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| Eirika vs Gerik; CATS vs Mekkah | |
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| Topic Started: May 6 2008, 12:07 AM (322 Views) | |
| C475_1337 | May 6 2008, 12:07 AM Post #1 |
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One serious d00d
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Eirika ties with Seth for most number of chapters in the gaem, and she’s good in all of them. She’s one of your best attackers early on, featuring high Spd + Rapier + h4x Seth support + generally the highest non-Seth level, as the earliest joining unit. Then Ch. 10 comes, and with it comes Gerik. He’s supportless and on a lower level than Eirika. Weak. They have about the same Att and Def, while Gerik has more Hp, but Eirika has more Spd, more Res, way more Avo, and a h4xy Prf stabbing device. Now, Gerik is going to improve, since he has a level gap to close and supports to build, but, the more levels they both gain, the more Eirika’s 55% higher overall growths come into play aswell, so it’s doubtful that Gerik is going to start winning. The best he does is about tie it up at some points (most notably at 21, assuming he catches up in levels by then), but at others he’s losing (most notably right after he joins, and then later when Eirika gets the Sieglinde and such), and he’s never clearly winning, and Eirika was pwning before he joined, so overall, sux to be him. |
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| Mekkah | May 6 2008, 04:42 AM Post #2 |
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Lol at hyping "highest non-Seth level". Level has no effect on gameplay whatsoever except that the more you have, the less EXP you gain, and you're closer to capping. That's no real advantage whatsoever. Anyway, she's fine before that, but she's also using up EXP (and therefore stats) that could have gone to others, unlike Gerik, who only does the same when he joins. For mid tiers that usually about cancels out, but Eirika is above Mid during that time, so that'd be a small lead. Then, before Ch9, you are asked to route split. Both our units would prefer Eirika route, but fact is that Ephraim route is taken 50% of the time (as no route is clearly superior). And this hurts Gerik a bit, but Eirika so much more. Gerik now loses 3 chapters (10-12) to gain levels and supports, but Eirika loses 6 (9-14). Seth, who would otherwise take Eirika will now be either have 2-3 support spaces filled with fail if they support Eirika, or rather turn to someone else. The others all come during the route split, so she can only start building them from the latter half of 15. Then Gerik comes into Scorched Sand with Tethys and probably one of Joshua/Ross, while Eirika either broke up a support chain or is supportless. Or there's Eirika route...
What level are you using for Eirika? With A Seth, she barely reaches 15 base Atk at 20/0, and there's no other supporters for her around other than Innes and Tana, neither of which are ideal supporters for her (and Innes didn't even have stage time with her yet). Gerik has 14 Atk when he joins. Rapier gives her 22 Atk, but Gerik can use pretty much any sword he wants to thanks to his huge ass Con lead, for example with a Steel Sword he already ties said 20/0 Eirika, and if he uses Blade weapons he trumps her. 16 Eirika - 13.0 atk, 17.9 AS, 15.3 crit - - 56.8 avo, 26.5 hp, 10.5 def, 8.5 res (A Seth) 10 Gerik -- 14.0 atk, 13.0 AS, 6.30 crit - - 34.0 avo, 32.0 hp, 10.0 def, 4.0 res I suppose Eirika wins offense against stuff Rapier helps against, but for her own safety that would be mostly horsies, because Armors always have WTA against her. And she wins against stuff with 10-14 AS. But Gerik wins against anything outside of that range, as when Eirika tries to match him in weapons, her Avo lead shrinks (Steel Sword, for example, costs her 5 AS and 10 Avo). But then Eirika levelcaps and becomes priority zero for killing things, so all she does is giving support bonuses. Gerik in the meantime gains supports, so he ties that, but he's also at a lower level than most of the team, so he gains more. In addition, Gerik can promote at any point he wants to. He could promote when he joins and act as a prepromote, or he can kill stuff unpromoted and then digivolve when the time is right. He also has a choice what to promote to, and gain either hAxes or horse + bOwns. Of course, Eirika's Sieglinde in endgame is pretty bad news for Gerik, but Gerik can also use Audhulma by then. He shares it with uh...Joshua and Marisa, I guess? Both of these would also give him support bonuses, so he's fine with them being in play, and they can pass it along to each other and each get their share. Or when they're not in play, it's as much his as Sieglinde is hers. Everyone else who can weild swords will stick to lances or axes, simply because those have more Mt and much more convenient ranged attack (speaking of which, Hand Axe or Bows >>> whatever Eirika has for ranged), plus there's Devil Axe for super fast hAxe EXP (which Hero Gerik can use as well, so that he has potential to S either axes or swords). |
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| C475_1337 | May 6 2008, 04:47 PM Post #3 |
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One serious d00d
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Eirika’s got a pretty large head start on Eir Route anyway, so all this does is somewhat equalize things, rather than handing advantages over to Gerik. Eirika rejoins and they’re on about the same level, instead of Gerik joining and Eirika being considerably higher. Except that, now Gerik’s been around for 2 chapters already, but was performing below average in those chapters (pretty far behind most others on levels, no supports, etc), while Eirika still has her superior earlygame performance to back her up. So overall, it’s not going to come out to be much different. And no, Seth still supports Eirika. His next best option for an A is Franz, but Eirika support is considerably faster than Franz support, so it’s helping him more before Eirika leaves after Ch. 8. Then Franz is more helpful for 8-14, and then Eirika rejoins, and they’re the same for the last leg of the gaem. The difference which swings it in Eirika’s favor is the fact that she probably won’t be able to get full supports if she is denied Seth, whereas Franz has Forde, Gilliam and Natasha to pick from, on top of the fact that Seth still has room for a B with him. Switching Franz over to an alternative > leaving Eirika with an empty slot, especially when the alternative wants Franz over its own alternatives, as is possible with all 3 of them. Also, while you’re right in saying that Eph Route is played 50% of the time, this does not mean that Geirk and Eirika are used on Eph Route 50% of the time that they’re played. The fact that both of them are substantially worse on Eph Route makes them considerably less likely to be played in the first place when it is taken; you’ll see Eir Route Gerik/Eirika’s much more often than their Eph Route counterparts. Thus, their Eir Route versions retain more weight, and whichever one wins there, probably wins overall, unless the other one was winning by a far larger amount in the Eph Route minority scenario, but obviously, that isn’t the case.
