Mega Man Star Force RPG |
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| Omega | Dec 22 2008, 04:37 PM |
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There is ALWAYS a possibility.
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3: Alliances 3a: Jobs Once you reach 50 in-character posts, jobs become an available option. Different jobs have certain requirements to join, but across the board 50 posts are required. You receive a monthly income that you must pick up in the following month. A month is granted to pick up your paycheck, but after the alloted time, you lose that money. Post in the Jop Payment section under your Hunter VG to pick up your pay. You'll find where to sign up for jobs in the following descriptions. 3b: Job Classes Civilians. Of course we know who these guys are. The people who live among the cities with their care free life. These guys have no rank, and they are able to accept jobs from the mission board, help liberate areas, or help take them over. GSP
Of course we know what these guys are. The police force of Megaman Star Force. Or should I say, the star force version of Official Net Battlers from the battle network series.. These people are the main protectors. They are called on when there is trouble afoot. But enough about that. Lets get right to the technical stuff. First off, GSP members are able to liberate areas, stop an assassination attempt, or stop crimes. Gaining a good salary of 3000z for stopping crime or an assassination, and 3500 for a liberation. And what is a police job without ranks? It would be cool to walk around and show those newbies how a real job is done right? Well, here's how they are attained. Ranks of the GSP Force, are achieved through stopping crimes, or librating criminal areas successfully. And the higher your rank is, the more money will appear on your pay check celery per week. Of course, if you failed to catch the criminal, that will deduct your score on how many crimes you've managed to stop. The same applies to the liberation. Only it will be deducted by -2, instead of -1 Class E - White belt! 4,000z Class D - Stop 20 crimes or successfully liberate 10. 6,000z Class C - Stop 40 crimes, or successfully liberate 20 areas. 8,000z Class B - Stop 60 crimes, or successfully liberate 30 areas. 10,000z Class A - Stop 80 crimes, or successfully liberate 40 areas. 12,000z Class S - Stop 100 crimes, or successfully liberate 50 areas. 16,000z Class SS - Stop 120 crimes, or successfully liberate 60 areas. 20,000z EM Criminals.
The name speaks for itself..they're bad news. People who decide to use their EM wave forms for their own reasons. Most of them intending harm, breaking the law, or doing serious damage. That's why we call them crimes. Criminals are able to commit any crime they wish. Destroy buildings, kill people, rob banks, anything at all. The world, is their little toy. For every crime they commit, they will gain 2500z. Not only that, they can also take over an area. Successfully taking control over an area, will award the user 2500z, plus an additional 500z per week, as long as you keep your areas under your control. Failing to commit a crime, will make the leader look bad. And is likely to lower your rank if you keep it up. -1 for failing a crime, and -2 for failing a take over. The points are deducted from your score count. The ranks in this job is similar to the GSP. Only the goals are the total opposite. Rookie - Default 4,000 Thief - Commit 20 crimes, or take over 10 areas. 6,000z Rouge - Commit 40 crimes, or take over 20 areas. 8,000z Bandit - Commit 60 crimes or take over 30 areas. 10,000z Felon - Commit 80 crimes or take over 40 areas. 12,000z Trickster - Commit 100 crimes or take over 50 areas. 16,000z Sinner - Commit 120 crimes or take over 60 areas. 20,000z Mercenaries. - Location: Mission Board (Mission added. Check the mission BBS at RPG related.) They do jobs for money, they go both ways. What more do you need to know? These guys take missions from any board available. ( Including the UG board ) And the pay they receive is doubled. They are paid a good 2000z per week. And the ranking system they use, is strictly by mission points. The higher the points, the more missions you can accept. And that means more pay. They can also be hired by other users in this RPG. They can negotiate a price, and put them right to work. Unknown Guardians.
