Mega Man Star Force RPG |
Administrators: {{Rage Kill}} {{Omega}} {{Berserk}} {{Ryuu}} Moderators: {{A-Coya}} |
{{Site Rules V2}} {{Card Library V3}} {{Big Wave Card Shop}} {{Ability Wave Shop}} {{Aaron's Extra Weapons}} Affiliate with us!
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| Viewing Single Post From: Site Rules V2 | |
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| Omega | Dec 22 2008, 04:35 PM |
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There is ALWAYS a possibility.
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2: Starting Off 2a: Joining Before joining we advise you to read all the rules throughouly as not to create any confusion in your posts and such. Once you have done that read the Join Template topic to get the template and the descriptions on how to make your profile. Once you have posted the profile and at least two staff member have approved it, you can request them to move the join topic to the Profile Area or you may repost your Profile in the Civilian Profile areas. Once you're character is approved, be sure to check out the After Approval & Starting Cards thread. Every new member starts off with 2000z that they may use in any way they want. You may now roleplay with your approved profile and join the fun along with everyone else, however, you may not start battling until he/she has his/her HunterVG registered. -------------------------------------------------------------------------------- 2b: Battle System There will be no set grid for the fight. The fight will be fought like in normal life with only reasonable movement limitations, i.e. you can't fly at mach 20 and then hit the ground going straight through to the other side. You may only attack and defend/evade once per turn per enemy and the cards you download at the beginning of your custom may be used multiple times during that custom only. These cards that may be used multiple times include: Swords, guns, bombs, and fists. Due to this, that is why you must wait ten full turns until you can download new cards. During every turn you must post your custom and cards as not to take advantage of others, the following is what your post should look like: Quote: Gauge: # / 10 Cards: [ ]-[ ]-[ ]-[ ]-[ ]-[ ] Effects: Place a number of how many turns you have on things such as poison, burn, auras, ect. Attacks on what opponents, anthing you feel necessary (Optional) Here is a chart that explains when you slot in cards
Wave Warriors can chain together their attacks into different combos to use against foes. The attacks can go on for as many weapons as you wish to use, but there are several guidelines that must be followed. 1. Only one hit attacks are allowed. -Ex. Cannon, Sword, Plasma Gun 1, etc. No Mad Vulcans, Gatlings, Flicker Kicks, Invisibles, etc. 2. Chain must be executed on the ground. -Ex. Anything that does not allow the user to be airborne 3. You cannot dodge in the middle of a chain. -Ex. You cannot dodge if an opponent attacks you after you deliver your first strike to him/her. The longer the chain, the greater the chance of being attacked. 4. You can only attack once per weapon. -Ex. Sword, Wide Sword, Sno Ball 1. Cannot use Sword twice. 5. Multi use cards as instructed in the rules lose this effect in a chain. Only the last 2 Multi Use cards will be allowed to stay. -Ex. Sword, Wide Sword, Long Sword. Only Wide Sword and Long Sword will be able to be kept. 6. Two attacks of the same range may be used at the same time. -Ex: Cannon & Cannon, Sword & Wide Sword, etc. 7. Being hit in the middle of a chain cancels out any remaining attacks. Attacks not used will not be counted against the user. -Ex. After a Sword is used, the opponent fires a cannon blast and hits the opponent. Any attacks after the Sword will be canceled out. Please report to an admin if your battle has something suspicious going on and they will provide answers and try to clear up the battle. 2c: Brother Band System Brother Band and Link Power System When a new player begins there Roleplaying Adventure (So to speak), They will start off with a total of 100 points of linkpower. They may use these points to input Wave abilities which can upgrage there character for ultimate preformance. However, a character can't increase there Linkpower on there own, they may form a Brotherband with another character (Via Roleplaying) to gain more linkpower, find a way to involve those brothers in that characters plots (or vice versa), or even just gain a new ally. The link power a brother can give you is dependent on there post count. Every character starts out only giving out a small 10 Linkpower. For every 50 posts they acquire, the amount of linkpower will increase by 10 until they reach 200 total as a cap. As in both Starforce Games currently, only 6 brothers will be allowed to a single character at a time. Brother Band Cards These are cards you can get from your brothers when you become brothers with them. Each player is allowed to choose 4 cards and make them favorites. You may only have a combined total of 2 mega and giga cards selected with a cap of 2 mega cards and 1 giga card. When a player uses a Brother Band Card in a battle, they will use the first favorite card their brother has registered. The next battle, they'll use the second and cycle through accordigly every time they get one in battle. Brother Updates Whenever your brother changes their favorite cards, gets more linkpower to give out, updates there other brothers, changes their personal info, or gains more linkpower themselves, you may go to them (via rp) and update your Brother information with them to get the bonuses and changes, you can't automatically recieve these changes, plus its a good opporitunity to Roleplay. Edited by Omega, Jun 27 2009, 01:49 PM.
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| Site Rules V2 · Rules | |





11:57 AM Nov 25