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| Mekkah vs Zorak; Yuno vs Wendy | |
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| Topic Started: Jun 19 2008, 05:19 AM (229 Views) | |
| Mekkah | Jun 19 2008, 05:19 AM Post #1 |
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The first thing you'll notice about these two is that they're absolutely terrible. However, Wendy is terrible for much longer. She joins at Ch8 and she manages to be worse than Lilina, even worse than Sophia, arguably. Offensively, she has 4 Atk, 3 AS and a stellar 9 base hit. I don't think I need to tell you how terrible that is. Not even doubling 0 AS enemies, having 79 hit before enemy evade and 11 Atk with Iron hitting on defense while taking a counter. The option of throwing a Javelin may as well not exist for her: now she has 64 base hit, and only 10 Atk. Defensively, Wendy has to be better, since she's an Armor, right? Haha, no. 19 HP, 8 Def, 1 Res and 12 evade. It takes 7 AS to double Wendy. Assuming 7 AS or more on a physical enemy: 18 Atk beats Wendy in 1 round. 13 Atk beats Wendy in 2 rounds. Even if they don't double, it's terrible. 27 Atk OHKOs Wendy (aka bosses). 18 Atk 2HKOs Wendy. 13 Atk 3HKOs Wendy. For magic, it's even worse. Pretty much all Mages have the required 7 AS + 11 Atk to one-round Wendy. Shamans might not double, but they still 2HKO. She does like 3-6 damage to most enemies using Iron, and nothing on Armors, and something like a 20 evade enemy gives her 59 hit: 66% real. Oftentimes, that's a 34% chance to miss, and when we're talking about Wendy, that's a 34% chance of death. If it was a kill we've been setting up for her, that is. If the enemy is on terrain or it's one of the hundred axemen on the Western Isles, the 2-RN system works against her. It gets worse. Wendy has 4 movement. She cannot keep up, she is completely inflexible. Every single enemy she wants to attack outranges her (except Armors, but she does 0 damage to those, and she lolties them in range anyway). She has to wait for enemies to get into her range to be allowed to attack them. To summarize, she has to be protected at all times from attacks, since 75% of the enemies kill her, and the rest brings her in KO range for the next guy. She has no offense at all. If you suck this bad, you are better off not existing. Like Juno. She's not there until Ch20. Wendy has been blowing everyone's dick for a good 11 chapters now. She used EXP and weapons and hurt your ranks for that long. Juno hasn't done anything negative like that. Juno's mobility is also the complete opposite of Wendy's: she has the best of the entire team. She can transport people and visit villages and do other misc tasks without fighting. If she's in danger, it's very easy for her to fly out of it, since even Wyverns cannot keep up with her. If she has to fight, she can use Silver Lance to actually hurt things, or Iron Sword if she needs WTA over a Fighter, plus all her AS and as much hit as possible. She doesn't have to fight to best Wendy, but she's better at it when joining anyway. To add to that, Juno costs you much less money. Wendy has to get a Knight Crest (from end of Ch16, obviously), and has been using weapons all along. Juno can be cheaper by using Silver all game long. Let's see how they compare when they're both there. Wendy joins partway through Ch8, so she can have 0.6 level from that. Then 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 for 1.3 levels each, and I guess she'll be brought into one gaiden, but not all of them. Wendy is your worst unit by a mile, and gaidens have limited space, so fielding her just hurts her case more. If you want to argue this, go ahead. It doesn't matter. If you don't field her, she gets less levels, and if you do field her, she just hurts your ranks more and uses more resources. So about 16 levels for Wendy, making her L17. 