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Topic Started: Jun 4 2009, 10:23 PM (838 Views)
Sentenal
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When you can't make them see the light, make them feel the heat.
FEFF Emperor
Selling weapons back decreases their value by half.

Quote:
 
Prices
E-rank Tomes: 500 GP, 40 uses
D-rank Tomes: 800 GP, 30 uses
C-rank Tomes: 1200 GP, 10 uses
B-rank tomes: 1800 GP, 30 uses
A-rank tomes: 3000 GP, 40 uses


Quote:
 
Anima
Fire: Rank – E, Might – 3, Hit – 95%, Crit – 0, Weight – 2, Range – 1/2
Thunder: Rank – D, Might – 5, Hit – 85%, Crit – 5, Weight – 4, Range – 1/2
Darkreaver: Rank – C, Might – 8, Hit – 80%, Crit – 0, Weight – 6, Range – 1/2, Ability: Reverses tome triangle (vs. dark magic users)
Grafcalibur: Rank – C, Might – 7, Hit – 70%, Crit – 15, Weight – 8, Range 1/2
Elfire: Rank – B, Might – 9, Hit – 85%, Crit – 0, Weight – 8, Range 1/2
Bolganone: Rank – A, Might – 11, Hit – 95%, Crit – 5, Weight – 10, Range 1/2


Quote:
 
Dark
Worm: Rank – E, Might – 4, Hit – 90%, Crit – 0, Weight – 3, Range – 1/2
Flux: Rank – D, Might – 6, Hit – 80%, Crit – 0, Weight – 5, Range – 1/2
Lightreaver: Rank – C, Might – 8, Hit – 75%, Crit – 0, Weight – 7, Range – 1/2, Ability: Reverses tome triangle (vs. light magic users)
Hex: Rank – C, Might – 7, Hit – 65%, Crit – 0, Weight – 9, Range 1/2, Effect: 35% chance of negating enemy's Res
Fenrir: Rank – B, Might – 10, Hit – 80%, Crit – 0, Weight – 9, Range 1/2
Luna: Rank – A, Might – 12, Hit – 60%, Crit – 5, Weight - 11, Range 1/2 - Ability: Restores user's HP equal to damage done to enemy


Quote:
 
Light
Lightning: Rank – E, Might – 2, Hit – 100%, Crit – 0, Weight – 1, Range – 1/2
Shine: Rank – D, Might – 4, Hit – 90%, Crit – 5, Weight – 3, Range – 1/2
Animareaver: Rank – C, Might – 7, Hit – 85%, Crit – 0, Weight – 5, Range – 1/2, Ability: Reverses tome triangle (vs. anima magic users)
Valaura: Rank – C, Might – 6, Hit – 75%, Crit – 0, Weight – 7, Range 1/2, Effect: 35% chance of Poisoning an enemy
Ellight: Rank – B, Might – 8, Hit – 90%, Crit – 0, Weight – 7, Range 1/2
Rexaura: Rank – A, Might – 10, Hit – 65%, Crit – 5, Weight - 9, Range 1/2 - Ability: Restores user's HP equal to damage done to enemy





Quote:
 
Prices
E-rank Staves: 800 GP, 40 uses
D-rank Staves: 1000 GP, 20 uses
C-rank Staves: 1500 GP, 10 uses
B-rank Staves: 2000 GP, 5 uses
A-rank Staves: 3000 GP, 10 uses


Quote:
 
Staves
Heal: Rank – E, Heal – 10, Weight – 1, Range – 1/1, Exp. – 11
Mend: Rank – D, Heal – 20, Weight – 4, Range – 1/1, Exp. – 12
Unlock: Rank – D, Weight – 7, Range – 1/2, Exp. – 17, Ability: Opens a door
Ward: Rank – C, Weight – 4, Range – 1/1, Exp. – 17, Ability: Raises an ally's Resistance (+6), effect decreases after each turn (-2)
Restore: Rank – C, Weight – 4, Range – 1/1, Exp. – 20, Ability: Cures ally's status condition
Recover: Rank – C, Weight – 6, Range – 1/1, Exp. – 17, Ability: Fully restores an ally's HP
Physic: Rank – C, Heal - 10, Weight – 5, Range – 1 + Might/2, Exp. – 22
Hammerne: Rank – B, Weight – 7, Range – 1/1, Exp. – 40, Ability: Repairs an ally's weapon to full uses
Silence: Rank – B, Hit – 70%, Weight – 7, Range – 1 + Might/2, Exp. – 30, Ability: Seals the enemy's ability to use magic
Sleep: Rank – B, Hit – 65%, Weight – 8, Range – 1 + Might/2, Exp. – 35, Ability: Sends the enemy to sleep (misses next turn)
Emis (Berserk): Rank – B, Hit – 60%, Weight – 8, Range – 1 + Might/2, Exp. – 40, Ability: Induces berserk on the enemy (enemy attacks closest unit for three turns, regardless if it's an ally)
Rescue: Rank – B, Weight – 6, Range – 1 + Might/2, Exp. – 40, Ability: Brings an allied unit next to the user
Fortify: Rank – A, Weight – 7, Range – 1 + Might/2, Exp. – 60, Ability: Restores HP of all allies within range





