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Weapons/Items
Topic Started: Jun 22 2009, 11:08 PM (552 Views)
Sentenal
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When you can't make them see the light, make them feel the heat.
FEFF Emperor
Quote:
 
Prices
E-rank Tomes: 500 GP, 40 uses
D-rank Tomes: 800 GP, 30 uses
C-rank Tomes: 1200 GP, 10 uses
B-rank tomes: 1800 GP, 30 uses
A-rank tomes: 3000 GP, 40 uses


Quote:
 
Anima
Fire: Rank – E, Might – 3, Hit – 95%, Crit – 0, Weight – 2, Range – 1/2
Thunder: Rank – D, Might – 5, Hit – 85%, Crit – 5, Weight – 4, Range – 1/2
Darkreaver: Rank – C, Might – 8, Hit – 80%, Crit – 0, Weight – 6, Range – 1/2, Ability: Reverses tome triangle (vs. dark magic users)
Grafcalibur: Rank – C, Might – 7, Hit – 70%, Crit – 15, Weight – 8, Range 1/2
Elfire: Rank – B, Might – 9, Hit – 85%, Crit – 0, Weight – 8, Range 1/2
Bolganone: Rank – A, Might – 11, Hit – 95%, Crit – 5, Weight – 10, Range 1/2


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Dark
Worm: Rank – E, Might – 4, Hit – 90%, Crit – 0, Weight – 3, Range – 1/2
Flux: Rank – D, Might – 6, Hit – 80%, Crit – 0, Weight – 5, Range – 1/2
Lightreaver: Rank – C, Might – 8, Hit – 75%, Crit – 0, Weight – 7, Range – 1/2, Ability: Reverses tome triangle (vs. light magic users)
Hex: Rank – C, Might – 7, Hit – 65%, Crit – 0, Weight – 9, Range 1/2, Effect: 35% chance of negating enemy's Res
Fenrir: Rank – B, Might – 10, Hit – 80%, Crit – 0, Weight – 9, Range 1/2
Luna: Rank – A, Might – 12, Hit – 60%, Crit – 5, Weight - 11, Range 1/2 - Ability: Restores user's HP equal to damage done to enemy


Quote:
 
Light
Lightning: Rank – E, Might – 2, Hit – 100%, Crit – 0, Weight – 1, Range – 1/2
Shine: Rank – D, Might – 4, Hit – 90%, Crit – 5, Weight – 3, Range – 1/2
Animareaver: Rank – C, Might – 7, Hit – 85%, Crit – 0, Weight – 5, Range – 1/2, Ability: Reverses tome triangle (vs. anima magic users)
Valaura: Rank – C, Might – 6, Hit – 75%, Crit – 0, Weight – 7, Range 1/2, Effect: 35% chance of Poisoning an enemy
Ellight: Rank – B, Might – 8, Hit – 90%, Crit – 0, Weight – 7, Range 1/2
Rexaura: Rank – A, Might – 10, Hit – 65%, Crit – 5, Weight - 9, Range 1/2 - Ability: Restores user's HP equal to damage done to enemy





Quote:
 
Prices
E-rank Staves: 800 GP, 40 uses
D-rank Staves: 1000 GP, 20 uses
C-rank Staves: 1500 GP, 10 uses
B-rank Staves: 2000 GP, 5 uses
A-rank Staves: 4000 GP, 10 uses


Quote:
 
Staves
Heal: Rank – E, Heal – 10, Weight – 1, Range – 1/1, Exp. – 11
Mend: Rank – D, Heal – 20, Weight – 4, Range – 1/1, Exp. – 12
Unlock: Rank – D, Weight – 7, Range – 1/2, Exp. – 17, Ability: Opens a door
Ward: Rank – C, Weight – 4, Range – 1/1, Exp. – 17, Ability: Raises an ally's Resistance (+6), effect decreases after each turn (-2)
Restore: Rank – C, Weight – 4, Range – 1/1, Exp. – 20, Ability: Cures ally's status condition
Recover: Rank – C, Weight – 6, Range – 1/1, Exp. – 17, Ability: Fully restores an ally's HP
Physic: Rank – C, Heal - 10, Weight – 5, Range – 1 + Might/2, Exp. – 22
Hammerne: Rank – B, Weight – 7, Range – 1/1, Exp. – 40, Ability: Repairs an ally's weapon to full uses
Silence: Rank – B, Hit – 70%, Weight – 7, Range – 1 + Might/2, Exp. – 30, Ability: Seals the enemy's ability to use magic
Sleep: Rank – B, Hit – 65%, Weight – 8, Range – 1 + Might/2, Exp. – 35, Ability: Sends the enemy to sleep (misses next turn)
Emis (Berserk): Rank – B, Hit – 60%, Weight – 8, Range – 1 + Might/2, Exp. – 40, Ability: Induces berserk on the enemy (enemy attacks closest unit for three turns, regardless if it's an ally)
Rescue: Rank – B, Weight – 6, Range – 1 + Might/2, Exp. – 40, Ability: Brings an allied unit next to the user
Fortify: Rank – A, Weight – 7, Range – 1 + Might/2, Exp. – 60, Ability: Restores HP of all allies within range





