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| Tier List Discussion | |
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| Topic Started: Apr 3 2009, 03:33 PM (593 Views) | |
| Tino | Apr 5 2009, 06:09 AM Post #16 |
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Eat walls of numbers, bitch.
Oh really? At least I did more than you. But please, continue.
So that's the only tactic possible? That sword users must be baiting those pirates? I personally tend to have Jeigan bait one, perhaps two pirates at a time, then throw javelins at them and have whoever I want finish him off. Oh yeah, and javelins and Gordon's bows are pretty much a necessity, and it's bullshit to simply assume that Gordon and Doga aren't going to get any exp at all, which you seem to imply they don't.
Guess what? So do I. And I usually get Abel and Kain to LvL 2/0, sometimes to 3/0. Either way, it doesn't even matter, as I'll show you later in this post.
Hold on right there. I never said Oguma was significantly better than Cain and Abel. Even if they are going to be LvL 4 as you claim them to be, it's still not that big a difference. 4/0 Oguma: 22 hp, 6 str, 11 skl, 12 spd, 6 def, 13 avo 4/0 Abel: 22 hp, 7 str, 9 skl, 9 spd, 8 def, 10 avo 4/0 Cain: 22 hp, 8 str, 7 skl, 8 spd, 8 def, 10 avo Cain and Abel deal more damage per hit and have some more def, but Oguma is actually doubling pirates with their 6 atk spd. Even with steel, Oguma still has 10 atk spd. Abel and Cain can't even dream of doubling. Pirates have 15 atk and are therefore 4HKOing Abel and Cain while they're 3HKOing. Abel and Cain only need to be one LvL lower to also be 3HKOed, so I personally see Oguma's offensive lead as more valuable than Cain and Abel's durability lead, which might not even exist. Pirates with their 99 hit have 92.72% true hit on Oguma, meaning Oguma has a chance of 79.71% to die in 3 hits. Abel and Cain, who more realistically have 21-22 hp/7 def. 21-22 because Kain has 22 hp while Abel has 21, face 100% true hit, which means they're 100% guaranteed to die in three hits. That's if they use lances, which they more than likely are using, since Abel wants to attack from range with his javelin, while Kain wants to raise his lance weapon rank so he can use javelins as soon as possible. Now that I mention range, this advantage only applies to Abel for now, and Oguma can utilize that option as soon as he promotes, too. And does it really help them so much? Not nearly enough to beat Oguma. Not in the long run, at least. 10/0 Oguma: 27 hp, 8 str, 13 skl, 14 spd, 7 def, 16 avo 10/0 Abel: 26 hp, 10 str, 12 skl, 12 spd, 9 def, 14 avo 10/0 Kain: 27 hp, 10 str, 10 skl, 11 spd, 9 def, 14 avo If this is Ch 5, which I personally think is pretty reasonable, there are a few things that should be mentioned. First of all, there are the cavaliers with their 9-10 atk spd, which Oguma is doubling and Abel and Kain are not. Same story for archers with their 9 atk spd. There might be one with 8 atk spd, but then at least Kain still isn't doubling, while Abel is. Most have 9 atk spd, though. What does this mean? Let's look at their atk values: Oguma has 16, Kain and Abel have 19. Cavalier: 30 hp/7 def Oguma has 16 atk - (7 + 1) def = 8 dmg x 2 = 2RKO Abel/Kain has 19 atk - 7 def = 12 dmg = 3RKO Archer: 28 hp/6 def Oguma has 16 atk - 6 def = 10 dmg x 2 = 2RKO Abel/Kain has 19 atk - 6 def = 13 dmg = 3RKO Oh wait, that were 56% of the enemies already. Pegasus Knights: 29 hp/5 def Oguma has 16 atk - (5 + 1) def = 10 