of the game.


How they compare to the team is much less important than how they fare in battle against enemies, compared to each other. Amelia dies to every enemy and makes small scratchwounds. Dozla can take a beating, he can use weapons to adapt to the situation (Hand Axe to not take a counter, Swordreaver/Swordslayer for swordies, Garm for whoa). Both Amelia and Dozla may be your worst units at a point, but Dozla is doing much better relatively.

Or even if comparing your unit to the rest of the team is significant: Dozla is doing fine when he joins. The gap between him and the team is bigger than the one between Amelia and the team (no one is even close to her suck). However, when Amelia has caught up, everyone else is uber, and Dozla is meh. Being meh when everyone else is awesome >>> being uber suck when everyone else is alright.

Quote:
 
This is all magnified by the fact that later chapters, when Amelia compares best, have many more enemies than the earlier ones, where Dozla compares best, and thus carry significantly more weight than said earlier, less populated chapters.


Eh, amount of enemies equals amount of weight now? With that logic, Prologue with just facing a Draco Zombie using just base Eirika would be easier than playing Ch1 in the actual game using Eirika, Seth, Franz and Gilliam.

As far as I know it's relative difficulty that matters. When Amelia sucks, your team has less supports, much less good weapons, no Sacred Twins, less healers, and generally speaking PC growth > enemy growth. Dozla sucks during a time everyone else can hold their own. When Amelia sucks, not everyone can hold their own yet, and in addition they have to keep don't-tickle-me-I'll-die from getting one-rounded by shit like ballistae and fliers, while they also can't shrug off and kill without their eyes closed yet.
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C475_1337
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One serious d00d
FEFFer
Quote:
 
You didn't even address things like:

And Amelia needs a promotion item, a desired Knight Crest at that, so Dozla isn't getting in the way of promotions and gets you more money.

Which hold true even after your entire post.


It’s a fairly trivial point. By the time Amelia wants a Knight Crest, one will be readily available, and this game lacks a Funds rank, a fact that strongly devalues money. Undeniably it is still Dozla’s advantage, but it’s far too small to save him from his inferior overall performance. Even if you wanted to dwell on such side points as these, Amelia’s probably winning that argument anyway with her superior support list.

Quote:
 
How they compare to the team is much less important than how they fare in battle against enemies, compared to each other. Amelia dies to every enemy and makes small scratchwounds. Dozla can take a beating, he can use weapons to adapt to the situation (Hand Axe to not take a counter, Swordreaver/Swordslayer for swordies, Garm for whoa). Both Amelia and Dozla may be your worst units at a point, but Dozla is doing much better relatively.


I beg to differ. In this case, performance relative to the enemies doesn’t matter at all. Performance relative to the rest of the team, when it’s relevant, quite obviously supersedes performance relative to the enemies. Take these two cases, assuming the exact same enemies are faced both times:

A unit who two-rounds enemies and dies in three rounds is godly if all other PCs on the team are five-rounding enemies and being one-rounded in return.

However, this same unit would be mediocre, or arguably just bad, if all other PCs on the team were one-rounding the enemies and barely taking any damage in return.

The enemies in these two cases are the exact same; all that’s different is the strength of the other PCs, and that makes the difference in our unit being toptier or being lowtier. Indeed, you can make the enemies stronger or weaker if you want in the two cases, and you’ll see that the result is the same. Make them weaker in the first case, for example, so that our unit one-rounds them and dies in four rounds, while everyone else four-rounds them and dies in two rounds. It doesn’t matter. Our unit is still toptier. Again, when it’s relevant, performance relative to other PCs is more important than performance relative to the enemies.

I say “when it’s relevant” because usually, it isn’t relevant. In debaet, pplz are usually comparing their units at the same point in the game (i.e. Kent in Ch. 15 vs Lyn in Ch. 15, then Kent in Ch. 20 vs Lyn in Ch. 20, etc); thus the other PCs are the same for both units in their comparisons, and therefore, comparing relative to the enemies is the best way to gauge which unit is better.

However, we’re comparing two units at two totally different points in the game (Amelia in Ch. 9 vs Dozla in late chapters in general); thus the PCs that Amelia is working alongside are quite different from the ones Dozla is working alongside, and therefore, performance relative to said other PCs is quite relevant here.

Quote:
 
Amelia gets one rounded by everything when joining. She can't dodge. Amelia has only 8 Atk with Slim or 10 with Javelin. She's not hurting anything, and with Slim she takes counters, while with Javelin she misses. Some enemies, like Fighters, not only OHKO, but also double her.

Worst possible offense and worst possible defense, nicely packaged into a class with 4 movement.

Dozla in the endgame, however, doesn't buckle that easily.

35 Dozla
Killer Axe: 34.0 atk, 14.6 AS, 100.6 hit, 52.7 crit - - 37.4 avo, 55 hp, 15.2 def, 9.5 res

First off, that crit means he's already one rounding on player phase without taking a counter over half the time.

There is some things he can actually double. Last Hope, for example, he doubles all unpromoted enemies (except thieves, which he can OHKO with Killer, and Myrmidons, which he can do the same with with Silver). He can double Druids and Generals, all but 2 Great Knights, a few Warriors and Snipers, etc. Most promoted monsters of the next chapters get doubled by Dozla (Maelduin, Wight, for example), and some even can be OHKOed AND doubled (the huge hordes Mogalls).

On the defensive, it does take some balls to take him down. A Silver Lance General with 29 Atk takes 4 rounds to kill him, assuming he always gets hit with the 65% real hit. Half the Swordmasters double him, much less if he has 15 AS rather than 14, and do double 10s.


