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Mega Man Star Force RPG

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Viewing Single Post From: Site Rules V2
Omega
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There is ALWAYS a possibility.

5: Everything Else

5a: Stages
The name says it all. These types of cards allows you to change the field to your liking, for the sole purpose of gaining the upper hand. Since this is a role play, and everything is done by free battling, and not by a grid, stage type cards will affect the ENTIRE battle ground. Saying that it only affects a certain area of the battle ground can cause some confusion. Just where exactly did the area form? Not only that, players can try to some how move the field, without their opponent even knowing that they’ve done so. So, to avoid this entire thing, the entire ground shall be affected, instead of just a certain part.

What’s the benefits of this kind of stage play? It’s simple rather. It’s for the sole purpose of adding more strategy into the role play. Now, players will have to THINK, before they throw down a stage card, to make sure that the cards do not affect them in any way. Wouldn’t it be grand, if you threw down a poison stage card? For the sole purpose of draining your enemy’s life? But then you forget the part that it affects you too? I think it would be splendid!


5b: Manipulations
Okay Wave Manipulations are mostly exclusive to Criminals, but there are also ones that a GSP may perform. If another member tries to stop your manipulation, you must fight over the area. The winner gets credit for the manipulation (GSP will get one liberation while EMC will take the area)

>Basic Manipulations:
A basic manipulation is a crime in which the said criminal maniuplates the wave road to gain reputation that takes 48 hours to complete. We expect these RPs to be at least 2 paragraphs for the first post and from there on any length is fine.

>Reverse Manipulations:
A type of manipulation only GSP may perform that they recieve the normal amount for their good deeds. This takes 48 hours to successfully complete one of these and we like to see at least a 2 paragraph opener.


5c: Additional Weapons

Extra Weapons
 
Extra Weapons:
Extra Weapons can be purchased and approved at the AMAKEN Lab topic. These extra weapon slots cost 10,000z per weapon because of their great use. When you buy a new weapon, it acts as a normal weapon giving you an extra default attack for use in battles. Due to the great versitility of these Conversions are only able to handle 2 extra Weapons, however you may edit the weapons for a price(Explained at AMAKEN).


Quote:
 
Big Bang Weapon.
A Big Bang Weapon is supposed to be your last chance to turn the tables around in battle. Much like a super attack. Here's the conditions I have for using such a tool.

Players can create their big bang weapon at WAXA, for 50,000z. Plus they must pass a license test, to see if they are worthy enough for such power. Be warned, the test is going to be just as difficult as taking down a satalite admin. And trust me people, that was a hard son of a b****. Take it from someone who passed that test. Big bang weapons can be your saving grace in battle, BUT it can only be used ONE time per battle. When making a big bang weapon, the player must make sure that it stays within their element, and that it's logical enough. Also, keep in mind that it is supposed to HELP YOU, in a tight spot. Not only that, the Big Bang Weapon must have a side effect after it's one time usage, that will last for the entire fight. Here is an example of a Big Bang Weapon.

Ronan's Big Bang: Kanavan Strike.
Element: Sword/Light
Discription: Ronan takes his sword, and jumps into the air. Then he comes back down and slams his sword into the ground, causing several swords of light to rise from the ground, covering a wide radius around him.
Damage: Incerdible.
Side Effect: Ronan's sword loses it's power, due to the energy that has been used up, and it cannot be used for the rest of the fight.

Notice how Ronan's Big Bang attack stayed in its elements, which was Sword and Light. Also notice how everything about it is logical, makes sense, and the side effect is reasonable enough.

Now, here's an example of the wrong way to do it.

Lass's Big Bang: Final Strike.
Element: Sword/Shadow
Discription: Lass jumps into the air, and swings both of his daggers wildly, sending a fury of sonic booms that are roaring with thunder. Paralyzing anyone who gets hit as well.
Damage: Immense
Side Effect: Lass can no longer use Recovery or Defense Cards for the rest of the fight.

What is wrong with this one? Well, Lass is only a sword and shadow type. His attack stays within the sword element, but where the hell did the electricity come from? Let's avoid making weapons like these.

And here's an example of a weapon that makes absolutly no sense.

Elesis's Big Bang: Mega Slash
Element: Sword
Discription: Elesis's sword becomes bigger, and when she slashes with it, Missles, spears, and fire lasers will come from all directions. Then a gundam will come in and smash in their face.
Damage: Godly
Side Effect: None.

What the hell is this? This has nothing to do with using a sword attack in anyway or form. Fire is not even in the element, too many stuff is happening, and theres not even a side effect. Plus, Godly damage isn't availble to any users, according to the site rules. Please, for your own sake, avoid making something like this.
Edited by Omega, Jan 2 2009, 02:05 PM.
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