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Locked Topic
Card Library v.3.0
Topic Started: Sep 7 2009, 01:01 PM (126 Views)
Rage_Kill
Card Library v.3.0
Remember to use Ctrl F to find something specific. The newest additions are minor SF and S2 attack edits and the addition of SF3 cards. Credit goes to Silver, Omega, Ryuu, Berserk and myself. The groups are now split into normal cards from each game, megas and gigas.

Damage Scale
 
Pathetic: 1%
Low: 3%
Moderate: 5%
Modest: 7%
High: 10%
Great: 15%
Immense: 20%
Incredible: 30%
Outstanding: 50%
Stupendous: 100%
God Mod: Instant Death (not just knocked out of Wave Form)
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Rage_Kill
Star Force 1

#1
Card Name: Cannon
Element: Neutral
Sub-Element: Neutral
Description: Fires a straight-forward cannon shot.
Damage: Low; Multi-use

#2
Card Name: Plus Cannon
Element: Neutral
Sub-Element: Neutral
Description: Fires a straight-forward cannon shot.
Damage: Moderate. Multi-use

#3
Card Name: Heavy Cannon
Element: Neutral
Sub-Element: Neutral
Description: Fires a straight-foreward cannon shot.
Damage: High. Multi-use

#4
Card Name: Plasma Gun 1
Element: Elec
Sub-Element: Neutral
Description: Fires a stunning shot that spreads behind the target
Damage: Low. One-use Stun effect. Multi-use.

#5
Card Name: Plasma Gun 2
Element: Elec
Sub-Element: Neutral
Description: Fires a stunning shot that spreads in a "+" shape.
Damage: Moderate. One-use Stun effect. Multi-use.

#6
Card Name: Plasma Gun 3
Element: Elec
Sub-Element: Neutral
Description: Fires a stunning shot that spreads in a "X" shape.
Damage: Modest. One-use Stun effect. Multi-use.

#7
Card Name: Gatling 1
Element: Neutral
Sub-Element: Neutral
Description: Fires 4 shots.
Damage: Pathetic per hit. Multi-use

#8
Card Name: Gatling 2
Element: Neutral
Sub-Element: Neutral
Description: Fires 5 shots.
Damage: Pathetic(1.5%) per hit. Multi-use

#9
Card Name: Gatling 3
Element: Neutral
Sub-Element: Neutral
Description: Fires 6 shots
Damage: Pathetic(2%) per hit. Multi-use

#10
Card Name: Airspread
Element: Neutral
Sub-Element: Neutral
Description: Fires a shot that spreads out 5 feet from point of contact. Hits 3 times.
Damage: Pathetic(1.5%) per hit. Multi-use

#11
Card Name: Radar Missile 1
Element: Sniping
Sub-Element: Breaking
Description: Fires fast moving missiles at all targets.
Damage: High to Neutral element enemies. Moderate to elemental. One-use

#12
Card Name: Radar Missile 2
Element: Sniping
Sub-Element: Breaking
Description: Fires fast moving missiles at all targets.
Damage: Great to Neutral element enemies. Modest to elemental. One-use

#13
Card Name: Radar Missile 3
Element: Sniping
Sub-Element: Breaking
Description: Fires fast moving missiles at all targets.
Damage: Immense to Neutral element enemies. High to elemental. One use.

#14
Card Name: Heat Ball 1
Element: Fire
Sub-Element: Neutral
Description: Lobs a bomb at the enemy.
Damage: Modest. One-use.

#15
Card Name: Heat Ball 2
Element: Fire
Sub-Element: Neutral
Description: Lobs a bomb at the enemy.
Damage: High. One-use.

#16
Card Name: Heat Ball 3
Element: Fire
Sub-Element: Neutral
Description: Lobs a bomb at the enemy.
Damage: Great. One-use.

#17
Card Name: Ice Meteor 1
Element: Aqua
Sub-Element: Neutral
Description: 3 giant ice shards fall from the sky, landing in a row. Turns ground into a 3 square foot ice panel.
Damage: Moderate. Freezes. One-use.

#18
Card Name: Ice Meteor 2
Element: Aqua
Sub-Element: Neutral
Description: 3 giant ice shards fall from the sky, landing in a row. Turns ground into a 3 square foot ice panel.
Damage: Modest. Freezes. One-use.

#19
Card Name: Ice Meteor 3
Element: Aqua
Sub-Element: Neutral
Description: 3 giant ice shards fall from the sky, landing in a row. Turns ground into a 3 square foot ice panel.
Damage: High. Freezes. One-use.

#20
Card Name: Stun Knuckle
Element: Elec
Sub-Element: Neutral
Description: Delivers a high powered punch.
Damage: High. One-use Stun effect. Multi-use.

#21
Card Name: Poison Knuckle
Element: Poison
Sub-Element: Neutral
Description: Delivers a high powered punch.
Damage: High. One-use Poison for 5 turns (Low damage per turn). Multi-use.

#22
Card Name: Freeze Knuckle
Element: Aqua
Sub-Element:
Description: Delivers a high powered punch.
Damage: High. One-use Freeze effect. Multi-use.

#23
Card Name: Sword
Element: Neutral
Sub-Element: Sword
Description: A short range sword attack.
Damage: Modest. Multi-use

#24
Card Name: Wide Sword
Element: Neutral
Sub-Element: Sword
Description: A sword that is thick. Best used for wide slashes.
Damage: Modest. Multi-use

#25
Card Name: Long Sword
Element: Neutral
Sub-Element: Sword
Description: A sword that is thin but long. Best used for long slashes.
Damage: Modest. Multi-use

#26
Card Name: Blazing Edge
Element: Fire
Sub-Element: Sword
Description: A fire-elemental widesword.
Damage: Great. Multi-use

#27
Card Name: Tidal Edge
Element: Aqua
Sub-Element: Sword
Description: An aqua-element widesword.
Damage: Great. Multi-use

#28
Card Name: Striker Edge
Element: Elec
Sub-Element: Sword
Description: An elec-element widesword.
Damage: Great. One-use Stun effect. Multi-use.

#29
Card Name: Arbo Edge
Element: Wood
Sub-Element: Sword
Description: A wood-element widesword.
Damage: Great. Multi-use

#30
Card Name: Break Sabre
Element: Sword
Sub-Element: Breaking
Description: Attacks diagonally with a breaking property. Inflicts double damage on frozen opponents.
Damage: Great. Breaking. Multi-use, but becomes a Modest damage, null, diagonal slashing sword .

#31
Card Name: Ground Wave 1
Element: Sniping
Sub-Element: Neutral
Description: A shockwave is fired that heads straight for an opponent. Can move diagonally.
Damage: Moderate. Homing. One-use.

#32
Card Name: Ground Wave 2
Element: Sniping
Sub-Element: Neutral
Description: A shockwave is fired that heads straight for an opponent. Can move diagonally.
Damage: Modest. Homing. One-use.

#33
Card Name: Ground Wave 3
Element: Sniping
Sub-Element: Neutral
Description: A shockwave is fired that heads straight for an opponent. Can move diagonally.
Damage: High. Homing. One-use.

#34
Card Name: Jet Attack 1
Element: Breaking
Sub-Element: Neutral
Description: Lets you dash forward in a line.
Damage: High. One-use.

#35
Card Name: Jet Attack 2
Element: Breaking
Sub-Element: Neutral
Description: Lets you dash forward in a line.
Damage: Great. One-use.

#36
Card Name: Jet Attack 3
Element: Neutral
Sub-Element: Neutral
Description: Lets you dash forward in a line.
Damage: Immense. One-use.

#37
Card Name: Power Bomb 1
Element: Neutral
Sub-Element: Neutral
Description: Throws a bomb that explodes in a "+" shape.
Damage: Moderate. One-use.

#38
Card Name: Power Bomb 2
Element: Neutral
Sub-Element: Neutral
Description: Throws a bomb that explodes in a "X" shape.
Damage: Modest. One-use.

#39
Card Name: Power Bomb 3
Element: Neutral
Sub-Element: Neutral
Description: Throws a bomb that has a 5ft blast radius.
Damage: High. One-use.

#40
Card Name: Ghost Pulse 1
Element: Neutral
Sub-Element: Neutral
Description: A radiating sound attack.
Damage: High. Confuses for 3 turns. One-use.

#41
Card Name: Ghost Pulse 2
Element: Neutral
Sub-Element: Neutral
Description: A radiating sound attack.
Damage: High. Stuns. One-use.

#42
Card Name: Ghost Pulse 3
Element: Neutral
Sub-Element: Neutral
Description: A radiating sound attack.
Damage: High. Blinds for 3 turns. One-use.

#43
Card Name: Fire Ring 1
Element: Fire
Sub-Element: Neutral
Description: Shoots a wheel of fire in a line toward an opponent that returns to user. Hits 3 times if stopped at opponent. Twice if passing opponent
Damage: Moderate per hit. One-use.