Quote:
 
Standard Weapon Prices
E-rank Weapons: 300 GP, 40 uses
D-rank Weapons: 500 GP, 30 uses
C-rank Weapons: 1000 GP, 20 uses
B-rank Weapons: 1600 GP, 30 uses
A-rank Weapons: 2800 GP, 40 uses


Quote:
 
Axes
Bronze Axe: Rank – E, Might – 7, Hit – 85%, Crit – 0, Weight – 5, Range – 1/1
Iron Axe: Rank – E, Might – 8, Hit – 75%, Crit – 0, Weight – 6, Range – 1/1
Hand Axe: Rank – E, Might – 7, Hit – 65%, Crit – 0, Weight – 9, Range – 1/2
Steel Axe: Rank – D, Might – 10, Hit – 65%, Crit – 0, Weight – 11, Range – 1/1
Battle Axe: Rank – C, Might – 12, Hit – 55%, Crit – 0, Weight – 12, Range – 1/1
Short Axe: Rank – C, Might – 11, Hit – 45%, Crit – 0, Weight – 14, Range – 1/2
War Axe: Rank – B, Might – 13, Hit – 65%, Crit – 0, Weight – 14, Range – 1/1
Silver Axe: Rank – A, Might – 15, Hit – 75%, Crit – 0, Weight – 16, Range – 1/1


Quote:
 
Bows
*All bows are effective against fliers
Wooden Bow: Rank – E, Might – 5, Hit – 95%, Crit – 0, Weight – 3, Range – 2/2
Iron Bow: Rank – E, Might – 6, Hit – 85%, Crit – 0, Weight – 4, Range – 2/2
Crossbow: Rank – D, Might – 5, Hit – 55%, Crit – 0, Weight – 10, Range – 1/2
Steel Bow: Rank – D, Might – 8, Hit – 75%, Crit – 0, Weight – 8, Range – 2/2
Yew Bow: Rank – C, Might – 9, Hit – 65%, Crit – 0, Weight – 10, Range – 2/2
Long Bow: Rank – C, Might – 8, Hit – 55%, Crit – 0, Weight – 12, Range – 2/3
Eaglebow: Rank – B, Might – 11, Hit – 75%, Crit – 0, Weight – 12, Range – 2/2
Silver Bow: Rank – A, Might – 13, Hit – 85%, Crit – 0, Weight – 14, Range – 2/2


Quote:
 
Lances
Slim Lance: Rank – E, Might – 6, Hit – 90%, Crit – 0, Weight – 4, Range – 1/1
Iron Lance: Rank – E, Might – 7, Hit – 80%, Crit – 0, Weight – 5, Range – 1/1
Javelin: Rank – E, Might – 6, Hit – 70%, Crit – 0, Weight – 8, Range – 1/2
Steel Lance: Rank – D, Might – 9, Hit – 70%, Crit – 0, Weight – 9, Range – 1/1
Great Lance: Rank – C, Might – 10, Hit – 60%, Crit – 0, Weight – 11, Range – 1/1
Spear: Rank – C, Might – 9, Hit – 50%, Crit – 0, Weight – 12, Range – 1/2
War Lance: Rank – B, Might – 13, Hit – 70%, Crit – 0, Weight – 13, Range – 1/1
Silver Lance: Rank – A, Might – 14, Hit – 80%, Crit – 0, Weight – 15, Range – 1/1


Quote:
 
Swords
Slim Sword: Rank – E, Might – 5, Hit – 95%, Crit – 0, Weight – 3, Range – 1/1
Iron Sword: Rank – E, Might – 6, Hit – 85%, Crit – 0, Weight – 4, Range – 1/1
Knives: Rank – E, Might – 5, Hit – 75%, Crit – 0, Weight – 7, Range – 1/2
Steel Sword: Rank – D, Might – 8, Hit – 75%, Crit – 0, Weight – 8, Range – 1/1
Great Sword: Rank – C, Might – 9, Hit – 65%, Crit – 0, Weight – 10, Range – 1/1
Stiletto: Rank – C, Might – 8, Hit – 55%, Crit – 0, Weight – 12, Range – 1/2
Bastard Sword: Rank – B, Might – 11, Hit – 75%, Crit – 0, Weight – 12, Range – 1/1
Silver Sword: Rank – A, Might – 13, Hit – 85%, Crit – 0, Weight – 14, Range – 1/1



