| Welcome to Fire Emblem Fusion. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| Video Game Review Club | |
|---|---|
| Topic Started: Aug 6 2008, 06:54 PM (1,011 Views) | |
| PhantomZero | Aug 6 2008, 06:54 PM Post #1 |
|
Swarley
![]()
|
This will be the video game counterpart to the Anime review club, to recommend other games. Or to tell others to stay away, of course. The rules are as follows: 1. Respect your fellow FEFFer. Don't be a troll or a faggot about other people's opinions. For example if someone really likes FFVII, don't bother trolling them about how it's overrated in general. I'll just kick you out. ![]() 2. When writing reviews, please try to be descriptive and talk about the story in general, gameplay, music... Remember. We're recommending people games, or telling them to not buy them; they should know why. 3. You're encouraged to review games that may not be quite as popular like Final Fantasy (not that you can't do them, but... still). Recent games of the franchise would be fine but that's unrelated to this rule. 4. Have fun. I wouldn't make this club if I thought it wouldn't be. 5. Please avoid major spoilers, like LOL AERIS DIES AT THE END OF DISK ONE. If you do, and people complain, or you continue to do it, I'll kick you out as well. 6. You can review a series in general, granted that the games have something related to each other. For example, Final fantasy I does not lead into II, or III... If you're reviewing a series, try to review a series like the Xenosaga trilogy. 7. Use proper spelling and good grammar when doing reviews. It's painful for some people to read reviews and not understand anything. 8. People may do the same review on a game another person did, granted that the other one had a very different view, or it just wasn't good. [size=3]I HOLD THE RIGHT TO KICK ANYONE OUT OF THE CLUB. FAILURE TO COMPLY WILL RESULT TO This being said, I'll probably review some recent games I've played later tonight. |
|
A NEW WORLD ORDER ~Known as PhantomZero, Mr. Noogen, Yosuke Hanamura | |
![]() |
|
| Sentenal | Aug 6 2008, 06:56 PM Post #2 |
|
When you can't make them see the light, make them feel the heat.
![]()
|
I'll join. I'll review Eternal Darkness when I get the chance. |
| |
![]() |
|
| K' | Aug 6 2008, 06:56 PM Post #3 |
|
PR
![]()
|
I'll join. Not too sure what I'll review first.
|
![]()
| |
![]() |
|
| Wirtjr | Aug 6 2008, 06:57 PM Post #4 |
![]()
The Train Conductor to Hell
![]()
|
I'll join. I'll review Second Sight whenever I get off my lazy ass and develop the energy to write more than a couple of sentences and sentence fragments. |
![]() Formerly Wirtjr, Denny Crane, Freddy Krueger, Rodney McKay, Bruce Campbell and Ash Williams
Brawl Code: 2793-4775-6845 | |
![]() |
|
| Sentenal | Aug 6 2008, 08:18 PM Post #5 |
|
When you can't make them see the light, make them feel the heat.
![]()
|
Eternal Darkness: Sanity's Requiem Gamecube 1 player, Psychological Thriller Eternal Darkness is a "Psychological Thriller". Okay, but what the hell is that? Eternal Darkness is a game where you control various characters over time, and fight the forces of darkness. For example, you play the role of a Roman Centurion, to a Monk during the Inquistion, to Reporter in WWI, to the main character in the present. But thats not the thing that makes the game what it is. The majority of these characters, are just ordinary people, who get drawn into the war between the Ancients (bad guys) and Humanity. And as monsters pop up, and they have to fight for their lives, they start to go insane. Eternal Darkness has what it refers to as "Insanity Effects". Basically, you have your Sanity meter, and the lower it goes, the more insane your character becomes. It gets lowered by seeing Monster and stuff. Insanity effects screw with your head. The game tries to mindfuck you. Like for example, you might get a new spell. You cast the spell to try and use it. And then your head explodes and you say "WTF". Then the screen flashes back to normal, before you casted the spell. That is just one of the many insanity effects in the game. Now onto the actual gameplay. The game is a 3rd person adventure type game. You run around, collect times and weapons, fight monsters, and solve puzzles. Combat works like this: You equip your weapon, and then you target an enemy with R. Then, holding R, you can use the control stick up, right, or left, to target different parts of the enemy. Like, for example, you could go and cut their heads off, and their arms off, or slice them in halve at their torso, etc etc. You get a wide variety of weapons over the course of the game, but normally a certain character only has 3ish weapons. Just about everyone has a melee weapon, and a ranged weapon. You also collect