dmg = 3RKO Abel/Kain has 19 atk - 5 def = 14 dmg = 3RKO Damn equal. Oh yeah, this is also pretty lolzworthy, and something else in favor of Oguma: Priest: 22 hp/3 def/9 AS Oguma has 16 atk - 3 def = 13 dmg x 2 = 1RKO Abel/Kain has 19 atk - 3 def = 16 dmg = 2RKO Epic. Oguma wins against 62.5% of the enemies on the map. Then it's a tie against 12.5% of the enemies, possibly leaving 25% of the enemies that Kain and Abel win against. Oguma clearly wins offensively. This is assuming Oguma with a steel sword and Abel and Kain with a steel lance, by the way. When it comes to durability... Cavalier: 21 atk Oguma faces 21 atk - (7 - 1) def = 15 dmg = 2RKO Abel/Kain faces 21 atk - 9 def = 12 dmg = 3RKO Archer: 18 atk Oguma faces 18 atk - 7 def = 11 dmg = 3RKO Abel/Kain faces 18 atk - 9 def = 9 dmg = 3RKO Pegasus Knight: 19 atk Oguma faces 19 atk - (7 - 1) def = 13 dmg = 3RKO Abel/Kain faces 19 atk - 9 def = 10 dmg = 3RKO Armor: 23 atk Oguma faces 23 atk - (7 - 1) def = 17 dmg = 2RKO Abel/Kain faces 23 atk - 9 def = 14 dmg = 2RKO Excuse me, but looking at how Kain and Abel are better against only one enemy type, and how much better Oguma is offensively, Oguma's offensive lead weighs a lot more than Kain/Abel's durability lead. "but javelin!" Increases their durability lead a bit, but doesn't make it all that much better. It only prevents them from getting hit on the player phase, but the enemy phase is a whole different story. Oh yeah, and it doesn't mend their offensive inferiority, so Oguma still wins offense. 20/0 Oguma: 36 hp, 12 str, 17 skl, 17 spd, 9 def, 21 avo 20/0 Abel: 32 hp, 14 str, 17 skl, 17 spd, 11 def, 20 avo 20/0 Kain: 34 hp, 14 str, 15 skl, 16 spd, 11 def, 21 avo I'm not sure where this is. Ch 11? I really wouldn't know. Also depends on the size of the team being used. Cavalier: 34 hp/8-9 def Oguma has 24 atk - (8/9 + 1) def = 14/15 dmg x 2 = 2RKO Kain/Abel has 27 atk - 8/9 def = 16/17 dmg x 2 = 1RKO/2RKO Kain and Abel don't win against all of them. Mercenary: 32 hp/6-7 def Oguma has 24 atk - 6/7 def = 17/18 dmg = 2RKO Kain/Abel has 27 atk - (6/7 - 1) def = 22/23 dmg = 2RKO Shooter: 33 hp/12 def Oguma has 24 atk - 12 def = 12 dmg x 2 = 2RKO Kain/Abel has 27 atk - 12 def = 15 dmg x 2 = 2RKO Pegasus Knight: 34 hp/6 def Oguma has 24 atk - (6 + 1) def = 17 dmg = 2RKO Kain/Abel has 24 atk - 6 def = 18 dmg = 2RKO Sniper: 40 hp/8 def Oguma has 24 atk - 8 def = 16 dmg = 3RKO Kain/Abel has 27 atk - 8 def = 19 dmg = 3RKO Horsemen: 33 hp/6 def Oguma has 24 atk - 6 def = 18 dmg = 2RKO Kain/Abel has 27 atk - 6 def = 21 dmg = 2RKO So they're basically tied on offense, except for Kain/Abel being slightly better against two, perhaps three enemies. Defensively, it looks like Kain and Abel are clearly winning, no? Cavalier: 27/25 atk Oguma faces 27 atk - (9 - 1) def = 19 dmg = 2RKO Abel faces 27 atk - 11 def = 16 dmg = 2RKO Kain faces 27 atk - 11 def = 16 dmg = 3RKO Oguma faces 25 atk - (9 - 1) def = 17 dmg = 3RKO Abel faces 25 atk - 11 def = 14 dmg = 3RKO Kain faces 25 atk - 11 def = 14 dmg = 3RKO Mercenary: 25 atk See above, except that they all take one less dmg. Shooter: 24 atk See above again, and they take one less dmg again. Pegasus Knight: 22 atk Oguma faces 22 atk - (9 - 1) def = 14 dmg = 3RKO Abel faces 22 atk - 11 def = 11 dmg = 3RKO Kain faces 22 atk - 11 def = 11 dmg = 4RKO Sniper: 26 atk Oguma faces 26 atk - 9 def = 17 dmg = 3RKO Abel faces 26 atk - 11 def = 15 dmg = 3RKO Kain faces 26 atk - 11 def = 15 dmg = 3RKO Horsemen: 22 atk See Pegasus Knight So