Alright, in a nutshell, you can call this organization, the FBI version of the GSP. They are not part of the GSP force, but these guys have a knack for bursting right into the scene of the crime, then nab the criminals with style. When they appear, they are always appearing in wave form. Plus, no one is supposed to know about the wave user's identity, the wave user's name, or even what the wave user can do. They just come in, get the job done, and leave it to the police to make the arrest. What can the Unknown Guardians do? They can liberate areas with a member of the GSP. They can stop any crime what so ever, as long as their cover isn't blown. They may take missions, only directed towards the Unknown Guardian job. Rankings? Sure, there will be a ranking system. Depending on your rank, your pay celery per week will increase. There are a total of five ranks. To increase your rank, I will be introducing a system, only for the Unknown Guardians. I call them, Fame points. You gain fame points by finishing UG missions, helping the GSP with librations, and last but not least, stopping a crime. Of course, you can also be famous for failing a deed. That’s when the negative fame points kick in. You won't drop below zero, but it will decrease your rank. Here's how I broke down how many points are awarded towards every good deed that is done. Missions: That depends on how many points are awarded. Just like how the mission points are given out. Stopping crimes: Your points go up by +2 when a crime is successfully stopped. If it's a failure however, your points will deduct by -1. After all, you can be remembered as a failure instead. =/ Liberation with a GSP: Your points increase by +3 as you help out GSP members librate. Failing the deed will deduct your points by -2 Ranks Rookie - Default 4000z Unknown Guardian - 6000z per month. Gained when the user accumilates 20 Unknown Protector - 8000z per month. Gained when the user accumulates 40 Fame points. Unknown Paladin - 10,000z per month. Gained when the user accumulates 60 Fame points. Unknown Crusader - 12,000z per month. Gained when the user accumulates 80 Fame points. Unknown Hero - 16,000z per month. Your so famous for your actions, you must have 100 Fame points or more to get this. Unknown Saint - 20,00z per month. Everyone must know about your heroic deeds, since you have 120 fame points or more. Assassin.
Yes people! A job where your mission is to either kill someone, something, or beat them senseless! These guys get missions by other users or NPCs, mainly putting a hit on viruses, an NPC, or even a player. Assassins shall stop at nothing, to make sure they caught their prey. They are a mix between criminals and mercs. They follow their own path, and just take down whoever they want. Assassins can take missions from the assassination boards only. These missions focus on killing NPC’s, and viruses. However, players can hire an assassin to beat another player sensless, or kill them on the spot. Whichever way works. Assassins also gain Killing Spree points. The higher your points are, the higher your rank as an Assassin will be. Another thing that assassin’s may do, is perform a murder, or an act of brutality. Assassin’s can attack random players, simply by entering their role plays, and attempting to take them down. If your successful, you get a nice 4000z. But there is a chance that you can be ganged on, so it’s recommended not to do it alone. If someone accompanies you, the money is split between you and your partner(s). Softy. – You didn’t shed enough blood. 4,000z Bully – Beat up 20 targets, or Kill 10 of them. 6,000z Feared – Beat up 40 targets, or Kill 20 of them. 8,000z Brutal – Beat up 60 targets, or Kill 30 of them. 10,000z Violent – Beat up 80 targets, or Kill 40 of them. 12,000z Deadly – Beat up 100 targets, or Kill 50 of them. 16,000z Predator – Beat up 120 targets, or Kill 60 of them. 20,000z 3c: NPCS NPCs are essentially extra characters. However they are limited to what they can and cannot do, unlike your regular character. They may not be used to gain any sort of money, or be used in battles to give you the upper hand. They may be used to enhance RPs between members, to battle with other NPCs or PCs(If it is okay with the RPer), or participate in some plots. To apply for an NPC you must have 300 in-character posts and make a join topic using the standard template. Here are a few quick rules for NPCs 1. Cannot obtain jobs. 2. No extra zenny is given to NPCs. If you wish to buy something for your NPC, you may use the money obtain by your regular character. 3. NPCs start with the standard library folder. You may trade cards between yourself and your NPC, but multiple copies are required if both of you are to use it at the same time. 4. Your NPC may engage with your regular character OUTSIDE of battles. You may battle someone with both your NPC and regular character, but you may only control one per post. Edited by Omega, Jun 13 2009, 11:39 PM.
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5:40 AM Nov 29