Human:Name: Zuhal Akybi (pronounced "zoo-hall a-key-bee")
Age: 19
Gender: Male
Description: Zuhal has messy black hair with a white horizontal stripe above both of his ears. The top part of his hair is longer than the sides. His red (soon to be blue) long sleeve shirt has a white upside down triangle in the middle. To finish his attire, he wears black pants and black shoes.
Personality: Despite his cold, cool appearance, Zuhal is actually a very curious person, although he doesn't like others to know. He tries to live life by the Law of Equivalent Exchange, always paying back what others give him and vice versa. He especially tries to abide by this law when exchanging information, that of which he highly upholds. Gowing up in a small town, he has become bored with life, not finding excitement in some activities. Because he is just out of high school, Zuhal is beginning to find his identity, wanting to be a leader and be important in society.
Biography: Zuhal has normal parents and a pretty normal life. He lived in a small town near Whazzap, almost devoid of advances in technology. Like every other person in the world, he's heard about the AM/FMians and is strongly fascinated by their abilities. He's never really used his Transer, nor upgraded it because he's never cared to have friends. However, he is starting to understand the value of friendship. After running into his partner, Del, and going through several adventures with others, he is beginning to understand the exchange of friendship
Wizard:Name: Delphinus (or Del for short)
Gender: Male
Description: His head and fins are attached and made of a flexible dark blue metal, while his tail is made of a light blue plasma His eyes have alot of life in them, and his body is almost always flailing about when he talks.
Personality: Del is very outgoing and very curious. When he doesn't know how something works, he is completely incompetent until he figures out how to use it. He can use what he knows amazingly well, but he's always so hyper and curious that he always seems like an idiot. Being an AMian, Del has a strong hatred for FMians and will do anything to fight one. His bond with Zuhal grows deep, as he attaches to others very easily.
Biography: Del came to Earth mainly out of curiosity. He had heard about this curious planet and wanted to find out all about it. Knowing full well of how Wave Conversion works, Del decided to take over a remote control Messie toy and wait in Lock Mess until someone wondered out there. He wanted to make sure his partner liked the water, finding this the best method to do so. Zuhal was his first target. He is beginning to understand the human race better as he constantly gives Zuhal a hard time with others.
- Wave Conversion
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Name: Zephus
Element: Water
Sub Element: Breaking
Gender: Male
Description:
Head: The picture pretty much overs it. The blue visor helps enable his Sonar Mode(explained below). The 2 vents on both sides of his face act as gills, giving him oxygen while underwater.
Torso: His fore-arms have a diamond shaped plate used for defense. The spike on his arm is attached to the fore-arm plate, not the bicep.
Legs: The inside diamonds on the above picture are actually on the back of his leg. These are used for underwater movement, giving him mobility and flexibility in such climates. To clarify, the outside diamonds are on the outer side of his legs.
Weapon 1 Name: Dolphin Kick
Weapon 1 Attack: The Dolphin Kick is just that: a kick. Nothing special about it. His legs are designed to hit hard and hit fast, of which they do a very good job of. Deals Moderate Breaking damage
Weapon 2 Name: Dolphin Ram
Weapon 2 Attack: The diamonds on the outside of his legs open up, revealing jets hidden underneath. These jets allow him to thrust forward at an incredible speed, but he cannot turn. His arms are designed to ram the opponent with the fore-arm diamond plate, dealing modest breaking damage. Dolphin Ram can also be used with close range attacks, adding a +low damage to the attack's power. There is a 1 turn recharge for these jets.
Weapon 3 Name: Sonar Mode
Weapon 3 Attack: The blue visor on Zephus's head has the ability to slide down over his eyes, causing the diamond on his head to rise. This enables his Sonar Mode, increasing his ability to hear and touch while removing his ability to see. This gives him a 360 degree vision for about 20 feet on land and does not provide Zephus with definite shapes or objects. In the water, he can perceive everything around him. He knows where everything is and their definite shape, creating an inescapable vision under water.
Name: Rei the Mighty
Element: Fire
Sub Element: Breaking
Gender: Male
Description: Head: Wears an red elment with 2 yellow spikes that spike up in the back
(link)Torso: His shoulders are round and white while is larger than normal forearms and are red. Wears white gloves.
(Link). His body armor is red with a yellow V right below his neck.
(link)Legs: Rei's legs are light, yet sturdy and are red in color with some white and yellow.
(link)Any areas of his body that are not defined are black.
Weapon 1 Name: Blazing Fists
Weapon 1 Attack: Rei's fist are powered by the fire of combat within himself. His punches and kicks deal Low Fire damage, and he can chain up to two strikes per turn. Rei's Blazing Fists also allow him to shoot out a fast moving fireball that deals Moderate Damage, although this attack has a one turn cooldown and eliminates the Fire element in his punches and kicks. Fire Element is re-added after cooldown is finished.
Weapon 2 Name: Frequency Pummel
Weapon 2 Attack: Rei has the ability to increase his overall wave output, allowing him to increase his strength drastically. There are three different Frequency modes Rei can take, each with their own drawbacks. Each mode last for 3 turns, and Rei must use the previous mode before advancing to the next.
1. High Frequency Mode: Blazing Fists deals +1 Damage Level and can now chain 3 attacks. Rei gains Super Armor for attacks that deal Moderate or less. Low HP bug per turn is gained as well.
2. Burst Mode: Blazing Fists deals +2 Damage Level and can now chain 4 attacks. Rei also gains full use of Super Armor. A red flaming barrier surrounds Rei that reduces attacks by one damage level, but any aqua attack removes this barrier. Moderate HP bug per turn is inflicted to Rei for these benefits.
3. Pride Mode: Blazing Fists deals +3 Damage Level and can chain 5 attacks. Rei also gains Status Guard, and his barrier changes to a blue color. Aqua attacks do not cause barrier to disappear. Modest HP Bug per turn is inclicted to Rei.