You missed Forde, whom I was giving her a C support with. It’s 30 turns to a C with Forde, and Eirika has 2 chapters + part of chapter 10 with him before Gerik joins, so she won’t have it right on the turn that Gerik joins, but she will soon enough afterward. Tana is the same thing, just 1 chapter later.
They’ve got about the same base Att, but Eirika has a 5 point Spd lead, vs Gerik’s 8 point Con lead. Ofcourse, as always, Spd > Con. W/ Steel Sword they have about the same Att and AS, but then Eirika can switch to Iron, Killer or Rapier to double fast things, while Gerik can’t. Both are going to kill a 30 Hp/5 Def/8 Spd Fighter, but only Eirika can kill a 30 Hp/5 Def/12 Spd Mercenary. Blades are little help to Gerik. The only things they would actually make a difference against, are the same things that the Rapier is effective against.
They have WTA over Gerik too, so I don’t see your point. Both face WTD, but Eirika’s better at killing them, so she wins.
It shrinks, but it hardly disappears, so I don’t know why you conclude that she’s suddenly losing. Her Avo lead is still about twice as large as Gerik’s Hp lead, and she also has 0.5 more Def, and 4-5 more Res.
A levelcapped Eirika with superior combat abilities is still better than a noncapped Gerik, in the same way that Seth is still your best unit in the earlygame, despite having by far the lowest Exp gains. Gerik does indeed gain supports, but the bonuses he’s reciprocating to Tethys are largely worthless; obviously she can’t attack, and she’s probably taking the fewest attacks out of any unit you have, and no matter how tanky she gets, you want it to stay that way, since she can’t counter anyway. Gerik’s also potentially making Ross/Joshua worse if he has to go with them, since they have considerably better options which they could’ve taken instead of Gerik, had Gerik not been played. If that’s the case, then the bonuses he reciprocates to them are cancelled by the fact that they could’ve gotten even better bonuses had he not been played. So Gerik gains support bonuses himself, but those bonuses are inconstant, and can’t always be there. Normally this is cancelled by the advantage of the support stats given to other units, but in this case, Gerik lacks that advantage. So just how much are his supports rly helping him? Well, less than Eirika’s are helping her, forsure.
This makes him better instantly, but makes his growth slow down alot; he’s better ATM but worse later. Overall, it’s not helping him.
You forgot Colm and Seth, and any GKs who manage to S Rank Swords. Gerik has ample competition for the Audhulma, and what’s better, three of its other potential users (Colm/Joshua/Marisa) suffer from low Att, and are going to want all 30 of its uses if they can get their hands on it. Thus, anytime Gerik kills anything with the Audhulma, he’s depriving another unit of those same charges of it, and it’s no net advantage to him. Meanwhile, obviously, no one but Eirika can use Sieglinde, and the Rapier probably gets Hammerne’d. This gives her 40 charges of raep-in-a-can vs the enemies where Gerik’s higher Att would otherwise have actually mattered (GKs/Generals/Paladins), and 30 charges of raep-in-a-can vs anything else she can’t normally kill in general, stomping out the rest of the usefulness of Gerik’s Att lead. Indeed, these cans of raep actually give Eirika herself a relevant Att lead against some enemies (GKs, Cyclopses, Elder Baels, etc). And Eirika’s Spd lead remains quite relevant, aswell (Heroes, SMs, Rangers, Gwyllgis, etc).
That’s pretty lol. Even assuming the chance of backfire is as low as 10%, 21 Gerik doubling a 10 Def/20 Avo/5 CEV enemy w/ the Devil Axe, has about a 5% chance of critting and suiciding. Since the Devil Axe has 20 uses, then if Gerik uses all 20, this would mean that he will, on average, suicide atleast once in the process of expending those 20 charges. So if you do that, then let me get a party ready to throw for Eirika, since you're pretty much solidifying her durability w1n. |
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| Mekkah | Jun 7 2008, 11:41 AM Post #4 |
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not the best ever but there we have it
Again, level doesn't matter for performances. Level has no effect on gameplay whatsoever except that the more you have, the less EXP you gain, and you're closer to capping. That's no real advantage whatsoever. What it does do is give the player incentive to kill things using Gerik. Against a lot of enemies, this being FE8, Gerik is performing about as well as your other units, like all these weakess Steel Lance Pegs in this chapter. So if you have a choice between Gerik killing and another unit killing, there's two reasons for Gerik to kill, and one for others (they both kill the threat of the enemy, but Gerik killing adds more EXP, thus more stats). Of course, you would throw the Seth/Titania case at me, where it seems I'm penalizing other units twice for gaining less EXP. Except this is not Gerik vs those other units, it's Gerik vs Eirika. Indeed, it's good for those other units that they can afford to give Gerik more kills if that means more efficient use of EXP, but it doesn't help Eirika's case any. Does give Gerik plenty of catch-up time though. Then, if there was any disadvantage to Gerik having priority at all, there's another reason: healers. At this point, your main team must be running miles ahead of friend Moulder/Natasha, due to the game being pretty much at its easiest. Often *chink* can be heard, if your units in question do not dodge in the first place, which means these two have little to heal. You could provide them with healing by intentionally leaving others away from support partners or forcing WTD, but that is horribly inefficient. Gerik does no such thing, he's still good, and provides healing opportunity.