Quote:
 
Specialized Weapons

Quote:
 
Prices
E-rank Weapons: 400 GP, 30 uses
D-rank Weapons: 800 GP, 20 uses
C-rank Weapons: 1600 GP, 10 uses
B-rank Weapons: 3200 GP, 20 uses
A-rank Weapons: 6400 GP, 30 uses


Poison Axe: Rank – D, Might – 6, Hit – 60%, Crit – 0, Weight – 10, Range – 1/1
Hammer: Rank – D, Might – 10, Hit – 65%, Crit – 0, Weight – 18, Range – 1/1, Ability: Effective against Armors
Halberd: Rank – D, Might – 10, Hit – 65%, Crit – 0, Weight – 18, Range – 1/1, Ability: Effective against Mounts
Swordreaver: Rank – C, Might – 10, Hit – 65%, Crit – 0, Weight – 16, Range – 1/1, Ability: Reverses weapon triangle
Killer Axe: Rank – C, Might – 11, Hit – 60%, Crit – 30, Weight – 16, Range – 1/1

Poison Bow: Rank – D, Might – 4, Hit – 70%, Crit – 0, Weight – 8, Range – 2/2
Hand-Crossbow: Rank – A, Might – 6, Hit – 65%, Crit – 0, Weight – 16, Range – 1/2, Ability: Hits x2
Killer Bow: Rank – C, Might – 9, Hit – 75%, Crit – 30, Weight – 11, Range – 2/2

Poison Lance: Rank – D, Might – 5, Hit – 65%, Crit – 0, Weight – 9, Range – 1/1
Heavy Lance: Rank – D, Might – 9, Hit – 70%, Crit – 0, Weight – 16, Range – 1/1, Ability: Effective against armors
Horseslayer: Rank – D, Might – 9, Hit – 70%, Crit – 0, Weight – 16, Range – 1/1, Ability: Effective against Mounts
Axereaver: Rank – C, Might – 9, Hit – 75%, Crit – 0, Weight – 15, Range – 1/1, Ability: Reverses weapon triangle
Killer Lance: Rank – C, Might – 10, Hit – 70%, Crit – 30, Weight – 11, Range – 1/1

Poison Sword: Rank – D, Might – 4, Hit – 70%, Crit – 0, Weight – 8, Range – 1/1
Armor Cutter: Rank – D, Might – 8, Hit – 75%, Crit – 0, Weight – 15, Range – 1/1, Ability: Effective against Armors
Longsword: Rank – D, Might – 8, Hit – 75%, Crit – 0, Weight – 15, Range – 1/1, Ability: Effective against Mounts
Wing Clipper: Rank – D, Might – 8, Hit – 75%, Crit – 0, Weight – 15, Range – 1/1, Ability: Effective against Fliers
Killing Edge: Rank – C, Might – 9, Hit – 75%, Crit – 30, Weight – 11, Range – 1/1





Quote:
 
First-Aid Items
Vulnerary: Price – 300 GP, Uses – 3, Ability: Restores 10 HP
Anti-toxin: Price – 450 GP, Uses – 3, Ability: Cleanses poison
Elixir: Price – 1000 GP, Uses – 3, Ability: Restores all HP


Quote:
 
Utility Items
Lockpick: Price – 1200 GP, Uses – 15, Ability: Unlocks doors
Door Key: Price – 50 GP, Uses – 1, Ability: Opens one door
Chest Key: Price – 300 GP, Uses – 1, Ability: Opens one chest


Quote:
 
Stat Items - Not available for purchase
Arms Scroll: Permanently raises one of the users weapon ranks by 10 uses
Angelic Robe: Permanently raises HP by 4.
Boots: Permanently raises MOV by 1
Dragon Shield: Permanently raises DEF by 2
Energy Source: Permanently raises STR/MAG by 2
Gloves: Permanently raises CON by 1
Secret Book: Permanently raises SKL by 2
Speedwings: Permanently raises SPD by 2
Talisman: Permanently raises RES by 2
Edited by Crysta, Oct 10 2009, 07:29 PM.
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Dragon_Sniper
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mmmmmmmatt cassel

So I was looking through this and I was wondering why Dark is 10% Acc down from Anima when there's only a 1 Mt difference. (Although there is a 2 Mt difference for A and C rank.)

Also D and C rank Anima/Light magic gets a 5% Crit bonus and Dark doesn't.