yeah, they do have a small durability lead here. I guess they win here, but Oguma's win earlier in the game was much larger than their durability lead here, which is basically all they have. 20/10 Oguma: 51 hp, 18 str, 23 skl, 22 spd, 13 def, 28 avo 20/10 Abel: 42 hp, 19 str, 24 skl, 22 spd, 14 def, 26 avo 20/10 Kain: 45 hp, 19 str, 22 skl, 21 spd, 14 def, 28 avo I won't do any comparisons to enemies here, because that won't be necessary. It's basically 6-9 hp vs. 1 def here, and then that 6-9 hp definitely wins. "but movement!" Considering this is ch 18, which seems pretty viable to me, there are some cavaliers and paladins running around with horseslayers, so you don't want to have Abel and Kain run ahead of everybody. Plus, most other enemies also feature like 30 atk, so Abel and kain are still 3RKOed, so yeah... I doubt they're really going to utilize their movement so much. Oh yeah, and Oguma usually also has something like a 1 atk lead due to having higher mt weapons and having WTA more often than Kain and Abel. Plus, that also closes the def gap more often, so that definitely gives Oguma the victory here. 20/20 Oguma: 59 hp, 22 str, 27 skl, 24 spd, 15 def, 34 avo 20/20 Abel: 49 hp, 23 str, 27 skl, 24 spd, 16 def, 29 avo 20/20 Kain: 53 hp, 22 str, 26 skl, 24 spd, 16 def, 33 avo Yeah, Oguma is still winning. I know it's not much, but he is winning, and that's what counts.
Yes, that gives them a massive +10 avo. That isn't really going to help them dodge much more, what with the 2 RN system and all that. Also, hitting isn't exactly the problem, not even for Oguma and a hand axe, since enemy avo is also pretty ballz, just like the avo of your own units. Edited by Tino, Apr 5 2009, 06:10 AM.
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| +Ema Skye | Apr 5 2009, 09:30 PM Post #17 |
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Snackoos = <3. It's science!
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He doesn't have to worry about it, but he's still minus 2-3 turns compared to everyone else, sometimes more.
Ok... So Xane's better than I thought. Despite all this and him being in my top five favourite characters, I didn't really use him much, lol.
My team seems to be absolutely in love with getting hit by 2% criticals and missing with 90+ Hit, so those supports matter a lot to me. Maybe my horrifyingly back luck causes these supports to mean so much to me. Some characters have pretty terrible Lck, like Abel and Oguma, so Crit Evd matters. Putting someone in a forest or fort and then giving them +10 Evd from a support will actually make them dodge a lot.
Oh, so intelligent reclassing = personal experience and not valid in a debate? That's sad, because I think the reclassing shit is fun and can make characters better. Honestly, I have Linda promote within three chapters after she joins. It's that ridiculously easy to level up magic users. In my crap tier playthrough, I'm on Chapter 23, and she's a 20/13 Sage while Jeigan (who I've been actively using) is a ??/16 Dracoknight. She caught up that easily and isn't even my lowest level unit. Having the ability to both attack and use staves is massive rape in terms of EXP. I have absolutely no idea what you're talking about with regards to Linda being bad because she levels up super quickly and doesn't have to take counters when she attacks, and she does huge damage when she attacks. Also, I give her one Dragonshield, which lets her take 2 hits from Brave weapons (which are weak) and live.