As if Seth cares which of the two Light affinities he's getting earlygame. He's immortal, and if he's fighting, he's probably a good mile away from the group abusing his 8 movement. Therefore, earlygame has no significance on this at all. Midgame does, however, since Seth already loses a bit of steam there.
So, since Eirika needs Seth more, she is getting him? That's an advantage to her? Nope. That's no excuse for leaving Seth's other potential partners such as Cormag and Garcia out of the loop. When you're taking Ephraim route, Seth wants A Franz/B random not named Eirika. It's his best option, it's better for said random not named Eirika, and it's better for Franz. That >>>>> being better for the unit you are defending in this debate + being better for Seth for a few earlygame chapters where he's immortal. And yes, since Seth has the desired Anima affinity, others do want him.
Nah, this debate is about the sum of their worth on both routes, and both routes are given equal weight in general. The fact that they are worse on those routes is irrelevant for that. What you said would be viable if we were considering Eirika's or Gerik's worth as support partners for other units, but this debate is about Eirika and Gerik's debate themselves, so they have to be assumed in use. And since 50% of the time we are going Ephraim route, this debate is 50% about that.
It's a rather huge presumption that Forde is in use and supporting Eirika. She's her second slowest support, only beating Vanessa. One of his favourite supporters, Franz, a God tier, shares the Knight Crest promotion with him, and then Kyle is another desired supporter for Forde since they share 5x together and it's his fastest support. Even more likely are they to take each other on Eirika route, where Ephraim (their next fastest option) is no option for them. Overall, it takes a lot of likely circumstances not to happen in order for Eirika to get Forde in her support list.
More like two chapters later. She's there in Ch9, but to save all the houses she and Vanessa need to take off in different directions right away, and Eirika has no wings to follow suit. And Tana's general flierness is going to hinder the support from building and sticking throughout the game, even moreso than Seth's horse is. Or Forde's. So overall, in Gerik vs Eirika comparisons on Eirika route, assuming Eirika is fully supported is a stretch. Their Atk tie solely stems from that though - if Eirika's supporters give her the slip, then Gerik suddendly wins Atk...
Maybe if the leads were exactly the same (i.e. 5 con vs 5 spd), but in this case it's 8 con vs 5 spd, so it's about even. And it's growing smaller due to Eirika's level cap, and the Atk lead by a lot when Gerik builds supports while those leave Eirika for asskicking. Also, Fighters usually have more HP than that.
Nah, they help against anything in the window that neither or both doubles. That's definitely not only Knights and mounties.
Both are suddendly facing likely odds to get hit, over the 50% hit treshold, so Eirika's Avo lead is no longer helping her taking no damage. Instead, Gerik's concrete durability wins. So now it's just "better at killing" vs "better at living". Then Gerik can use Armorslayer to kill, but Eirika has nothing to save her from defending worse, so she loses.
Seeing as Avo and Res were all Eirika had on the defensive versus a solid 6HP, that's pretty painful for her case. Then if Seth steps out of support range, all of a sudden Gerik leads 3 Def and is only 15 Avo/2 Res behind (if Eirika is losing no AS). Gerik's HP leads are solid and never disappear here - more like they strengthen due to changing support circumstances, faster leveling, levelcap, etc. Then Res can be helped by Barrier and Pure Water while HP and Def cannot be...
That's because Seth is immortal and unbeatable, which overrides having worse EXP gains by far. Raping everything + gaining little EXP > doing average and gaining average EXP. At this point though, Gerik is about as good as Eirika if not better, and will only get better, and Eirika is nowhere near unbeatable and has even lower EXP gains than earlygame Seth. Indeed, she loses.
What are you talking about? Tethys definitely wants supports badly. Lots and lots of the time, your units are equipped with 1-range weapons (Gerik and Eirika themselves have little choice on this before promoting), so anything 2-range is gonna go uncountered a lot to begin with. This means that Tethys is equally well off as others in that regard. Then there's quite a few ballistae in Eirika route, such as in 10 and 13, and a few status staves in the same chapters. Tethys pretty much relies on the Avo she has to survive, so the more she has the better. It allows her to move closer to the fray and thus to dance more and help more. In 14, for example, you're packed tight in the castle and there's quite a few Longbows out there, so there's no way to counterattack those without losing a lot of efficiency, so Tethys support is awesome.
All of Joshua's options except lolL'Arachel are Ice affinity, which means crap Wind/Ice bonuses (full Hit and Crt Avo is exactly what he does not want). Gerik at least gives him full Crt, which is EXACTLY what the Swordmaster wants. So he's worse off during the chapters he has bonuses with those before Gerik joins, but once the C kicks in, he's grateful that Gerik is there to support him and give him what he needs. For Ross, both Amelia and Ewan are terrible and not likely in play, so he's already relying on both of his 2 other partners to be in play to get a full list at all. Lute is very likely to be in play, less likely to want him (Vanessa gives Anima/Anima lesbian peggasex, Arthur is her fastest, and Lute definitely wants Def + Avo over Avo + more offense from Ross without the Def). Garcia is middle ground to begin with, since he is one of these few people who fail to double lategame, and then his list is jampacked with other units to support him, so he doesn't mind Ross gone much, even if it's his favourite.
Nope, "can't always be there" works against Eirika moreso than Gerik, as outlined.