#44
Card Name: Fire Ring 2
Element: Fire
Sub-Element: Neutral
Description: Shoots a wheel of fire in a line toward an opponent that returns to user. Hits 3 times if stopped at opponent. Twice if passing opponent.
Damage: Modest per hit. One-use.

#45
Card Name: Fire Ring 3
Element: Fire
Sub-Element: Neutral
Description: Shoots a wheel of fire in a line toward an opponent that returns to user. Hits 3 times if stopped at opponent. Twice if passing opponent.
Damage: High per hit. One-use.

#46
Card Name: Time Bomb 1
Element: Fire
Sub-Element: Summon
Description: Sets a bomb on the field with a 3 post timer. After 3 turns, the bomb explodes with a 20 ft. blast radius. User chooses bomb's location.
Damage: High. Bomb can take up to Moderate damage before being destroyed. One-use.

#47
Card Name:Time Bomb 2
Element: Fire
Sub-Element: Summon
Description: Sets a bomb on the field with a 3 post timer. After 3 turns, the bomb explodes with a 20 ft. blast radius. User chooses bomb's location.
Damage: Great. Bomb can take up to Moderate damage before being destroyed. One-use.

#48
Card Name: Time Bomb 3
Element: Fire
Sub-Element: Summon
Description: Sets a bomb on the field with a 3 post timer. After 3 turns, the bomb explodes with a 20 ft. blast radius. User chooses bomb's location.
Damage: Immense. Bomb can take up to Moderate damage before being destroyed. One-use.

# 49
Card Name: Fire Bazooka 1
Element: Fire
Sub-Element: Neutral
Description: A blast of lava is fired that extends along the row where it hits.
Damage: Modest. Multi-use

#50
Card Name: Fire Bazooka 2
Element: Fire
Sub-Element: Neutral
Description: A blast of lava is fired that extends along the row where it hits.
Damage: High. Multi-use

#51
Card Name: Fire Bazooka 3
Element: Fire
Sub-Element: Neutral
Description: A blast of lava is fired that extends along the row where it hits.
Damage: Great. Multi-use

#52
Card Name: Tail Burner 1
Element: Fire
Sub-Element: Neutral
Description: A stream of fire is shot.
Damage: Modest. Multi-use

#53
Card Name: Tail Burner 2
Element: Fire
Sub-Element: Neutral
Description: A stream of fire is shot.
Damage: High. Multi-use

#54
Card Name: Tail Burner 3
Element: Fire
Sub-Element: Neutral
Description: A stream of fire is shot.
Damage: Great. Multi-use

#55
Card Name: Wide Wave 1
Element: Aqua
Sub-Element: Neutral
Description: A wide shot of water is fired.
Damage: Moderate. Multi-use

#56
Card Name: Wide Wave 2
Element: Aqua
Sub-Element: Neutral
Description: A wide shot of water is fired.
Damage: Modest. Multi-use

#57
Card Name: Wide Wave 3
Element: Aqua
Sub-Element: Neutral
Description: A wide shot of water is fired.
Damage: High. Multi-use

#58
Card Name: Chain Bubble 1
Element: Aqua
Sub-Element: Neutral
Description: A shot is fired. Whatever it hits is trapped in a bubble, and upon hitting, it travels 3 feet in all directions, trapping the next thing it hits too. This can only travel once, so if the ChainBubble hits something during the 3-foot travel, it doesn't go for another 3 feet.
Damage: Low. Traps enemy in bubble for 1 turn ONCE. Multi-use.

#59
Card Name: Chain Bubble 2
Element: Aqua
Sub-Element: Neutral
Description: A shot is fired. Whatever it hits is trapped in a bubble, and upon hitting, it travels 3 feet in all directions, trapping the next thing it hits too. This can only travel once, so if the ChainBubble hits something during the 3-foot travel, it doesn't go for another 3 feet.
Damage: Moderate. Traps enemy in bubble for 1 turn ONCE. Multi-use.

#60
Card Name: Chain Bubble 3
Element: Aqua
Sub-Element: Neutral
Description: A shot is fired. Whatever it hits is trapped in a bubble, and upon hitting, it travels 3 feet in all directions, trapping the next thing it hits too. This can only travel once, so if the ChainBubble hits something during the 3-foot travel, it doesn't go for another 3 feet.
Damage: Modest. Traps enemy in bubble for 1 turn ONCE. Multi-use.

#61
Card Name: Green Ink
Element: Wood
Sub-Element: Neutral
Description: Fires a shot and when the shot connects it makes a 10ft. by 10ft. area of grass.
Damage: High. One-use.

#62
Card Name: Blue Ink
Element: Aqua
Sub-Element: Neutral
Description: Fires a shot and when the shot connects it makes a 10ft. by 10ft. area of ice.
Damage: High. One-use.

#63
Card Name: Purple Ink
Element: Neutral
Sub-Element: Neutral
Description: Fires a shot and when the shot connects it makes a 10ft. by 10ft. area of poison.
Damage: High. One-use.

#64
Card Name: Stiky Rain 1
Element: Aqua
Sub-Element: Neutral
Description: Rains on all enemies 5 times.
Damage: Pathetic per hit. One-use.

#65
Card Name: Stiky Rain 2
Element: Aqua
Sub-Element: Neutral
Description: Rains on all enemies 5 times.
Damage: Low per hit. One-use.

#66
Card Name: Stiky Rain 3
Element: Aqua
Sub-Element: Neutral
Description: Rains on all enemies 5 times.
Damage: Moderate per hit. One-use.

#67
Card Name: Cloud Shot 1
Element: Elec
Sub-Element: Neutral
Description: Throws a cloud forward that stops when it reaches an obstacle of EM Wave Being. Very soon after stopping, it electrocutes a 1 panel area around itself.
Damage: Modest. Stuns. One-use.

#68
Card Name: Cloud Shot 2
Element: Elec
Sub-Element: Neutral
Description: Throws a cloud forward that stops when it reaches an obstacle of EM Wave Being. Very soon after stopping, it electrocutes a 1 panel area around itself.
Damage: High. Stuns. One-use.

#69
Card Name: Cloud Shot 3
Element: Elec
Sub-Element: Neutral
Description: Throws a cloud forward that stops when it reaches an obstacle of EM Wave Being. Very soon after stopping, it electrocutes a 1 panel area around itself.
Damage: Great. Stuns. One-use.

#70
Card Name: Thunder Shot 1
Element: Elec
Sub-Element: Sniping
Description: Shoots a ball of electricity that homes in on the enemy slowly for 3 turns.
Damage: Moderate. Stuns. Homing. One-use.

#71
Card Name: Thunder Shot 2
Element: Elec
Sub-Element: Sniping
Description: Shoots a ball of electricity that homes in on the enemy slowly for 3 turns.
Damage: Modest. Stuns. Homing. One-use.

#72
Card Name: Thunder Shot 3
Element: Elec
Sub-Element: Sniping
Description: Shoots a ball of electricity that homes in on the enemy slowly for 3 turns.
Damage: High. Stuns. Homing. One-use.

#73
Card Name: Voltic Eye 1
Element: Elec
Sub-Element: Sniping
Description: Summons an eye to fire an electric magnum-like attack that hits 3 times.
Damage: Low per hit. Pierces invisible. One-use.

#74
Card Name: Voltic Eye 2
Element: Elec
Sub-Element: Sniping
Description: Summons an eye to fire an electric magnum-like attack that hits 3 times.
Damage: Moderate per hit. Pierces invisible. One-use.

#75
Card Name: Voltic Eye 3
Element: Elec
Sub-Element: Sniping
Description: Summons an eye to fire an electric magnum-like attack that hits 3 times.
Damage: Modest per hit. Pierces invisible. One-use.

#76
Card Name: Flicker Kick 1
Element: Elec
Sub-Element: Sniping
Description: Kicks 3 times into the air and sends an invisible wave that heads straight for an opponent.
Damage: Low per hit. Blinds for 1 turn. Homing. One-use.

#77
Card Name: Flicker Kick 2
Element: Elec
Sub-Element: Sniping
Description: Kicks 3 times into the air and sends an invisible wave that is aimed straight toward the opponent.
Damage: Moderate per hit. Blinds for 2 turns. Homing. One-use.

#78
Card Name: Flicker Kick 3
Element: Elec
Sub-Element: Sniping
Description: Kicks 3 times into the air and sends an invisible wave that is aimed straight toward the opponent.
Damage: Modest per hit. Blinds for 3 turns. Homing. One-use.

#79
Card Name: Jumbo Hammer 1
Element: Wood
Sub-Element: Breaking
Description: Slams a large hammer forward (3 ft. long across head, 2 ft. long from handle to head)
Damage: Modest. Breaking. Multi-use.

#80
Card Name: Jumbo Hammer 2
Element: Wood
Sub-Element: Breaking
Description: Slams a large hammer forward (3 ft. long across head, 2 ft. long from handle to head)
Damage: High. Breaking. Multi-use.