Quote:
 
Standard Weapon Prices
E-rank Weapons: 300 GP, 40 uses
D-rank Weapons: 500 GP, 30 uses
C-rank Weapons: 1000 GP, 20 uses
B-rank Weapons: 1600 GP, 30 uses
A-rank Weapons: 2800 GP, 40 uses


Quote:
 
Axes
Bronze Axe: Rank – E, Might – 7, Hit – 85%, Crit – 0, Weight – 5, Range – 1/1
Iron Axe: Rank – E, Might – 8, Hit – 75%, Crit – 0, Weight – 6, Range – 1/1
Hand Axe: Rank – E, Might – 7, Hit – 65%, Crit – 0, Weight – 9, Range – 1/2
Steel Axe: Rank – D, Might – 10, Hit – 65%, Crit – 0, Weight – 11, Range – 1/1
Battle Axe: Rank – C, Might – 12, Hit – 55%, Crit – 0, Weight – 12, Range – 1/1
Short Axe: Rank – C, Might – 11, Hit – 45%, Crit – 0, Weight – 14, Range – 1/2
War Axe: Rank – B, Might – 13, Hit – 65%, Crit – 0, Weight – 14, Range – 1/1
Silver Axe: Rank – A, Might – 15, Hit – 75%, Crit – 0, Weight – 16, Range – 1/1


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Bows
*All bows are effective against fliers
Wooden Bow: Rank – E, Might – 5, Hit – 95%, Crit – 0, Weight – 3, Range – 2/2
Iron Bow: Rank – E, Might – 6, Hit – 85%, Crit – 0, Weight – 4, Range – 2/2
Crossbow: Rank – D, Might – 5, Hit – 55%, Crit – 0, Weight – 10, Range – 1/2
Steel Bow: Rank – D, Might – 8, Hit – 75%, Crit – 0, Weight – 8, Range – 2/2
Yew Bow: Rank – C, Might – 9, Hit – 65%, Crit – 0, Weight – 10, Range – 2/2
Long Bow: Rank – C, Might – 8, Hit – 55%, Crit – 0, Weight – 12, Range – 2/3
Eaglebow: Rank – B, Might – 11, Hit – 75%, Crit – 0, Weight – 12, Range – 2/2
Silver Bow: Rank – A, Might – 13, Hit – 85%, Crit – 0, Weight – 14, Range – 2/2


Quote:
 
Lances
Slim Lance: Rank – E, Might – 6, Hit – 90%, Crit – 0, Weight – 4, Range – 1/1
Iron Lance: Rank – E, Might – 7, Hit – 80%, Crit – 0, Weight – 5, Range – 1/1
Javelin: Rank – E, Might – 6, Hit – 70%, Crit – 0, Weight – 8, Range – 1/2
Steel Lance: Rank – D, Might – 9, Hit – 70%, Crit – 0, Weight – 9, Range – 1/1
Great Lance: Rank – C, Might – 10, Hit – 60%, Crit – 0, Weight – 11, Range – 1/1
Spear: Rank – C, Might – 9, Hit – 50%, Crit – 0, Weight – 12, Range – 1/2
War Lance: Rank – B, Might – 13, Hit – 70%, Crit – 0, Weight – 13, Range – 1/1
Silver Lance: Rank – A, Might – 14, Hit – 80%, Crit – 0, Weight – 15, Range – 1/1


Quote:
 
Swords
Slim Sword: Rank – E, Might – 5, Hit – 95%, Crit – 0, Weight – 3, Range – 1/1
Iron Sword: Rank – E, Might – 6, Hit – 85%, Crit – 0, Weight – 4, Range – 1/1
Knives: Rank – E, Might – 5, Hit – 75%, Crit – 0, Weight – 7, Range – 1/2
Steel Sword: Rank – D, Might – 8, Hit – 75%, Crit – 0, Weight – 8, Range – 1/1
Great Sword: Rank – C, Might – 9, Hit – 65%, Crit – 0, Weight – 10, Range – 1/1
Stiletto: Rank – C, Might – 8, Hit – 55%, Crit – 0, Weight – 12, Range – 1/2
Bastard Sword: Rank – B, Might – 11, Hit – 75%, Crit – 0, Weight – 12, Range – 1/1
Silver Sword: Rank – A, Might – 13, Hit – 85%, Crit – 0, Weight – 14, Range – 1/1