He doesn't have to do it instantly, but around L15-16 most units do wish to promote in the short game that is FE8. It helps them at that point by a lot, it helps them a bit later due to better weapon levels, and they hardly lose out on much due to this game being so short 20/20 is never going to made to begin with, especially not if using a small team. So he's helped by a lot now, and hurt by a bit later. That's something Eirika has no answer to.
Colm is a thievery man. Anytime he's off thieving (like in 16 and 19), he's not gonna take Audhulma with him, so he'll be out of that. Seth is as likely to have S lances as S swords - he uses swords more early on, but most of the game he's using lances for more power, and then he only has Javelin for ranged, so lances is much more likely. For the Great Knights, that goes even more due to their access to Hand Axes AND Javelins. I even put it in my previous post, but hey why would you address it? For Marisa, she's not likely to be in play, but if she is she'll be supporting him, which is another kind of bonus, just not in the S-rank weapon department. And if others "need it more than him" (they probably do if he went for early Ranger - he can two-round Draco Zombies using higher end bows), then more of an advantage to him.
So Gerik takes away Audhulma uses from others, but Rapier gets reparation with no drawbacks at all, despite the fact that each of its 3 unique uses could be used on a good 5-6 other S-rank weapons as well as Ephraim's Reginleif, Brave weapons, Warp staff? Double standard much. So nothx to lategame Rapier. Anyway, Atk/Spd leads really don't mean anything lategame when both Audhulma and Sieglinde rape everything. Faster shit like Gwilfilgigysfs get OHKOed, slower stuff like Baels get doubled by both Gerik and Eirika (Gerik has a better shot at OHKOing middle ground monsters though, and can use bows on Draco Zombies, so he edges out).
Yeah, the thing is, Devil Axe Gerik doesn't double. Or if he does, he can carry someone around, and he doubles nor hits nor crits. It's an existant option, that only needs to last for a few turns to build up considerable axe level. Often enough he can do it without hurting efficiency at all. That + exclusivity of Nidhogg washes away any kind of S-rank lead Eirika has with Prf Sieglinde vs Audhulma/Garm/Nidhogg. |
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| C475_1337 | Jun 9 2008, 02:48 PM Post #5 |
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One serious d00d
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Trying to twist the point, I see. Unfortunately, in this case, another consequence of Gerik’s lower level which you conveniently ignored is the fact that he’s gonna have inferior combat performance. 18 Lute w/ A Artur/B Vanessa, and Fire has slightly more Spd, the same Att as Gerik using Steel Blade, except hitting on Res, over 4 times as much Res (16.8 vs 4), nearly twice as much Avo (69.9 base, minus tome weight penalties, vs 34), and all that is on top of 1-2 range. Lute even has slightly more Def (10.5 vs 10). 18 Franz w/ A Seth/B Gilliam just beasts base Gerik in everything. ~4 more attack, 2-3 more Spd, ~5 more Def, 5-6 more Res, ~20 more Avo, plus mobility and Lances. Etc. Maybe you’re about to complain that I’m only comparing Gerik to hax tier units, and that he’d do fine compared to more average fare. False. 18 Kyle w/ A Ephraim/B Forde loses in Spd by 0.8, but proceeds to win Att by 3.5, Hp by 4, Def by 4.2, Res by 1.6, and Avo by 19, again on top of mobility and Lances. 18 Joshua w/ A Natasha/B Artur loses Def by 0.4, but wins Att by 0.5, Spd by a wtfmassive 6.7, Hp by 2.4, Res by 2.6, and Avo by another wtfmassive 28.3. Etc again. Eph Route Gerik is bad upon joining. Not decent, or average, or w/e. He’s alot worse than the average units and garbage compared to the units who are just laughing at the enemies. He’s bad. Maybe you’re about to complain that 18 is too high, and that those units won’t be on those levels. In that case you’d do well to remember that your own opener pegged Eirika at 16 during Ch. 10, so I think raising the party average by 2 levels over the next 3 chapters, assuming *less* than one level per chapter, is perfectly fair. If anything I’m using a softer standard than you yourself were going by. Unless you’re about to turn around, eat your own words, and say that your opener was a typo, and you rly meant to make Eirika L10 or something.
Suggesting that stat differences aren’t noticeable is pretty lol. A Cavalier with 10 Str, 10 Skl, 10 Spd, 5 Lck, 30 Hp, 8 Def and a Steel Lance is 2HKO’d and doubled by Gerik indeed—but only if Gerik uses the Steel Blade, which has 65 hit, 50 after WTD here. So Gerik’s attacking at 72.99% hit, giving him only ~53.275% chance to land both hits and actually one-round. Anything less than the Steel Blade and he’s not 2HKO’ing anyway. And he’s taking 11 damage in return at 85.69% hit. Now there’s something you don’t see every day—the enemy having better accuracy than the unit attacking it. On the other hand, you have, say, Kyle, who DAs this enemy with the Iron Lance for 16.5 damage, a comfortable 2HKO, at 100% hit. Or Joshua, who also uses the Steel Blade to 2HKO, but does so with 100% hit instead of 72.99%. These two are taking 5.8 damage at 30.81% (Kyle) and 11.4 damage at ~38% hit (Joshua), both considerably better than Gerik. Infact, Kyle can attack with the Javelin and still 2HKO with 99.7% displayed hit, which might as well be 100% before even factoring in the 2 RN system, so he can just bypass the enemy’s counter entirely. This is more the way thing should be; the PCs attacking with 100%, and the enemy returning fire with hit in the 30’s. Complaints about the circumstances of this example won’t change the point behind it, either. If you think Cavs don’t have those stats, fine. Tweak the stats by 1-2 points; the result is the same. Those stats are more than close enough to what Cavs have in order to demonstrate the point, which is that Gerik’s doing considerably worse and it’s definitely notable. If you think it’s unfair to pick an enemy where Gerik has WTD, bear in mind that Josh is suffering the same thing here, and still doing much better than Gerik. Again, Eph Route Gerik is bad when he joins, and it’s by a significant margin. It can’t just be brushed off with “oh well he does about the same anyway, it’s FE8, it’s easy.” The same reasoning would brush off any advantages Gerik ever manages to develop over Eirika, and vice versa, making the whole debaet ghey. Stat leads matter, and these are large stats leads we’re dealing with here, so they matter by a large amount.
