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J.S.H. and Malevolent
Topic Started: Aug 17 2009, 12:13 PM (32 Views)
Ace of Jokers
Human:
Name: J.S.H
Age: Unknown
Gender: Male
Description: Oddly young-looking, he appears to be a prime example of youth. He is not exceedingly muscular, but is heavy-framed. He wears a black cyber-punk shirt, and a black, bullet-proof, extremely-thin weave jacket. Faded Glory Jeans adorn his legs, and he wears an unknown make of black sneakers. His face is utterly unrecognizable, however, and he is easily able to be mistaken for anyone, but no one in particular. His hair is black and sprawling, and his chin between defined and soft. His cheeks are taught across his cheekbones, and his eyebrows un-spectacular. His eyes, however, are a different story. Because of a rare mutegen, his eyes shift color as the light changes. When it is dark, they're gray. When he is exposed to bright lights, his eyes turn blue, but when put in normal daylight, his eyes are jade green.
Personality: Very loyal to the cause of justice, yet he seems to carry a weary burden. As if he were an old general in a world without war. He is merciful, yet complicated. He'll never give anyone pity, but compassion by the bucket-full.
Biography: Many have fallen among the course of the years leading up to the contact between FMs and humans. Even braver souls, however, are those that allowed themselves to be tested on in relation to the strange aliens once they had arrived. It is this way, that J.S.H. was brought into contact with Malevolent, and yet because the nature of their bonding was so intense, they have a link closer than blood or brother. It is because of this, that J.S.H. has remained on the path that both of them chose together. It is a harsh path, but in the end, he believes he will save more than he destroys.

Wizard:
Name: Malevolent (Obviously not his real name)
Gender: Male
Description: A skinny figure of black with dark blue wiring interlaced sporadically within his suit. His visor is the same coloring, and yet three gold spots are placed like a triad symbol on the back of Malevolent's hands. A shock of dark purple hair seems to billow out of the back of his round helmet like a waterfall.
Personality: Fiercely loyal to J.S.H. It is said he would do anything for him, even give his life.
Biography: Like his partner, Malevolent is one of the few that tested with humans for compatibility before they officially issued Wizards within Hunter-VGs. He too, found a bond within the testing, that transcended far beyond any other bond made within that lab. In this regard, he is constantly a help in accountability to J.H.S. on their lonely road to justice.

Wave Conversion
 
Name: Malevolence
Element: Dark
Sub Element: Sniping
Gender: Male
Description: Like Malevolent, he is coated in a black suit with dark blue, however the shock of hair the billows out from behind the helmet is much longer, and is slightly a lighter shade of purple. Malevolence is taller than Malevolent, and slightly more of a heavy frame.
Weapon 1 Name: Shadow Blasters
Weapon 1 Attack: Malevolence is able to form two blasters that can shoot three shots per turn each shot doing pathetic. Each shot, however overrides the enemy's equipped *ability waves for 1 turn. (In other words, they can't use them) This ability is not stackable, so even if they get hit by all three attacks, it'll only override the ability waves for the next turn. (*:Any HP Waves are not affected due to being directly integrated into the Wave)

Weapon 2 Name: Shadow Rippers
Weapon 2 Attack: Malevolence can form two long-range cannons where his hands would normally be. Each do low damage, but are extremely accurate. He can only fire one shot per turn from each.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Malevolence Noise
Noise Form: DarkHart

Name: Malevolence Noise

Element: Dark

Description: Their original tone is darkned to almost black(white to gray, neon green to dark green, light red to maroon, etc.), and their hair grows out longer and more purple-hued.

Form Out Abilities: Auto-Lock-On, UnderShirt

Color Out Ability: Custom Deletion
Any time the user hits an opponent with a Null-Element attack, the opponent's custom will be reset one turn(I.E., the opponent needs to wait one more turn for the custom to fill). This ability does not stack with multiple elements(I.E. if someone used a Dark/Sniping attack, it would still only reset it by 1 turn, not two), and if the attack is multi-hitting, will only affect the opponent hit once per turn(So if the user hits an enemy fourteen times using this ability, it will still only reset his/her custom by one)

Color Out Weapon: Shadow Blasters
Quote:
 
The user is able to form two blasters that can shoot three shots per turn each shot doing pathetic. Each shot, however overrides the enemy's equipped *ability waves for 1 turn. (In other words, they can't use them) This ability is not stackable, so even if they get hit by all three attacks, it'll only override the ability waves for the next turn. (*:Any HP Waves are not affected due to being directly integrated into the Wave)


Users of Malevolence Noise Form:
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Edited by Ace of Jokers, Aug 23 2009, 02:00 AM.


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