Quote:
 
Specialized Weapons

Quote:
 
Prices
E-rank Weapons: 400 GP, 30 uses
D-rank Weapons: 800 GP, 20 uses
C-rank Weapons: 1600 GP, 10 uses
B-rank Weapons: 3200 GP, 20 uses
A-rank Weapons: 6400 GP, 30 uses


Poison Axe: Rank – D, Might – 6, Hit – 60%, Crit – 0, Weight – 10, Range – 1/1
Hammer: Rank – D, Might – 10, Hit – 65%, Crit – 0, Weight – 18, Range – 1/1, Ability: Effective against Armors
Halberd: Rank – D, Might – 10, Hit – 65%, Crit – 0, Weight – 18, Range – 1/1, Ability: Effective against Mounts
Swordreaver: Rank – C, Might – 10, Hit – 65%, Crit – 0, Weight – 16, Range – 1/1, Ability: Reverses weapon triangle
Killer Axe: Rank – C, Might – 11, Hit – 60%, Crit – 30, Weight – 16, Range – 1/1

Poison Bow: Rank – D, Might – 4, Hit – 70%, Crit – 0, Weight – 8, Range – 2/2
Hand-Crossbow: Rank – A, Might – 6, Hit – 65%, Crit – 0, Weight – 16, Range – 1/2, Ability: Hits x2
Killer Bow: Rank – C, Might – 9, Hit – 75%, Crit – 30, Weight – 11, Range – 2/2

Poison Lance: Rank – D, Might – 5, Hit – 65%, Crit – 0, Weight – 9, Range – 1/1
Heavy Lance: Rank – D, Might – 9, Hit – 70%, Crit – 0, Weight – 16, Range – 1/1, Ability: Effective against armors
Horseslayer: Rank – D, Might – 9, Hit – 70%, Crit – 0, Weight – 16, Range – 1/1, Ability: Effective against Mounts
Axereaver: Rank – C, Might – 9, Hit – 75%, Crit – 0, Weight – 15, Range – 1/1, Ability: Reverses weapon triangle
Killer Lance: Rank – C, Might – 10, Hit – 70%, Crit – 30, Weight – 11, Range – 1/1

Poison Sword: Rank – D, Might – 4, Hit – 70%, Crit – 0, Weight – 8, Range – 1/1
Armor Cutter: Rank – D, Might – 8, Hit – 75%, Crit – 0, Weight – 15, Range – 1/1, Ability: Effective against Armors
Longsword: Rank – D, Might – 8, Hit – 75%, Crit – 0, Weight – 15, Range – 1/1, Ability: Effective against Mounts
Wing Clipper: Rank – D, Might – 8, Hit – 75%, Crit – 0, Weight – 15, Range – 1/1, Ability: Effective against Fliers
Killing Edge: Rank – C, Might – 9, Hit – 75%, Crit – 30, Weight – 11, Range – 1/1





Quote:
 
First-Aid Items
Vulnerary: Price – 300 GP, Uses – 3, Ability: Restores 10 HP
Anti-toxin: Price – 450 GP, Uses – 3, Ability: Cleanses poison
Elixir: Price – 1000 GP, Uses – 3, Ability: Restores all HP


Quote:
 
Utility Items
Lockpick: Price – 1200 GP, Uses – 15, Ability: Unlocks doors
Door Key: Price – 50 GP, Uses – 1, Ability: Opens one door
Chest Key: Price – 300 GP, Uses – 1, Ability: Opens one chest


Quote:
 
Stat Items - Not available for purchase
Arms Scroll: Permanently raises one of the users weapon ranks by 10 uses
Angelic Robe: Permanently raises HP by 4.
Boots: Permanently raises MOV by 1
Dragon Shield: Permanently raises DEF by 2
Energy Source: Permanently raises STR/MAG by 2
Gloves: Permanently raises CON by 1
Secret Book: Permanently raises SKL by 2
Speedwings: Permanently raises SPD by 2
Talisman: Permanently raises RES by 2
Edited by Crysta, Yesterday, 8:19 PM.
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