This isn’t an advantage for Eirika, but it is indeed a disadvantage for Gerik. There’s a reason that Seth/Titania are godtier in their games; it’s because “the Seth/Titania case” is valid. Gerik taking all the kills in situations where he can do so without hurting combat efficiency is *not* beneficial to the team. Quite the opposite. Were I to use another unit in his place who was on the same level as everyone else, they’d take an even share of the free kills along with everyone else instead of hoarding them, and thus my other fighters gain more Exp, and they would still be performing better than Gerik for a good while even with the lesser Exp gains. Causing the others to gain less Exp than they otherwise would have is phail, and so is inferior fighting ability, and Eph Route Gerik has/does both.
lol, you can’t turn the fact that a unit takes more damage into an advantage, though this is a valiant attempt at it. But without even discussing that, consider that Natasha/Moulder are easily L10 by Ch. 13, so if they’re having trouble finding things to heal, just go ahead and promote them and let them raep shit along with everyone else. There goes that argument. No need to use a crappy unit like Gerik so that they’ll have something to heal.
More significance than earlygame, sure. However, lategame carries more significance for Seth than either early or mid by a huge amount; he’s still stomping the enemies into the ground during midgame, he’s just not raping them first anymore. And Eirika/Franz are the exact same for him lategame. The benefits for Eirika or Franz are more significant than the benefits for Seth, easily. And again, Eirika benefits more than Franz by it, as she’ll be left with an empty slot otherwise, whereas Franz just switches to someone else, so the support’s going to her.
Um, Seth gets “B random not named Eirika” either way, so I don’t know why you’re using that as a point against Eirika. Franz is hardly affected; he moves up to A Gilliam instead of A Seth and fills in with B Natasha. He’s missing out on about a C rank of bonuses for a few early chapters, and liek 1 Att for the gaem after that. And he’s already godly, so stats don’t make as much of a difference for him as they do for most others. He doesn’t care. The benefit to Eirika is of far more significance. You might claim that Natasha may not be used or w/e, but remember that this is in the scenario that Eph Route Eirika is used, which is highly unlikely already, and since the player will actively attempt to achieve strong support setups for his team, there’s no problem with making liek the 10% of all Eph Route runs in which Eirika’s used coincide with teams where Franz supports Gilliam and Natasha, or perhaps even teams where Franz isn't played at all (sure, he's godtier, and no, even godtiers are not always used--in Franz's case, RNG malice at the very least can sometimes drive him onto the bench).
No. Maybe if that was agreed on before the debaet began or something, but, no one said anything about that. So nothing is just assumed. Assumptions must be justified by logic before they can be just assumed. Yes, logic dictates that each route is played 50% of the time, as there is no known objective reason to play one or the other more often, and therefore they are split evenly. However, this is not the case with Eirika and Gerik. A known objective reason does indeed exist to bench them on Eph Route; they’re bad units on that route. That’s reason enough to not use them in that case. However, they’re the opposite on Eir Route; good units. Good units are used more often than bad units. This is an extremely simple, common-sense principle of debaet. It’s why Canas doesn’t get Bartre support but Lucius gets Raven support. Therefore, the player does not field Eirika 50% of the time on Eir Route and 50% of the time on Eph Route. Since Eir Route Eirika’s a good unit and Eph Route Eirika’s a bad one, the former is being fielded more often. It’s more like 80% for Eir Route and 20% for Eph Route. If this is the case, then giving the Eph Route version the same weight as the Eir Route version is silly and illogical. The differences between Gerik and Eirika matter none at all if both are on the bench, which is undeniably the case more often than not when Eph Route is played.
Those others you named have other options that they’d want more except Kyle, so if it comes down to it they’re just switching over to others rather than leaving Eirika with an empty slot, and just supporting Kyle still leaves Forde with room for Eirika. The only circumstance it takes in order for Eirika to support her is for Forde to be played, and if you want to focus on that issue, keep in mind that Ross and Joshua (Gerik’s buddies) face similar odds of being played as compared to Tana and Forde, so any arguments about how Forde won’t be played are going to hurt Gerik just as much.
Nah, Seth can get one of those houses easily. Tana’s mobility is if anything aiding the support’s speed. I can’t think of anymore instances after Ch. 9 in which flying far away from the main group is necessary at all (and again, Tana’s not necessary for this instance; indeed it’s better to have Tana start leveling and supporting instantly), except maybe Ch. 18, but the support’s at A rank by then anyway. Then while they’re fighting normally, Tana’s huge mobility makes it easier for her to end her turn next to Eirika.
Eirika’s getting A Seth without question. All she needs is a B support after that, and she’s got Tana, Forde, Innes and Saleh all lined up for that. Between those 4 there’s no problems at all with finding her a B.
No, it’s not. Gerik’s only faster when they’re using Iron or Steel Blade, and the only things Eirika would want those against are the same things the Rapier’s effective against, so it doesn’t matter.
