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Keyblade List; Look here for Keyblade information.
Topic Started: Dec 30 2008, 01:42 AM (413 Views)
Chaos James
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This is a list of different Keyblades in Kingdom Hearts, along with there stats and abilitys.

Posted ImageKingdom Key
Increase Defence at critical moments with the Defender Ability (When your HP drops below 30, increase you defence by 4)
STR:1MGC:3

Posted ImageSweet Memory
Increase the drop rate of items with the Lucky Lucky Ability (When an enemy is defeated, their drop rate is increased by 15%)
STR:0MGC:0

Posted ImageHidden Dragon
Restores MP relative to the damage taken with the MP Rage Ability (Restore MP when damaged in a 5-2 ratio [2 MP per 5 Damage])
STR:2MGC:2

Posted ImageStar Seeker
Increase allowed Air Combo with the Air Combo Plus Ability (Increase the amount of Air Combos by 1)
STR:3MGC:1

Posted ImageGull Wing
Double Experience gained at Critical Moments with the Exp. Boost Ability (When HP is below 10% of total HP, your experience gain is doubled)
STR:3MGC:0

Posted ImageFollow the Wind
Gathers in orbs around you with the Draw Ability. (Like a magnet, small objects from enemies [like munny or 'orbs'] they are pulled to you and automatically pocketed)
STR:3MGC:1

Posted ImageMonochrome
Increase the rate at which items work with the Item Boost Ability (Increase the effect of Healing Items by 10%)
STR:3MGC:2

Posted ImagePhoton Debugger
Increased damage by Thunder-related spells with the Thunder Boost Ability (Increase the damage done by Thunder-based spells by 20%)
STR:3MGC:2

Posted ImageOathkeeper
Increase the duration and magic of forms with the Form Boost Ability (Double the length in each Drive Form)
STR:3MGC:3

Posted ImageMysterious Abyss
Increased damage by Blizzard-related spells with the Blizzard Boost Ability (Increase the damage done by Blizzard-based spells by 20%)
STR:3MGC:3

Posted ImageFatal Crest
Increase the strength during MP charge and allows for infinite combos using the Berserk Charge Ability (Disables the finisher combo, but allows for the potential for unlimited combos.)
STR:3MGC:5

Posted ImageHero's Crest
Increase strength of the Finishing combo with the Air Combo Boost Ability. (Increase the damage of the finisher move in an Air Combo depending on the amount of hits in the combo [3 Hits=3 damage, or 5 Hits= 5 damage])
STR:4MGC:0

Posted ImageCircle of Life
Increase MP restoration with the MP Haste Ability (Double the restore rate of MP when it restores over time)
STR:4MGC:1

Posted ImageWishing Lamp
Increase the rate of which MP, HP, and items are dropped with the Jackpot Ability (Increase the chance of HP, MP or items dropping from enemies by 7%)
STR:4MGC:3

Posted ImageBond of Flame
Increase the power of fire-related magic with the Fire Boost Ability (Increase the damage done by Fire-based spells by 20%)
STR:4MGC:4

Posted ImageRumbling Rose
Increases the successfulness of Finishing moves with the Finishing Plus Ability (If combo succeeds all the way through, the finisher will have a 95% chance of succeeding)
STR:5MGC:0

Posted ImageGaurdian Soul
Increase the strength of reaction commands with the Reaction Boost Ability (Increase damage by 10% for attacks based off of abilities like Retaliating Slash)
STR:5MGC:1

Posted ImageSleeping Lion
Increase the number of ground combos by 1 with the Combo Plus Ability (Increase the amount ground combos by 1)
STR:5MGC:3

Posted ImageDecisive Pumpkin
Increases the damage dealt relative to the # of hits with the Combo Boost Ability (Increase the damage of the finisher move in a combo depending on the amount of hits in the combo [3 Hits=3 damage, or 5 Hits= 5 damage])
STR:6MGC:1

Posted ImageOblivion
Increase the restore speed of the drive gauge with the Drive Boost Ability(Double the restore speed of the Drive Gauge)
STR:6MGC:4

Posted ImageUltima Weopen
Increases MP restoration with the MP Hastega Ability (Triple the restoration rate of MP naturally)
STR:6MGC:4

Posted ImageFenrir
Has great strength and length, but less combos because of the Negative Combo Ability (Takes away 1 Combo & 1 Air Combo from the total amount of combos)
STR:7MGC:1

Posted ImageWay to the Dawn
Able to do various attacks (Has the Defender and Once More [Ensure 1 HP remains after taking damage from a combo] Abilities)
STR:3MGC:0
Posted ImagePosted ImagePosted Image


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Chaos James
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Posted ImageJungle Key
Has long reach but seldom deals critical blows
STR:2 MGC:0

Posted ImageThree Wishes
A powerful weopen that is difficult to deflect
STR:3 MGC:0

Posted ImageCrabclaw
Raises max MP by 1 and enhances magic and summon power. Also deals good physical damage.
STR:3 MGC:1

Posted ImagePumpkinhead
Has long reach plus the ability to deal a string of critical blows.
STR:4 MGC:0

Posted ImageFairy Harp
Raises max MP by 1 and magic and summon power. Sometimes deals powerful critical blows.
STR:5 MGC:1

Posted ImageWishing Star
Has short reach but always finishes a combo attack with a powerful critical blow.
STR:2 MGC:0

Posted ImageSpellbinder
Raises max MP by 2 and signigicant;y enchances magic and summon power.
STR:1 MGC:2

Posted ImageMetal Chocobo
Possesses incredible power and reach, but reduces max MP by 1. Rarely deals critical blows.
STR:7 MP:-1

Posted ImageOlympia
A powerful weopen that is difficult to deflect, capable of inflicting mighty critical blows.
STR:6 MGC:0

Posted ImageLionheart
Raises max MP by 1 and enhances magic and summon power. Also deals great physical damage.
STR:7 MGC:1

Posted ImageDivine Rose
A powerful weopen that is difficult to deflect. Capable of dealing a string of critical blows.
STR:7 MGC:0

Posted ImageLady Luck
Raises max MP by 2, significantly enhances magic and summon power. Also inflicts good physical damage.
STR:5 MGC:2

Posted ImageTwo Across
Light & Dark
STR:5 MGC:4

Posted ImageWinner's Proof
EXP Zero
STR:5 MGC:7

Posted ImageDiamond Dust
Finish Combo Plus
STR:5 MGC:4

Posted ImageOne Winged Angel
N/A
STR:5 MGC:-2

Posted ImagePosted ImagePosted Image


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