When you can't make them see the light, make them feel the heat.
- Posts:
- 15,633
- Group:
- FEFF Emperor
- Member
- #1
- Joined:
- May 16, 2005
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Prices E-rank Tomes: 500 GP, 40 uses D-rank Tomes: 800 GP, 30 uses C-rank Tomes: 1200 GP, 10 uses B-rank tomes: 1800 GP, 30 uses A-rank tomes: 3000 GP, 40 uses
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Anima Fire: Rank – E, Might – 3, Hit – 95%, Crit – 0, Weight – 2, Range – 1/2 Thunder: Rank – D, Might – 5, Hit – 85%, Crit – 5, Weight – 4, Range – 1/2 Darkreaver: Rank – C, Might – 8, Hit – 80%, Crit – 0, Weight – 6, Range – 1/2, Ability: Reverses tome triangle (vs. dark magic users) Grafcalibur: Rank – C, Might – 7, Hit – 70%, Crit – 15, Weight – 8, Range 1/2 Elfire: Rank – B, Might – 9, Hit – 85%, Crit – 0, Weight – 8, Range 1/2 Bolganone: Rank – A, Might – 11, Hit – 95%, Crit – 5, Weight – 10, Range 1/2
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Dark Worm: Rank – E, Might – 4, Hit – 90%, Crit – 0, Weight – 3, Range – 1/2 Flux: Rank – D, Might – 6, Hit – 80%, Crit – 0, Weight – 5, Range – 1/2 Lightreaver: Rank – C, Might – 8, Hit – 75%, Crit – 0, Weight – 7, Range – 1/2, Ability: Reverses tome triangle (vs. light magic users) Hex: Rank – C, Might – 7, Hit – 65%, Crit – 0, Weight – 9, Range 1/2, Effect: 35% chance of negating enemy's Res Fenrir: Rank – B, Might – 10, Hit – 80%, Crit – 0, Weight – 9, Range 1/2 Luna: Rank – A, Might – 12, Hit – 60%, Crit – 5, Weight - 11, Range 1/2 - Ability: Restores user's HP equal to damage done to enemy
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Light Lightning: Rank – E, Might – 2, Hit – 100%, Crit – 0, Weight – 1, Range – 1/2 Shine: Rank – D, Might – 4, Hit – 90%, Crit – 5, Weight – 3, Range – 1/2 Animareaver: Rank – C, Might – 7, Hit – 85%, Crit – 0, Weight – 5, Range – 1/2, Ability: Reverses tome triangle (vs. anima magic users) Valaura: Rank – C, Might – 6, Hit – 75%, Crit – 0, Weight – 7, Range 1/2, Effect: 35% chance of Poisoning an enemy Ellight: Rank – B, Might – 8, Hit – 90%, Crit – 0, Weight – 7, Range 1/2 Rexaura: Rank – A, Might – 10, Hit – 65%, Crit – 5, Weight - 9, Range 1/2 - Ability: Restores user's HP equal to damage done to enemy
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Prices E-rank Staves: 800 GP, 40 uses D-rank Staves: 1000 GP, 20 uses C-rank Staves: 1500 GP, 10 uses B-rank Staves: 2000 GP, 5 uses A-rank Staves: 4000 GP, 10 uses
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Staves Heal: Rank – E, Heal – 10, Weight – 1, Range – 1/1, Exp. – 11 Mend: Rank – D, Heal – 20, Weight – 4, Range – 1/1, Exp. – 12 Unlock: Rank – D, Weight – 7, Range – 1/2, Exp. – 17, Ability: Opens a door Ward: Rank – C, Weight – 4, Range – 1/1, Exp. – 17, Ability: Raises an ally's Resistance (+6), effect decreases after each turn (-2) Restore: Rank – C, Weight – 4, Range – 1/1, Exp. – 20, Ability: Cures ally's status condition Recover: Rank – C, Weight – 6, Range – 1/1, Exp. – 17, Ability: Fully restores an ally's HP Physic: Rank – C, Heal - 10, Weight – 5, Range – 1 + Might/2, Exp. – 22 Hammerne: Rank – B, Weight – 7, Range – 1/1, Exp. – 40, Ability: Repairs an ally's weapon to full uses Silence: Rank – B, Hit – 70%, Weight – 7, Range – 1 + Might/2, Exp. – 30, Ability: Seals the enemy's ability to use magic Sleep: