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My Tier list; Hard mode
Topic Started: May 29 2009, 11:17 AM (586 Views)
Sentenal
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When you can't make them see the light, make them feel the heat.
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Tino
Jun 5 2009, 12:16 AM
Mode that's also the most difficult and therefore most interesting to discuss, too. Who cares about trivial things such as the weapon triangle? I mean, they can make someone's avo reliable at times, but I think it just adds another challenge to the game.
It nullifies strategic aspects of the game. It doesn't add to the challenge, since weapon triangles can work both for and against you.

And unless I'm mistake, all the FE10 debate tournaments I've seen have focused on Normal Mode, simply because Hard Mode is retarded in FE10. I haven't paid attention to debates or cared about them since a little bit after FE10 came out, but all the ones hosted then were Normal Mode.
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Successor of Raphael

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What advantage against axe users? Now that the sword users lose their avo boost against axe users it's likely that the axe users hit against the low-def mymidons like Edward. Meaning it's harder for units like Edward to survive.


Easier to hit, yes, but this is only in the beginning. As he grows, he gets his speed and luck to kick in, along with supports. Then he gets his Prf weapon, and suddenly the added hit from the axers doesn't mean anything, while he still retains an advantage against the lancers, because now they have a harder time hitting him.

I prefer Normal Mode myself, but w/e.

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That's flawed logic, you give resources to make the next chapter as easy as possible, not to improve a character.

Paragon makes Volug grow like a level 15 beorc, which is incredibly quick in part 3. That's faster than a level 20/3 Nolan does. Not to mention that since he gets 2 per 1 stat up, he grows faster than the likes of Nolan.


Improving Volug or Nolan = improving for the next chapter. Improving anyone = that, really. Paragon Volug may grow like a normal beorc, but his growths are still much lower, and really, I'd rather have +1 of each stat every other level than +2 every three or four. Nolan grows faster than Volug.
Edited by Successor of Raphael, Jun 5 2009, 02:34 AM.
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Ewww, this guy is basing this on hard mode? Hard mode in this game sucks.
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Tino

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You're suggesting that an easier mode where nearly everyone gang-rapes every enemy down the road is more interesting to discuss?
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kirsche

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Successor of Raphael
Jun 5 2009, 02:34 AM


Quote:
 
Improving Volug or Nolan = improving for the next chapter. Improving anyone = that, really. Paragon Volug may grow like a normal beorc, but his growths are still much lower, and really, I'd rather have +1 of each stat every other level than +2 every three or four. Nolan grows faster than Volug.


But Improved Nolan =/= improved Volug. Not to mention I showed why Nolan doesn't want beastfoe.

The fact that Nolan needs resources to be considered equal to better than a non-resource using Volug shows just how much better Volug is.

Hard mode is used as the difficulty requires you to use more strategy. In normal mode, it's so easy that tier lists have no purpose: All units are good. With the possible exception of Fiona.
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Hard mode is just gay and boring. Artificial difficulty is created by not being able to click enemies to see their range, and the weapon triangle is removed, which actually makes weapon choices matter a lot less. It's not really more strategy. It's just very time consuming and not fun at all.
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Sentenal
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I figured there was something up, because Haar never had trouble killing everything for me. I guess if it was Hard Mode, his SPD would be an issue.
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kirsche

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The weapon triangle being erasedd makes using swords much easier and erases the axe advantages against the Lances. What the weapon triangle does is balance out the weapons - meaning it's no advantage for Kieran for weilding axes, or a disadvantage for Mia for weilding swords etcetera.

The extra difficulty comes through the greater number of enemies and their statistical improvements compared to normal mode.
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Black Ice
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Average stats for Volug: 70 HP / 17 Str / 5 Mag / 20 Skl / 18 Spe / 35 Lck / 12 Def / 7 Res
Which turns out to be 70 HP / 34 Str / 10 Mag / 40 Skl / 36 Spe / 35 Lck / 24 Def / 14 Res whenever he's transformed.

(bolded stats mean capped)

Average stats for Nolan: 64 HP / 37 Str / 10 Mag / 36 Skl / 35 Spe / 30 Lck / 29 Def / 20 Res. Keep in mind that Nolan does not need to transform to get these stats. They're there 24/7. He has 6 less HP, but he makes up for it with his 5 more Defense and 6 more Resistance. He also has 3 more Strength. 4 less Skill is like...-8 accuracy? Doesn't mean too much with 2 RN. You'll probably miss one more time throughout the entire course of the game. 1 Speed is also not enough to make a difference.

Bonus Experience can also be used on Nolan more easily than Volug. On average, he will have 3 stats capped by 20/20/10. For Volug, he only maxes out Speed.