lol, no. Reclass them into Dracoknights. +2 Def and Axes = not worried about lances anymore and the enemies will miss over half the time if you have them next to each other. They will also easily one-round Paladins with a Ridersbane or Poleaxe, one-round Generals with Hammer/Armourslayer, and one-round almost everything else with Silver/etc. Sedgar and Wolf never double anything. Yes, they can take hits a lot (from not magic), but certain things still demolish them (effective weapons, magic, criticals in the case of Sedgar, and Wolf actually does take damage). As Paladins, they are much better at dealing with magic users because they actually can evade their attacks and they have 6 Res as opposed to 1 or 2. Cain and Abel have amazing mobility, amazing offense, and pretty passable durability. They're not nearly invincible, but they're with you the whole game and perform well.
Apparently we're not discussing 5 Star Hard Mode anymore...? They have at least 8 AS in Chapter 2.
Dear God... Wtf is this shit? Cain and Abel aren't going to always use Javelins, and you can use trading to re-equip them to swords after they use a Javelin anyways. Even with Javelins, they attack once without a counter, while Oguma takes a counter. If you're not going to consider reclassing Cain and Abel to Dracoknights and post false stuff like Chapter 2 5 star hard mode enemies having 6 AS...I can't debate you.
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| Tino | Apr 6 2009, 12:29 AM Post #18 |
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My bad. I was looking at the wrong numbers.
True enough. Because they need to trade weapons, though, you prevent another unit from gaining exp through fighting, which also increases the chances of one of your units dying since you could've killed one of those strong enemies instead, so there are some slight negative effects to that. Still though, I assume you concede the rest of my statistical data? Just because I had one number wrong doesn't mean the rest is also wrong. Oh yeah, and he can still double with iron, so it still doesn't matter all that much that I was wrong in that they have 6 atk spd. |
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| +Ema Skye | Apr 6 2009, 01:10 AM Post #19 |
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Snackoos = <3. It's science!
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No, you can attack after you trade, and setting it up like that is very easy. No, I didn't... I'm just not inclined to go through the massive effort of posting a bunch of numbers. If you looked at part of my post addressing Mekkah, it also addresses you as well: "Reclass them (Cain and Abel) into Dracoknights. +2 Def and Axes = not worried about lances anymore and the enemies will miss over half the time if you have them next to each other. They will also easily one-round Paladins with a Ridersbane or Poleaxe, one-round Generals with Hammer/Armourslayer, and one-round almost everything else with Silver/etc. Sedgar and Wolf never double anything. Yes, they can take hits a lot (from not magic), but certain things still demolish them (effective weapons, magic, criticals in the case of Sedgar, and Wolf actually does take damage). As Paladins, they are much better at dealing with magic users because they actually can evade their attacks and they have 6 Res as opposed to 1 or 2. Cain and Abel have amazing mobility, amazing offense, and pretty passable durability. They're not nearly invincible, but they're with you the whole game and perform well." Basically, they have mobility over Oguma and a big durability advantage before promotion due to Javelins and being able to escape. They never lose this mobility lead. They can be reclassed into Dracoknights, which results in +1 Str and +2 Def, -2 HP and -3 Res, and gives them axes. Before promotion, Oguma has to take counters a lot. You know what that means? He very often can't even attack because enemies are so strong that he's dying in 2-3 hits a lot and thus can't take the counter hit and then enemy phase attacks. Cain and Abel can toss a Javelin to avoid this problem. After promotion, Oguma finally gets a second weapon, but it's going to be the lowest Hit weapon with an E rank, which means he can and will miss, especially with the Hand Axe. Cain and Abel can have an A in both of their weapons by the time they promote. As you know, weapon ranks really matter now. |
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| Mekkah | Apr 6 2009, 05:56 AM Post #20 |
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He can transform before you're attacked by a group, and fight for 5 turns straight. After that, you usually have a void of action. So he's hardly missing any action at all. Regardless, you've yet to explain why this puts him below, say, Caeda, who is only good for Wing Spearing things early on and becoming a Mage, since her Str and durability are shit.
