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| Smash Bros. Help Topic; Q & A | |
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| Topic Started: May 27 2008, 07:45 PM (1,665 Views) | |
| Hospitality | May 27 2008, 10:48 PM Post #16 |
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My rooming is horrible.
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Any other characters Yoshi can CG besides the top tier guy and the bottom tier guy? |
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| +Cubic | May 27 2008, 11:05 PM Post #17 |
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ZA WARUDO
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Any Wolf tips? He seems good at juggling, and he's sexy. >_> |
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Currently recording: BlazBlue | |
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| +Ema Skye | May 27 2008, 11:14 PM Post #18 |
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Snackoos = <3. It's science!
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I actually don't know. PM PRiDE on Smashboards or AllIsBrawl, lol. He knows a lot about Yoshi.
Wolf can't combo for real. He's also nothing special. Camp your blaster a lot. N-air into shine and try to follow it up. React to what your opponent does after a d-throw. Abuse his f-smash when someone has an opening. Kill with d-smash and punish rolls with it. When people are off the stage, go for a b-air or d-air, but be careful. |
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| +Santi | May 27 2008, 11:28 PM Post #19 |
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Da Niggaz Leader
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Any tips on using Diddy Kong? |
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| +Ema Skye | May 27 2008, 11:37 PM Post #20 |
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Snackoos = <3. It's science!
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Bananas. They will grant you set-ups for combos and other things. They will also mess up your opponent. Diddy requires fast hands. Trip with a banana, dash attack, up tilt, aerial. You must be fast. Kill with f-air, d-air spikes, and d-smash. |
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| cool story bro | May 28 2008, 10:44 AM Post #21 |
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My brother (who right now is arguably better than I) mains Diddy Kong. He learned a lot from watching (and even talking) to PaOol, who is arguably the best Diddy player. PaOol's Combo Video Tutorial Thing 2nd Tutorial Thing |
| A NEW WORLD ORDER | |
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| PhantomZero | May 31 2008, 01:52 AM Post #22 |
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Swarley
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What are some tips for using Zelda? I raped my friends in a 3 v 1 with Zelda so I was wondering how to get better with her; I'm interested.
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A NEW WORLD ORDER ~Known as PhantomZero, Mr. Noogen, Yosuke Hanamura | |
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| +Ema Skye | May 31 2008, 09:55 AM Post #23 |
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Snackoos = <3. It's science!
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I highly recommend also practicing Sheik and her easy, cheezy combos. Camping Din's Fire is hard for most characters to work around. Her f-smash and u-smash like to ignore shields, come out fast, and kill. I recommend damaging with Sheik, Din's Fire, jab, tilts, and other moves not used for killing. That way you can kill at very low percent with smashes and u-air. |
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| Super Saiyan SolidSense | May 31 2008, 11:40 AM Post #24 |
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Sheik/Zelda used together is Top Tier easily. No power decay, and you can virtually counterpick your opponent's counterpick with the right combination of moves. It's almost perfect. If both individually weren't so light, I'd call 'em the best character in the game. |
| this is the best Brawl match ever....EVER | |
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| +Punishment Divine | May 31 2008, 12:16 PM Post #25 |
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Get Raped
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What's the best way to utilize Pikachu? |
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I walk the Earth another day The wicked one that comes this way Savior to my own, devil to some Mankind falls, something wicked comes Forged in the sacred flames On the sixth day Of the sixth month In the sixth hour ~Iced Earth, Something Wicked 3: The Coming Curse | |
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| Yzarc | May 31 2008, 12:59 PM Post #26 |
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Coxian
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This. |
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| Tiaro | May 31 2008, 01:04 PM Post #27 |
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Okay, so using Peach what's the best way to approach a falling opponent? I seem to have a lot of trouble with this. >.<; |
Brawl code: 1118-0273-4847![]()
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| Super Saiyan SolidSense | May 31 2008, 05:03 PM Post #28 |
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What I like to do is camp Thundershock until my opponents get close, then use a mix of u-b, throws, and smashes (d-smash is good as an interrupt in close range combat). For u-b, you can use it to go side to side really fast against slower opponents; that's generally effective, and it's not easy to punish for most characters. His tilts are fast, so you can try mixing those up until you get into distanced combat again, at which point you can (and should) go back to camping Thundershock. If you're facing someone who outranges you, though, you might want to try his aerial game - it's pretty solid. F-air is ok; don't spam it, but you can use it as an approach move. His n-air is similar to MK's n-air, with less priority, I think, so it can be good as a kill move offstage or just to follow up on his f-air. B-air seems to be best used to attack and wear down shields (like Game and Watch's b-air), and d-air is good as an off-the-stage gimp, though I also short hop it as an approach sometimes. U-air is fast and very spammable; you can use it along with his tilts to wrack up damage or interrupt people. Edgeguard with f-smash. You can also chase them off the stage, perform a d-b, and quickly zip back up to the stage using u-b. This is safe (if you're accurate with your timing) and a great way to kill. Generally, d-b, u-smash, f-smash, and aerial gimping will be your primary methods of killing. U-smash has a bit of lag but it appears to have good knockback, and vertical KOs are awesome anyway (used a lot in higher-level play - not many characters have good vertical KO options).
Well, you're going to take a hit whenever you switch out, so I'd recommend using both Squirtle and Charizard rather than just Squirtle. Ivysaur sucks, so take the hit from switching rather than use him. Two hits could cost you the match in a lot of cases, though, so that's why I recommend using Charizard. If you're hellbent on just using Squirtle, prefer the air. All of his aerials are superfast except for his n-air, which has a bit of lag, and d-air, which you can still abuse by using it out of shield (like Wario's d-air). His water gun can be used as a neat way to edgeguard, and his f-b is decent for interruption and covering large distances when you need to. His d-tilt has good range and sweeps out a wide area, so it's also good as an interrupt. His jab is megafast, and his f-tilt and u-tilt are also quite fast, so you can abuse those. Just mix up nearly lagless attacks, then go for the kill by smashing and gimping with speedy aerials. His u-smash has huge range, so you can use it against opponents that are falling over the stage.
I just picked up Peach, but I can tell you that it's going to depend on whom you're fighting. If you're fighting Charizard or ROB, both of whom have huge, high-priority aerials, you're probably going to want to play it safe and wait for them to attack (or bait them into attacking), and then go into b-air or f-air. D-air or u-air can be used against people with smaller ranges. Unless you mean falling as in falling over the stage. In that case I guess you can try a u-tilt or, in some cases, an f-tilt. U-tilt has nice range. I'm not too sure about its priority, though. I'm guessing omni can you help you out here. He seems to know the most about Peach. |
| this is the best Brawl match ever....EVER | |
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| Tiaro | May 31 2008, 06:41 PM Post #29 |
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Naw, I mean them being above me and falling towards me. XP So, basically, I should just let them fall back down, and keep safe till they land. Or maybe I just need to work on my timing with u-tilt and up-a. They've worked if I can time it right, but usually they slam me instead. XP |
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| Super Saiyan SolidSense | May 31 2008, 06:43 PM Post #30 |
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Well, Peach's priority isn't the greatest. If they're coming from directly above you and you know that they have a high-priority d-air or something, go from the side and attack at an angle with f-air/b-air. If you know that they don't, however, go with u-tilt. |
| this is the best Brawl match ever....EVER | |
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