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Snake
Topic Started: Nov 26 2008, 01:01 AM (278 Views)
Super Saiyan SolidSense
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So in other words, what can Snake do? I use the little grenade trick, but there's only so much you can do with that.


The "little grenade trick"?

Anyway, Snake has a few tricks up his sleeve. Probably the most basic is DAC up-smash; it allows for super-quick movement from one side of the stage to the other, and it provides you protection while you move, as well (due to the mortar). It's quite useful for getting to the ledge quickly after hitting the opponent in order to edgeguard. Don't neglect your dash, though; it still has uses, since it covers less distance and sometimes you don't want to go too far so as not to mess up your spacing.

You probably already know about f-tilt. I recommend starting your f-tilt combo with a jab in most cases so that your attack comes out just a bit faster--plus, the first hit of jab can actually combo into your f-tilt if you're fast enough (you have like a 3-frame window to input the f-tilt, though, or something ridiculous like that). If you need more range in order to hit, however, then you can skip the jab and just go straight to f-tilt since the second hit of f-tilt has ridiculous range.

One more thing about f-tilt--it's punishable. Don't just use repeated f-tilts (it may work on nubs, but good players will punish you for it). If need be, use only the first hit of your f-tilt (or the first hit of your jab), and if you hit a shield, stop and grab or jump/run away.

N-air can be a pretty good defensive manuever for getting back on the stage and for hitting away approaching opponents. I don't find myself using it too much, but against certain characters it can be useful. Grab release n-air can also work on people who have bad DI/don't expect it.

D-throw. Snake's d-throw is a very powerful weapon if used correctly. After getting hit by a d-throw, an opponent can do one of three things: roll behind Snake, roll away from Snake, or stay put and use a get-up attack. If he rolls behind you, f-tilt. If he rolls away from you, Snakedash. If he stays put, then shield the get-up attack and d-throw again (or, if he waits for a bit to get up, you can use one of your tilts).

If you're good at prediction (or if the above is not working out for you) you can also try techchasing after your opponent and regrabbing for another d-throw.

Finally, you can also predict the direction of your opponent's roll and d-air him; d-air is normally too laggy to use, but if it's predicted right you can score massive damage/knockback with it. And you usually won't get punished if you mis-predict the roll (though against better opponents you might).

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Snake is amazing at camping overall. I just run around and jump from platform to platform dropping grenades and blowing up C4s. It's really hard for even top tier characters to deal with that camping.


As Inui says, Snake is good at camping, but you shouldn't rely on camping alone. Snake can be quite the aggressive character; if you use jab-f-tilt, u-tilt, and d-throw wisely, you can actually constantly be in the opposing character's face. You can also use grenades without camping them--seal off areas so your opponent gets trapped within your f-tilt range. This works well against characters like Pit because they suck at close combat and usually want to run away.

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working in fsmashes into the game can take stocks off people ez, if you actually land it, and at ridiculously low percentages too.


F-smash is pretty laggy, and if you miss, you will almost always be punished by a good player. Only reckless players who just rush in will get hit by it often; otherwise, it's pretty situational. I'd recommend against using it too much--of course, if you have a fortress of grenades/C4s/etc. set up, then f-smash can work wonders against a cornered opponent (at the very least your opponent's shield will be destroyed, and if he tries to hit you out of f-smash, he'll probably eat a grenade explosion).

Quote:
 
Just watch out for Zelda's stupid nearly unblockable smashes with tons of active frames. You can't powershield them


Actually, you can probably powershield her d-smash unless she uses it after you've tripped from her d-tilt. Her u-smash and f-smash are different stories, but in the case of her f-smash, you can just DI out and then punish her with an f-tilt (or at least run away if you can't punish her). U-smash is the move I find the most annoying because it's pretty difficult to airdodge past.



Anyway, another match-up that you may find annoying (at intermediate levels of play on up) is Snake vs. Dedede. Most people say that this is strongly in Dedede's favor, but I think it's only a slight advantage. It's just that the majority of Snake players don't know how to fight Dedede.

The chaingrab is good--very good--and can rack up tons of damage on you very quickly (and get you off the stage very quickly, which is a place where Snake does NOT want to be). So the basic premise behind this battle is: don't get grabbed. That said, the easiest way not to get grabbed is to camp the living crap out of Dedede. His Waddles can't really match up with your grenades. Use your C4 and b-reversals, and keep a good distance away from him; you should do just fine as long as you don't get grabbed.

