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| Omega | Dec 22 2008, 04:39 PM |
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4: Misc. Info 4a: Elemental Chart Elemental Chart: Elements are set up into 4 different Tiers. You Main element will be the one in the highest Tier. For example, if you choose Blade and Poison, Blade (Tier 3) will be your Main and Poison (Tier 4) will be your sub. Weaknesses are only effected by Main element, and will increase the damage by one level. Neutral is considered below the 4th Tier. DISCLAIMER When creating your character, you cannot use two elements that are in the same cycle. For instance, you can't have Dark as your Main element and Light as your Sub. Characters made like this will be requested to change. Neutral: Neutral type wave beings have no weaknesses or strengths against any other type. The most balanced of all beings, weapons can include busters, fists, shields, ect..basically anything not included in the other types. [Tier 1]---------- Elemental Family ----------[Tier 1] Fire: Wave beings with the fury of fire inside them, they are weak to aqua and strong to wood. These beings can walk upon lava without getting hurt and there weapons can include Flamethrowers, volcanic explosions, fireballs, ect... Weakness: Aqua Strength: Wood Wood: Wave beings that are in touch with nature and plants, naturally they are burnt by fire and are strong to elec. By standing on grass panels they heal a pathetic amount of HP each turn, and their weapons can be: bamboo lances, logs, apple bombs, vines, ect... Weakness: Fire Strength: Elec Elec: Wave beings that channel the flow of electricity through them, weak to wood and strong against Aqua. Elec type beings are not affected by gravity panels and their attacks can be anything from thunder bolts, electric shockwaves, a chain of electricity, ect... Weakness: Wood Strength: Aqua Aqua: Wave beings that are watery entities, they are weak to electricity, but strong against fire. They will not slide upon ice or be affected by sea panels and their attacks can be tidal waves, water needles, rain, ect... Weakness: Elec Strength: Fire [Tier 2]---------- Holy Family ----------[Tier 2] Light: Pure wave entities that can use the power of light, strong against Dark. Weapons can be a variety of things and these wave entities automatically have the hover ability allowing them to ignore negative panel effects. Weakness: ??? Strength: Dark Dark: Corrupt wave entities that can use the power of dark, weak against Light. Weapons can be a variety of things and these wave entities automatically have the superarmor ability allowing them not be affected as much by attacks. Weakness: Light Strength: ??? ??? [Tier 3]---------- Artillery Family ----------[Tier 3] Blade: (aka. Sword) Wave beings that carry swords with them to battle, weak against Shadow and strong against Wind. They are the only elements that may use a sword for their main or sub attack. Weakness: Shadow Strength: Wind Sniping: (aka. Cursor) Wave beings that are tactical savvies and long-range specialists, weak to Wind and strong against Shadow. Their abilities include altering the path of their weapon, sniping, homing, and increasing accuracy. Weakness: Wind Strength: Shadow Shadow: (aka. Stealth) Wave beings that can blend in with their surroundings, weak to Snipers and strong to Blade. Their sub weapon has the ability to hide from sight, blind the opponent, or any other type of cloaking thing. Weakness: Sniping Strength: Blade Wind: (aka. Air) Wave beings that like to push people around are generally wind users. They're weak to Blade and strong agaisnt Snipers. They can change the position of objects and sometimes even the position of their opponent. Weakness: Blade Strength: Sniping [Tier 4]---------- Force Family----------[Tier 4] Poison: (aka. Recovery/Variable) Wave beings that can use different types of serums to heal or damage, weak against Summoners and strong against Earth. Their weapons may heal them a small amount, drain energy from foes, or spew noxious gasses at the opponent. Weakness: Summon Strength: Earth Breaking: (aka. Earth Shattering) Wave beings that have massive power are considered Breaking. They are weak against Poison and strong against Summoners. Most of their attacks pack a punch, but are rather slow. Weapons may include earthquakes, axes that shatter through guards, fists that crush your opponent, ect... Weakness: Poison Strength: Summon Summon: (aka. Object) Wave beings that can use special powers to create objects in the area. These are handy to use to create obsticles for your opponent as well as give you some control over the terrain. These wave beings aren't too hot against Earth users, but they're effective against Poison. Weakness: Earth Strength: Poison -------------------------------------------------------------------------------- 4b: Noise Change Thanks to the ever developing Wave Technologies in 220X, a device has already been made to harness the power of Noise radiation. The Noise Program, developed by WAXA, absorbs Noise data which is fused with the owner's strength to increase its power and appearance. In order to obtain the Noise Program, certain requirements are needed, each dependent on your profession. They can be found on the Mission Board and can be obtained once the mission is complete. Noise is collected when EM Bodies are engaged in battle. Stronger attacks cause more Noise Radiation, so the more damage you deal, the more Noise you gain. Noise is only gained if the attack is successful. That means you don't gain Noise from attacks that miss or are blocked. In combat, each fighter gives off Noise that can be absorbed when damage is dealt. Here is a chart to help you gauge how much Noise is gained through a successful attack.