Who cares?
Who cares?
The only enemies who have some crit boosts are rare (Berserkers and SMs don't exist according to you since we're not going to gaidens, so that leaves us with the +5 crt Snipers). Oh, and Killer weapons, but having 10 extra CEV isn't going to help much against those, and that's only at A (and As take half the game to build).
Not really. Only if you have like 3 A supports like one of Barst or Ogma, it can become anywhere near reliable. Everything else is still going to have over 50% disp hit on you. Except maybe Braves, but those also have twice as many shots at everything.
I took the reclass into account. Her durability still sucks. As for personal experience, I'm talking about trash like
and
The thing is, your Jeigan comparison doesn't even make sense, since Jeigan is so awful at that point that he cannot get as much EXP (limited due to durability and offense) as Linda. And Jeigan isn't likely to be fielded at any point where Linda exists anyway, so it's irrelevant. Basically, Linda is like Lilina with the option of staves before promo (in trade for not countering at all and not doing anything a generic healer cannot do at that point). Good Mag, but low everything else. ORKOed by everything until promotion, then 2RKOed ever, so terrible always. Not taking counters from things is cool (of course enemies still have things like forged Javelins, so even that is limiting), but on enemy phase, where more than one enemy can be engaged, she's absolute shit. Has to be boxed in from four sides, sometimes so much that even 2-range people can't attack her, or else she's getting owned. And avoiding sucks in this game, so don't play that card either.
As I showed, Linda only takes 22 atk to get 2HKOed. Braves have 26 atk or more for sure, so yes, they 2HKO her. I don't know where you're getting that Braves are weak. Also, comparing Dragonshield Linda to non-Dragonshield others is unfair, so try comparing her to other people with a Dragonshield. Someone with like 40 hp/12 def would normally take 14 damage from someone with 26 atk, so he can survive 2 rounds. Add a Dragonshield, and now he takes 12 damage, and he can survive 3 rounds. Woah.
Have fun with getting insta-blicked by bows, and not being able to use those sword ranks they've been building. Instead they're stuck with E axes for a while.
They can't use Armorslayer if they're Dragon Knights. And those weapons are limited and shit. In the meantime, they're also getting 4RKOed if not 3RKOed by things with Silver, maybe even 2RKOed by things with Brave, while Sedgar and Wolf take 0 damage (okay, Wolf maybe 1-2 per attack, he doesn't care). Or Sedgar and Wolf can reclass to something like Berserker, Hero or Horseman at this point, and then they have all the mobility and offense pros back, but still better durability.
They _can_, but it's unlikely (they have around 90 hit I think...40 evade requires 2 A supports and 20 Spd or something). Of course, magic matters less than melee since they're less common and Barrier/Holy Water exist. And if Sedgar/Wolf want to play dodgy they can go Hero.
Sedgar and Wolf are tiers and tiers above them when it comes to durability, and more durability means being able to use your offense more, and moving into more enemies, in addition to having to retreat less and being a better block for frail people (like Rena). srsly, you gotta do better than this. All you're doing is assigning arbitrary labels to people and their properties ("awesome", "great", "they can dodge sometimes") mixed up with personal experience. Go use average comparisons. Edited by Mekkah, Apr 6 2009, 05:57 AM.
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| Tino | Apr 6 2009, 09:03 AM Post #21 |
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My mistake. You want as many units as possible to attack from range, though, and only Marth, Riff (lol) and Oguma are incapable of doing that (and two of the fighters, but they can trade the hand axe around). What does this matter? Often, you'll find yourself in a situation where even your ranged attackers can get attacked, and in the earlygame, this is often the case. Ch 2, for example, features plenty of water-walking pirates that can move over water to still attack your raned units. Also, since there's plenty of units who want and are going to attack from range, there aren't many units left which can get in front of them to attack things directly, which means the ranged units might also get attacked. Either way, their range isn't as large an advantage as you claim it to be. Granted, it's very useful to be able to sit back and throw javelins at enemy doods. Oh yeah. And factoring in Abel's range (Kain doesn't have it yet), Oguma still has lower chances of dying ![]()
Yeah, that's fine with me. It still means my point there stands.