17 Wendy 10.4 atk, 9.4 AS, 25.1 hit, 4.5 crit - - 32.0 avo, 32.6 hp, 12.8 def, 2.6 res Iron Lance: 17.4 atk, 9.4 AS, 95.1 hit Javelin: 16.4 atk, 9.4 AS, 80.1 hit 29 Juno 11.0 atk, 16.0 AS, 34.8 hit, 6.8 crit - - 46.0 avo, 33.0 hp, 8.0 def, 12.0 res, 14.0 critavo Iron Lance: 18.0 atk, 15.0 AS, 104.8 hit - - 44.0 avo, 33.0 hp, 8.0 def, 12.0 res - - 42.0 avo Javelin: 17.0 atk, 12.0 AS, 89.8 hit - - 38.0 avo As you can see, Juno wins offense hands down already. Looking at Iron, 0.6 Atk, 5.6 AS and 9.7 Hit >>>>> 2.3 Crt. Defensively, 12 Avo, 0.4 HP and a massive 9.4 Res >>>>> 4.8 Def. Those shouldn't need explanation. Then on top of that, Juno has access to these if needbe: Silver Lance: 25.0 atk, 13.0 AS, 99.8 hit - - 40.0 avo Iron Sword: 16.0 atk, 16.0 AS, 119.8 hit - - 46.0 avo Note that Iron Sword makes Juno win massively against axers (wins avoid by 34, and hit by 45...it's Juno's guaranteed hit versus Wendy's Russian roulette). And on top of all this, Yuno has 4 more move (she's got twice as much as Wendy has), flying and move again, plus rescue utility. This opener is long enough now. As you can see, Juno is more useful (or should I say less useless) when she's not there, but even when she arrives, she spanks Wendy's pink bottom when it comes to combat AND is good for other things. Even if Wendy wins endgame, it won't matter much. She will never win by as much as Juno beat her, and Juno auto-wins the Mamkute chapter anyway, since she outranges Mamkutes. Never thought I'd say this, but Juno >>>> |
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| Zorak | Jun 20 2008, 08:52 AM Post #2 |
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And on lategame, everyone is better than Yuno :]
Yes, Wendy is abysmal when she joins; sadly, Yuno’s situation isn’t much better. When she joins, the only enemies that one round her are Mages, and that’s because she gets doubled. The majority of the enemies in this chapter are Knights, Soldiers and Archers, and these don’t double her, so it’s a two round, Yuno gets killed in two hits by almost everything, so she actually has similar durability in this regard. The difference in durability is that Wendy’s gets better and better, while Yuno gets 2HKO by physicals and even some magicals from start to finish. Thankfully, the Triangle Attack exists, which helps massively. That gives Wendy 100% hit and crit, so her skl problem is gone, with a Steel Lance + Triangle Attack, she can 1HKO soldiers and mages at base level. It also has a positive effect on Bors and Barth. You obviously aren’t going to triangle attack every single enemy, but it only needs to be used like twice per map and Wendy gained a level up. Wendy having hit under 50 is bull; a BASE level Wendy has 63.45 real hit on Steel Axe! Pirates, the only time she’s getting that terrible hit is if she’s wielding a Javelin and/or Steel Lance, but even that isn't likely since Wendy gets tons of hit from her supports. And Triangle attack gives her 100% accuracy.
As opposed to Yuno? Who can’t even move a few tiles before getting raped by the ballistae in her joining chapter? Wendy having 4 mov is only bad when everyone can use their move at their full extent, but the situation doesn’t present itself very often since most units are still fragile, so you’ll be using bottlenecks often, where Wendy can keep up with pplz. Her mov is only one point below “average” before promo, and then has normal mov when she promotes. How far you can move doesn’t make a difference if you can’t use it, a durable unit with 5 mov is better that a lolglass one with 8 mov. Kinda like when Wendy is put next to Yuno on lategame.
Only mages one round her, and in the western islands pirates are weighted down by their steel axes, so they don’t one round her even at base level. And mages completely disappear. If she’s finishing off something, she isn’t taking a counter, and she can take a hit.
The problem with this is that Wendy starts to suck less and less dick as the game goes on, and from some point on she’s actually good, and from the start she has been padding the EXP rank, since she gets like 57 EXP when she kills something. Yuno, on the other side, sucks for the whole time she’s in play, and is never good at anything, she can’t pad the EXP rank since she’s on par with everyone’s level, she also rapes the combat and tactics rank because she’s god-awful at surviving and fighting. By chapter 17, for example, cavaliers have like 12.75 true hit on Wendy, and take 5 hits to kill her. Looks pretty good to me.