Rank – B, Hit – 65%, Weight – 8, Range – 1 + Might/2, Exp. – 35, Ability: Sends the enemy to sleep (misses next turn) Emis (Berserk): Rank – B, Hit – 60%, Weight – 8, Range – 1 + Might/2, Exp. – 40, Ability: Induces berserk on the enemy (enemy attacks closest unit for three turns, regardless if it's an ally) Rescue: Rank – B, Weight – 6, Range – 1 + Might/2, Exp. – 40, Ability: Brings an allied unit next to the user Fortify: Rank – A, Weight – 7, Range – 1 + Might/2, Exp. – 60, Ability: Restores HP of all allies within range
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Standard Weapon Prices E-rank Weapons: 300 GP, 40 uses D-rank Weapons: 500 GP, 30 uses C-rank Weapons: 1000 GP, 20 uses B-rank Weapons: 1600 GP, 30 uses A-rank Weapons: 2800 GP, 40 uses
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Axes Bronze Axe: Rank – E, Might – 7, Hit – 85%, Crit – 0, Weight – 5, Range – 1/1 Iron Axe: Rank – E, Might – 8, Hit – 75%, Crit – 0, Weight – 6, Range – 1/1 Hand Axe: Rank – E, Might – 7, Hit – 65%, Crit – 0, Weight – 9, Range – 1/2 Steel Axe: Rank – D, Might – 10, Hit – 65%, Crit – 0, Weight – 11, Range – 1/1 Battle Axe: Rank – C, Might – 12, Hit – 55%, Crit – 0, Weight – 12, Range – 1/1 Short Axe: Rank – C, Might – 11, Hit – 45%, Crit – 0, Weight – 14, Range – 1/2 War Axe: Rank – B, Might – 13, Hit – 65%, Crit – 0, Weight – 14, Range – 1/1 Silver Axe: Rank – A, Might – 15, Hit – 75%, Crit – 0, Weight – 16, Range – 1/1
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Bows *All bows are effective against fliers Wooden Bow: Rank – E, Might – 5, Hit – 95%, Crit – 0, Weight – 3, Range – 2/2 Iron Bow: Rank – E, Might – 6, Hit – 85%, Crit – 0, Weight – 4, Range – 2/2 Crossbow: Rank – D, Might – 5, Hit – 55%, Crit – 0, Weight – 10, Range – 1/2 Steel Bow: Rank – D, Might – 8, Hit – 75%, Crit – 0, Weight – 8, Range – 2/2 Yew Bow: Rank – C, Might – 9, Hit – 65%, Crit – 0, Weight – 10, Range – 2/2 Long Bow: Rank – C, Might – 8, Hit – 55%, Crit – 0, Weight – 12, Range – 2/3 Eaglebow: Rank – B, Might – 11, Hit – 75%, Crit – 0, Weight – 12, Range – 2/2 Silver Bow: Rank – A, Might – 13, Hit – 85%, Crit – 0, Weight – 14, Range – 2/2
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Lances Slim Lance: Rank – E, Might – 6, Hit – 90%, Crit – 0, Weight – 4, Range – 1/1 Iron Lance: Rank – E, Might – 7, Hit – 80%, Crit – 0, Weight – 5, Range – 1/1 Javelin: Rank – E, Might – 6, Hit – 70%, Crit – 0, Weight – 8, Range – 1/2 Steel Lance: Rank – D, Might – 9, Hit – 70%, Crit – 0, Weight – 9, Range – 1/1 Great Lance: Rank – C, Might – 10, Hit – 60%, Crit – 0, Weight – 11, Range – 1/1 Spear: Rank – C, Might – 9, Hit – 50%, Crit – 0, Weight – 12, Range – 1/2 War Lance: Rank – B, Might – 13, Hit – 70%, Crit – 0, Weight – 13, Range – 1/1 Silver Lance: Rank – A, Might – 14, Hit – 80%, Crit – 0, Weight – 15, Range – 1/1
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Swords Slim Sword: Rank – E, Might – 5, Hit – 95%, Crit – 0, Weight – 3, Range – 1/1 Iron Sword: Rank – E, Might – 6, Hit – 85%, Crit – 0, Weight – 4, Range – 1/1 Knives: Rank – E, Might – 5, Hit – 75%, Crit – 0, Weight – 7, Range – 1/2 Steel Sword: Rank – D, Might – 8, Hit – 75%, Crit – 0, Weight – 8, Range – 1/1 Great Sword: Rank – C, Might – 9, Hit – 65%, Crit – 0, Weight – 10, Range – 1/1 Stiletto: Rank – C, Might – 8, Hit – 55%, Crit – 0, Weight – 12, Range – 1/2 Bastard Sword: Rank – B, Might – 11, Hit – 75%, Crit – 0, Weight – 12, Range – 1/1 Silver Sword: Rank – A, Might – 13, Hit – 85%, Crit – 0, Weight – 14, Range – 1/1