#81
Card Name: Jumbo Hammer 3
Element: Wood
Sub-Element: Breaking
Description: Slams a large hammer forward (3 ft. long across head, 2 ft. long from handle to head)
Damage: Great. Breaking. Multi-use.

#82
Card Name: Mop Lance 1
Element: Wood
Sub-Element: Sword
Description: Attack with a long, sharp spear.
Damage: Moderate. Multi-use

#83
Card Name: Mop Lance 2
Element: Wood
Sub-Element: Sword
Description: Attack with a long, sharp spear.
Damage: Modest. Multi-use

#84
Card Name: Mop Lance 3
Element: Wood
Sub-Element: Sword
Description: Attack with a long, sharp spear.
Damage: High. Pathetic poison damage for 3 turns. Multi-use

#85
Card Name: Fokx-Fu 1
Element: Wood
Sub-Element: Sword
Description: Transforms the user into a tanuki (basically a Fokx) for one action, and if the user is hit while transformed, they warp directly forward the distance between the offender or nearest enemy in line front of them and attack with a Wood-elemental sword. Fokx-Fu absorbs any damage taken for the user, but has a one use (of any card in the series) per custom restriction.
Damage: Modest. One-use.

#86
Card Name: Fokx-Fu 2
Element: Wood
Sub-Element: Sword
Description: Transforms the user into a tanuki (basically a Fokx) for one action, and if the user is hit while transformed, they warp directly forward the distance between the offender or nearest enemy in line front of them and attack with a Wood-elemental sword. Fokx-Fu absorbs any damage taken for the user, but has a one use (of any card in the series) per custom restriction.
Damage: High. One-use.

#87
Card Name: Fokx-Fu 3
Element: Wood
Sub-Element: Sword
Description: Transforms the user into a tanuki (basically a Fokx) for one action, and if the user is hit while transformed, they warp directly forward the distance between the offender or nearest enemy in line front of them and attack with a Wood-elemental sword. Fokx-Fu absorbs any damage taken for the user, but has a one use (of any card in the series) per custom restriction.
Damage: Great. One-use.

#88
Card Name: Vulcan Seed 1
Element: Wood
Sub-Element: Neutral
Description: Spreads 9 seeds around in a cone shape with poor accuracy. The closer the target, the more likely each seed is to hit that target, though any target within 45° of the direction it's fired in and 3 feet or less in front of the user is liable to be hit at least once.
Damage: Pathetic. Multi-use.

#89
Card Name: Vulcan Seed 2
Element: Wood
Sub-Element: Neutral
Description: Spreads 9 seeds around in a cone shape with poor accuracy. The closer the target, the more likely each seed is to hit that target, though any target within 45° of the direction it's fired in and 3 feet or less in front of the user is liable to be hit at least once.
Damage: Pathetic x2 per hit. Multi-use

#90
Card Name: Vulcan Seed 3
Element: Wood
Sub-Element: Neutral
Description: Spreads 9 seeds around in a cone shape with poor accuracy. The closer the target, the more likely each seed is to hit that target, though any target within 45° of the direction it's fired in and 3 feet or less in front of the user is liable to be hit at least once.
Damage: Low per hit. Multi-use

#91
Card Name: Brave Sword 1
Element: Blade
Sub-Element: Breaking
Description: A Long Sword that cuts through defenses. Cannot break other swords.
Damage: Moderate. Breaking. Multi-use

#92
Card Name: Brave Sword 2
Element: Blade
Sub-Element: Breaking
Description: A Long Sword that cuts through defenses. Cannot break other swords.
Damage: Modest. Breaking. Multi-use

#93
Card Name: Brave Sword 3
Element: Blade
Sub-Element: Breaking
Description: A Long Sword that cuts through defenses. Cannot break other swords.
Damage: High. Breaking. Multi-use

#94
Card Name: Junk Cube 1
Element: Summon
Sub-Element: Neutral
Description: Summons a JunkCube in front of the user. When an enemy steps in front of or next to it, it automatically blows apart, sending shrapnel straight ahead and to both sides
Damage: Shrapnels do Modest damage, and the cube can take up to Great damage without being destroyed. One-use.

#95
Card Name: Junk Cube 2
Element: Summon
Sub-Element: Neutral
Description: Summons a JunkCube in front of the user. When an enemy steps in front of or next to it, it automatically blows apart, sending shrapnel straight ahead and to both sides
Damage: Shrapnels do High damage, and the cube can take up to Great damage without being destroyed. One-use.

#96
Card Name: Junk Cube 3
Element: Summon
Sub-Element: Neutral
Description: Summons a JunkCube in front of the user. When an enemy steps in front of or next to it, it automatically blows apart, sending shrapnel straight ahead and to both sides
Damage: Shrapnels do Great damage, and the cube can take up to Immense damage without being destroyed. One-use.

#97
Card Name: Sync Hook 1
Element: Breaking
Sub-Element: Neutral
Description: Throws a normal punch at the enemy, but if another enemy(ies) in the area has the same main element as the one hit, they feel the same pain.
Damage: Modest. Multi-use.

#98
Card Name: Sync Hook 2
Element: Breaking
Sub-Element: Neutral
Description: Throws a normal punch at the enemy, but if another enemy(ies) in the area has the same main element as the one hit, they feel the same pain.
Damage: High. Multi-use

#99
Card Name: Sync Hook 3
Element: Breaking
Sub-Element: Neutral
Description: Throws a normal punch at the enemy, but if another enemy(ies) in the area has the same main element as the one hit, they feel the same pain.
Damage: Great. Multi-use

#100
Card Name: Power Song
Element: Summon
Sub-Element: Neutral
Description: Summons a LuPelvis. It has Low health and makes the summoner and his allies invincible every other turn, including the turn it's summoned during. Disappears after 9 turns if not destroyed before then. There cannot be two or more active ____Song cards controlled by the same group at the same time. If a ____Song card is activated while the user or one of his allies already has an active ____Song in play, the first ____Song card played is negated in favor of the second one, even if they're not the same type of ____Song card.
Damage: Withstand up to Low damage. One-use.

#101
Card Name: Quake Song
Element: Summon
Sub-Element: Neutral
Description: Summons a LupiNatra. It has Low health and stops enemy movement every other turn, including the turn it's summoned during. Disappears after 9 turns if not destroyed before then. Only one ____Song per side may be active at once.
Damage: Withstand up to Low damage. One-use.

#102
Card Name: Trip Song
Element: Summon
Sub-Element: Neutral
Description: Summons a LupaDonna. It has Low health and confuses enemies every other turn, including the turn it's summoned during. Disappears after 9 turns if not destroyed before then. Only one ____Song per side may be active at once.
Damage: Withstand up to Low damage. One-use.

#103
Card Name: Moai Fall 1
Element: Neutral
Sub-Element: Earth
Description: Drops 3 Moai heads on the enemy(ies). 2 of the heads aim directly for enemies, but the third one hits a little to the side of one of the other two.
Damage: Moderate. One-use.

#104
Card Name: Moai Fall 2
Element: Neutral
Sub-Element: Earth
Description: Drops 3 Moai heads on the enemy(ies). 2 of the heads aim directly for enemies, but the third one hits a little to the side of one of the other two.
Damage: Modest. One-use.

#105
Card Name: Moai Fall 3
Element: Neutral
Sub-Element: Earth
Description: Drops 3 Moai heads on the enemy(ies). 2 of the heads aim directly for enemies, but the third one hits a little to the side of one of the other two.
Damage: High. One-use.

#106
Card Name: Big Ax 1
Element: Neutral
Sub-Element: Sword
Description: Swing a massive axe at the enemy.
Damage: Modest. Multi-use

#107
Card Name: Big Ax 2
Element: Neutral
Sub-Element: Sword
Description: Swing a massive axe at the enemy.
Damage: High. Multi-use

#108
Card Name: Big Ax 3
Element: Neutral
Sub-Element: Sword
Description: Swing a massive axe at the enemy.
Damage: Great. Multi-use

#109
Card Name: Magic Crystal 1
Element: Fire
Sub-Element: Summon
Description: Summons a magic crystal that shoots aimed (not guided) blasts of energy every turn for a whole custom to each enemy.
Damage: Crystal has Moderate Health and deals Low damage. One-use.

#110
Card Name: Magic Crystal 2
Element: Aqua
Sub-Element: Summon
Description: Summons a magic crystal that shoots aimed (not guided) blasts of energy every turn for a whole custom to each enemy.
Damage: Crystal has Moderate Health and deals Low damage. One-use.

#111
Card Name: Magic Crystal 3
Element: Elec
Sub-Element: Summon
Description: Summons a magic crystal that shoots aimed (not guided) blasts of energy every turn for a whole custom to each enemy.
Damage: Crystal has Moderate Health and deals Low damage. One-use.