It isn’t decreasing by enough for Gerik to start clearly winning, though. Maybe without the Rapier in play, but with the Rapier in play, Eirika maintains a relevant situational Att lead of her own to combat base Att leads that Gerik might build up.
w/e, I’m sure you got the point, which the exact Hp value of Fighters is irrelevant to. Indeed, if you’d claim their Hp as high enough that Eirika can’t 2HKO, then Gerik can’t either since their Att is the same, but then Eirika’s got better chances of killing it due to higher Crit, so now it’s her advantage.
They help against anything that neither or both double and that isn’t dying to other weapons already. That is indeed primarily Knights and mounties, with their high Def and WTA over Gerik. Gerik can 2HKO most stuffs, I won’t deny it. But there’s things he can’t DA, against which Eirika’s better, and there’s the few he can’t 2HKO, against which Eirika is also better, because she happens to have a Prf effective weapon against them.
Well this is just plain false. Taking the Cavalier from above (10 Str, 10 Skl, 5 Lck, Steel Lance), it has 50% chance to hit Eirika at 10.5 damage, and the same 85.69% chance to hit Gerik at 11 damage. Both are dying in three hits but Eirika’s 35.69% more likely to avoid the hit. Obviously Eirika’s better. So what if the enemy has 8 Str, so that Gerik takes 9 damage and survives three hits, while Eirika takes 8.5 damage and dies in 3? Oh wait, 8.5 x 3 is only 25.5. So Eirika doesn’t die. 0.5 Def lead shows its worth. And Cavaliers don’t have less than 8 Str (the Cavs in Ch. 6 average slightly higher than 8, so you won’t see them running around with 7 in Ch. 10). They don’t have Str values in the opposite direction, either (13 Str is needed to 2HKO Eirika, and the Cavs in Ch. 15 average slightly below 11). The only Str value at which Gerik is 4HKO’d while Eirika is 3HKO’d would be 9. Any other value and Eirika clearly wins, and even if Gerik wins when they’ve got 9 Str, it’s still mitigated by Eirika’s Avo. So there goes that argument. Just for the sake of curiosity, though, how *would* they do if all Cavaliers had 9 Str? Eirika takes 5.25 average damage when attacked, while Gerik takes 9.4259. Eirika’s still going to have an advantage in that she’ll need healing less often than Gerik. After 3 attacks spread out over a few turns, Eirika has 10.75 Hp left, meaning she can survive another 10.5 damage attack (or less if something else attacks her) and doesn’t need healing, whereas Gerik has ~3.7 Hp left and will die to anything, and definitely needs healing. What about taking several attacks at once on the enemy phase, though? 3 Cavs attacking Eirika have a 12.5% chance to kill her, but a 0% chance to kill Gerik. So Gerik would take all 3 attacks, while Eirika would only take 2 in order to ensure her survival. Gerik’s advantage is that he essentially gains a round of combat for you by countering one extra enemy. However, Eirika’s advantage of taking less average damage comes into play here aswell. After taking 2 attacks, she has 16 Hp left, and is still good to go. Gerik, however, has the aforementioned ~3.7 Hp left and requires immediate attention. Or if healing is not available, Eirika has the advantage for countering things on the next turn; she can counter one Cav or perhaps two weaker enemies, while Gerik can safely counter nothing. So Gerik gains that one round of combat for you, and then instantly loses it right back on the next turn. So even if all Cavs had 9 Str, which they don’t, Eirika would still be better. lol @ the whole argument you presented. If Eirika’s Avo wins the day when enemy hitrates are below 50%, there’s no reason that it wouldn’t still win the day when enemy hitrates are above 50%. The two-RN system works both ways.
Failing to name Eirika’s numbers while stating Gerik’s, and forgetting Eirika’s 0.5 Def lead entirely, nice choice of wording. Let me revise your statement into a more objective assertion: Seeing as Eirika had 22.8 Avo, 4.5 Res and 0.5 Def on the defensive over 6 Hp, Gerik’s got quite a ways to go before he can argue himself as the better of the two.
The part of your statement that makes it false is the assertion that Gerik is “about as good as Eirika if not better.” 20 Eirika is still superior to 14 Gerik in combat ability: 14 Gerik (B Tethys, C Joshua): 16.8 Att, 14.2 Spd—35.6 Hp, 12.4 Def, 6.0 Res, 49.6 Avo 20 Eirika (A Seth, B Forde): 16.6 Att, 19.3 Spd—29.3 Hp, 12.7 Def, 10.7 Res, 62 Avo The leads in the original comparison were: Eirika: 4.9 Spd, 0.5 Def, 4.5 Res, 22.8 Avo Gerik: 5.5 Hp The leads in this comparison are: Eirika: 5.1 Spd, 0.3 Def, 4.7 Res, 12.4 Avo Gerik: 0.2 Att, 6.3 Hp I agree that the situation has improved for Gerik, but by enough that now he’s “about as good?” No, he’s still worse. The change is insignificant. The only net change of any importance is the drop in the Avo gap, but considering that Eirika’s still winning that along with Def and Res, Gerik’s not suddenly winning defense, and is indeed almost certainly still losing that, while Eirika’s still clearly winning offense (lol 0.2 Att vs 5.1 Spd). “but gerik should be liek 16 or something” Again, no. Yes, his Exp gains are less, but so are his combat abilities. So there will be situations where Eirika can kill the enemy, but Gerik can’t, and in those situations Eirika’s still getting more Exp—killing something still gives more Exp than being 6 levels lower and only injuring it. Then after this, Gerik does indeed steadily improve in combat ability since Eirika can’t grow anymore, but that’s countered by the fact that now Eirika’s team is getting all of her free kills, so they’re getting more Exp overall. These two factors cancel each other out almost perfectly, as they’re both proportionate to the amount of time that they’re in play; the more time that goes by, the closer Gerik gets to Eirika’s level, but the more Exp Eirika gives to the other units on her team, aswell. And keep in mind that all this is on top of the fact that Eirika has time before Gerik joins when she’s useful. She’s definitely winning atleast the first 2/3 of the gaem, and Gerik will have a fun time trying to prove himself better during the last third while everyone else is getting orgasms from watching Eirika's offense w/ Sieglinde.