Runes to create magic spells. Once you have the runes, you can do spells to heal yourself, regain sanity, cast a shield around you, do a magic attack, and various other things. As far as Magic, and enemies are conserned, there are 4 Types in the game. But there are 3 main ones. Red, Blue, Green. Red is physical strength, blue is magic, green is sanity. Red beats Green, Green beats Blue, Blue beats Red. You align your spells to one of these colors, and exploit your enemy's weaknesses. Storyline stuff. In ancient times, there were these really powerful monster guys, called the Ancients. And something or another happened, and they all get kicked out of the world and sealed somewhere. But they want to get out and kill everything. At a point early on in the game, you make a decision that will decide the "course" your game will take. I'll try not to spoil anything here. You basically would have to choose one of the Three Main Ancients, and that Ancient becomes the main villian. Depending on which one you choose, zombies and monsters of their alignment will be the main type in the game. The general path of the story won't change, though. Your main character is a girl named Alex Rovias. Her Grandfather was murdered in his mansion in Rhode Island. So she goes up there, and decides to investigate the place to discover why her Grandfather was kill. She finds the Tome of Eternal Darkness, which contains the story of the War against the Ancients. She has to find different pages of the book to progress the story. Each page starts sections of the game where you play as various characters over the course of history. Graphic wise, they were good for a Gamecube game of its time, but you can tell its a Gamecube game. Sound is good, very moody, and sets the theme good. I give the game a B+ or an A-, and recommend it. |
| |
![]() |
|
| PhantomZero | Aug 6 2008, 10:45 PM Post #6 |
|
Swarley
![]()
|
Final Fantasy Tactics Advance 2 One Player Genre: Tactics/Strategy Platform: Nintendo DS Let's start off this game by looking at Final Fantasy Tactics Advance. It was ok. Decent, annoying... What you would expect from a tactics game. Let's recall the story now. New kid, the tutorial was some faggot snowball fight which everyone hated going through... then he and his friends read some book, which brings them to fairytail Ivalice. Blah blah, guy wants to go home, he eventually does, gg. Now let's look at the plot for this one. Main Character, Luso (although you can name him whatever, but I'll refer to him as Luso). Luso is about to go home for summer vacation, but his teacher bitches him about bad grades and poor attendance, and forces him to help out the librarian clean first. Reluctantly, he goes there to help. He finds a book (because the dude isn't there), and looks through the pages. It's about monsters, creatures, weapons, ma-wait. This sounds familiar... Oh! It must be the book from the first Tactics Advance. There's a difference though; most of the pages are empty. So Luso looks at the last page, and the line says "And his name be... (or... something like that)" So Luso, this 8-9 year old kid, thinks he's all clever and writes his own name in. Upon doing so he gets transported into Ivalice. Along with the book. His mission is to now... return to his wor-hey sounds familiar too. k, enough plot bashing. Let's get down to mechanics, and features. Clans. Clans have been expanded, which was interesting. You could choose from a list of Clan Privileges such as "Power up 1" or "Move up 1". They were useful, needless to say. However! You lose them if you break the law. Which contrasts differently from breaking the law in the first game and going to jail. Breaking the law also means that all characters that die in battle cannot be revived for the remainder of the battle, which renders spells like Life and Phoenix Downs useless. Other than that, battles worked the same. They took out job points combos and added something called Opportunity Attacks. Depending on where the character stood, they had different attacks (opportunity attacks are based on luck). They could increase defense, speed, power, or deliver a three hit combo against an enemy. Now to my favorite part. Auctions. Clans could auction for control over a region, such as Camoa. What benefit does it do? You pay less for taking on missions, and you get a price discount at the store. I have to be honest. This was probably the most fun part of the game. Now, I was bashing the whole plot was the same thing as the first one, but I'm going to return to it for a bit. There are about... 20 story missions, give or take a few. And... about 200+ missions. The game has no character development, it's so insanely slow and requires grinding. The game also has one other redeeming feature, although it's not much. The music improved on the old game's music. Yeah, not too much... Music: A Story: F Mechanics: C+ Playability: D Overall: D Recommended: Absolutely NOT. |