#112
Card Name: Black Hole 1
Element: Neutral
Sub-Element: Neutral
Description: A card used to suck the energy of an EM being by a weak level damage for an amount of 5 turns.
Damage: 5 turns of pathetic damage. One-use.

#113
Card Name: Black Hole 2
Element: Neutral
Sub-Element: Neutral
Description: A card used to suck the energy of an EM being by a moderate level damage for an amount of 10 turns.
Damage: 10 turns of pathetic damage. One-use.

#114
Card Name: Black Hole 3
Element: Neutral
Sub-Element: Neutral
Description: A card used to suck the energy of an EM being by a high level damage for an amount of 15 turns
Damage: 15 turns of pathetic damage. One-use.

#115
Card Name: Berserk Sword 1
Element: Neutral
Sub-Element: Sword
Description: Warps the user near an enemy and slashes. This occurs three times if not interrupted, and CAN target multiple different enemies if desired.
Damage: Pathetic. One-use.


#116
Card Name: Berserk Sword 2
Element: Neutral
Sub-Element: Sword
Description: Warps the user near an enemy and slashes. This occurs three times if not interrupted, and CAN target multiple different enemies if desired.
Damage: Low per slash. One-use.

#117
Card Name: Berserk Sword 3
Element: Neutral
Sub-Element: Sword
Description: Warps the user near an enemy and slashes. This occurs three times if not interrupted, and CAN target multiple different enemies if desired.
Damage: Moderate per slash. One-use.

#118
Card Name: Green Burst
Element: Wood
Sub-Element: Neutral
Description: All Grass panels on the field disappear, charging energy into a rapid-fire buster. The buster then fires a stream of rapid, homing shots that deals various amount of damage.
Damage: Pathetic-High (Any damage amount in between. Most any area with grass AT ALL will deal around Moderate total.) The use of Grass Stage automatically powers it up to High damage. One-use.

#119
Card Name: Ice Burst
Element: Aqua
Sub-Element: Neutral
Description: All Ice panels on the field disappear, charging energy into a rapid-fire buster. The buster then fires a stream of rapid, homing shots that deals various amount of damage.
Damage: Modest-Great (Any damage amount in between. Most any area with ice AT ALL will deal around High total.) The use of Ice Stage automatically powers it up to Great damage. One-use.

#120
Card Name: Poison Burst
Element: Poison
Sub-Element: Neutral
Description: All Poison panels on the field disappear, charging energy into a rapid-fire buster. The buster then fires a stream of rapid, homing shots that deals various amount of damage.
Damage: High-Immense (Any damage amount in between. A swampy area would bring it to around Great, while a toxic wasteland is an easy Immense.) The use of Poison Stage Stage automatically powers it up to Immense damage. One-use.

#121
Card Name: Typhoon Dance
Element: Wind
Sub-Element: Neutral
Description: The user spins around twice quickly, hitting anything within a 3-foot radius
Damage: Modest damage with up to 2 hits per target. One-use.

#122
Card Name: Jammin' Punch
Element: Neutral
Sub-Element: Earth
Description: A Jammer appears somewhere in front of you and punches the area directly beyond that.
Damage: Great. One-use.

#123
Card Name: Jamming Machine Gun
Element: Neutral
Sub-Element: Neutral
Description: Two Jammers appear on either side of you and fire 5 shots each straight ahead.
Damage: Pathetic damage per shot. One-use.

#124
Card Name: Whistle
Element: Neutral
Sub-Element: Neutral
Description: Pulls enemies towards you, or removes Barriers and Auras if any.
Damage: None. One-use.

#125
Card Name: Bombalizer
Element: Neutral
Sub-Element: Neutral
Description: All large obstacles around the user and foe detonate, each nearby blast dealing High damage to the foe, while the user is hit with only Moderate per.
Damage: High)at enemy)/Moderate(at user) per explosion. One-use.

#126
Card Name: Anti Sword
Element: Neutral
Sub-Element: Sword
Description: When an opponent activates attacks with a card who's element or sub-element is sword, the user gains two Life-Sword range swords in his hands. User can either negate the opponent's sword attack, and deal modest damage, or take the attack, and lands two hits of modest.
Damage: Modestx1 if negating the sword attack Modest x2 if taking the attack. One-use.

#127
Card Name: Recover 50
Element: Poison
Sub-Element: Neutral
Description: A pink aura that heals you appears around you.
Damage: Heals Moderate damage. One-use.

#128
Card Name: Recover 100
Element: Poison
Sub-Element: Neutral
Description: A pink aura that heals you appears around you.
Damage: Heals High damage. One-use.


#129
Card Name: Recover 150
Element: Poison
Sub-Element: Neutral
Description: A pink aura that heals you appears around you.
Damage: Heals Great damage. One-use.

#130
Card Name: Recover 200
Element: Poison
Sub-Element: Neutral
Description: A pink aura that heals you appears around you.
Damage: Heals Immense damage. One-use.

#131
Card Name: Recover 300
Element: Poison
Sub-Element: Neutral
Description: A pink aura that heals you appears around you.
Damage: Heals Incredible damage. One-use.

#132
Card Name: Barrier
Element: Neutral
Sub-Element: Neutral
Description: Gives the user a Barrier that blocks all attacks in their entirety until it breaks.
Damage: Can take up to Pathetic damage before breaking. Any attacks that deal higher than low damage before the barrier breaks are blocked. One-use.

#133
Card Name: Barrier 100
Element: Neutral
Sub-Element: Neutral
Description: Gives the user a Barrier that blocks all attacks in their entirety until it breaks.
Damage: Can take up to High damage before breaking. Any attacks that deal higher than High damage before the barrier breaks are blocked. One-use.

#134
Card Name: Barrier 200
Element: Neutral
Sub-Element: Neutral
Description: Gives the user a Barrier that blocks all attacks in their entirety until it breaks.
Damage: Can take up to Immense damage before breaking. Any attacks that deal higher than Immense damage before the barrier breaks are blocked. One-use.

#135
Card Name: Aura
Element: Neutral
Sub-Element: Neutral
Description: Gives the user an Aura that blocks all attacks in their entirety. The Aura breaks immediately after blocking a single blow that deals Moderate or higher damage. This cannot block Mega or Giga cards as well as illegals.The Aura lasts for 10 turns. If broken before then, it reappears after 4 turns and lasts one more turn, unless it would normal have worn off by then anyway.
Damage: Breaks from attacks that are High or higher. One-use.

#136
Card Name: Invisible.
Element: Neutral
Sub-Element: Neutral
Description: Makes the user transparent and untouchable for one turn. Most attacks are ineffective. "Invisible" characters cannot connect with basic melee attacks until this wears off, UNLESS they are using one of their weapons or a Battle Card to perform the attack.
Damage: None. One-use.

#137
Card Name: Grass Stage
Element: Wood
Sub-Element: Neutral
Description: Turns the whole field into grass
Damage: None. One-use.

#138
Card Name: Ice Stage
Element: Aqua
Sub-Element: Neutral
Description: Turns the whole field to ice
Damage: None. One-use.

#139
Card Name: Gravity Stage
Element: Neutral
Sub-Element: Neutral
Description: Creates a large, 5 ft. by 5 ft. area of Gravity panels under the opponent that drastically reduces movement speed. Any given Gravity panel disappears one turn after being stepped on. Only one Gravity panel may be stepped on per turn, and ALL Gravity panels disappear after 4 turns.
Damage: None. One-use.

#140
Card Name: GNull Stage
Element: Neutral
Sub-Element: Neutral
Description: Covers the entire area with Guard Null panels which make shields and other such defenses unusable.
Damage: None. One-use.

#141
Card Name: Fire Stage
Element: Fire
Sub-Element: Neutral
Description: Covers the entire area in fire panels which hurt all other than Fire element opponents by a low amount. Panels disappear after dealing their damage.
Damage: Low per panel w/o fire element. One-use.

#142
Card Name: Desert Stage
Element: Neutral
Sub-Element: Neutral
Description: Covers the entire area in sand panels that slow movements of anyone fighting on these panels. Summoning type chips that act as wind can pick sand up as added attack power and remove sand panels
Damage: None. +Low for Wind attacks. One-use.

#143
Card Name: Holy Panel
Element: Neutral
Sub-Element: Neutral
Description: Turns an small 3 ft. by 3 ft. area around the user holy, cutting the damage attacks deal to anyone standing within the area in half.
Damage: None. One-use.


#144
Card Name: Holy Stage
Element: Neutral
Sub-Element: Neutral
Description: Covers the entire area in holy panels that half all damage dealt to you and opponents and are unbreakable, but disappear after 10 turns.
Damage: None. One-use.

#145
Card Name: Swamp Stage
Element: Neutral
Sub-Element: Poison
Description: Covers the entire area in poison panels which drain life at a moderately fast rate.
Damage: Low per turn. One-use.