Except than being able to move further isn’t really worth anything if she can’t do so safely, Wendy is actually better off since her durability crushes Yuno’s, so she can move around more freely. Visiting villages is of absolutely no worth because they don’t even exist by the time Yuno joins, the only one you will see is the one where you can recruit Karel, but that has to be visited by Fir and/or Bartre. Transporting people is only useful in the earlygame because most people die in two or three hits or get one shotted and the team only has two very fragile healers. When Yuno joins, everyone is extremely durable and you have Physics staves to heal people at range, which actually gives EXP so it’s better. The only time it’s useful is when the attack will one round the unit even at full HP, but that NEVER happens lategame so it’s a moot point. Just staying away from enemies is of no worth since you get the same result by just rotting on the bench, Wendy not having to run away >>> that, and since most of her “misc” actions don’t even exists, the only thing she can do is fight, and that is obviously bad because she’s shit at it. Silver Lance!Yuno three rounds BISHOPS, and it makes her AS even worse, and thus her avo, which is all she can really rely on for surviving. Iron Sword!Yuno has decent avo against axes, but she only does 10 damage per hit when they have around 50 HP, and she is still getting hit by everything without an axe.
You didn’t even give Wendy a Knight Crest in your comparison, so I don’t see how this point matters at all. Anyway, Yuno wins funds while Wendy is awesome for the EXP rank.
Eh? How is Wendy getting 0.6 EXP? When she kills something she gets like 57 EXP, even if she joins halfway through, there are still plenty of enemies. Of course the fact that she sucks at fighting counters this, but two Triangle Attack 1HKO seem reasonable, 1.2 EXP kthx. I won’t argue the gaidens, but 1.3 levels implies that she only finished off two enemies in one chapter; chapters in FE6 are long, there’s enough turns for her to be able to finish more enemies, when she’s unpromoted she could possibly be gaining like 1.7 levels, which would be like at the end of chapter 16. Later, sure, 1.3 sounds better. So it’s more like around 15/8.
You seem to have mysteriously forgotten that Wendy has supports, while Yuno doesn’t. Oujay A/Astohl B is her best set up. Another point for Wendy is that she helps her supporters as well; Oujay has a horrendous list of supporters, 80% of them suck and the other 20% have better options, but now that we are using Wendy, so that problem is gone. Sadly, Astohl is going supportless as well…oh wait; we are using Wendy, so he is also getting bonuses. And both supports increase by +2 so they don’t take much to be finished. Wendy can do with promoting early, as a sidenote, she gets pretty good bonuses in SPD and STR, 1 more mov and also gets axes, so it’s more convenient overall. 15/8 Wendy w/ A Oujay/B Astohl. Iron Axe: 28.0 atk, 15.0 AS, 123.3 hit, 31.3 crit - - 62.0 avo, 40.0 hp, 17.0 def, 6.0 res, 27.0 critavo Killer Axe: 31.0 atk, 15.0 AS, 123.3 hit, 61.3 crit - - 62.0 avo, 40.0 hp, 17.0 def, 6.0 res, 27.0 critavo Silver Lance: 34.0 atk, 15.0 AS, 123.3 hit, 31.3 crit - - 62.0 avo, 40.0 hp, 17.0 def, 6.0 res, 27.0 critavo 30 Yuno Iron Sword: 16.2 atk, 16.2 AS, 120.4 hit, 6.8 crit - - 46.9 avo, 33.5 hp, 8.1 def, 12.1 res, 14.5 critavo Silver Lance: 25.2 atk, 13.2 AS, 100.4 hit, 6.8 crit - - 40.9 avo, 33.5 hp, 8.1 def, 12.1 res, 14.5 critavo Wendy sure as hell is looking better; let’s compare how they do defensively against some enemies. Wyvern riders have like 90 hit and 30 atk... Wendy has Axes to control WTA, so the Wyvern only has 6.66% real hit on Wendy and does 12 damage, so he 4HKOs. At Yuno’s best, the Wyvern has 37.41% real hit on her, and this implies she’s wielding a slim lance, she gets WTA with an Iron Sword and looses avo with Silver/Iron. She also dies in 2 hits even when they wield a Javelin. Wyvern Lords have 107 hit and 38 atk... This enemy leaves Yuno with 8HP, enough for Bishops to finish her off, while Wendy takes 20 damage, so it’s a 2HKO, Wendy only needs to gain a level up and it becomes a 3HKO, so it’s rather moot. They have 24.85 real on Wendy and 68.40 on Yuno. Yuno gets two shotted by everything but Bishops and a few mages, while Wendy is actually durable and can get WTA against everything since she has Axereaver, Yuno can’t use Lancereaver because she starts with a shit E in swords. Wendy only needs 1 point in speed and she’s one rounding archers, while Yuno’s best is three rounding Bishops. Yuno six rounds Wyvern Riders with a silver lance. So when Yuno joins, Wendy is crushing her in combat, misc BS don’t matter as it doesn’t exist/ is worthless.