Join-time Amelia can only be exposed to one enemy if any, while most PCs can be exposed to 3 or perhaps even 4. During Last Hope, Dozla can be exposed to only 2 or 3 enemies, while most PCs can be exposed to as many as 5 or 6.

Join-time Amelia can’t one-round anything, while most PCs can one-round some things, but only injure others. During Last Hope, Dozla can one-round a few enemies, but only injure most, while most PCs can one-round most things, but against a few things, can only injure them.

Dozla isn’t any better off. The gap in their abilities, relative to the other PCs of the time, is quite similar. The specifics of these measurements can be disputed if you like, but the overall verdict remains the same; both are far worse than most other units during the times they’re compared in, and thus neither one can claim any meaningful advantage.

Quote:
 
Or even if comparing your unit to the rest of the team is significant: Dozla is doing fine when he joins. The gap between him and the team is bigger than the one between Amelia and the team (no one is even close to her suck). However, when Amelia has caught up, everyone else is uber, and Dozla is meh.


Your point? All of this is obvious. Both have a point in the game where they’re terrible.
However, Amelia also has a time when she’s excellent, while Dozla is never better than mediocre.

Quote:
 
As far as I know it's relative difficulty that matters. When Amelia sucks, your team has less supports, much less good weapons, no Sacred Twins, less healers, and generally speaking PC growth > enemy growth. Dozla sucks during a time everyone else can hold their own. When Amelia sucks, not everyone can hold their own yet, and in addition they have to keep don't-tickle-me-I'll-die from getting one-rounded by shit like ballistae and fliers, while they also can't shrug off and kill without their eyes closed yet.


I’m glad you posted this, as it’s my case in point. Comparing early Amelia vs late Dozla, Dozla does indeed hold up better, in a purely technical sense……but everyone does better later rather than earlier (Dozla is a rare exception), so Dozla’s supposed “advantage” is in reality quite meaningless. Conversely, comparing late Amelia vs early Dozla, Amelia wins very clearly. Her abilities are equal, arguably superior, to those of the godtier units during that time, while Dozla is trounced by the godtiers even when he first joins.

Quote:
 
Eh, amount of enemies equals amount of weight now? With that logic, Prologue with just facing a Draco Zombie using just base Eirika would be easier than playing Ch1 in the actual game using Eirika, Seth, Franz and Gilliam.


Yes, a chapter that has five times more enemies in it than the previous one holds more weight than said previous chapter. I’d rather have a unit who does well in the chapter with 50 enemies than one who does well in the chapter with 10 enemies. Being good against 50 enemies > being good against 10 enemies. A chapter that lasts four times as long as the other individual chapters before it, holds more weight than two of those previous chapters combined. This is common sense, and shouldn’t require further explanation.

Now, your counterexample would be perfectly valid if anything like that actually existed in the game, but, that’s never the case, or anywhere even close to it. Enemy strength from one chapter to the next builds gradually and consistently throughout the game. It doesn’t ever fluctuate massively from one chapter to the next, as in your example.
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Mekkah

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Look who took forever q_____p

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It’s a fairly trivial point. By the time Amelia wants a Knight Crest, one will be readily available, and this game lacks a Funds rank, a fact that strongly devalues money. Undeniably it is still Dozla’s advantage, but it’s far too small to save him from his inferior overall performance. Even if you wanted to dwell on such side points as these, Amelia’s probably winning that argument anyway with her superior support list.


Yes, Amelia promotes so late she can use the item fine. The 5k it costs you is a not-to-be-belittled advantage for Dozla though. You can buy 10 Silver Card'd Killer Axes for it, for example, which Dozla or someone else can use. Money may be plentiful, but not infinite, so it is definitely a good plus. And no, just Amelia's support list advantage doesn't cut that alone, especially since Amelia is a very undesirable support partner anyway. She's the most inflexible person on your team for a time (4 mov + one rounded), and still down there after Trainee stage (dies in 1, 2 or 3 rounds depending on enemy). That restricts her as much as her support partners.

And then there's the other miscs:

And on Eirika route Amelia should join even later (Ch13) so you get a second Speedwing. I don't even want to look at base Amelia vs Dozla that's been around for 3 more chapters.
And Amelia used weapons up until Dozla joined, so that money gap is even wider.
And Amelia's move sucks in the desert chapter.


Quote:
 
I beg to differ. In this case, performance relative to the enemies doesn’t matter at all.

(...)

I say “when it’s relevant” because usually, it isn’t relevant. In debaet, pplz are usually comparing their units at the same point in the game (i.e. Kent in Ch. 15 vs Lyn in Ch. 15, then Kent in Ch. 20 vs Lyn in Ch. 20, etc); thus the other PCs are the same for both units in their comparisons, and therefore, comparing relative to the enemies is the best way to gauge which unit is better.


This is what I did in my first post. Amelia lost massively to Dozla midgame, and wins later on, but not by as much as Dozla won at first. But I'll play along and show Dozla wins anyway. We'll use a good unit and compare how Dozla and Amelia do relatively to them at a few points.

Ch9 Eph route - Amelia joins

Franz (12 Cavalier), B Seth
13.4 atk, 12.5 AS, 26.8 hit - - 36.4 avo, 28.8 hp, 10.8 def, 5.2 res

Amelia (1 Recruit)
4.0 atk, 4.0 AS, 8.8 hit - - 14.0 avo, 16.0 hp, 2.0 def, 3.0 res

Superfail. Too much fail for words. A big failure on every single parameter. I've harped plenty on base Amelia.