And Dark magic gets pretty damn heavy down the line compared to Anima and Light.

Does Bolganone really get a 95% hit? It's way better than Light's A rank.
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Sentenal
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When you can't make them see the light, make them feel the heat.
FEFF Emperor
Quote:
 
So I was looking through this and I was wondering why Dark is 10% Acc down from Anima when there's only a 1 Mt difference. (Although there is a 2 Mt difference for A and C rank.)

Yeah, so maybe we can make Dark like this:

Dark: Rank – E, Might – 4, Hit – 90%, Crit – 0, Weight – 3, Range – 1/2
Flux: Rank – D, Might – 6, Hit – 75%, Crit – 0, Weight – 6, Range – 1/2
Carreau: Rank – C, Might – 12, Hit – 65%, Crit – 0, Weight – 13, Range 3/10
Fenrir: Rank – B, Might – 9, Hit – 80%, Crit – 0, Weight – 9, Range 1/2
Luna: Rank – A, Might – 12, Hit – 60%, Crit – 5, Weight - 14, Range 1/2 - Ability: Restores user's HP equal to damage done to enemy

Dunno about Luna, since it has the special effect.

Quote:
 
Also D and C rank Anima/Light magic gets a 5% Crit bonus and Dark doesn't.

I guess Flux and Carreau should get 5 crit too

Quote:
 
Does Bolganone really get a 95% hit? It's way better than Light's A rank.

It seems like it, but I think since both Light/Dark A ranks have special effects to them, it makes it kinda hard to balance.
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Dragon_Sniper
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mmmmmmmatt cassel

That looks better. Are we giving Flux the Crit bonus?
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Crysta
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yay for conformity!
FEFF Emperor
No. Then that'd make Dark have 5 crit more than anima.

Quote:
 
Anima
Fire: Rank – E, Might – 3, Hit – 95%, Crit – 0, Weight – 2, Range – 1/2
Thunder: Rank – D, Might – 5, Hit – 85%, Crit – 5, Weight – 5, Range – 1/2
Bolting: Rank – C, Might – 11, Hit – 70%, Crit – 0, Weight – 11, Range 3/10
Elfire: Rank – B, Might – 8, Hit – 85%, Crit – 0, Weight – 7, Range 1/2
Bolganone: Rank – A, Might – 10, Hit – 95%, Crit – 5, Weight 9, Range 1/2



Quote:
 
Dark
Dark: Rank – E, Might – 4, Hit – 90%, Crit – 0, Weight – 3, Range – 1/2
Flux: Rank – D, Might – 6, Hit – 80%, Crit – 0, Weight – 6, Range – 1/2
Carreau: Rank – C, Might – 12, Hit – 65%, Crit – 5, Weight – 13, Range 3/10
Fenrir: Rank – B, Might – 9, Hit – 80%, Crit – 0, Weight – 9, Range 1/2
Luna: Rank – A, Might – 11, Hit – 60%, Crit – 5, Weight - 14, Range 1/2 - Ability: Restores user's HP equal to damage done to enemy



Quote:
 
Light
Light: Rank – E, Might – 2, Hit – 100%, Crit – 0, Weight – 1, Range – 1/2
Shine : Rank – D, Might – 4, Hit – 90%, Crit – 5, Weight – 2, Range – 1/2
Purge: Rank – C, Might – 10, Hit – 75%, Crit – 0, Weight – 10, Range 3/10
Ellight: Rank – B, Might – 7, Hit – 90%, Crit – 0, Weight – 7, Range 1/2
Rexaura: Rank – A, Might – 9, Hit – 65%, Crit – 5, Weight - 10, Range 1/2 - Ability: Restores user's HP equal to damage done to enemy


The high accuracy on anima's A-rank is supposed to even it out in comparison to the other two A-ranks, which are much better even with the low hit. >>;
Edited by Crysta, Jun 7 2009, 04:16 PM.
~ Crysta, Zombie Queen
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Dragon_Sniper
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mmmmmmmatt cassel

We could give A-rank Anima the ability to absorb damage. Also Flux -> 80%? Carreau 12 Wt? Elfire 8 Wt? Ellight 7 Mt? Luna 11 Mt? Shine 4 Wt? Rexaura 10 Mt?
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Crysta
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yay for conformity!
FEFF Emperor
Your Mom 1000 wt

I somehow forgot the dumb WTs.

The differences between the three is supposed to be 1 mt, 5% accuracy, and 1 wt. Anima gets an ultra-reliable A-rank weapon without the healing bonus while the other two get something that consistently misses but can save them from pwnage if it does hit.