Kain first needs to raise his lance weapon rank in order to use javelins, so he needs to use lances in the earlygame a lot if he wants to achieve that quickly, which means he's not doing all that well early on. Arguably worse than Oguma, in fact. Mobility matters nothing in this game, where Abel and Kain still get 3HKOed or 4HKOed by everything even later in the game, as I've already shown, so you really don't want them to be moving forward so quickly as you want them. As Draco Knights? Have fun getting raped by bows. They're even worse off as Draco Knights than as Paladins.
He has 83 hit with a hand axe, 88 with WTA. He has 78 hit against cavaliers, 59 hit against mercenaries and 73 hit against pegasi. And those are just displayed hit values. His lowest true hit percentage is still around 67%, so he's definitely not hitting unreliably. Abel/Kain has 93/95 hit respectively. They have 83/85 hit against cavaliers, 89/91 hit against the mercenaries and 78/80 hit against pegasi. Both are hitting fairly reliably, though admittedly, Abel and Kain are hitting more often. I still wouldn't call it a significant advantage at all. Oguma makes up for it with a fairly meaningless advantage of his own, such as not having to reclass to be good, for example, while you seem to imply that Abel/Kain should reclass to Draco Knights to achieve their best performance. |
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| Former Guest | Apr 6 2009, 07:47 PM Post #22 |
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Note that switching them into generals to make chapters 7 and 8 more 'bearable' has a side effect I'm sure you can telegraph of lowering their AS later on to at least what it would be if they had only levelled as horsemen if not lower - that's if you decide to level them up as heroes afterwards, because their base attack speed as generals is abysmal, and their growth for that as they level in the general class also drops. Between that and lowly starting weapon ranks, so much for noteworthy offense....... As for standing in one spot and taking physical hits in the general class, they get doubled a lot because their base AS is so abysmal. In turn, that's not good since 15 base defense makes them far from unkillable. Their average performance over the course of this mode in that department can be best described as similar to that of that other scowling blonde man named Aran and not in the more chip to cling damage league of Oswin, Gilliam, Duessel, even characters who can be hindered by caps of 20 like the FE5 generals, etc. One of the reasons Aran sucks (at least in hard mode of Radiant Dawn) is because he's never exactly better than eh at it as you try to level him (in the Dawn Brigade and elsewhere) if he wants to compensate for incompetence at double attacking or killing, or he's simply on par at it with others who either pull ahead or throttle him offensively, or over time, both.
It's only Cord. Starting rank of E means he's a pitiful fighter in this mode - he won't be levelling faster or as conveniently as one as opposed to a Barts. His hit issues will be way beyond Oguma's ken.
I just kept them as cavaliers/paladins forever and took advantage of supports+terrain+effective weaponry when&wherever I could as I sat out the reinforcements. Edited by Former Guest, Apr 6 2009, 07:51 PM.
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| +Ema Skye | Apr 6 2009, 10:30 PM Post #23 |
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Snackoos = <3. It's science!
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I'm not trying to argue that Cain and Abel are better than Sedgar and Wolf, but I'm still not seeing this tier gap. Cain and Abel have a lot of usefulness before Sedgar and Wolf exist, and that matters (this is what keeps Xane not the best character, btw). I have no effing clue what you're talking about with regards to supports not mattering and never dodging things. Even my horrifyingly bad characters like Minerva, Astram, and Midea were dodging with terrain/support boosts almost half the time, or else beating it with said characters wouldn't have been possible. The enemies had lowish hit on them consistently except for certain cases, like Thoron and WTDA. I saw 40-60 Hit on my units most of the time. I don't see how this is "personal experience" if this happened with crappy characters. Good ones like Cain and Abel are obviously doing better than shit tiers. My Astram with 18 Spd and 10 Lck in a forest next to Midea with an axe equipped saw only ~50 Hit (lower I think, actually) on him from the Javelin using Dracoknights in that chapter where you're in some huge field with forests and mountains on the side. Cain and Abel's Evd numbers are way higher than that. You can make Evd reliable by compounding terrain and supports. Which makes Linda's durability passable. Her Evd is really good and she has supports with Marth and Merric. Terrain makes that better for her. I really don't see how her durability puts her into some really low tier when the only caster that's more durable is Merric. She almost never takes counters and has healing utility. Btw, Caeda gets +1 Str and +5% in her Str and Def growths as a Paladin when compared to her Falco Knight self...so her "Str problem" pretty much disappears. I don't think her being a Dracoknight is good due to the Spd cap, despite having axes. Edited by Ema Skye, Apr 6 2009, 10:49 PM.