18 Atk Soldier (Steel Lance) stands right next to Amelia
- OHKOs Amelia, 4-5HKOs Franz. Amelia does 7 damage with Slim Lance to his 28 HP, Franz one rounds. Do I even need to get into evasion?
16 Atk Archer (Steel Bow)
- Amelia lives with 2HP, or gets doubled if she has anything heavier than Slim. Franz gets 7HKOed. Franz also one rounds.
12 Atk Mage (Fire)
- Amelia lives with 7HP, or gets doubled and dies. Franz gets 4HKOed. Franz one rounds, and has 1-2 range with Javelin.

Ch11 Eph route - Dozla is there

Amelia's had two and a half map of failure up to now, so I suppose she can be 10/2.

"gains fast EXP"
least flexible unit in your party, also can't grow during a map she's 10/0 in, and can't promote before 10/0

Franz (15 Cavalier), B Seth
14.6 atk, 14.0 AS, 30 hit, 10 Crt - - 40.6 avo, 31.2 hp, 11.5 def, 6 res

Amelia (2 Cavalier)
7.5 atk, 10.0 AS, 23.3 hit, 4.5 Crt - - 31.0 avo, 23.0 hp, 5.0 def, 6.5 res

Dozla (1 Berserker)
16.0 atk, 9.0 AS, 24 hit, 20 Crt - - 22.0 avo, 43.0 hp, 11.0 def, 6.0 res

Amelia is still losing to Franz in every way, although not as severely anymore, but still badly. 7 Atk, 4 AS, 7 hit, 5 Crt, 9 Avo, 8 HP, 6 Def. And she has absolutely no advantage besides 0.5 Res.

Dozla is winning Atk, especially taking axes in the equation. He also has 10 more Crt and 12 more HP, versus 5 AS, 6 Hit and 18 Avo and weapon triangle. He's not losing to Franz easily, or if he is, it's hardly noticable.

For some more enemy samples

Cavalier - 17 Atk/9 AS - 31 HP/7 Def

- Franz needs two rounds to kill and gets eight-rounded in return.
- Amelia needs five rounds to kill and gets two-rounded in return.
- Dozla needs two rounds to kill and gets nine-rounded in return.

Archer - 15 Atk/7 AS - 27 HP/4 Def

- Franz needs one round to kill and gets eight-rounded in return.
- Amelia needs three rounds to kill and gets three-rounded in return.
- Dozla needs two rounds to kill and gets 11-rounded in return.

Shaman - 16 Atk/5 AS - 24 HP/4 Def

- Franz needs one round to kill and gets four-rounded in return.
- Amelia needs two rounds to kill and gets three-rounded in return.
- Dozla needs one round to kill and gets four-rounded in return.

Fighter - 19 Atk/8 AS - 32 HP/3 Def

- Franz needs one round to kill and gets four-rounded in return.
- Amelia needs three rounds to kill and gets two-rounded in return.
- Dozla needs two rounds to kill and gets six-rounded in return.

So, to visualize the gap: Franz > Dozla >>>>>> Amelia.

Fast forward to Ch19 - Last Hope, where Amelia apparently compares best.

You'll notice I already showed you in my first post and second post that Dozla in Last Hope is...not without hope. At all. Of course, you went:

Quote:
 
I’m glad you posted this, as it’s my case in point. Comparing early Amelia vs late Dozla, Dozla does indeed hold up better, in a purely technical sense……but everyone does better later rather than earlier (Dozla is a rare exception), so Dozla’s supposed “advantage” is in reality quite meaningless. Conversely, comparing late Amelia vs early Dozla, Amelia wins very clearly. Her abilities are equal, arguably superior, to those of the godtier units during that time, while Dozla is trounced by the godtiers even when he first joins.


So to match Dozla, Amelia would have to >> Franz, while Franz has to >>>>>>>>> Dozla. But this does not happen.

Amelia is what, 10/20/10 now or something, compared to Franz and Dozla at ?_?/15. No, her massive level disadvantage never completely fades away. That just requires more babying.

Franz (A Seth)
22.2 atk, 23.5 AS, 45.6 hit, 9.3 crit - - 62.2 avo, 49.4 hp, 16.2 def, 8.6 res, 15.2 critavo
Killer Lance: 35.2 atk, 23.5 AS, 46.3 crit

Amelia
18.0 atk, 22.4 AS, 53.4 hit, 10.1 crit - - 69.3 avo, 42.2 hp, 15.1 def, 12.5 res, 24.5 critavo
Killer Lance: 28.0 atk, 22.4 AS, 40.1 crit

Dozla
23.0 atk, 14.6 AS, 35.6 hit, 22.7 crit - - 37.4 avo, 54.9 hp, 15.2 def, 9.5 res, 8.2 critavo
Killer Axe: 34 Atk, 14.6 AS, 57.7 Crt

For unpromoted enemies, there is no need to calculate for Dozla. As I showed in my first post, he rapes pretty much all of them, except the grand total of two Mercs. The same goes to Franz. Amelia does not, however...she doesn't kill the Knights without a Crit and falls short on killing one of the thieves.