#146
Card Name: Paralyze Plus
Element: Neutral
Sub-Element: Neutral
Description: Usable only when combined with an offensive card. The selected card gains a Paralysis effect. If used with a Multi use card, the first use ONLY gains a paralysis effect. Afterwords, the effect fades. This effect overrides Bubble and Freeze effects.
Damage: None. One-use.

#147
Card Name: Attack +10
Element: Neutral
Sub-Element: Neutral
Description: Usable only when combined with an offensive card. Increases the damage (per hit, if applicable) of the selected card by a pathetic amount. If used with a Multi use card, the first use ONLY gains +Pathetic.
Damage: Increases card by Pathetic damage. One-use.

#148
Card Name: Guard
Element: Neutral
Sub-Element: Neutral
Description: Pulls up a shield to block any attack that deals Modest or less damage once. Can block multiple attacks in a single post, but will break when the total damage reaches Modest or higher.
Damage: Withstand up to Modest damage. One-use.

#149
Card Name: Reflector
Element: Neutral
Sub-Element: Neutral
Description: Same effect as Guard, except that the shield launches a Shockwave counter-attack that deals the same amount of damage the shield receives. If blocking multiple attack, the shockwave cannot be launched after the shield breaks.
Damage: Withstand up to Modest damage. One-use.
Edited by Rage_Kill, Nov 13 2009, 10:58 PM.
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Rage_Kill
Star Force 2

#2-1
Card Name: Mini Grenade 1
Element: Neutral
Sub-Element: Neutral
Description: Lob a 3-shot grenade at your enemy.
Damage: Pathetic per hit. One-use.

#2-2
Card Name: Mini Grenade 2
Element: Neutral
Sub-Element: Neutral
Description: Lob a 3-shot grenade at your enemy.
Damage: Low per hit. One-use.

#2-3
Card Name: Mini Grenade 3
Element: Neutral
Sub-Element: Neutral
Description: Lob a 3-shot grenade at your enemy.
Damage: Low(4.5%) per hit. One-use.

#2-4
Card Name: Heat Grenade
Element: Fire
Sub-Element: Neutral
Description: Lob a 9-panel grenade at your enemy.
Damage: Moderate. One-use.

#2-5
Card Name: Wood Grenade
Element: Wood
Sub-Element: Neutral
Description: Grenade that turns the area within its explosion into grass. Range is 3x3 or 9 - 9ft
Damage: Moderate. One-use.

#2-6
Card Name: Ice Grenade
Element: Aqua
Sub-Element: Neutral
Description: Grenade that turns the area within its explosion into ice.
Damage: Moderate. One-use.

#2-7
Card Name: White Meteor
Element: Neutral
Sub-Element: Neutral
Description: Fires 9 meteors at enemies on normal panels.
Damage: Pathetic damage per hit. One-use.

#2-8
Card Name: Silver Meteor
Element: Neutral
Sub-Element: Neutral
Description: Fires 9 meteors at enemies on normal panels.
Damage: Low damage per hit. One-use.

#2-61
Card Name: DoubleStone
Element: Summon
Sub-Element: Neutral
Description: User Summons Two Stones, one in front of himself, on in front of an enemy. Each Stone has Great Health.
Damage: None. One-use.

#2-9
Card Name: Guardian
Element: Summon
Sub-Element: Sword
Description: Summons an ancient Mu warrior to fight alongside you. Guardian cannot move very fast nor use more than 1 attack per turn.
Damage: Deals Moderate damage per slash and can take up to Moderate damage before being destroyed. One-use.


#2-10
Card Name: Mad Vulcan 1
Element: Null
Sub-Element: None
Description: A vulcan gun appears on your arm, shooting five bullets at your target. Spreads directly behind damaged area.
Damage: Pathetic per shot. Multi-use

#2-11
Name: Mad Vulcan 2
Element: Null
Sub-Element: None
Description: A vulcan gun appears on your arm, shooting eight bullets at your target. Spreads directly behind damaged area.
Damage: Pathetic per shot. Multi-use

#2-12
Name: Mad Vulcan 3
Element: Null
Sub-Element: None
Description: A vulcan gun appears on your arm, shooting twelve bullets at your target. Spreads directly behind damaged area.
Damage: Pathetic(1.5%) per shot. Multi-use

#2-13
Card Name: Scythe 1
Element: Neutral
Sub-Element: Sword
Description: Throw a scythe that spins 4 times.
Damage: Pathetic(1.5%) damage per hit. One-use.

#2-14
Card Name: Scythe 2
Element: Neutral
Sub-Element: Sword
Description: Throw a scythe that spins 4 times.
Damage: Low damage per hit. One-use.

#2-15
Card Name: Scythe 3
Element: Neutral
Sub-Element: Sword
Description: Throw a scythe that spins 4 times.
Damage: Low(4.5%) damage per hit. One-use.

#2-16
Card Name: Boo Hat 1
Element: Neutral
Sub-Element: Neutral
Description: Boo Hat flies around edge of the field.
Damage: Moderate. One-use.

#2-17
Card Name: Boo Hat 2
Element: Neutral
Sub-Element: Neutral
Description: Boo Hat flies around edge of the field.
Damage: Modest. One-use.

#2-18
Card Name: Boo Hat 3
Element: Neutral
Sub-Element: Neutral
Description: Boo Hat flies around edge of the field.
Damage: High. One-use.

#2-19
Card Name: Jet Ski 1
Element: Aqua
Sub-Element: Breaking
Description: As you dash forward toward your opponent, Ice panels are left where you traveled.
Damage: Moderate. Breaking. One-use.

#2-20
Card Name: Jet Ski 2
Element: Aqua
Sub-Element: Breaking
Description: As you dash forward toward your opponent, Ice panels are left where you traveled.
Damage: Modest. Breaking. One-use.

#2-21
Card Name: Jet Ski 3
Element: Aqua
Sub-Element: Breaking
Description: As you dash forward toward your opponent, Ice panels are left where you traveled.
Damage: High. Breaking. One-use.

#2-22
Card Name: Heat Upper 1
Element: Fire
Sub-Element: Break
Description: Flaming uppercut that can knock enemies backward.
Damage: Moderate. Multi-use

#2-23
Card Name: Heat Upper 2
Element: Fire
Sub-Element: Break
Description: Flaming uppercut that can knock enemies backward.
Damage: Modest. Multi-use

#2-24
Card Name: Heat Upper 3
Element: Fire
Sub-Element: Break
Description: Flaming uppercut that can knock enemies backward.
Damage: High. Multi-use

#2-25
Card Name: Kilo Bomb 1
Element: Fire
Sub-Element: Summon
Description: Lobs a bomb at enemy that doesn't explode until fire damage is dealt to it. 3x3 or 9 - 9ft.
Damage: Deals Modest damage after explosion. Can take up to Moderate damage before being destroyed by non-fire attacks. One-use.

#2-26
Card Name: Kilo Bomb 2
Element: Fire
Sub-Element: Summon
Description: Lobs a bomb at enemy that doesn't explode until fire damage is dealt to it.
Damage: Deals High damage after explosion. Can take up to Moderate damage before being destroyed by non-fire attacks. One-use.

#2-27
Card Name: Kilo Bomb 3
Element: Fire
Sub-Element: Summon
Description: Lobs a bomb at enemy that doesn't explode until fire damage is dealt to it.
Damage: Deals Great damage after explosion. Can take up to Moderate damage before being destroyed by non-fire attacks. One-use.

#2-28
Card Name: Sno Ball 1
Element: Aqua
Sub-Element: Summon
Description: Roll a snow ball that grows when it swallows an obstacle
Damage: Moderate damage, but gains +Pathetic per hit it takes. One-use.

#2-29
Card Name: Sno Ball 2
Element: Aqua
Sub-Element: Summon
Description: Roll a snow ball that grows when hit
Damage: Moderate damage, but gains +Low per hit it takes. One-use.

#2-30
Card Name: Sno Ball 3
Element: Aqua
Sub-Element: Summon
Description: Roll a snow ball that grows when hit
Damage: Moderate damage, but gains +Moderate per hit it takes. One-use.

#2-31
Card Name: Piranha Kiss 1
Element: Aqua
Sub-Element: Summon
Description: Attack enemies with up to 5 piranhas.
Damage: Pathetic per hit. One-use.


#2-32
Card Name: Piranha Kiss 2
Element: Aqua
Sub-Element: Summon
Description: Attack enemies with up to 5 piranhas.
Damage: Low per hit. One-use.

#2-33
Card Name: Piranha Kiss 3
Element: Aqua
Sub-Element: Summon
Description: Attack enemies with up to 5 piranhas.
Damage: Low(4%) per hit One-use.

#2-34
Card Name: Stealth Laser 1
Element: Elec
Sub-Element: Neutral
Description: 3-shot laser attack to enemy with highest HP.
Damage: Low per hit. Piercing. One-use.