The difference is that when you use Yuno, all you get a shit unit that sucks through the whole time she’s available. If you use Wendy, you also get a shit unit, but you also get EXP rank pad and an actually good unit at the later part of the game. Wendy starts off very bad, but her problems matter less and less and gets to a point where she helps you, while Yuno starts off nearly as bad, while her more problems matter more and more. And mamkutes 1HKO Yuno, so no, she’s not better off. Wendy can actually hurt them because she has the opportunity to use Malte, while Yuno can’t, and doesn’t die in one hit. If Wendy’s shit then Yuno is diarrhea. |
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| Mekkah | Jun 23 2008, 01:39 AM Post #3 |
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Yes, and everyone is better than Wendy at that point as well. What exactly is your point? Wendy is horrid for so much longer.
The game isn't over after this chapter though. Au contraire, it only just started. You are right in that the majority of enemies in her joining chapter are about as fast as Microsoft's customer service, though you managed to overlook (or ignore) the Armorslayer Merc reinforcements that plow in right behind Wendy, and one round her with ease. This is also the last Ostia chapter - pretty much the last chapter in which you encounter Soldiers, and Knights will be much rarer from now on. If anything, Wendy's durability takes a further plunge, as the Western Isles are full of Fighters, Pirates and Brigands that one-round her with ease. Mages will continue to be quite common (they are already very common in her joining chapter btw, and have the highest range of all enemies in there) and there will also be Shamans, etc. Juno's relative joining situation is much much better than Wendy. For one, Juno cannot get one-rounded other than if something like a Silver Bow Sniper hits her when she doesn't have the Delphi Shield. Note that this particular enemy needs to walk into Juno's attacking range first before being allowed to attack her, and that if Juno for some reason wishes to fight it, she can strike it up-close without being countered. This is much much worse for Wendy, who gets one-rounded by, say: ![]() ![]() The situation here is reversed for Wendy: the Pirate has 1 more movement and 1 more attacking range (assuming you don't whip out lolJavelin), and as you can see, he has 8 AS and 19 Atk, enough to one-round up to L3 Wendy. Mages will also always continue to screw the hell out of Wendy. The only magic enemies she wins in durability against is ones with Aircalibur, but those will always double Wendy until she promotes, and from there she still isn't safe from being doubled, and against everything else with magic Juno wins durability by a huge amount anyway.