We could give them all health-absorbing weapons, but it seems less exciting I'm not sure what to call it if we did that. :psypoke:

Quote:
 
Anima
Fire: Rank – E, Might – 3, Hit – 95%, Crit – 0, Weight – 2, Range – 1/2
Thunder: Rank – D, Might – 5, Hit – 85%, Crit – 5, Weight – 5, Range – 1/2
Bolting: Rank – C, Might – 11, Hit – 70%, Crit – 0, Weight – 11, Range 3/10
Elfire: Rank – B, Might – 8, Hit – 85%, Crit – 0, Weight – 7, Range 1/2
Bolganone: Rank – A, Might – 10, Hit – 95%, Crit – 5, Weight – 13, Range 1/2



Quote:
 
Dark
Dark: Rank – E, Might – 4, Hit – 90%, Crit – 0, Weight – 3, Range – 1/2
Flux: Rank – D, Might – 6, Hit – 80%, Crit – 0, Weight – 6, Range – 1/2
Carreau: Rank – C, Might – 12, Hit – 65%, Crit – 5, Weight – 12, Range 3/10
Fenrir: Rank – B, Might – 9, Hit – 80%, Crit – 0, Weight – 8, Range 1/2
Luna: Rank – A, Might – 11, Hit – 60%, Crit – 5, Weight - 14, Range 1/2 - Ability: Restores user's HP equal to damage done to enemy



Quote:
 
Light
Light: Rank – E, Might – 2, Hit – 100%, Crit – 0, Weight – 1, Range – 1/2
Shine : Rank – D, Might – 4, Hit – 90%, Crit – 5, Weight – 4, Range – 1/2
Purge: Rank – C, Might – 10, Hit – 75%, Crit – 0, Weight – 10, Range 3/10
Ellight: Rank – B, Might – 7, Hit – 90%, Crit – 0, Weight – 6, Range 1/2
Rexaura: Rank – A, Might – 9, Hit – 65%, Crit – 5, Weight - 12, Range 1/2 - Ability: Restores user's HP equal to damage done to enemy

~ Crysta, Zombie Queen
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Dragon_Sniper
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mmmmmmmatt cassel

Mmkay, thanks for fixing that.
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Sentenal
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When you can't make them see the light, make them feel the heat.
FEFF Emperor
<too lazy to look> Are the stat corrections above already added to the stuff on the test forum, for easy copy pasta?
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Davidof
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Dutchie
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Agustria maek first purchase =D

We pooled our money, so Ima joink a Light tome.
700-500=200 gold.
Previously known as: Serra, Hakato, Hakado, Dorgie Poo, Pearl Fey, Kallen and Sailor Moon

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HakaDSie>Kovutachi

msn
 
[Meg/DS] ~ [Kill me romantically~] says:
if a mule kicked you in the stomach would you want to have sex
Davidof/SirHakado says:
Well he missed my nads, so yes
[Meg/DS] ~ [Kill me romantically~] says:
*headdesk*
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+Hollie
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Resident Brit
Advisor
Agustria also claims second buy.

Arena winnings boost us up to 380G. Buying an Iron Bow, leaving us at 80G.

Hakado said go for it, so I did.
MSN
 
Wirtjr, Speaker for the Dead says: "Be good, because if you're not, Arick will come down that chimney instead of Santa, and instead of toys he has choloroform, a hacksaw, and a burlap sack."
MSN... again
 
Wirtjr, Speaker for the Dead says: I'm a horrible rolemodel.
HØ¿¿¥ says: I'll take extra care not to blow my neighbourhood up, I promise
Wirtjr, Speaker for the Dead says: Also don't jam forks in strange orifices.
Wirtjr, Speaker for the Dead says: ...Wait, that didn't come out right
Known as Haar on Brand of Flame. Bitch.
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Formerly Margaret Thatcher, Aleksandr
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Sentenal
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When you can't make them see the light, make them feel the heat.
FEFF Emperor
I buy a Heal Stave. I currently have 860 gold, so now I have 60.
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Crysta
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yay for conformity!
FEFF Emperor
I buy an Iron Bow. I had 520, now I have 220.
~ Crysta, Zombie Queen
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Kovu
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Judge/Veteran/One of oldest members/Never been a global mod cause staff is racist against furries
Judge
Buying a Steel Sword. (Claw)
Gold 740-500=240.

~ Kovu
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Kovu
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Judge/Veteran/One of oldest members/Never been a global mod cause staff is racist against furries
Judge
Buying a Thunder for 800 Gold.
10% Manster discount (via the alliance) turns that into 720 Gold.
600 Gold from my pocket, 120 from the Miletos Bank.

~ Kovu
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