Volug also suffers from being a non-royal Laguz. He cannot simply be thrown into an army of units and hope for the best, because he will transform back to human form and be left vulnerable to a fly after 8 units attack him, assuming he starts off with a full bar. Nolan, on the other hand, does not need to worry about that. The only really good thing about Volug is his Earth affinity, but Nolan also has that. Oh yeah, and I guess range too. Too bad he can't do anything useful with it.

Don't mention the Laguz Gem either, it's better off going to Giffca or Kurthnaga or even Skrimir.

Nolan >>>>>>>>>>

EDIT: Lol apparently I didn't read page 3 at all -.-

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The fact that Nolan needs resources to be considered equal to better than a non-resource using Volug shows just how much better Volug is.


You haven't proven that Volug > Nolan yet, even without resources.
Edited by Black Ice, Jun 6 2009, 04:49 AM.
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kirsche

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You just wrote a pointless wall of text proving that Nolan >>> Volug come 4-Endgame.

I have shown how Volug >>> Nolan throughout both parts 1 and 3 thaks to his higher speed and better durability.
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Successor of Raphael

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kirsche
Jun 6 2009, 01:24 AM
The weapon triangle being erasedd makes using swords much easier and erases the axe advantages against the Lances. What the weapon triangle does is balance out the weapons - meaning it's no advantage for Kieran for weilding axes, or a disadvantage for Mia for weilding swords etcetera.
The problem is that now Mia with her sword is not disadvantaged to, say, Marcia, who has swords and lances as far as the weapon triangle itself is concerned. Marcia still has access to two weapons, yes, but a particular advantage Marcia has over Mia normally is being able to neutral lances and beat swords.
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kirsche
Jun 6 2009, 07:16 AM
You just wrote a pointless wall of text proving that Nolan >>> Volug come 4-Endgame.

I have shown how Volug >>> Nolan throughout both parts 1 and 3 thaks to his higher speed and better durability.
If Nolan is better endgame, then why use Volug? Sure you might have him kill a few enemy units, but he's pretty much useless for endgame and therefore you shouldn't waste EXP training him too much. Nolan, though, does excellent in the endgame. He's also the only really good Dawn Brigade unit. Edward is alright, but Zihark is generally better.
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kirsche

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This tier list is based around usefulness - a really useful unit like Volug is high-up on the list. A not-so useful unit like Lyre goes low on the list. To determine who is most useful, you have to account for ALL the time they're there, not to just 3 chapters or so.

Quote:
 
The problem is that now Mia with her sword is not disadvantaged to, say, Marcia, who has swords and lances as far as the weapon triangle itself is concerned. Marcia still has access to two weapons, yes, but a particular advantage Marcia has over Mia normally is being able to neutral lances and beat swords.


Marcia still retains the advantage - she has access to more powerful 1-2 ranged weapons (Tempest blades and sonic swords) - and a stronger SS weapon (Wishblade > Vague Katti and Alondite). Not to mention that you can use more starting wepons or weapons recieved from enemies and info conversations with multiple weapon types than a single weapon type.

Multiple weapon types >>> Single weapon types. However, the single weapon types alone are much more balanced, which is much better.
Edited by kirsche, Jun 6 2009, 12:01 PM.
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Sentenal
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When you can't make them see the light, make them feel the heat.
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kirsche
Jun 6 2009, 01:24 AM
The weapon triangle being erasedd makes using swords much easier and erases the axe advantages against the Lances. What the weapon triangle does is balance out the weapons - meaning it's no advantage for Kieran for weilding axes, or a disadvantage for Mia for weilding swords etcetera.

The extra difficulty comes through the greater number of enemies and their statistical improvements compared to normal mode.
What the weapon triangle does is add elements of strategy to the Strategy RPG. Like for example, attacking a bunch of axe users with a sword user would be a better decision than sending in a lance user. Without weapon triangle, it doesn't matter, just send in someone who you think has pretty stats and they will do just fine.
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Sentenal
Jun 6 2009, 11:17 PM
kirsche
Jun 6 2009, 01:24 AM
The weapon triangle being erasedd makes using swords much easier and erases the axe advantages against the Lances. What the weapon triangle does is balance out the weapons - meaning it's no advantage for Kieran for weilding axes, or a disadvantage for Mia for weilding swords etcetera.

The extra difficulty comes through the greater number of enemies and their statistical improvements compared to normal mode.
What the weapon triangle does is add elements of strategy to the Strategy RPG. Like for example, attacking a bunch of axe users with a sword user would be a better decision than sending in a lance user. Without weapon triangle, it doesn't matter, just send in someone who you think has pretty stats and they will do just fine.
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