- Posts:
- 26
- Group:
- Civilian
- Member
- #132
- Joined:
- July 18, 2008
|
Chips:
Spoiler: click to toggle Cannon PlusCannon PlasmaGun1 Gatling1 Air Spread IceMeteor1 HeatBall1 MopLance1 Sword Wide Sword Long Sword PowerBomb1 SyncHook1 RadarMissile1 FireBazooka1 ChainBubble1 JumboHammer1 FlickerKick1 BigAx1 JunkCube1 MoaiFall1 Power Song Paralyze Plus Attack +10 Guard PC Info:
Spoiler: click to toggle Human: Taylor Steele Wizard: Antares Conversion: Antares Scorpii Element: None M. Attack: Scorpion Spike M. Attack Description:Above his left arm two large spikes can materialize out of slots in his wrist's armor. They can be used both for melee and long-ranged attacks, as he can shoot them out of his wrist or stab with them. Spikes do Low damage in Melee, and pitiful damage when shot, as well as draining Pitiful damage every turn after they hit. Damaging effects do not stack. (which means if you're hit by 34 spikes, you still take 1 pitiful damage) He can shoot 2 per turn. D. Weapon:Antares Aura D. Weapon Description:Weapon 2 Attack: A wave of energy around Taylor can protect him from certain attacks. It acts like a field of energy generated by the armor given to him that is constantly active when he's converted. It reduces any projectile/ranged attacks by about 30% damage, however Melee attacks bypass the barrier. If a barrier or Aura type card is used, it overrides the Antares Aura until the other aura/barrier fades, then the Antares Aura returns. Zenny: 2000z Profile link
 |