Hm, no, I think it does not exist. There are several problems with the assumption of Wendy Triangle Attacking in her joining chapter: - It requires Bors to be fielded. Bors is terrible. We're already scraping the bottom of the barrel with the units we're defending here. Compounding the suck with another inflexible Armor Knight is not a great idea. Bors absolutely stinks during the early chapters, having terrible performance against axemen, and also getting doubled by cavaliers and only having four move. So either you'd have to train him and pile up a lot of suck through chapters one to seven, or we're fielding a base level Bors just for Wendy to be able to use Triangle Attack. Not only that, but we're carrying Bors around to Wendy's group with some mounted unit because he cannot keep up at all. - It requires all Armor Knights in position. All three of them have four move, and the three of them standing around attacking the same enemy is obviously not something you'd do if the Triangle Attack wasn't there, so you have to go out of your way to do it, big time. Arguing for the Triangle Attack is like arguing for fielding Wendy in a gaiden with little space - you can do it, but you are giving Wendy beneficial treatment and merely moving the problem of her suckitude to somewhere else. In this case, you are trying to negate Wendy's horrible hit rate, damage output and wet-cardboard-defense simply by using Bors (and he sucks, both at base level and not at base level, and he sucked during 1-7) and hindering the flexibility of other units. And at the end of the day, Juno is part of the Triangle Attack too, but at a part of the game where there's more unit space, and one of the people involved is actually halfway decent (Tate) while the other is pretty bad, but still better than both Bors/Barth (Thany), and these are units with more movement and move again, meaning you have to go out of your way to a lesser extent to give Juno a Triangle Attack kill than for Wendy. And after Wendy's joining chapter, you'd have to field Barth too in addition to Wendy and Bors. Do I need to go on about how terrible that is, especially on chapters like the Western Isles?
I see you did your homework and picked a Pirate that is weighed down to the maximum. Above example leaves a L3 Wendy with rounded up Skl and Luk with 63% real hit by the way, so the example is fine, it's just that there are more enemies out there than that one, such as Fighters/Pirates with Iron/Poison Axes. Not that 63.45% real hit is worth praising, that's a 37.55% chance that Wendy misses. Against above Pirate, that spells her demise more than a third of the time you do it. And even if she doesn't die, she is now standing in the way. Given the chokepoint-happy nature of the Western Isles, other units will have trouble reaching said Pirate now, especially since Javelins will have pretty shitty accuracy on him. Wendy will indeed have under 50 hit at times. If we put above Pirate on a forest tile, he now has 38 evade rather than 18, so that 85-hit-with-Iron Wendy faces 27.75% real hit with WTD factored in. Man, that is so terrible. That's what you'd expect enemies to have on player characters. You bring up supports, but they are not helping her in this specific case. Oujay is 25 turns for a C, which she obviously doesn't have yet since even if one is taken into 8x, the other likely is not, and Astol takes even longer (about 30). We'll get to those supports later anyways.
Having 4 mov is always bad, and having 5 mov after promotion is still 99% as bad (she can now keep up with Fa and Roy, and still lose to everyone else by the same amount, how amazing). Wendy's mov is never average. And when terrain comes into play, it becomes even worse for her, especially when comparing her to Juno. You seem to be under the impression that having more Mov is useless if you aren't storming through the chapter, and that the existence bottlenecks in FE6 therefore negates Wendy's immobility. This couldn't be more wrong - movement also defines from where you can attack an enemy: perhaps in support range, or on favorable terrain, or which enemy you can attack. Wendy is going to have very little choice in what and from where she attacks enemy, and she was already completely constrained to enemies on low health, and she already always has a chance to get hurt badly or killed in return. Bottlenecks even hurt Wendy's case further, since if she fails to kill something now but survives the enemy onslaught, she is now occupying the space she's standing on. People with more move and better 1-2 range have the option of attacking from somewhere else, like behind the enemy, but Wendy will almost always have to take them up front, since she couldn't be in enemy range on enemy phase. Juno can sit on anything, even a river or a mountain, and attack people from there if needed.
There's Steel Axe Pirates, but also plenty of Iron/Poison/Hand Axe ones. Steel Axe ones are the least threatening of them anyway. Wendy being two-rounded by them is still terrible enough. Mages never completely disappear, where are you getting this idea? Mages are the magicians of choice for Bern/Eturia armies. 8x: 5 Mages 9: 3 Mages 10A: none 11A: none, but 9 AS Shamans just the same 12: more Shamans 13: 2 Mages 14: plenty plenty of Mages...lol at Wendy being fielded in the desert anyway. Go 1 mov. 14x: Two long-range magicks, and two Druids, one with lolEclipse, but the other with Nosferatu 15: Huge ass range Valkyries and a few generics. 16: Massive Mage fests going on. 16x: Dominated by Magic. etc
Too bad she misses a lot of the time, and needs that thing to be set up for her to begin with, which is obviously a huge failure for combat, tactics and unit flexibility in general. She gets either one-rounded or two-rounded most of the time...lol "she can take a hit".
