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| Keyblade List; Look here for Keyblade information. | |
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| Topic Started: Dec 30 2008, 01:42 AM (413 Views) | |
| Chaos James | Dec 30 2008, 01:42 AM Post #1 |
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Sanctuary
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This is a list of different Keyblades in Kingdom Hearts, along with there stats and abilitys. Kingdom KeyIncrease Defence at critical moments with the Defender Ability (When your HP drops below 30, increase you defence by 4) STR:1MGC:3 Sweet MemoryIncrease the drop rate of items with the Lucky Lucky Ability (When an enemy is defeated, their drop rate is increased by 15%) STR:0MGC:0 Hidden DragonRestores MP relative to the damage taken with the MP Rage Ability (Restore MP when damaged in a 5-2 ratio [2 MP per 5 Damage]) STR:2MGC:2 Star SeekerIncrease allowed Air Combo with the Air Combo Plus Ability (Increase the amount of Air Combos by 1) STR:3MGC:1 Gull WingDouble Experience gained at Critical Moments with the Exp. Boost Ability (When HP is below 10% of total HP, your experience gain is doubled) STR:3MGC:0 Follow the WindGathers in orbs around you with the Draw Ability. (Like a magnet, small objects from enemies [like munny or 'orbs'] they are pulled to you and automatically pocketed) STR:3MGC:1 MonochromeIncrease the rate at which items work with the Item Boost Ability (Increase the effect of Healing Items by 10%) STR:3MGC:2 Photon DebuggerIncreased damage by Thunder-related spells with the Thunder Boost Ability (Increase the damage done by Thunder-based spells by 20%) STR:3MGC:2 OathkeeperIncrease the duration and magic of forms with the Form Boost Ability (Double the length in each Drive Form) STR:3MGC:3 Mysterious AbyssIncreased damage by Blizzard-related spells with the Blizzard Boost Ability (Increase the damage done by Blizzard-based spells by 20%) STR:3MGC:3 Fatal CrestIncrease the strength during MP charge and allows for infinite combos using the Berserk Charge Ability (Disables the finisher combo, but allows for the potential for unlimited combos.) STR:3MGC:5 Hero's CrestIncrease strength of the Finishing combo with the Air Combo Boost Ability. (Increase the damage of the finisher move in an Air Combo depending on the amount of hits in the combo [3 Hits=3 damage, or 5 Hits= 5 damage]) STR:4MGC:0 Circle of LifeIncrease MP restoration with the MP Haste Ability (Double the restore rate of MP when it restores over time) STR:4MGC:1 Wishing LampIncrease the rate of which MP, HP, and items are dropped with the Jackpot Ability (Increase the chance of HP, MP or items dropping from enemies by 7%) STR:4MGC:3 Bond of FlameIncrease the power of fire-related magic with the Fire Boost Ability (Increase the damage done by Fire-based spells by 20%) STR:4MGC:4 Rumbling RoseIncreases the successfulness of Finishing moves with the Finishing Plus Ability (If combo succeeds all the way through, the finisher will have a 95% chance of succeeding) STR:5MGC:0 Gaurdian SoulIncrease the strength of reaction commands with the Reaction Boost Ability (Increase damage by 10% for attacks based off of abilities like Retaliating Slash) STR:5MGC:1 Sleeping LionIncrease the number of ground combos by 1 with the Combo Plus Ability (Increase the amount ground combos by 1) STR:5MGC:3 Decisive PumpkinIncreases the damage dealt relative to the # of hits with the Combo Boost Ability (Increase the damage of the finisher move in a combo depending on the amount of hits in the combo [3 Hits=3 damage, or 5 Hits= 5 damage]) STR:6MGC:1 OblivionIncrease the restore speed of the drive gauge with the Drive Boost Ability(Double the restore speed of the Drive Gauge) STR:6MGC:4 Ultima WeopenIncreases MP restoration with the MP Hastega Ability (Triple the restoration rate of MP naturally) STR:6MGC:4 FenrirHas great strength and length, but less combos because of the Negative Combo Ability (Takes away 1 Combo & 1 Air Combo from the total amount of combos) STR:7MGC:1 Way to the DawnAble to do various attacks (Has the Defender and Once More [Ensure 1 HP remains after taking damage from a combo] Abilities) STR:3MGC:0 |
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| Chaos James | Dec 30 2008, 02:53 AM Post #2 |
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Sanctuary
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Jungle KeyHas long reach but seldom deals critical blows STR:2 MGC:0 Three WishesA powerful weopen that is difficult to deflect STR:3 MGC:0 CrabclawRaises max MP by 1 and enhances magic and summon power. Also deals good physical damage. STR:3 MGC:1 PumpkinheadHas long reach plus the ability to deal a string of critical blows. STR:4 MGC:0 Fairy HarpRaises max MP by 1 and magic and summon power. Sometimes deals powerful critical blows. STR:5 MGC:1 Wishing StarHas short reach but always finishes a combo attack with a powerful critical blow. STR:2 MGC:0 SpellbinderRaises max MP by 2 and signigicant;y enchances magic and summon power. STR:1 MGC:2 Metal ChocoboPossesses incredible power and reach, but reduces max MP by 1. Rarely deals critical blows. STR:7 MP:-1 OlympiaA powerful weopen that is difficult to deflect, capable of inflicting mighty critical blows. STR:6 MGC:0 LionheartRaises max MP by 1 and enhances magic and summon power. Also deals great physical damage. STR:7 MGC:1 Divine RoseA powerful weopen that is difficult to deflect. Capable of dealing a string of critical blows. STR:7 MGC:0 Lady LuckRaises max MP by 2, significantly enhances magic and summon power. Also inflicts good physical damage. STR:5 MGC:2 Two AcrossLight & Dark STR:5 MGC:4 Winner's ProofEXP Zero STR:5 MGC:7 Diamond DustFinish Combo Plus STR:5 MGC:4 One Winged AngelN/A STR:5 MGC:-2 |
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![]](http://209.85.48.22/static/1/pip_r.png)
Kingdom Key
Sweet Memory
Hidden Dragon
Star Seeker
Gull Wing
Follow the Wind
Monochrome
Photon Debugger
Oathkeeper
Mysterious Abyss
Fatal Crest
Hero's Crest
Circle of Life
Wishing Lamp
Bond of Flame
Rumbling Rose
Gaurdian Soul
Sleeping Lion
Decisive Pumpkin
Oblivion
Ultima Weopen
Fenrir
Way to the Dawn







Jungle Key
Three Wishes
Crabclaw
Pumpkinhead
Fairy Harp
Wishing Star
Spellbinder
Metal Chocobo
Olympia
Lionheart
Divine Rose
Lady Luck
Two Across
Winner's Proof
Diamond Dust
One Winged Angel
3:43 PM Nov 27