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| Programming project (FE stat calculator); bored sometimes, want to make it better | |
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| Topic Started: May 18 2009, 10:17 PM (100 Views) | |
| A2ZOMG | May 18 2009, 10:17 PM Post #1 |
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I'm probably trying to poke at anyone who is Java fluent, since that is the language I am using in order to write this program. Support for this project in any way (moral, intellectual) would be much appreciated. The goals: * handle the formulas for practical stats like Reikken's statulator (probably the easiest part) * store base stats, class properties, growth rates, support affinities (plus options) for all characters from various FE games (FE6-FE9 are the current goal). * Be able to calculate averages and apply Hard Mode bonuses where applicable (probably difficult, especially if real averages as opposed to simple averages are requested) * store weapon stats for each game Ultimately, I want to create a program that easily allows a user to select a game, a character, a level that character is at, implement his/her viable supports, and weaponry, and return a string of information similar to Reikken's statulator, only you don't need to go to 3-4 different websites to figure out critical information. So this program is basically intended to help speed up the debating process by more where calculations are needed/helpful. Currently, I'm stuck at planning out a good Java class structure that simulates what stats, weapons, and character class types are. Should these be parameter variables of an object, or their own type of object that has parameters? That kind of thing is where I'm at right now. |
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| Reikken | Jun 17 2009, 10:16 PM Post #2 |
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Well, I know some Java, if you're still doing this. |
| NP: Wind Waker, Clannad, Ever17, Shoddy Battle, Brawl (Wi-Fi) | |
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