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| Former Guest | Apr 7 2009, 01:57 PM Post #24 |
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Wow, now we both have Cord, Linda and Maric in 'high tier' even though all of them are trash that make the game harder if you ask me....... |
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| +Ema Skye | Apr 7 2009, 04:50 PM Post #25 |
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Snackoos = <3. It's science!
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They all make the game pretty darn easy for me... Merric and Linda make the lategame really bearable and I find them all very easy to raise, especially Merric. I'm beginning to question the actual skill at FE of my fellow debaters........ |
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| Tino | Apr 8 2009, 01:46 AM Post #26 |
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Our skills at playing FE? May I ask why we shouldn't question yours? |
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| Kovu | Apr 8 2009, 05:05 AM Post #27 |
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Judge/Veteran/One of oldest members/Never been a global mod cause staff is racist against furries
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From what I'm reading it seems that he's not the one having difficulty with subpar characters and those that are being called into question (i.e. Cain and Abel). I think what he's saying is "I was capable of doing this easily enough, don't blame the game's mechanics/setup if you're not." I could be wrong. ~ Kovu |
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| Tino | Apr 8 2009, 06:49 AM Post #28 |
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Point is, I can claim such things as well. Just because he can beat the game easily enough with weaker characters doesn't mean he's suddenly so must of a better FE player than others. Besides, "mad fe playing skillz" isn't exactly the only thing that matters when debating FE units. Logic and evidence are far more important than statements such as "i own at fe". |
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| Kovu | Apr 8 2009, 09:01 AM Post #29 |
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Judge/Veteran/One of oldest members/Never been a global mod cause staff is racist against furries
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He has an ego the size of Jupiter. We've been through this. I'm not able to take a side on the actual debate, my knowledge of this particular game is lackluster, merely clearing up that particular point. ~ Kovu |
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| +Ema Skye | Apr 8 2009, 12:47 PM Post #30 |
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Snackoos = <3. It's science!
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You guys find Linda had to raise. I think she's incredibly easy to raise because she can be reclassed into a Cleric and the AI is really easy to manipulate. After you put some "work" into her, she's a powerhouse in the lategame. She's worth a stat item or two for that offense to be nuts. If she needs a Speedwings and Dragonshield, it's really worth it, because she'll be able to take an enemy's attack and one-round almost everything she attacks. She also has the highest MAG, IIRC, so she can heal the most HP without a Recover, making her very ideal for Physic and Fortify. Who said Cord makes the game harder? That also made me go "wtf do u guyz suk???" http://serenesforest.net/fe11/average/maji.html Please look at that offense. It's crazy. After promotion, turn him into a Hero, and his Skl problem goes away entirely and he has swords, and he can double everything with a Silver Axe and not miss with a Hand Axe. His Def growth is horrible, but his HP is good enough to keep him from ever getting one-rounded. He starts with 11 Def as a level 1 Hero with a 15% growth, so he's definitely not the worst when it comes to Def. Level 1 Hero Cord: HP: 36.4, 60% Str: 17.0, 30% Mag: 1.0, 0% Skl: 17.6, 30% Spd: 21.2, 50% Lck: 12.2, 40% Def: 10.8, 15% Res: 3.0, 0% A Axes, E Swords Looks like rape to me... |
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2:53 PM Nov 23