When you're recovering, be wary of his f-air and b-air. His f-air has surprising vertical range, so airdodging past it isn't always easy (and using a grenade to stop it isn't always advisable becasue you're both heavy, so if you're not up on % it's going to hurt you overall), and his b-air can be used twice in a row, so if you airdodge it he'll just b-air you again. Just be smart and don't try to rush back to the stage. Recover high if you can (drop a side-b or a grenade or C4 down while you're up in the air so that he can't just jump and u-air you), and if you can't, clear a spot with a grenade before attempting to get back to the ledge.

As for Pit, as Inui said, that match-up should be easy. Just don't plant any explosives at the ledge or something because that'll encourage him to ledgecamp you even more, and Pit's ledgecamping is really his main tool against you. Pick a stage like Battlefield and you should do fine against him (you can actually gimp him pretty easily with b-air edgeguard if you're careful, since he has to use his slow up-b and can't glide at you because of your u-tilt). Stay away from Final Destination or campy stages (force him into getting close to you and you can win).

this is the best Brawl match ever....EVER
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Sentenal
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F-smash is pretty laggy, and if you miss, you will almost always be punished by a good player. Only reckless players who just rush in will get hit by it often; otherwise, it's pretty situational. I'd recommend against using it too much--of course, if you have a fortress of grenades/C4s/etc. set up, then f-smash can work wonders against a cornered opponent (at the very least your opponent's shield will be destroyed, and if he tries to hit you out of f-smash, he'll probably eat a grenade explosion).

Back when I actually played Brawl, I think I killed Inui at like 0% with Snake's Fsmash.
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Super Saiyan SolidSense
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Back when I actually played Brawl, I think I killed Inui at like 0% with Snake's Fsmash.


0%? Inui must not have DI'ed it, then, because it most certainly can't kill at 0%; I don't even think that's possibly from the edge of FD on a light character like Meta. Was Inui using Jigglypuff, by chance? If so, and you were at the ledge, then I can see that happening due to lag, maybe. Other than that, lol, no way. That's way too laggy a move to pull off consistently.
this is the best Brawl match ever....EVER
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Sentenal
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Idk, it was a long time ago. I don't know if it was exactly 0% either, but it was extremely low. 15% at the absolute most. He wasn't using Jiggs >_> It was at the ledge of Battlefield. FD sucks in Brawl.
Edited by Sentenal, Dec 14 2008, 03:37 AM.
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Super Saiyan SolidSense
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Dec 14 2008, 03:36 AM
Idk, it was a long time ago. I don't know if it was exactly 0% either, but it was extremely low. 15% at the absolute most. He wasn't using Jiggs >_> It was at the ledge of Battlefield. FD sucks in Brawl.
I was using FD because usually it lags a lot on FD (especially on Wi-Fi), which would explain Inui missing his DI. 15% sounds more reasonable, but it still must have meant he missed his DI.
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+Ema Skye
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lol, W-Fi

Solid, being "aggressive" with Snake against any good player using a good character fails massively. You honestly have to camp.
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MUNCH MUNCH MUNCH MUNCH MUNCH MUNCH MUNCH

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Super Saiyan SolidSense
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Solid, being "aggressive" with Snake against any good player using a good character fails massively. You honestly have to camp.


If you just repeatedly f-tilt your opponent's shield like a moron, then yes, being aggressive sucks.

But Snake doesn't have to do that to be aggressive--Snake just staying in constant f-tilt range of the opponent is aggressive too as it puts a lot of pressure on most characters. If he shields a single attack he gets off 21+% free damage, and he only needs 4-5 of those, along with a few grenades, in order to get off a kill on most characters.
And if he manages to get off a d-throw he can potentially do almost 40% damage if the Snake player is good at techchasing.
Plus, you can use grenades aggressively, too; sealing off areas of the stage and then approaching your opponent considerably cuts down the other player's options. And you always have Snakedash to get past/get away from the other dude if you find yourself trapped, too.

Snake is good at camping, yes, and it's needed against certain characters, such as Dedede, but Snake can indeed be aggressive and win. The Snake player just has to be smart with that aggression. In fact, against some characters (such as Pit), aggression is probably the BEST way to go.
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