Once you acquire enough Noise, the Noise Program can fully harness its latent potential. The Noise Radiation that you gather changes your form, thus increasing your strength. It allows you to gain other individual's power rather than buffing yours up, giving you more abilities and a wider range of attack options. It also alters your look, combining attributes of the originator's form with your own. These are called "Noise Forms." Once you have the Noise Program, you must fill out a Noise Form template that describes what Noise you will give to others. The abilities and appearance do NOT affect your character, but those who obtain your Noise Form. At the beginning of your custom, you can activate the Noise Program to gather Noise throughout the fight. Once you receive 100% Noise Radiation from your opponent, you are eligible to obtain their Noise Form at the end of the fight. NOTE: Your opponent must also have the Noise Program, otherwise you will NOT get their Noise Form, since they won't have one. Once the fight is over and you have the requirements, you must role play your character obtaining the Noise Form. After that, congratulations! You've just got yourself a Noise Form! You can activate your Noise Form during the loading period of your first custom, giving you an edge at the very beginning of the battle. Noise Forms are separated into 2 different categories: Form Out and Color Out. Form Out will probably be your most used form when it comes to Noise Forms. Once you activate the Noise Program during the loading period of your first custom, you are automatically in Form Out. In this state, you gain certain abilities of the Noise you have equipped. Abilities are chosen by the Noise Form's originator on a 5 point scale. 5 points are distributed among different abilities. They are as follows:
Your appearance also changes, matching the form of the Noise Form's originator more closely. This won't have any other effect except for looks. Once you reach 50% Noise, you will automatically change to Color Out. Color Out grants the user one of the originator's weapons which is chosen by the originator and your Main Element gains the Noise Form's element regardless of its Tier. An ability is also granted that relates to the originator's Wave Form. This can either be a weapon or ability that the originator already has, or it can be made for the Noise Form. All abilities will need to be approved before they can be used in Noise Forms. Both Abilities and Weapons will still be restricted to the 4 weapons rule, meaning if you have more than 2 weapons you'll need to replace some of your own accordingly. With Color Out comes a special attack unique to your Noise Form's element. These attacks are called Noise Force Bangs (NFBs). They work much like a regular Battle Card, but they take up 3 of your slots and can only be slotted in if you are in Color Out during your loading period for your custom. Using this attack immediately sets your Noise to 0 and deactivates your Noise Form. Below is a list of NFBs. NOTE: If you're main element is not there, it is automatically Null. NFBs are not effected by add on cards such as Attack +10, Paralyze Plus, etc.
Gaining Color Out also brings with it an important caution. If you're hit by an attack with the opposing element as your Noise Form, you COMPLETELY drop out of your Noise Form. You'll have to wait until your next loading period to reactivate your Noise Form. Here is a Template for Noise Forms. Have fun with the power of Noise!
-------------------------------------------------------------------------------- 4c: Ability Waves Ability Waves are similar to the Navi cutomizer from the battle network series. However they rely on your linkpower. Ability waves cost zenny or can be gained through plots as prizes and you can upload as many as you can fit in up to the max amount of link power you have. Ability waves also come in many different numbers of capacity. So some will be sold, and ones that come in smaller sizes could be given as rewards for missions, plots, etc. In a players signature, they must keep a record of which ability waves they own, which one are in effect, how much linkpower they are using, and the capacity of the wave. Below is a list of Ability Waves and prices. If you wish to buy Ability Waves, there is a store on the Echo Ridge Wave Road.
EDIT: There were some element description error. It has been fixed. - Berserk Edited by Omega, Sep 1 2009, 02:11 AM.
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12:14 PM Nov 26