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Specialized Weapons- Quote:
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Prices E-rank Weapons: 400 GP, 30 uses D-rank Weapons: 800 GP, 20 uses C-rank Weapons: 1600 GP, 10 uses B-rank Weapons: 3200 GP, 20 uses A-rank Weapons: 6400 GP, 30 uses Poison Axe: Rank – D, Might – 6, Hit – 60%, Crit – 0, Weight – 10, Range – 1/1 Hammer: Rank – D, Might – 10, Hit – 65%, Crit – 0, Weight – 18, Range – 1/1, Ability: Effective against Armors Halberd: Rank – D, Might – 10, Hit – 65%, Crit – 0, Weight – 18, Range – 1/1, Ability: Effective against Mounts Swordreaver: Rank – C, Might – 10, Hit – 65%, Crit – 0, Weight – 16, Range – 1/1, Ability: Reverses weapon triangle Killer Axe: Rank – C, Might – 11, Hit – 60%, Crit – 30, Weight – 16, Range – 1/1 Poison Bow: Rank – D, Might – 4, Hit – 70%, Crit – 0, Weight – 8, Range – 2/2 Hand-Crossbow: Rank – A, Might – 6, Hit – 65%, Crit – 0, Weight – 16, Range – 1/2, Ability: Hits x2 Killer Bow: Rank – C, Might – 9, Hit – 75%, Crit – 30, Weight – 11, Range – 2/2 Poison Lance: Rank – D, Might – 5, Hit – 65%, Crit – 0, Weight – 9, Range – 1/1 Heavy Lance: Rank – D, Might – 9, Hit – 70%, Crit – 0, Weight – 16, Range – 1/1, Ability: Effective against armors Horseslayer: Rank – D, Might – 9, Hit – 70%, Crit – 0, Weight – 16, Range – 1/1, Ability: Effective against Mounts Axereaver: Rank – C, Might – 9, Hit – 75%, Crit – 0, Weight – 15, Range – 1/1, Ability: Reverses weapon triangle Killer Lance: Rank – C, Might – 10, Hit – 70%, Crit – 30, Weight – 11, Range – 1/1 Poison Sword: Rank – D, Might – 4, Hit – 70%, Crit – 0, Weight – 8, Range – 1/1 Armor Cutter: Rank – D, Might – 8, Hit – 75%, Crit – 0, Weight – 15, Range – 1/1, Ability: Effective against Armors Longsword: Rank – D, Might – 8, Hit – 75%, Crit – 0, Weight – 15, Range – 1/1, Ability: Effective against Mounts Wing Clipper: Rank – D, Might – 8, Hit – 75%, Crit – 0, Weight – 15, Range – 1/1, Ability: Effective against Fliers Killing Edge: Rank – C, Might – 9, Hit – 75%, Crit – 30, Weight – 11, Range – 1/1
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First-Aid Items Vulnerary: Price – 300 GP, Uses – 3, Ability: Restores 10 HP Anti-toxin: Price – 450 GP, Uses – 3, Ability: Cleanses poison Elixir: Price – 1000 GP, Uses – 3, Ability: Restores all HP
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Utility Items Lockpick: Price – 1200 GP, Uses – 15, Ability: Unlocks doors Door Key: Price – 50 GP, Uses – 1, Ability: Opens one door Chest Key: Price – 300 GP, Uses – 1, Ability: Opens one chest
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Stat Items - Not available for purchase Arms Scroll: Permanently raises one of the users weapon ranks by 10 uses Angelic Robe: Permanently raises HP by 4. Boots: Permanently raises MOV by 1 Dragon Shield: Permanently raises DEF by 2 Energy Source: Permanently raises STR/MAG by 2 Gloves: Permanently raises CON by 1 Secret Book: Permanently raises SKL by 2 Speedwings: Permanently raises SPD by 2 Talisman: Permanently raises RES by 2
Edited by Crysta, Yesterday, 8:19 PM.
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