Um, talking about 2 range doesn’t make a convincing case for Tethys needing defensive supports. The fact that you have numerous others who can’t counter 2 range makes it more likely that the 2 range enemies will target them over Tethys. Tethys certainly will be taking alot less attacks than the fighters for a few reasons: 1. She’s not taking counterattacks ever. 2. She can often remain 3-4 spaces back away from the rest of the group on the enemy phase and still be just as useful useful. 3. The player will actively do his best to prevent her from getting attacked, whereas he wants fighters to be attacked providing they have the qualifications to turn those attacks into more dead enemies. I didn’t say she’s *never* attacked, but I am saying she’s attacked alot less often, and that is indeed the case.
1. No, Crit is still not impressive at all. Att is still more important than Crit. 2. By the time he has C Gerik, he could’ve had a B with his other partner, so no, Gerik support is not better at that point. B Wind/Ice gives the same Crit bonus as C Wind/Thunder, but gives 1 Att, 1 Def and 3 extra Avo on top of it. 3. Gerik support is only better once it too hits B Rank, which is once the game is more than halfway over, and the difference there is still less than the difference for when Gerik isn’t there (1 Att, 1 Def, 5 Avo, 5 Crit for B Wind/Ice vs Gerik not having a support with him yet, or 5 extra Crit from B Wind/Thunder vs B Wind/Ice after Gerik’s support is built).
Lute definitely doesn’t care about switching from B Vanessa to B Ross. -1 Def, ohnoez.
Garcia’s above middle ground with Ross in the picture, since Ross provides him with superior supports. 10 Garcia (A Ross, C Seth): 15.9 Att, 8.2 Spd—32.8 Hp, 6.5 Def, 1.9 Res, 41.8 Avo 10 Franz (C Seth, C Gilliam): 11.6 Att, 11.5 Spd—27.2 Hp, 10.2 Def, 4.8 Res, 33.6 Avo No, Garcia is not winning, but he is holding his own. Or: 10 Forde (C Eirika, C Kyle): 9.6 Att, 9.8 Spd—27.4 Hp, 9.8 Def, 4.0 Res, 30 Avo 6.3 Att vs 1.6 Spd, 5.4 Hp + 11.8 Avo vs 3.3 Def + 2.9 Res Ross and Garcia both boost each other’s worth significantly when played together, so when they’re played at all, that’s more often than not the case.
Eirika has Seth, the king of flexibility, as one of her partners, so lol @ her not having her support bonuses as often as Gerik. And the bonuses she reciprocates to her B partner actually do something.
Colm’s knife is needed for combat in 19. With 18 unit slots, you can afford to field fillers for the chests. In 16, the chests aren’t until the end of the chapter; you have to fight your way to them. And there aren’t even any chests to worry about in the other chapters where you have the Audhulma, so Colm’s obviously fighting in those. And he probably is stuck with the lowest Att in the party. He definitely wants the Audhulma’s 18 (36) Mt.
GKs are S’ing Lances more often than Swords, sure, but the possibility of them S’ing Swords still exists and is significant. For Seth, it depends on the party. He can pretty much choose which one he wants to S without much trouble. If there’s more primary Lance users in play than Sword users, which is pretty likely (3 Cavs, 2 Peg Knights, a Wyvern, and a Knight on Lances vs 1 Merc, 1 Myrm, and 1 Thief on Swords), then he’s gonna S Rank Swords to balance out the competition for the Audhulma and Vidofnir.
All that other stuff except the Reginleif is obtained very late by comparison to the Rapier, which is there from the Prologue onwards, so it’s all still going to be in good shape while the Rapier is close to breaking. Therefore it’s the Rapier which needs a Hammerne more. Then again, you do get a second Rapier in Ch. 9, so it might not need a Hammerne after all. Either way, it’s not running out.
Audhulma rapes everything, sure, but again, it’s doubtful that it’s Gerik who’ll be using it, while it’s certain that it’ll be Eirika wielding the Sieglinde, so Eirika has the advantage there.
So now you want Gerik to be not killing things in order to boost his Axe rank? Even more offensive w1n for Eirika, yaye. That easily cancels out any gains he might get from using Garm later. “Nor hits nor crits?” You do realize that you don’t even build WEXP for a miss, so Gerik missing with the Devil Axe is just a complete waste of a turn, right? And even not doubling, that makes it so that Gerik has an average 50% chance of suiciding atleast once, instead of the average guarantee that he had before. That’s better, but still extremely lol (I repeat, 50% chance that Gerik kills himself).
There’s not any kind of Devil Bow that Gerik can use to spam up to S Bows, and if he uses Bows exclusively in order to not S Swords, he turns into a Sniper, and we all know the problems associated with that. So lol @ him using Nidhogg. |
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| Mekkah | Jun 10 2008, 04:28 AM Post #6 |
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There is no fighting such hax. I won't be able to save anything with a lollast post, so I might as well stick to the good stuff rather than the bullshit.
I was being generous to Eirika by comparing her to Gerik by giving her like 1.55 level per chapter. And that's about earlygame chapters, which are smaller and have less enemies (and thus less EXP) than midgame ones.