#2-35
Card Name: Stealth Laser 2
Element: Elec
Sub-Element: Neutral
Description: 3-shot laser attack to enemy with highest HP.
Damage: Moderate per hit. Piercing. One-use.

#2-36
Card Name: Stealth Laser 3
Element: Elec
Sub-Element: Neutral
Description: 3-shot laser attack to enemy with highest HP.
Damage: Moderate(6%) per hit. Piercing. One-use.

#2-37
Card Name: Mummy Hand 1
Element: Elec
Sub-Element: Neutral
Description: Reach down into the ground to use a mummy hand on opponents. Mummy hand pops out of the ground right under opponents.
Damage: Low. Stuns. One-use.

#2-38
Card Name: Mummy Hand 2
Element: Elec
Sub-Element: Neutral
Description: Reach down into the ground to use a mummy hand on opponents. Mummy hand pops out of the ground right under opponents.
Damage: Moderate. Stuns. One-use.

#2-39
Card Name: Mummy Hand 3
Element: Elec
Sub-Element: Neutral
Description: Reach down into the ground to use a mummy hand on opponents. Mummy hand pops out of the ground right under opponents.
Damage: Modest. Stuns. One-use.

#2-40
Card Name: Squall 1
Element: Wood
Sub-Element: Neutral
Description: Use an 8-hit wind attack against a nearby enemy.
Damage: Pathetic per hit. One-use.

#2-41
Card Name: Squall 2
Element: Wood
Sub-Element: Neutral
Description: Use an 8-hit wind attack against a nearby enemy.
Damage: Pathetic (2%) per hit. One-use.

#2-42
Card Name: Squall 3
Element: Wood
Sub-Element: Neutral
Description: Use an 8-hit wind attack against a nearby enemy.
Damage: Low per hit. One-use.

#2-43
Card Name: Needle Attack 1
Element: Wood
Sub-Element: Neutral
Description: Fire 6 needles in the direction of the opponent with low accuracy.
Damage: Pathetic per hit. One-use.

#2-44
Card Name: Needle Attack 2
Element: Wood
Sub-Element: Neutral
Description: Fire 6 needles in the direction of the opponent with low accuracy.
Damage: Low per hit. One-use.

#2-45
Card Name: Needle Attack 3
Element: Wood
Sub-Element: Neutral
Description: Fire 6 needles in the direction of the opponent with low accuracy.
Damage: Moderate per hit. One-use.

#2-46
Card Name: Green Carpet
Element: Wood
Sub-Element: Neutral
Description: Throw a carpet that turns panels into grass.
Damage: Moderate. One-use.

#2-47
Card Name: Blue Carpet
Element: Aqua
Sub-Element: Neutral
Description: Throw a carpet that turns panels into ice.
Damage: Moderate. One-use.

#2-48
Card Name: Purple Carpet
Element: Neutral
Sub-Element: Neutral
Description: Throw a carpet that turns panels into poison.
Damage: Moderate. One-use.

#2-49
Card Name: Puff Blast 1
Element: Neutral
Sub-Element: Neutral
Description: Use 6 Puff Blasts to hit enemies. Fairly Low accuracy.
Damage: Pathetic per hit. One-use.

#2-50
Card Name: Puff Blast 2
Element: Neutral
Sub-Element: Neutral
Description: Use 6 Puff Blasts to hit enemies. Fairly Low accuracy.
Damage: Low per hit. One-use.

#2-51
Card Name: Puff Blast 3
Element: Neutral
Sub-Element: Neutral
Description: Use 6 Puff Blasts to hit enemies. Fairly Low accuracy.
Damage: Moderate per hit. One-use.

#2-52
Card Name: Atom Mine 1
Element: Fire
Sub-Element: Summon
Description: Place a mine on the field. User chooses designated area. Blows up spot near instantly.
Damage: Moderate. Piercing. One-use.

#2-53
Card Name: Atom Mine 2
Element: Fire
Sub-Element: Summon
Description: Place a mine on the field. User chooses designated area.
Blows up spot near instantly.
Damage: Modest. Piercing. One-use.

#2-54
Card Name: Atom Mine 3
Element: Fire
Sub-Element: Summon
Description: Place a mine on the field. User chooses designated area.
Blows up spot near instantly.
Damage: High. Piercing. One-use.

#2-55
Card Name: Paralyze Stage
Element: Elec
Sub-Element: Neutral
Description: Covers the area in Paralyze Panels. Attacks delivered on such panels cause the panel to disappear and adds paralysis to the attack. Panels disappear after 5 turns.
Damage: None. One-use.

#2-56
Card Name: Attack Panel
Element: Neutral
Sub-Element: Neutral
Description: Covers the field in Attack Panels that give +Pathetic damage to attacks. Panels disappear after use.
Damage: +Pathetic damage to attacks. One-use.

#2-56
Card Name: Ambush Panel
Element: Summon
Sub-Element: Neutral
Description: 3 ft. by 3 ft. panel that summons Troops for 6 turns.
Damage: Troops march forward and deal Low damage when they make contact with opponent. Troops have Low health as well. One-use.

#2-57
Card Name: Buster Panel
Element: Neutral
Sub-Element: Neutral
Description: Covers the field in Buster Panels that double non-card attacks. Buster Panel only applies when the attack is used on the panel. Disappear after 5 turns.
Damage: Doubles non-card attacks. One-use.

#2-58
Card Name: Area Eater.
Element: Neutral
Sub-Element: Neutral
Description: Moves user 5ft towards any direction.

#2-59
Card Name: Spirit Fury
Element: Aqua/Elec/Fire/Wood
Sub-Element: Neutral
Description: Negates opponent's elemental attack and counters with a giant elemental explosion. Cannot counter anything stronger than a Mega.
Damage: Modest. One-use.

#2-58
Card Name: Poison Apple
Element: Neutral
Sub-Element: Neutral
Description: Negates opponent's recovery card and deals damage back to the opponent.
Damage: Deals equal to the amount attempted to recover. One-use.

#2-59
Card Name: Double Cross
Element: Neutral
Sub-Element: Neutral
Description: Negates the use of a Wave Warrior Mega class card and uses it against the user.
Damage: Depends on the Mega class card. One-use.

#2-60
Card Name: Giga Mine
Element: Neutral
Sub-Element: Neutral
Description: Negates the use of a Giga class card and uses it against the user.
Damage: Depends on the Giga class card. One-use.


Secret #1
Name: Warrior Soul
Element: Null
Sub-Element: Null
Damage: Pathetic to user per turn for the remainder of the fight.
Description: The user's main and sub weapons are raised one damage level each, and they gain Super Armor. Counts as a bug.

Secret #2
Name: Muramasa
Element: Null
Sub-Element: Sword
Damage: Amount of damage user has taken (damage cap of Immense)
Description: The user gains a longsword that deals the same amount of damage inflicted to them, with a limit of immense damage. One use.

Secret #3
Name: Extinction Meteor
Element: Fire
Sub-Element: Breaking
Damage: High, Breaking
Description: 21 Meteors fall from the heavens toward the opponent's general area. (Max of 3 possible hits)
Edited by Rage_Kill, Nov 13 2009, 10:51 PM.
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Star Force 3

#3-1
Card Name: Black Ink
Element: Neutral
Sub-Element: Neutral
Description: Fires a shot and when the shot connects it makes a 10ft. by 10ft. of hit as well. Being hit by either the shot or the area hit will cause blindness. 3 Turn Blindness.
Damage: High. One-use.

#3-2
Card Name: Bushido1
Element: Neutral
Sub-Element: Sword
Description: User swings a sword that grows stronger based on the Bushido1's in their custom. Sword Range for one, Widesword range for two, DreamSword Range for 3 or more.
Damage: Low-Moderate-Modest
Uses: One

#3-3
Card Name: Bushido2
Element: Neutral
Sub-Element: Sword
Description: User swings a sword that grows stronger based on the Bushido2's in their custom. Sword Range for one, Widesword range for two, DreamSword Range for 3 or more.
Damage: Moderate-Modest-High
Uses: One

#3-4
Card Name: Bushido3
Element: Neutral
Sub-Element: Sword
Description: User swings a sword that grows stronger based on the number of Bushido3's in their custom. Sword Range for one, Widesword range for two, DreamSword Range for 3 or more.
Damage: Modest-High-Great.
Uses: One

#3-5
Card Name: Great Axe
Element: Wood
Sub-element: Sword
Description: User gains a large axe with a DreamSword Range.
Damage: High
Multi Use

#3-6
Card Name: Fire Axe
Element: Fire
Sub-Element: Sword
Description: User gains a large axe with a DreamSword Range
Damage: High
Multi Use

#3-7
Card Name: Windy Attack1
Element: None
Sub-Element: Wind
Description: User gains a fan on there arm that they can swing in a WideSword Range. Blows away Barriers and Aura, and blows un-shielding enemies far away. 15ft
Damage: Moderate
Multi Use

