Welcome Guest [Log In] [Register]
Welcome to Fire Emblem Fusion. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Locked Topic
Battles
Topic Started: Jun 4 2009, 10:50 PM (191 Views)
Sentenal
Member Avatar
When you can't make them see the light, make them feel the heat.
FEFF Emperor
There are three types of battles in RPG 2: Country Battles, Quest Battles, and Rebellion Battles.

UPDATED: Now there's Limited Battles and Duels as well.

Country Battles are done between two countries in order to attain territory. Country Battles have the following set parameters:


  • Initiated by one country invading the other, lead by a Country Leader
  • Each army uses eight units, of the Country Leader's choice
  • Defending army gets the Country Advantage
  • Both armies may use one key of their choosing, assuming they're in possession
  • Three-day turn restriction: leaders who don't post their move within three days lose their turn
  • Winner's Reward: Territory (if invading), +1000/+10 per turn bonus experience, +80 weapon experience, +6500 GP
  • Loser's Reward: Loss of territory (if defending), +500/+10 per turn bonus experience, +40 weapon experience, +3250 GP, +whatever bonuses their Country Advantage may give them
  • Only turns which include attacking and countering are counted for the above. Turns which only include moving and/or healing do not count.
  • Additional treasure is given through villages, which is randomly determined by the Treasure Table
  • Rewards are distributed at the Country Leader's discretion
  • The maximum amount of units able to be deployed per side is either 8, or the maximum amount of units the defending side can deploy, which ever is lower
  • A nation may request players from other nations to assist them in a Country vs Country battle, in terms of allowing their unit(s) to fight in the battle. Note that the defending nation accepting outside help adds to the amount of units the defending nation is able to deploy, and therefore the amount the attacking country is able to deploy


Quest Battles are more random and require players to sign up for play. Their parameters are more loose.


  • No territory is up for grabs
  • Quest objective varies quest by quest
  • Keys, and country advantages are not allowed to come into play
  • Usually managed by one judge
  • Maps may be custom
  • No more than six players should be assigned to each quest
  • No more than 9 total units
  • Turn order based on order of sign-up
  • One day turn restriction: be active! Players who don't post their move within twenty four hours miss their turn
  • Rewards vary, but the default reward for each partipating player is 50 experience, 5 weapon experience, and 250 GP x the number of units entered in that battle. Judges may hold back rewards if they deem it necessary.
  • No more than 24 enemy units are allowed
  • Determine enemy levels by average unit level


Rebellion battles will likely be the least popular type of battle. They only happen when country citizens rebel against their country leader. There are some regulations:


  • Country Leader gets Country Advantage
  • Each army may use one key in their possession
  • Each army is allowed up to twelve units -- this is the only time when one army may possess units from another country on either side, if the players are willing to allow them to be used in battle
  • The battle is always done in the country capital
  • No chests, villages don't give items
  • There are no battle rewards beside the right to the throne, even if the Country Advantage entails rewards normally. You gain what you earn during the battle.


Limited Battles

Limited battles take place when there is no defending force in a territory; meaning the country leader has abandoned his post without appointing a sufficient heir. Logically this would mean ambitious countries would be on the pieces of land like vultures, leading to a rare series of four-way battles.


  • Initiated automatically when one country is abandoned without being legitimately conquered. An announcement will be posted announcing the massive free-for-all. May also be initiated when a country leader is inactive for more than a month and there's no player within the country who can take the reins.
  • There's a limit of four competing countries per territory. First-come-first-served.
  • The troops on the field still won't exceed 16. The armies send in 4 units instead of the typical 8.
  • Logically, there are no Country Bonuses being applied. You only get these when you have the territory.
  • Three-day turn restriction: leaders who don't post their move within three days lose their turn
  • Since the war requires less participants per side and it's much more dependent on variables not entirely under your control, the rewards are cut accordingly. Winner's reward is the territory and 3250 GP, the losers get 1625 GP. No set experience reward. Each side gets an extra 10 experience / +1 weapon experience per hit, however, making it a stay-alive-as-long-as-you-can type of environment.
  • Additional treasure is given through villages, which is randomly determined by the Treasure Table
  • Rewards are distributed among their citizens at the Country Leader's discretion
  • This is the only battle in which countries are entirely on their own; they may not ask for allies to help them
  • Since there is no longer any leader to hold the key, the key will be rewarded to the country who conquers the most land. If there is a tie, a separate arena-style duel will be held between the leaders of the two competing countries. The victor will then be rewarded the key.


Whichever country the last unit on the field belongs to, wins the territory.




Duels

Duels are one-on-one battles between two units (usually surviving units or the leaders of two countries) used only to settle disputes which may take an unreasonable amount of squabbling and time to solve. They are to be used sparingly.


  • May only be between two units. No healing allowed.
  • Duels are honorable ways of settling things; if you agree to one, you may not go back on your word
  • The judge must be neutral
  • No experience is rewarded
Edited by Crysta, Nov 25 2009, 11:37 PM.
Posted Image
Offline Profile Goto Top
 
Crysta
Member Avatar
yay for conformity!
FEFF Emperor
Rewards for Country Battles and Quest Battles have been revised. Please take note.
~ Crysta, Zombie Queen
Posted Image
Online Profile Goto Top
 
Crysta
Member Avatar
yay for conformity!
FEFF Emperor
Limited Battles and Duels have been added ahead of schedule.
~ Crysta, Zombie Queen
Posted Image
Online Profile Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Battles · Next Topic »
Locked Topic


Affiliates
Fire Emblem Planet Global Trade Station Plus Emblem of the Zodiac Photobucket Image Hosting Fire Emblem Spritez Serenes Forest
Topsites
Final Fantasy Skies Topsites
Fire Emblem Fusion Skin, © Cubic and SwordsAreShiney.