10/1 Natasha and 10/1 Moulder are pretty damn crappy themselves. And you call promoting Gerik early a disadvantage for him later on? 10/1 Bishop Natasha (B Cormag, B Franz ._.) - 10.4 atk, 12.6 AS, 13.8 crit - - 51.6 avo, 25.5 hp, 8.3 def, 16.0 res 10/1 Bishop Moulder (B Gilliam, B Vanessa ) - 11.8 atk, 11.8 AS, 10.0 crit - - 46.0 avo, 27.9 hp, 10.8 def, 12.8 res 10/1 Hero Gerik - (with no supports at all) - 15.0 atk, 15.0 AS, 7.3 crit - - 38.0 avo, 36.0 hp, 12.0 def, 6.0 res Averaging the differences Gerik-Natasha and Gerik-Moulder, we get huge offense win (about 3 Atk and 3 AS, plus way higher Mt from the more powerful swords, blades and axes) versus lol an average of 4.5 Crt? Killing Edge > that obviously. Around 10 less Avo, but as much extra HP and 3 more Def versus 9 Res or so. Taking Slayer and staves into account, they're about even. But this is when it's best for them. Then 10/5 Natasha (A Cormag B Franz) - 13.4 atk, 14.6 AS, 16.5 crit - - 63.6 avo, 28.0 hp, 9.1 def, 18.7 res 10/5 Moulder (A 'nessa, B Gill) - 14.8 atk, 13.8 AS, 11.3 crit - - 56.0 avo, 31.4 hp, 13.0 def, 15.0 res 10/5 Gerik (A Tethys, C Joshua) - 19.3 atk, 16.5 AS, 28.3 crit - - 59.5 avo, 40.5 hp, 15.7 def, 9.2 res Wins all of offense, wins Def and HP by respectable amount, wins and loses Avo by marginable amounts, and then only loses Res, pretty often regarded as one of the least important stat. You could argue that the clerics should get some small lead due to staves, but I could argue Gerik is better at killing, so I just canceled that out. Anyway, if "promoted @ 10 Natasha and Moulder rape", then I suppose 10-promoted Gerik rapes even more.
Only if he moves at full speed, so he's not giving Eirika anything then, or his other support partner. And he takes half the chapter's kills in the process.
Ch10, she can recruit Innes, and sticking with Eirika slows her down by a pretty huge amount. Ch12, she can lure and kill eyeballs high up the mountains, i.e. out of Eirika's range
lol Innes. If he's in play, then he will definitely take a B or even an A with Gerik over anything with Eirika. and even then
Are you using contradictory arguments now to change Eirika's support situation to your own desire?
If Tethys and several others are in range, they will indeed go for Tethys as her HP/Def are the lowest, and they don't care about Avo. So Gerik support puts that safe.
No, she will be less useful if she has to stay further back. She can't dance for what she can't reach. Depending on the route people could be promoted by now, so people have 6-8 mov, so they would have to halt mid-track for Tethys to dance for them. Whereas if she were one space behind them, they would only miss out on 1-3 movement tiles. If your units are indeed so offensive that they turn enemies dead the second they touch them, they do want to use their move to full extent.
Too bad that in some cases even your best is not good enough, like with ballistae and long-range tomes, which I mentioned but you ignored. And those are around enough to justify a Tethys support, and Gerik's Tethys support is the best. And Tethys is, like Seth, pretty much always in play. Perhaps even more often.
Wind/Ice gives as much Atk as Wind/Thunder at the same level so heh
Why would she switch over? Saying "switch over" even implies that she's deviating from her standards. She has no reason to do that. Plus who is Vanessa going to support now? Syrene and Innes suck, and Forde has hordes of options. Lol, are we seriously arguing over if Lute supports Ross so that Ross doesn't need to support Garcia and thus might support Gerik?
Lol, A with each other at L10? Tower abuse ftw. Anyway, that is talking about earlygame still. That's not when Garcia has trouble. It's mid and endgame, where his lack of doubling compared to others seriously puts a dump on his offense. Not doubling means you have to OHKO to one-round, and as much Atk as he may have, most enemies have enough HP/Def to prevent that. Supports cannot help his failure AS.
They're also all much more powerful and many more people benefit from them. Being able to almost spam them seriously helps their combat a lot more than it helps Eirika to get more Rapier uses.
Only on Eirika's route.
If it's not Gerik using it because others "need it more", then Gerik gets credit for needing that weapon less. He :is: able to use Killer Bows on Draco Zombies, so hmmm
I only want that when his offense is in the surplus, for example Gerik and Joshua can both kill the one enemy in range. Gerik sux with Devil Axe, then Joshua kills. Nobody's hurt, Gerik happy.
Don't bullshit me please. source Note 2: Weapon EXP is gained even if no damage is done or the attack misses. I even verified this long ago by spamming Devil Axe Franz on Caellach to get Garm on him.
A 16 Skl Gerik (10/1, FYI) rescuing has 8 Skl, or 4% base Crt. If he uses 20 charges and hits all of them, that's still 44.2% chance to crit (crit is no guarantee for backfire - that's another ~22% check it needs to run through). Except said 8 Skl Gerik has 65 hit before enemy evade. He can get to C with 71WEXP, or 9 uses. Lol at his suicide chances now.
No, his class is Ranger. He's not banned from using swords. A to S swords is 70WEXP. He can easily afford to equip a sword on enemy phase after using a bow. Given his 8 mov and 2-range, his flexibility is enormous, so someone trading that to the top of his inventory is no problem at all. So yeah ![]() now explain me how the fuck Gerik competes with this hax |
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| +Ema Skye | Jun 10 2008, 04:50 AM Post #7 |
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Snackoos = <3. It's science!
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If this is a three post debate, I'll close it and judge it if you want. Let me know otherwise. |
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5:32 PM Nov 28