#3-8
Card Name: Windy Attack2
Element: None
Sub-Element: Wind
Description: User gains a fan on there arm that they can swing in a WideSword Range. Blows away Barriers and Aura, and blows un-shielding enemies far away. 20ft
Damage: Modest
Multi Use

#3-9
Card Name: Windy Attack3
Element: None
Sub-Element: Wind
Description: User gans a fan on there arm that they can swing in a WideSword Range. Blows away Barriers and Aura, and blows un-shielding enemies far away. 25ft
Damage: High
Multi Use

#3-10
Card Name: Drill Arm 1
Element: None
Sub-Element: Breaking
Description: User gains a drill on there arm, which can hit an enemy Pushes enemies away after attack. 6ft
Damage: Lowx3
Multi Use

#3-11
Card Name: Drill Arm 2
Element: None
Sub-Element: Breaking
Description: User gains a drill on there arm, which can hit an enemy 3 times. Pushes enemies away after attack. 6ft
Damage: Moderatex3
Multi Use

#3-12
Card Name: Drill Arm 3
Element: None
Sub-Element: Breaking
Description: User gains a drill on there arm, which can hit an enemy 3 times. Pushes enemies away after attack. 6ft
Damage: Modestx3
Multi Use

#3-13
Card Name: Tornado Dance
Element: Wind
Sub-Element: Neutral
Description: The user spins around thrice quickly, hitting anything within a 3-foot radius
Damage: Modest damage with up to 3 hits per target. One-use.

#3-14
Card Name: Smile Coin1
Element: None
Sub-Element: None
Description: 6 pile of coins rain down on all opponents, one after another.
Damage: Patheticx6
One use

#3-15
Card Name: Smile Coin2
Element: None
Sub-Element: None
Description: 6 pile of coins rain down on all opponents, one after another.
Damage:( Patheticx2)x6
One use

#3-16
Card Name: Smile Coin3
Element: None
Sub-Element: None
Description: 6 pile of coins rain down on all opponents, one after another.
Damage: Lowx6
One use

#3-17
Card Name: Big Drop1
Element: None
Sub-Element: Breaking
Description: A giant stone statue known as a Ku'i forms 6ft over the enemies head and smashes into the ground. While it is above the enemy, the enemy cannot move. Once it makes the motion to crush the enemy, movement returns to normal. All panels around it are cracked 3x3.
Damage: Modest. Gravity.

#3-18
Card Name: Big Drop2
Element: None
Sub-Element: Breaking
Description: A giant stone statue known as a Ku'i forms 6ft over the enemies head and smashes into the ground. While it is above the enemy, the enemy cannot move. Once it makes the motion to crush the enemy, movement returns to normal. All panels around it are cracked 3x3.
Damage: High. Gravity.

#3-19
Card Name: Big Drop3
Element: None
Sub-Element: Breaking
Description: A giant stone statue Known as a Ku'i forms 6ft over the enemies head and smashes into the ground. While it is above the enemy, the enemy cannot move. Once it makes the motion to crush the enemy, movement returns to normal. All panels around it are cracked 3x3.
Damage: Great. Gravity.

#3-20
Card Name: Buzz Saw1
Element: None
Sub Element: Sword
Description: User throws a Buzz Saw, which if it doesn't hit the enemy, can turn 90 degrees to hit it.
Damage: Moderate
One Use

#3-21
Card Name: Buzz Saw2
Element: None
Sub Element: Sword
Description: User throws a Buzz Saw, which if it doesn't hit the enemy, can turn 90 degrees to hit it. Faster speed than Buzz Saw 1
Damage: Modest
One use

#3-22
Card Name: Buzz Saw3
Element: None
Sub Element: Sword
Description: User throws a Buzz Saw, which if it doesn't hit the enemy, can turn 90 degrees to hit it. Faster speed than Buzz Saw 2
Damage: High
One use

#3-23
Card Name: SkullArrow1
Element: Neutral
Sub Element: Neutral
Description: The user's arm turns into a bow which fires 3 arrows that will travel 15ft - 70ft away and land right next to each other. Cannot be used to hit an enemy within 14ft. If it hits or misses, it leaves gravity on the panel disabling movement for 1 turn.
Damage: Low damage. Gravity.
Uses: One Use

#3-24
Card Name: SkullArrow2
Element: Neutral
Sub Element: Neutral
Description: The user's arm turns into a bow which fires 3 arrows that will travel 15ft - 70ft away and land right next to each other. Cannot be used to hit an enemy within 14ft. If it hits or misses, it leaves gravity on the panel disabling movement for 1 turn.
Damage: Moderate. Gravity.
Uses: One Use

#3-25
Card Name: Skull Arrow3
Element: Neutral
Sub Element: Neutral
Description: The user's arm turns into a bow which fires 3 arrows that will travel 15ft - 70ft away and land right next to each other. Cannot be used to hit an enemy within 14ft. If it hits or misses, it leaves gravity on the panel disabling movement for 1 turn.
Damage: Modest. Gravity.
Uses: One Use

#3-26
Card Name: Mu Tech1
Element: Neutral
Sub Element: Breaking
Description: A small box forms on the users hands and it fires three shots which cause Gravity. Depending on how many holes there are, the damage will be boosted.
Damage: Pathetic. For each hole it adds Pathetic with a max of Moderate damage per hit. Gravity.
Uses: One Use

#3-27
Card Name: Mu Tech2
Element: Neutral
Sub Element: Breaking
Description: A small box forms on the users hands and it fires three shots which cause gravity. Depending on how many holes there are, the damage will be boosted.
Damage: Low. For each hole it adds Pathetic with a max of Modest damage per hit. Gravity.
Uses: One Use

#3-28
Card Name: Mu Tech3
Element: Neutral
Sub Element: Breaking
Description: A small box forms on the users hands and it fires three shots which cause gravity. Depending on how many holes there are, the damage will be boosted.
Damage: Moderate. For each hole it adds Pathetic with a max of High damage per hit. Gravity.
Uses: One Use

#3-29
Card Name: Mech Flame 1
Element: Fire
Sub Element: None
Description: The users arm turns into a flamethrower that extends 10ft.
Damage: Moderate
Uses: Multi Use

#3-30
Card Name: Mech Flame 2
Element: Fire
Sub Element: None
Description: The users arm turns into a flamethrower that extends 10ft. This one also cracks all panels it fires under.
Damage: Modest
Uses: Multi Use

#3-31
Card Name: Mech Flame 3
Element: Fire
Sub Element: None.
Description: The users arm turns into a flamethrower that extends 10ft. All panels it fires over will be turned into holes.
Damage: High
Uses: Multi Use

#3-32
Card Name: Mad Fire 1
Element: Fire
Sub Element: None
Description: Fires a very quick fire ball. If the user has taken damage this turn, it fires two from the sides of you and does more damage.
Damage: Low -> Moderate
Uses: One Use

#3-33
Card Name: Mad Fire 2
Element: Fire
Sub Element: None
Description: Fires a very quick fire ball. If the user has taken damage this turn, it fires two from the sides of you and does more damage.
Damage: Moderate -> Modest
Uses: One Use

#3-34
Card Name: Mad Fire 3
Element: Fire
Sub Element: None
Description: Fires a very quick fire ball. If the user has taken damage this turn, it fires two from the sides of you and does more damage.
Damage: Modest -> High
Uses: One Use

#3-35
Card Name: Shark Attack 1
Element: Aqua
Sub Element: None
Description: Sends more sharks at enemy with distance.
0 ~ 6ft; 1 Shark. 7ft ~ 14ft; 2 Sharks. 15ft+; 3 Sharks.
Damage: Low per shark.
Uses: One Use

#3-36
Card Name: Shark Attack 2
Element: Aqua
Sub Element: None
Description: Sends more sharks at enemy with distance.
0 ~ 6ft; 1 Shark. 7ft ~ 14ft; 2 Sharks. 15ft+; 3 Sharks.
Damage: Moderate per shark.
Uses: One Use

#3-37
Card Name: Shark Attack 3
Element: Aqua
Sub Element: None
Description: Sends more sharks at enemy with distance. They travel straight forward and come out of the ground lick a shock wave.
0 ~ 6ft; 1 Shark. 7ft ~ 14ft; 2 Sharks. 15ft+; 3 Sharks.
Damage: Modest per shark.
Uses: One Use

#3-38
Card Name: Ice Spin 1
Element: Aqua
Sub Element: Breaking
Description: Throw an ice puck that ricochets until the end of the next turn.
Damage: Moderate
Uses: One Use

#3-39
Card Name: Ice Spin 2
Element: Aqua
Sub Element:Breaking
Description: Throw an ice puck that ricochets until the end of the next turn.
Damage: Modest
Uses: One Use

#3-40
Card Name: Ice Spin 3
Element: Aqua
Sub Element: Breaking
Description: Throw an ice puck that ricochets until the end of the next turn.
Damage: High
Uses: One Use

#3-41
Card Name: BubbleHook 1
Element: Aqua
Sub Element: None
Description: Punch out at an enemy to trap him in a bubble. Also sends out bubbles up to 5 feet away to cause Bubbling effect.
Damage: Moderate. Bubbles.
Uses: Multi-use. One use Bubble effect.