Promoted enemies, what do we have?
Druids - All of them one-round
General - All of them one-round with Hammer, Dozla has a 75% chance of doing it with Killer,
Swordmaster - Dozla can one-round with Swordslayer, or else two-rounds, or he can crit for OHKO. Franz and Amelia one-round.
Great Knight - All of them one-round with Halberd, Dozla has a 75% chance of doing it with Killer, though many of them are 2HKOed by a Killer Axe hit either way due to having low enough defenses and/or lances, and all by Silver.
Hero - Franz either one or two rounds depending on the variable HP/Def and whether they have Silver Axe or Sword. Dozla one-rounds with a ~50% Crit or Swordslayer. Amelia one-rounds 64% of the time with crits, or else two rounds.
Warrior - Dozla 2HKOs with Killer, or OHKOs with 50% Crit. Amelia and Franz need a crit to one-round as well, but have a higher chance to do (60-70%).
Sniper - Dozla actually one-rounds pretty often thanks to them only having 10-11 AS and he has 14-15. Franz and Amelia one-round them.
Mage Knight - Dozla one-rounds with Halberd, Amelia and Franz one-round either way. Or he crits with Killer, w/e.
Ranger - Same as Mage Knight pretty much.
Paladin - Same, except most of them get doubled by Dozla so he doesn't even need Halberd here.
Riev - Dozla has a 40-50% shot at OHKOing him before he does anything, and doubles him either way.

So, the question is: is Dozla trailing as far behind Franz as Amelia was? Amelia surely is consistently better in this chapter, but Franz is still beating her in everything but Avo, Res and Crt Avo. Against a majority of enemies, Dozla has a field day, and this is him at his worst. He doesn't kill everything without a crit, but neither does Franz, and though his chances are better and he needs it less, the gap between Ch19-Franz and Ch19-Dozla cannot be exeggerated beyond the gap between early-mid Amelia and Franz.

For durability, Franz and Dozla aren't far apart in durability either. Yes, he wins 25 avo and 1 Def which > 13 HP, but it's nowhere near things like

- Franz needs two rounds to kill and gets six-rounded in return.
- Amelia needs five rounds to kill and gets two-rounded in return.


In fact, Dozla's concrete durability is better.

Then next chapters Dozla can use Garm and OHKO about everything while fixing his Speed issue. Very few others have the weapon level for Garm (the most likely ones are Garcia and Ross, and both are Midtierish, and if these are in play Dozla still has dibs on about 7 uses of it, and it's also a Hammerne candidate).

Then, it should be noted that you are not forced to use Dozla when he's at his worst. You can use him when he's still decent, and drop him later so his EXP and chapter spot can go to someone better. Amelia cannot do this: you need to get through her immense suck to get her to be remotely decent. Not fielding her early on just moves her problem.

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Your point? All of this is obvious. Both have a point in the game where they’re terrible.
However, Amelia also has a time when she’s excellent, while Dozla is never better than mediocre.


I've proven that this generalisation doesn't hold true, but even if it was, it's countered by:

Dozla never has a time where he is rock bottom, gets one rounded and cannot scratch anything. He is never the worst unit possible. Amelia, however, is.

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I’m glad you posted this, as it’s my case in point. Comparing early Amelia vs late Dozla, Dozla does indeed hold up better, in a purely technical sense……but everyone does better later rather than earlier (Dozla is a rare exception), so Dozla’s supposed “advantage” is in reality quite meaningless. Conversely, comparing late Amelia vs early Dozla, Amelia wins very clearly. Her abilities are equal, arguably superior, to those of the godtier units during that time, while Dozla is trounced by the godtiers even when he first joins.


It is also a point in my favor. Being relatively bad when everyone else has no trouble staying alive is better than being downright horrible when everyone else is still a bit shaky on their feet. It is much easier to keep Dozla safe if he is in danger with a bunch of overpowered units than it is to keep Amelia safe with a bunch of units who just hold their own.

Of course, as I proved, the difference between how your units fare against enemies between early and lategame is not that great (shoves in your favor between one and two rounding most of the time), and the things that help others kill better such as better weaponry are accessible to Dozla as well.

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Yes, a chapter that has five times more enemies in it than the previous one holds more weight than said previous chapter. I’d rather have a unit who does well in the chapter with 50 enemies than one who does well in the chapter with 10 enemies. Being good against 50 enemies > being good against 10 enemies. A chapter that lasts four times as long as the other individual chapters before it, holds more weight than two of those previous chapters combined. This is common sense, and shouldn’t require further explanation.

Now, your counterexample would be perfectly valid if anything like that actually existed in the game, but, that’s never the case, or anywhere even close to it. Enemy strength from one chapter to the next builds gradually and consistently throughout the game. It doesn’t ever fluctuate massively from one chapter to the next, as in your example.


My point was that amount of enemies should not be the only factor. Your own strength relative to the enemy's is significant as well.

The only chapter where Amelia claims a clear victory over Dozla in strength is Last Hope. Other maps have Dozla in the lead (early-mid) or the difference is almost nill (like 19 and 20, where Dozla can rape monsters pretty much as effectively as Amelia with normal weapons, and has Garm for a rape trump card).

There should be no need for a huge conclusion paragraph. Dozla wins where it matters, and even if he only ties Amelia at combat overall, he has many tiebreaker advantages to win.
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The 5k it costs you is a not-to-be-belittled advantage for Dozla though. You can buy 10 Silver Card'd Killer Axes for it, for example, which Dozla or someone else can use. Money may be plentiful, but not infinite, so it is definitely a good plus.


Indeed, as I said, it’s an advantage, simply an insignificant one. “10 Silver Card’d Killer Axes” would be much more meaningful if they weren’t overkill. As you said, money is plentiful, and this game lacks a funds rank, so there’s no reason to hold back on your spending; you can already buy as many high-class weapons as you need by the time they’re available in shops, without the extra 5K from using one more pre-promo over a non-promo.

