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| Wii Rock; If Zaghuran can do it, so can I | |
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| Topic Started: Aug 8 2007, 06:08 AM (28 Views) | |
| Fission | Aug 8 2007, 06:08 AM Post #1 |
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Eater of Cheese
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The console was conceived in 2001, as the Nintendo GameCube was first seeing release. According to an interview with Nintendo's game designer Shigeru Miyamoto, the concept involved focusing on a new form of player interaction. "The consensus was that power isn't everything for a console. Too many powerful consoles can't coexist. It's like having only ferocious dinosaurs. They might fight and hasten their own extinction." Two years later, engineers and designers were brought together to further develop the concept. By 2005, the controller interface had taken form, but a public showing at that year's E3 was withdrawn. Miyamoto stated that "we had some troubleshooting to do. So we decided not to reveal the controller and instead we displayed just the console." Nintendo president Satoru Iwata later unveiled and demonstrated the Wii Remote at the September Tokyo Game Show. The Nintendo DS is stated to have influenced the Wii design. Designer Ken'ichiro Ashida noted "We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype." The idea was eventually rejected, with the notion that the two gaming systems would be identical. Miyamoto also expressed that "if the DS had flopped, we might have taken the Wii back to the drawing board." The console was known by the code name of "Revolution" until April 27, 2006, immediately prior to E3. According to the Nintendo Style Guide, the name "is simply Wii, not Nintendo Wii." This means it is the first home console Nintendo has marketed outside of Japan without the company name featured in its trademark. While "Wiis" is a commonly used pluralization of the console, Nintendo has stated that the official plural form is "Wii systems" or "Wii consoles." Nintendo spells "Wii" with two lower-case "i" characters meant to resemble two people standing side by side, representing players gathering together, as well as to represent the console's controllers.The company has given many reasons for this choice of name since the announcement; however, the most well known is: “ Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii. ” Despite Nintendo's justification for the name, some game developers and members of the press initially reacted negatively towards the change. They preferred "Revolution" over "Wii" and expressed fear "that the name would convey a continued sense of 'kidiness' to the console." The BBC reported the day after the name was announced that "a long list of puerile jokes, based on the name," had appeared on the Internet. Nintendo of America's president Reggie Fils-Aime acknowledged the initial reaction and further explained the change: “ Revolution as a name is not ideal; it's long, and in some cultures, it's hard to pronounce. So we wanted something that was short, to the point, easy to pronounce, and distinctive. That's how 'Wii,' as a console name, was created. ” Nintendo defended its choice of "Wii" over "Revolution" and responded to critics of the name by stating: "live with it, sleep with it, eat with it, move along with it. |
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| Fission | Aug 8 2007, 06:10 AM Post #2 |
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Eater of Cheese
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On September 14, 2006, Nintendo announced release information for Japan, North and South America, Australasia (Oceania), Asia, and Europe, including dates, prices, and projected unit distribution numbers. At an earlier policy briefing, Nintendo revealed plans to release 6 million console units and 17 million software units during the fiscal year ending March 31, 2007. This included the 4 million or more console units they expected to ship by the end of the 2006 calendar year. It was announced that the majority of the 2006 shipments would be allotted to the Americas,[18] and that 33 titles would be available in the 2006 launch window.As reported, the United Kingdom suffered a large shortage of console units as many high-street and online stores were unable to fulfill all preorders when it was released on December 8, 2006. As of March 2007, some UK stores still had a shortage of consoles, and as of June 2007, demand still outpaced supply in the United States. Nintendo announced that they would release their console in South Korea by the end of 2007. In the worldwide marketplace, the Wii is currently behind the Xbox 360, which was released one year previously, but far ahead of the PlayStation 3 (HA!) in total units sold. Since its launch, the monthly sales numbers of the console have been higher than its competitors across the globe. According to the NPD Group, the Wii has sold more units in North America than the Xbox 360 and PlayStation 3 combined in the first half of 2007. This lead is even larger in Japan, where it usually outsells both systems by 4:1 to 6:1 every week. While Microsoft and Sony had experienced losses producing their consoles, in the hopes of making a long-term profit, Nintendo claims to have optimized production costs to obtain a significant profit margin with each Wii unit sold. |
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| Fission | Aug 8 2007, 06:11 AM Post #3 |
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Eater of Cheese
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Nintendo hopes to target a wider demographic with its console than that of others in the seventh generation. At a press conference for the upcoming Nintendo DS game Dragon Quest IX, Satoru Iwata iterated "We're not thinking about fighting Sony, but about how many people we can get to play games. The thing we're thinking about most is not portable systems, consoles, and so-forth, but that we want to get new people playing games." 11 This is reflected in Nintendo's series of television advertisements in North America, directed by Academy Award winner Stephen Gaghan, as well as Internet ads. The ad slogans are "Wii would like to play" and "Experience a new way to play." These ads ran starting November 15, 2006 and had a total budget of over US$200 million throughout the year. The productions are Nintendo's first broad-based advertising strategy and include a two-minute video clip showing a varied assortment of people enjoying the Wii system, such as urban apartment-dwellers, country ranchers, grandparents and parents with their children. The music in the ads is from the song "Kodo (Inside the Sun Remix)" by the Yoshida Brothers. |
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| Fission | Dec 31 2007, 01:54 AM Post #4 |
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Eater of Cheese
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The Wii is now far ahead of the Xbox 360 in terms of total sales, over 45% of the market in its grasp. 15% belongs to the Piece of Shit 3, while the last 30% belongs to the 360. |
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8:13 PM Nov 26