Wendy is never truly good. No matter what your stats are in the end, if you have 5 movement and the two least accurate weapons in the game (and as a consequence, lame 2-range), you can only be mediocre. At the point where her stats are halfway good, other people finished their supports and succesfully outgrew enemies and can use cool weapons and stuff. No reason to let Wendy frontline when anyone can do it, anyone who we don't have to wait for. No reason to clear space for Wendy's presence when someone else can kill just kill in her stead. Juno's not good either at this point, obviously, but she will at least be useful to pick off things left hanging at low HP without getting in the way and without being behind on movement space to begin with, like Wendy. Remember, now that enemies can actually be one-rounded, people will move the full pace more often, and every time they do that, Wendy is one extra space behind on normal foot units, three on promoted mounts. Yes, Wendy can officially tank against unpromoted Cavaliers. Congratulations, you're mediocre. She's also rather borderline on doubling them by the way: Ch13 ones have 11-12 Spd, so these Ch17 ones should be around 12-14 (HM boni increase for enemies as the game goes on), and are weighed down by 2 on Javelin/Axereaver, 4 on Steel Lance, so that's 8-10 AS with Steel Lance, 10-12 with anything else (and they like to use Javelins more). 18/3 Wendy has 15.4 Spd, about 49% chance of 14 or lower, 31% chance of 13 or lower...lame.
I believe I showed Wendy isn't better off than Juno for durability, but we'll get to that. Still, 4 more mov, ignoring terrain and move again can be seen as a durability edge in itself, since you are much better at attacking from spots where other enemies cannot reach you, and you can position yourself much more easily somewhere where other people can go in front of you.
Naw, there's a village with a Knight Crest in Ch21 that she can get.
Transporting people is useful even if team durability increases. You are confusing it with using rescue to get people out of the fray. Transporting via rescue gives other people more mobility, and also allows you to get someone who already attacked out of the way to attack again. It also allows you to dump some offense monster in the middle of a group of enemies somewhere else, to prevent them from joining a bottleneck your main army is bound to encounter.
Juno is providing an extra flexible player phase attack for enemies that she can finish off. That alone is a net positive addition to the team, which is more than Wendy can say. She's not good now, and she was extremely terrible before. Juno's additional pros may be small, but they're there. There's none really for Wendy, she just sucks a lot more and for longer.
I was assuming Wendy was waiting for promotion until she hits 20/0, but apparently she's not. She will still be using that Knight Crest, or if not, she's stuck with bad stats, 4 mov and now hurting EXP rank. So yes, this matters. Padding EXP rank might be given equal worth to this in a game like FE4 or FE7, where the requirement is ridiculous and EXP gain gets super shitty. FE6 HM knows no EXP cut, and also has good units that help EXP rank (Gonzales, Miledy, Fa), and in addition plenty of healers and dancers. You have plenty of funds too, but you can spend that on better weapons/staves, or using more of them before you get Silver Card, which means better other ranks.
Good thing you're aware of how terrible combat counters good EXP gain. Now that I explained how the triangle attack is not helping Wendy's case at all, that still leaves us with the same good old 1.3 per map. FE6 maps "being long" doesn't suddendly improve her. That also gives other people more EXP, and also gives her more combat suck for longer, so the team is still relatively much better off than Wendy, which easily cancels out any advantage she gains in a comparison with Juno for the last few chapters of the game. But my comparison still stands, because I can confidently take off Ch14 from the list, in which Wendy has 1 mov and gets raped by Brigands, Wyvern Lords and Mages all over the map. So even if she gained 1.7 rather than 1.3 per map for, say, 5 maps and thus 2 extra levels, 1.3 of that is canceled by not getting into the desert. Sure as hell don't want her into 11/12 either, where rushing is the norm for recruiting Tate/Klein/Gonzales/villagesaving, and where she thus is deprived of more EXP.