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And no, just Amelia's support list advantage doesn't cut that alone, especially since Amelia is a very undesirable support partner anyway. She's the most inflexible person on your team for a time (4 mov + one rounded), and still down there after Trainee stage (dies in 1, 2 or 3 rounds depending on enemy). That restricts her as much as her support partners.


She has 7 move and isn’t one-rounded for far longer than she has 4 move and is one-rounded, so that’s a more accurate representation of her flexibility. I agree that she’s less flexible overall than most units, but that isn’t helping Dozla; the fact that she has decent options available at all (Ross and Eph Duessel, and to a lesser extent Franz and Neimi) means she beats Dozla at this by default (the only non-joke unit on Dozla’s list is Garcia, who’s still a worse option than any of the 4 decent/good ones on Amelia’s list).

Anyway, the worth of those extra support stats for other units vs that extra money is highly subjective, so stating one to be clearly better than the other is dubious at best, especially when it happens to be the side of it that supports your unit (in that case, your judgment is probably guided by bias moreso than logic, even if you don’t think so yourself). Unless you actually do have some pretty solid logic to back it up, but you don’t have logic for why money > supports, all you did was tell why more money is good, which is obvious already.

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And on Eirika route Amelia should join even later (Ch13) so you get a second Speedwing. I don't even want to look at base Amelia vs Dozla that's been around for 3 more chapters.


No, in that case you still recruit Amelia in Ch. 9, you just miss the Speedwing in Ch. 13. This is a shame, yes, but it’s still a minor one; one stat booster half the time. Balanced by another random advantage of Amelia’s, such as move after actions, or better range 2 accuracy.

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And Amelia used weapons up until Dozla joined, so that money gap is even wider.


lol, 2-3 chapters of using Iron/Slim/Javelin. This is probably worth less than 500G. Bringing this up is way moar liek straw-grasping than arguing an actually valid point; this is not worth mentioning at all. I could complain about something like Dozla’s CEV and have a much more significant point.

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And Amelia's move sucks in the desert chapter.


Amelia has 1 more move than Dozla for perhaps 4 chapters, and Dozla has 2 more move than Amelia for 1 chapter, so if you want to talk about mobility, Amelia's winning that overall.

And all these little subpoints are extremely minor anyway, so w/e.

As for the rest of your posts, you’re operating under a few false assumptions:

1. The idea that Amelia never closes her initial level gap. You don’t try to distribute kills as evenly as possible; you try to distribute them in the way that produces the most overall Exp. That means giving as many as possible to the lowest leveled units; and until she closes the gap, Amelia is almost certainly your lowest level unit. The result? The level gap between Amelia and other units narrows steadily until it is no longer perceptible.

“but that babying”

It’s only “babying” when you’re sacrificing efficiency in order to give Amelia more kills. However, there will be plenty of situations where Amelia can and will take kills over other units without losing any efficiency. After Gilliam hits a Mercenary for 17 damage, anyone can finish it off. Anyone can kill Soldiers and Archers. etc.

If this were FE6 or something, you might could argue that whole deal, but no, FE8 is far, far easier than that. Lesser combat abilities slow the process, but they don’t come close to stopping it. Indeed, Amelia’s naturally higher Exp gains about cancel out with the effect of her lesser combat abilities here (especially since the two are proportional; the more Amelia catches up, the better her fighting gets, but at the same time, the gap in her actual Exp gains and those of others also gets smaller). That leaves just the fact that she’s getting more kills than other units, and so she’s still growing considerably faster.

“but she suk alot when she still recruit”

You mentioned that she can’t grow while she’s at 10/0. Indeed. The fact that she can’t grow while at 10/0 provides more incentive to boost her to 10/0 ASAP. The best choice is to boost her to 10/0 by the end of Ch. 9; yes, this is a hassle, but if it isn’t done, Amelia will be that much more of a hassle in the next 2-3 chapters, particularly the very next chapter, so overall, it’s still the best thing to do.

Anyway, these same things work in reverse against Dozla, so that he’s growing much slower than others until that initial gap disappears. Indeed, since Dozla’s combat is only middling, instead of good, the effect is even more pronounced with him. Also, since we’re assuming combat ability has some relation to Exp gains, keep in mind that Amelia will have much, much better fighting than Dozla once she catches up, and thus she should develop a small level lead of her own based on that shortly afterward.

2. The notion that Amelia doesn’t have supports. Eph Duessel will support her (Amelia is considerably faster than Cormag, so Duessel prefers Amelia), and Ross will aswell (his other options are Garcia and Lute, but either of those units can be switched over to others, while Amelia probably can’t be, or if she can, it means she’s still going to have full supports, so w/e). She also has a good chance of snagging a B support with Neimi or Franz; yes, they have other options, and again, those other options can likely be switched over to other units, and doing that > leaving Amelia with an empty slot. Dozla, on the other hand, only has any chance of any support in the form of B Garcia, but he won’t get that as often as Amelia gets a B support, since she has two possible options there, while Dozla has only one.

I also notice that you have Franz without a B support. That’s pretty lol. Even if all his other options phailed him, he could at the very least get a B with lolAmelia. Even more lol, even with the one A support that you have listed for Franz, you managed to not factor the bonuses into his stats, claiming that he only has a 1 Def lead over Dozla, when in reality, it’s 4, thanks to +3 Def from the support. And in practice it’s rly moar liek 6, cause of +2 moar Def from lolAmelia. So there goes the idea of “In fact, Dozla's concrete durability is better.”