|
A NEW WORLD ORDER ~Known as PhantomZero, Mr. Noogen, Yosuke Hanamura | |
![]() |
|
| Masaki | Aug 6 2008, 10:56 PM Post #7 |
![]()
|
I'll join, I'll review the lesser known Yggdra Union. |
![]() | |
![]() |
|
| Kovu | Aug 6 2008, 11:24 PM Post #8 |
|
Judge/Veteran/One of oldest members/Never been a global mod cause staff is racist against furries
![]()
|
I'm in. Leave Tales of the Abyss to me. (Though it'll be a few days before I've time enough online to give a detailed review.) Though I'm required at work I look forward to reading the above (and soon enough below) reviews once I get a chance. ~ Kovu |
![]() |
|
| Livex | Aug 6 2008, 11:33 PM Post #9 |
![]()
|
I'll join. I'll review the very old game Chrono Trigger that came out on the SNES. However it is coming out on the DS as a direct port so it may be worth reviewing. |
|
For Mario RPG Fans | |
![]() |
|
| PhantomZero | Aug 6 2008, 11:36 PM Post #10 |
|
Swarley
![]()
|
@ Masaki and Kovu doing games I wanted to review. >:UI might do another tonight, although unsure. |
|
A NEW WORLD ORDER ~Known as PhantomZero, Mr. Noogen, Yosuke Hanamura | |
![]() |
|
| Blank | Aug 6 2008, 11:40 PM Post #11 |
![]()
Engineer
![]()
|
I'll join. |
|
JOIN VERDANE we have hot axe chicks | |
![]() |
|
| Kovu | Aug 6 2008, 11:41 PM Post #12 |
|
Judge/Veteran/One of oldest members/Never been a global mod cause staff is racist against furries
![]()
|
Hey, it's my second favourite game next to FFT, and you hinted at staying away from FF. =p If you want TotA BADLY you can have it. I mean to review Goldensun at some point. ~ Kovu |
![]() |
|
| PhantomZero | Aug 6 2008, 11:43 PM Post #13 |
|
Swarley
![]()
|
Nah it's cool.
|
|
A NEW WORLD ORDER ~Known as PhantomZero, Mr. Noogen, Yosuke Hanamura | |
![]() |
|
| Livex | Aug 7 2008, 12:05 AM Post #14 |
![]()
|
Chrono Trigger was released in North America on Augest 22 1995 for the SNES. The player controls the main character Chrono and his friends as they head through time trying to save the world from the eventual destruction. This game was an RPG, yet it was not a normal one. Yes u get to choose between different weapons, armor, accessories, etc., but the battle style was different. Instead of the typical turn by turn were only one person attacks at a time, and the enemies cant attack till its there turn, Each of ur characters has a Guage that must fill up before they can attack, and the enemies can attack u while u r charging. In this game u have weapons and magic. The type of magic is centered around 4 types, Fire, Water, Ice, and Lightning (cant remember if earth is in there too). Depending on the character, a specific element is assigned. As far as weapons go they range from primitave weapons(swords, bows) too hi-tech ones. The graphics for its time were pretty good. I would give them a 7/10. The story was also really good and well thought out. I would give it an 8/10. Overall i would give the game an 8/10. This game is definitly worth getting when it gets ported to the DS sometime this winter(atleast in the US) For anyone who's played it u know what i mean and i recommend those that haven't played it get it when it comes to DS. |
|
For Mario RPG Fans | |
![]() |
|
| Masaki | Aug 7 2008, 01:09 AM Post #15 |
![]()
|
Yggdra Union: We will never fight alone! One Player Genre: Turn Based Stratergy Platform: Gameboy Advance/PSP Yggdra Union is a more recent game to join the GBAs collection. The game is made by the same company that brought us Riviera: The Promised Land, one of the better RPGs to grace the GBA. It is a Turn based stratergy game like the Fire Emblem or SRW series however, it takes a huge step away from the TBS mold in gameplay which will be discussed in a bit. Yggdra Union is a very unique game in sense of gameplay. YU actually resembles Advanced Wars a little bit more than FE in the sense that each Character controls thier own Army. There are a total of 9 characters that can be used, 8 per playthrough. Before each battle, a summary of the last battle's events plus a preview of events to come will be summarized. Then some coversation between the characters present in the battle before the preperation screen. In the prep screen, you will choose who is to be sent into batttle (Usually the two main chars plus 1-3 other chars) You can also choose to equip Weapons and items to equip. The weapon/item system is very unique in YU. Each Weapon/Item has a certain amount of levels it can last after being equipped before breaking. Also, only 1 weapon OR item may be equipped at one time so you must keep a full inventory at