Oujay sucks. He is in a similar situation as Wendy: joins massively underleveled, two-rounded by everything, and his 2-range option might as well not exist. He is more reliable at accuracy than Wendy, but in trade his power output blows monkey dick due to a lock to swords, and his competition for a Hero Crest is massive (Dieck and Rutger are nearly always in play, Lot and Geese are middle ground and Fir is good enough to be considered). And as you said, his support list sucks otherwise, so he isn't even benefitting someone else. Again a case of Wendy shoving her suck to the rest of the team: she gains support bonuses, but at the cost of dragging a bad unit into play where I could have used a better one, so my overall combat worth is probably even worse than before. Even if Oujay somehow manages to get a spot on your squad, Wendy is hardly ever going to get to build up with him, since rarely will it occur that both will be able to expose themselves on enemy phase. Arguing for a thief support? I thought you were better than that. Chapters where Astol is fielded are chapters where Astol is off to get chests. Chest rooms hardly if ever have enemies in them, so combat bonuses are pretty useless. If Astol is fielded in a chapter where this isn't the case, then he's merely being an inferior unit taking up a spot to give bonuses to Wendy. That's not being better off overall. Later on Astol runs around at 20/0, unable to promote, so him seeing combat is completely undesirable. Interestingly, the chapters wherein you're arguing Wendy to be better than Juno have very little business for Astol: 21 has no chests, 21x has two, but they contain Mamkutes half of the time, so fuck those, 22 has a few, 23 has none, 24 has none. You can factor in those supports if you wish, but as I outlined, that makes Wendy a bit better, and the rest of the team much worse. And even if the supports are in play, they cannot always be there, even the one with Oujay, again due to Wendy's lack of movement. For above reasons, I don't see why I'd address your ridiculous comparison. Juno's potential 14-turn C support with Tate matters more often than that (no, Tate is not full since the rest of her roster sucks). You're presenting Wendy without presenting how much worse the rest of the team is now. Oh, I suppose I should add this though:
There is one Axereaver in the game, it costs about 2k and it has 15 uses. It's been around for a while, and other people want to use it too, such as Miledy before promotion.
She can finish one off after someone else hit it (Durandal or Wyrmslayer Rutger frequently leaves them alive, and there's also missing on the throned ones). Or she can be part of a rescue chain that helps Fa and her 5 mov advance faster. That's better than Wendy replacing anyone else with the Malte with more Mov can do. Both these units are taking the spots of hax units here, so unless they got some kinda misc stuff like Juno's going for them, they're simply doing something someone else could have done better. But eh, lol at them getting a spot here anyway.
Using Wendy is spending resources (EXP, weapons, money and a unit slot) and raping ranks on a unit that is terrible for a long time, and never becomes good, and does not add anything on the team but fighting. All this time, I could have used a better filler unit instead - I could use some random unit like Treck who owns her at everything and discard him later, or I could instead field someone who could at least use staves like Cecilia, and then replace them with Juno for the last four chapters (it's safe to assume neither get a spot in the Mamkute chapter, though if they are, Juno wins). So differences since last post: - Wendy promotes early. If she promotes at the end of 16, that makes her L12. If she wants to promote at 15 like you propose, that means she promotes about a chapter before Juno joins. - Wendy adds more suck to the team in the form of Bors (either Ch1-Ch7, or base level at Ch8). - Wendy adds even more suck to the team in the form of Oujay. - Wendy requires Astol on the field even when Astol has nothing to do. Juno is better than Wendy because: - using a bad unit for 16 +4 maps >>>>>> using a bad unit for 4 maps - using up EXP for 16 +4 maps >>>>> using up EXP for 4 maps - taking up a unit slot for 16 +4 maps >>>>> taking up a unit slot for 4 maps - helping funds >>>> helping EXP - sucking with 8 mov, move again, flying >>> sucking with 4-5 mov, no move again and horrible terrain penalties - misc flier utility > adding nothing to the team edit: typo edit2: reavers edit3: 14x sample fix |
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3:19 AM Nov 8