3. This is the biggest problem I have:

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This is what I did in my first post. Amelia lost massively to Dozla midgame, and wins later on, but not by as much as Dozla won at first. But I'll play along and show Dozla wins anyway. We'll use a good unit and compare how Dozla and Amelia do relatively to them at a few points.


A few points? No, you didn’t even compare them at that many points; you compared at only *two* points. And that phails, considering that one of the two points you picked happens to be the point when Dozla compares best. Comparing at only two specific chapters gives each of the two chapters half the overall weight of the entire comparison; in reality, Ch. 11 is liek 10% of Dozla’s performance, not 50%.

“but I pick best tiem for amelia too”

No, Amelia catches up around Ch. 15, so the entire time from 15 until endgame is when she compares best. On the other hand, Dozla’s performance gets steadily worse from Ch. 11 on, instead of staying at about the same level for a certain period. Thus, giving some late chapter (you picked 19) and Ch. 11 the same weight is badly misrepresentative of the big picture.

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I've proven that this generalisation doesn't hold true


So, have you rly? No, what you’ve proven is that the generalization doesn’t hold true when you compare only at two specific points, and also assume that for some reason Amelia stops gaining on people once she’s 5 levels behind them, and that she also (again, for reasons unknown) won’t have any supports. If the situation in Ch. 11 held true from Ch. 11 through Ch. 19, and then suddenly Amelia automatically jumped forward to 5 levels behind Dozla, then maybe your comparisons would have more worth. But, unfortunately, that isn’t the case. The situation in Ch. 13 is worse for Dozla than the situation in Ch. 11, and the situation in Ch. 15 is worse for Dozla than the situation in Ch. 13, and etc., while the situation for Amelia stays about the same from 15 through the end.

So, if you factor all that stuff back in, it looks more like this:

Amelia’s about 10/6 around the time Dozla is recruited (near the end of Ch. 11). She has almost 2 chapters to gain 5 levels as a Cavalier, and since most people are liek ~1.8 levels per chapter on average, that has her only growing about 150% as fast as most others, which is a conservative estimate. Especially once her combat picks up, it’s probably going to be more than that. Anyway. Dozla, obviously, is at base level.

Now, am I going to compare stats at those levels? No, I’m not. What I’m going to do is something that will account for the entire time from Ch. 11 through Ch. 15, instead of simply comparing during one chapter and pretending that’s indicative of the entire period. What I’m going to do is take their stats at the end of Ch. 15, and average them with their stats when Dozla’s recruited, to represent their overall average stats for the entire period of time. This produces pretty much the same conclusions as comparing chapter-by-chapter, takes way less work than that, and is way more accurate than only comparing during a single chapter.

So, in Ch. 15, Amelia’s caught up, meaning 10/20/1 Great Knight. Dozla, we’ll say, is at L5. If that seems unfair or something, keep in mind that Amelia was your fastest-growing unit during this time period by a large margin, while Dozla was your slowest, also by a large margin. The fact that Amelia gained way more levels is nothing to be surprised at.

Amelia in Ch. 11: 8.9 Att, 11.6 Spd—25.4 Hp, 6.2 Def, 7.1 Res, 36.2 Avo
10/20/1 Amelia (w/ support bonuses, average of A Ross/A Duessel, and B Franz/B Neimi): 16.8 Att, 19.0 Spd—36.8 Hp, 15.9 Def, 14.7 Res, 80.5 Avo
Average: 12.85 Att, 15.3 Spd—31.1 Hp, 11.05 Def, 10.9 Res, 58.35 Avo

Base Dozla: 16 Att, 9 Spd—43 Hp, 11 Def, 6 Res, 22 Avo
5 Dozla(I gave him B Garcia bonuses, multiplied by 0.5, since it’s only one option vs Amelia’s 2): 18.5 Att, 10.6 Spd—46.4 Hp, 12.7 Def, 7.5 Res, 31.4 Avo
Average: 17.25 Att, 9.8 Spd—44.7 Hp, 11.85 Def, 6.75 Res, 26.7 Avo

Average differences:
Amelia: +5.5 Spd, +4.15 Res, +31.65 Avo (wut)
Dozla: +4.4 Att, +0.8 Def, +13.6 Hp

Hm.

Then for 15 through endgame:

10/20/1 Amelia: 16.8 Att, 19.0 Spd—36.8 Hp, 15.9 Def, 14.7 Res, 80.5 Avo
10/20/14 Amelia: 21.3 Att, 23.4 Spd—44.6 Hp, 19.8 Def, 16.6 Res, 95.6 Avo
Average: 19.05 Att, 21.2 Spd—40.7 Hp, 17.85 Def, 15.65 Res, 88.05 Avo

5 Dozla: 18.5 Att, 10.6 Spd—46.4 Hp, 12.7 Def, 7.5 Res, 31.4 Avo
12 Dozla: 22.0 Att, 13.4 Spd—52.3 Hp, 14.8 Def, 9.3 Res, 39.1 Avo
Average: 20.25 Att, 12 Spd—49.35 Hp, 13.75 Def, 8.4 Res, 35.25 Avo

Average diff again:
Amelia: +9.2 Spd, +4.1 Def, +7.25 Res, +52.8 Avo (lol)
Dozla: +1.2 Att, +8.65 Hp

Hm, hm.

Well, that speaks for itself.

Just for the hell of it, average stat differences over the course of the entire gaem come out to be:

Amelia: +7.35 Spd, +1.65 Def, +5.7 Res, +42.225 Avo (lol again)
Dozla: +2.8 Att, +11.125 Hp

So, there goes that argument. Breaking out the direct numerical comparisons produces the same result, as it should.