all times. Each weapon/item has a different effect between chars. Weapons/Items may also be used for a one time effect for restoring Morale. Morale serves as the HP in this game, the less Morale your Army has, the weaker the Army. After you select your Items and Characters, you will then procced to chose your command cards... WTF Cards!? In a stratergy game!? This is one of YUs many unique characteristics. Cards serve as "Orders" for your Army and each card dictates movement, strength, special effects and special attacks. Each card also has a Weapon Symbol. The symbol shows what weapon must be equiped for the weapon to be used. So, you have your cards, and then the battle begins. The system plays out in typical SRPG, player turn, enemy turn, fashion. Once either conditions are met, the battle ends. If you lose, the enemies are toned down for the next time you play. Battles are where the real fun begins. This game features the unique union system. Team members who are beside the person attacking participate in a union. This means that after the first team finishes a battle, the second team goes and so on. For a male character, the allies must be in an X formation, whereas female characters can have their allies in a + formation. The unions allow for some really strategic thinking, and considering how you can only have one battle per turn, you have to use unions to take out your enemies effectively. When the battle starts, the person leading the battle attacks, and then the opposing side counterattacks. Finally, both teams duke it out until all of the team members on one side have fallen. It's important to note that the weapon types in this game have a rock-paper-scissors quality. Swords are strong against axes, which are strong against spears, which are strong against swords. Furthermore, there are staffs for necromancers, brooms for witches, bow and arrows for hunters, crossbows for assassins, and scythes for dragon riders. Knights are mounted on horses, and there is also a class that rides griffins. To add even more strategic fun, some classes perform better at night than at day, and the terrain can help or hinder a weapon type. When a clash finally ends, the losing team suffers a drop of Morale. When morale reaches zero, that team is off the battle-field for good. When you level up, complete a mission, or anything else along those lines, your morale does not change. When it comes to battle the game is very linear and it basically makes it so that if you don't attempt to fulfill the victory conditions, you're probably going to lose. Also, when there is a critical attack, it usually means that the receiving team is going to lose the clash. Some battles can take very long, and if you run out of cards, it's game over. What sucks is that most of the time, the enemy sits around and waits for you to expend all of your recourses while you march forward for an attack. Even worse, if you don't plan properly with the right cards and union leaders, you won't be able to use skills. Unto the story, the game starts with Yggdra, the princess of Fantansinia, who is fleeing Gulcasa, an evil emperor who has conquered most of the continent. Yggdra meets up with a gang of thieves led by Milinor. With the help of Milinor, Yggdra defeats a search party sent by Gulcasa. The two then go on a journey to build a Liberation Army in order to free the continent. On the way, Yggdra will recruit old allies, former enemies and everything in between. The story is surprsingly dark featuring MANY instances of death, some more unpleasent than others. There are a total of 3 possible endings and many twists in the plots. A returning feature from Riviera is the "Bathing" scene, however, YU only has 1 scene with only 1 character (Yggdra). The story focus on Yggdra and Milanor puts some characters on the backburner but the characters that are fleshed out are done very well. The endings includes 1 doom ending, 1 canon yet disturbing ending and 1 good ending. My final thoughts. Although YU may seem complicated and difficult at first, it will keep you hooked after the first battle. With 3 different endings, 52 levels over 9 chapters and many Items/Weapons/Cards to collect, you will spend alot of time to get 100%. The art is very interesting and the Music very well done, you will not get bored of it, an overall excellent game for Hard-Core gamers, however I wouldn't recommend to the casual gamer due to sheer difficulty. Gameplay: A- Story: A Graphics: B Music: A+ Replayabilty: A Final Score: A References: Battle Info - Karshell Triumph, Gamefaqs |
![]() | |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · Groups/Clubs · Next Topic » |















@ Masaki and Kovu doing games I wanted to review. >:U

1:41 PM Nov 23