“but those not fair”

w/e. I know you’ll have complaints along those lines, but I can’t help the fact that you can’t counter this post. I can, however, show you this:

Let’s adjust the levels for Amelia and see what happens. You thought Amelia would be 10/2 in Ch. 11, and 10/20/10 in Ch. 19? That’s about +3.375 levels per chapter overall. Interesting, because this is only slightly less than the growth rate I had for Amelia from 11 through 15 (which was +3.5 levels per chapter). Anyway, you thought Dozla would be 15 in Ch. 19, so that’s about +1.71 levels per chapter for him. Going by that, Dozla is about at L10 when Amelia reaches 10/20/1. So:

10/2 Amelia: 7.5 Att, 10.0 Spd—23.0 Hp, 5.0 Def, 6.5 Res, 31.0 Avo
10/20/1 Amelia: 16.8 Att, 19.0 Spd—36.8 Hp, 15.9 Def, 14.7 Res, 80.5 Avo
Average: 12.15 Att, 14.5 Spd—29.9 Hp, 10.45 Def, 10.6 Res, 55.75 Avo

Base Dozla: 16 Att, 9 Spd—43 Hp, 11 Def, 6 Res, 22 Avo
10 Dozla: 21 Att, 12.6 Spd—50.6 Hp, 14.2 Def, 8.8 Res, 36.9 Avo
Average: 18.5 Att, 10.8 Spd—46.8 Hp, 12.6 Def, 7.4 Res, 29.45 Avo

Diff:
Amelia: +3.7 Spd, +3.2 Res, +26.3 Avo
Dozla: +6.35 Att, +2.15 Def, +16.9 Hp

That’s pretty debatable, but then you consider that Amelia has two weapons while Dozla only has one, and that probably breaks the tie. But still, close. However……

10/20/1 Amelia: 16.8 Att, 19.0 Spd—36.8 Hp, 15.9 Def, 14.7 Res, 80.5 Avo
10/20/12 Amelia: 20.6 Att, 22.9 Spd—43.4 Hp, 19.2 Def, 16.3 Res, 93.7 Avo
Average: 18.7 Att, 20.95 Spd—40.1 Hp, 17.55 Def, 15.5 Res, 87.1 Avo

10 Dozla: 21 Att, 12.6 Spd—50.6 Hp, 14.2 Def, 8.8 Res, 36.9 Avo
16 Dozla: 24 Att, 15 Spd—55.7 Hp, 16 Def, 10.3 Res, 43.5 Avo
Average: 22.5 Att, 13.8 Spd—53.15 Hp, 15.1 Def, 9.55 Res, 40.2 Avo

Diff:
Amelia: +7.15 Spd, +2.45 Def, +5.95 Res, +46.9 Avo (lol)
Dozla: +3.8 Att, +13.05 Hp

……which is no longer debatable. Again, just for the hell of it, overall diff:

Amelia: +5.425 Spd, +0.15 Def, +4.575 Res, +36.6 Avo
Dozla: +5.075 Att, +14.975 Hp

So, even by the levels and such that you gave, Amelia’s *still* winning overall. Again, factor in the entire game, not only two specific points, and you find that my assertion holds true: Amelia is bad atfirst, yes, but the entire game exists, not only Ch. 11, and later Amelia actually becomes excellent, while Dozla is just bad, or terrible, for most of it, and only decent atfirst. Looking at the entire game, Amelia’s overall performance is considerably better.

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Being relatively bad when everyone else has no trouble staying alive is better than being downright horrible when everyone else is still a bit shaky on their feet. It is much easier to keep Dozla safe if he is in danger with a bunch of overpowered units than it is to keep Amelia safe with a bunch of units who just hold their own.


No, that’s the same difference. Phail vs Normal is the same gap as Normal vs w1n. Going back to the Franz analogy:

16 Franz (A Seth, B Gilliam): 16.6 Att, 14.0 Spd—31.2 Hp, 14.5 Def, 8.8 Res, 47.6 Avo
21 Franz: 20.6 Att, 18.5 Spd—38.2 Hp, 18.7 Def, 10.8 Res, 58.6 Avo
Average: 18.6 Att, 16.25 Spd—34.7 Hp, 16.6 Def, 9.8 Res, 53.1 Avo

That’s for 11 through 15. Diff between him and Dozla for that time:
Franz: +1.35 Att, +6.45 Spd, +4.75 Def, +3.05 Res, +26.4 Avo
Dozla: +10 Hp

lol, the Avo wins it for Franz alone, but it’s liek that wasn’t enough for him, he had to go and beat Dozla at the rest of everything too (all the other stats that matter, plus another weapon types, plus mobility).

Now, for 15 through the end:
21 Franz: 20.6 Att, 18.5 Spd—38.2 Hp, 18.7 Def, 10.8 Res, 58.6 Avo
34 Franz: 25.8 Att, 23.3 Spd—48.6 Hp, 21 Def, 13.4 Res, 73.4 Avo
Average: 23.2 Att, 20.9 Spd—43.4 Hp, 19.85 Def, 12.1 Res, 66 Avo

Diff between him and Amelia for this:
Franz: +4.15 Att, +2.7 Hp, +2 Def
Amelia: +0.3 Spd, +3.55 Res, +22.05 Avo

zomg, it’s actually debatable, just like I said. Dozla phails to Franz during the time he compares best, but Amelia is arguably *better* than Franz during the time she compares best.

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My point was that amount of enemies should not be the only factor. Your own strength relative to the enemy's is significant as well.


If we were debaeting godtiers who both raep later on, then maybe so. “Unit A kills 99% of enemies, but who caers, Unit B kills 95%.” But oh wait, Amelia does raep later on, lol. But, Dozla doesn’t, so the point still stands; it’s moar liek “Amelia kills 90% of enemies, and it definitely matters, cause Dozla only gets 50%.” The gap in performance between Dozla and others who are actually good remains notable throughout the entire gaem.

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The only chapter where Amelia claims a clear victory over Dozla in strength is Last Hope. Other maps have Dozla in the lead (early-mid) or the difference is almost nill (like 19 and 20, where Dozla can rape monsters pretty much as effectively as Amelia with normal weapons, and has Garm for a rape trump card).


Difference is almost nill? No, that’s a bad joke. It’s a very large gap in performance and it’s quite noticeable. Dozla is bottom tier for a reason.

He has a 43% chance of not having enough Spd to reliably double the unpromoted Gargoyles in Ch. 20, for example. He’s also borderline for doubling the Maelduins, and even if he lands on the favorable side of that line, still won’t be able to double a few that have hand axes or steel bows or w/e. And Amelia makes a joke out of his durability against them. They have absolute 0% chance to hit her, while their hitrates vs Dozla actually exist, and in the case of the Maelduins, it’s liek, he’s taking 12 or so damage at ~50% hit, which is way, way far away from the invincibility that Amelia has.

Infact, the only enemies Dozla can reliably raep are the Mogalls, the biggest jokes in the entire chapter, but they come in groups, and they’re doing liek 7-8 damage @ 71.5% hit to him, while most pplz just laugh their attacks off (vs Amelia, for example, their damage is barely even relevant, because they have less than 1% chance to even hit her--but even if they hit, which they won’t, they’d either be doing 1 damage, or tinking).

The other magic enemies continue to be a problem for Dozla; the enemy artillery otherwise known as Shadowshot does ~25 damage at over 60% chance to hit (vs less than a twentieth of a percent chance to hit Amelia), and Stone also has between 50 and 60% chance to hit him (vs, again, 0% chance to hit Amelia), and both of those have whoamongous range, and are either very difficult to block (Stone, lol1-3 range), or can’t be blocked by anything (Shadowshot), and they love to target Dozla because he’s so vulnerable to them.

Some of the Wights have swords, and one has an Axereaver, and Dozla runs into some accuracy issues against them without a Swordreaver (whether he’ll have one or not is arguable, but if he can, Amelia can have Axe and Lance Reavers, which makes her Avo lead even moar raep against those two weapon types, so w/e, it’s not helping him). He also can’t reliably double them all, not even at his average Spd—they can have up to 12 Spd, so they have to lose 2 AS for him to double, but there’s a d00d with a Lancereaver, d00d w/ Axereaver, d00d w/ Steel Sword, etc.

Speaking of that, there’s also one with a Killing Edge, which has about a 1 in 5 chance to crit him and take out half his Hp. Amelia, on the other hand, just raeps the shit out of all of these things; w/ steel lance she can 2HKO even the 39 Hp/10 Def ones, no need for Silver or anything, and they’re doing 5 damage or less to her at more-than-laughable hitrates (we’re talking, liek, most if not all of them will have absolute 0% chance to hit her).

Deathgoyles can have as much as 15 Spd, and many have Javelins or Axereavers, so lol @ Dozla doubling them. Amelia on the other hand doubles and 2HKOs the vast majority of them. And durability is the same old invincibility vs a-lot-less-than-invincibility story. Gwyllgis, Amelia actually can’t double, but instead, they actually double Dozla, and even better, take out nearly half his Hp in one round of combat, almost guaranteed (over 95% hitrate).

Even better than that, they can crit him, so he has about a 3% chance of getting critted and being left with single-digit Hp, after which anything else can easily finish him off. And as icing on the cake, Dozla has trouble even hitting them. Even with the Iron Axe, he has less than 80% chance to hit them, or if they’re on a forest, he has under 45% chance to hit them, which is just lol.

Amelia, meanwhile, has almost 100% chance to hit them even with the Steel Lance (Dozla w/ Steel Axe has liek low 60’s, or if they’re on a forest, an abysmal mid-20’s; I know, he should use Iron, but then his Att lead disappears, so he’s still just as bad off), and they don’t DA her, and they can’t crit her, and they do single-digit damage, and they actually have alot of trouble hitting her (about 20% hitrate, unless she’s on a forest, then it’s liek 2%—note that, if the Gwyllgi is on a forest, the hitrates are almost perfectly reversed when Dozla fights it—the PC has liek 20% hit and the enemy has almost 100%, rofl), which is ridiculous given that they’re by far and away the most accurate non-boss enemies in the entire gaem.

etc. you get the idea

Dozla sux

As for Garm, lol @ hyping that. It only has 30 uses, so if Dozla needs it to kill something, then he phails anyway for using up charges of a limited powerweapon. Not needing a limited resource > needing it. And there’s also atleast 3 other units who use Garm (Ross, Garcia and Duessel), so there’s a pretty good chance that Dozla won’t even have it on him. No wai is it going to save him.

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There should be no need for a huge conclusion paragraph. Dozla wins where it matters, and even if he only ties Amelia at combat overall, he has many tiebreaker advantages to win.


The whole gaem matters, so I don’t know what you mean by “Dozla wins where it matters.” As for his supposed “tiebreaker advantages,” lol @ those. Maybe those would turn the tables if they weren’t countered by Amelia’s own minor advantages, and if this was also a very, very close contest already, but unfortunately, they are, and it isn’t, so they don’t.
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