#3-42
Card Name: BubbleHook2
Element: Aqua
Sub Element: None
Description: Punch out at an enemy to trap him in a bubble. Also sends out bubbles up to 5 feet away to cause Bubbling effect.
Damage: Modest. Bubbles.
Uses: Multi-use. One use Bubble effect.

#3-43
Card Name: BubbleHook 3
Element: Aqua
Sub Element: None
Description: Punch out at an enemy to trap him in a bubble. Also sends out bubbles up to 5 feet away to cause Bubbling effect.
Damage: High
Uses: Multi-Use. One use Bubble effect.

#3-44
Card Name: ThunderHead 1
Element: Elec
Sub Element: Summon
Description: Lay down a dragon head to summon a mighty 10ft by 10ft thunder strike toward general direction of opponent on next turn.
Damage: High. Dragon head has Low health.
Uses: One use

#3-45
Card Name: ThunderHead 2
Element: Elec
Sub Element: Summon
Description: Lay down a dragon head to summon a mighty 10ft by 10ft thunder strike toward general direction of opponent on next turn.
Damage: Great. Dragon head has Moderate Health.
Uses: One Use

#3-46
Card Name: ThunderHead 3
Element: Elec
Sub Element: Summon
Description: Lay down a dragon head to summon a mighty 10ft by 10ft thunder strike toward general direction of opponent on next turn.
Damage: Immense. Dragon head has Modest Health.
Uses: One Use

#3-47
Card Name: Flash Strike 1
Element: Elec
Sub Element: None
Description: Use a 5ft lightning rod to stab at opponent's general direction 5 times.
Damage: Pathetic per hit. Blinding.
Uses: One Use

#3-48
Card Name: Flash Strike 2
Element: Elec
Sub Element: None
Description: Use a 5ft lightning rod to stab at opponent's general direction 5 times.
Damage: Low per hit. Blinding.
Uses: One Use

#3-49
Card Name: Flash Strike 3
Element: Elec
Sub Element: None
Description: Use a 5ft lightning rod to stab at opponent's general direction 5 times.
Damage: Moderate per hit. Blinding.
Uses: One Use

#3-50
Card Name: Arach Attack 1
Element: Wood
Sub Element: None
Description: 3 Arachnids fall from the sky and run straight toward the opponent.
Damage: Low per hit. Confuses.
Uses: One Use

#3-51
Card Name: Arach Attack 2
Element: Wood
Sub Element: None
Description: 3 Arachnids fall from the sky and run straight toward the opponent.
Damage: Moderate per hit. Confuses.
Uses: One Use

#3-52
Card Name: Arach Attack 3
Element: Wood
Sub Element: None
Description: 3 Arachnids fall from the sky and run straight toward the opponent.
Damage: Modest per hit. Confuses.
Uses: One Use

#3-53
Card Name: Shuriken 1
Element: Wood
Sub Element: Sword
Description: Throw a shuriken that acts like a boomerang toward your opponent. Shuriken is formed in user's hand.
Damage: Moderate.
Uses: One Use

#3-54
Card Name: Shuriken 2
Element: Wood
Sub Element: Sword
Description: Throw a shuriken that acts like a boomerang toward your opponent. Shuriken is formed in user's hand.
Damage: Modest.
Uses: One Use

#3-55
Card Name: Shuriken 3
Element: Wood
Sub Element: Sword
Description: Throw a shuriken that acts like a boomerang toward your opponent. Shuriken is formed in user's hand.
Damage: High.
Uses:

#3-56
Card Name: Pollen Shot 1
Element: Wood
Sub Element: None
Description: Fire a pollen shot at your opponent. Shot spreads on all grass panels.
Damage: Low. Confuses.
Uses: Multi-use. One use confusion.

#3-57
Card Name: Pollon Shot 2
Element: Wood
Sub Element: none
Description: Fire a pollen shot at your opponent. Shot spreads on all grass panels.
Damage: Moderate. Confuses.
Uses: Multi-use. One Use Confusion.

#3-58
Card Name: Pollon Shot 3
Element: Wood
Sub Element: None
Description: Fire a pollen shot at your opponent. Shot spreads on all grass panels.
Damage: Modest. Confuses.
Uses: Multi-use. One Use Confusion.

#3-59
Card Name: Acorn Bomb 1
Element: Wood
Sub Element: None
Description: Throw an acorn bomb that detonates whenever the user chooses. Explosion creates 10ft by 10ft grass area. Bomb is automatically detonated at the beginning of the user's next turn.
Damage: Modest.
Uses: One Use

#3-60
Card Name: Acorn Bomb 2
Element: Wood
Sub Element: None
Description: Throw an acorn bomb that detonates whenever the user chooses. Explosion creates 10ft by 10ft grass area. Bomb is automatically detonated at the beginning of the user's next turn.
Damage: High.
Uses: One Use

#3-61
Card Name: Acorn Bomb 3
Element: Wood
Sub Element: None
Description: Throw an acorn bomb that detonates whenever the user chooses. Explosion creates 10ft by 10ft grass area. Bomb is automatically detonated at the beginning of the user's next turn.
Damage: Great
Uses: One Use

#3-62
Card Name: Beast Slap 1
Element: Neutral
Sub Element: Sword
Description: Summon Omega-Xis to slash 5 feet in front of him.
Damage: Modest
Uses: One Use

#3-63
Card Name: Beast Slap 2
Element: Neutral
Sub Element: Sword
Description: Summon Omega-Xis to slash 5 feet in front of him.
Damage: High
Uses: One Use

#3-64
Card Name: Beast Slap 3
Element: Neutral
Sub Element: None
Description: Summon Omega-Xis to slash 5 feet in front of him.
Damage: Great
Uses: One Use

#3-65
Card Name: Noise Wizard 1
Element: Neutral
Sub Element: Sword
Description: Summon a Noised Wizard behind opponent and slash at their back.
Damage: Modest.
Uses: One Use

#3-66
Card Name: Noise Wizard 2
Element: Neutral
Sub Element: Sword
Description: Summon a Noised Wizard behind opponent and slash at their back.
Damage: High.
Uses: One Use

#3-67
Card Name: Noise Wizard 3
Element: Neutral
Sub Element: Sword
Description: Summon a Noised Wizard behind opponent and slash at their back.
Damage: Great
Uses: One Use

#3-68
Card Name: Mal Wizard 1
Element: Elec
Sub Element: None
Description: Summon Mal Wizard to use a paralyzing whip straight ahead 10 feet.
Damage: Modest. Paralysis.
Uses: One Use

#3-69
Card Name: Mal Wizard 2
Element: Elec
Sub Element: None
Description: Summon Mal Wizard to use a paralyzing whip straight ahead 10 feet.
Damage: High. Paralysis.
Uses: One Use

#3-70
Card Name: Mal Wizard 3
Element: Elec
Sub Element: None
Description: Summon Mal Wizard to use a paralyzing whip straight ahead 10 feet.
Damage: Great. Paralysis.
Uses: One Use

#3-71
Card Name: Divide Line
Element: Neutral
Sub Element: None
Description: Creates a crater in the ground in front of the user that is placed all across the field from one end to another. Crater is repaired after 5 turns. The crater is 15ft wide and is "infinitely" deep.
Damage: Modest damage if enemy is in the way, causing that panel to be normal.
Uses: One Use

#3-72
Card Name: Double Eater
Element: Neutral
Sub Element: None
Description: Teleports you 8 feet closer to opponent. Cannot be used to appear behind opponent.
Damage: None
Uses: One Use

#3-73
Card Name: Panel Format
Element: Neutral
Sub Element: None
Description: Turns the battle field's panels to Normal panels.
Damage: None
Uses: One Use

#3-74
Card Name: Panic Cloud
Element: Neutral
Sub Element: None
Description: Confuses all enemies on or above Normal Panels.
Damage: 3 turns of confusion.
Uses: One Use

#3-75
Card Name: Mega Crusher
Element: Neutral
Sub Element: Summon
Description: Summons a little disk in front of you. It spreads a radio Wave that blocks Mega Use for three customs.
Damage: Disk has Great health.
Uses: One Use

#3-77
Card Name: Gravity Plus
Element: Neutral
Sub Element: Neutral
Description: Adds Gravity to next attack. Cannot be used alone.
Damage: Gravity.
Uses: One Use Gravity effect.
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Mega Class Cards

Name: Snow Away
Element: Aqua
Sub Element: Stealth
Damage: Modest per Snowball
Description: Only usable in response to an attack. When hit the user crumbles into a pile of snow and reappears in the air above the pile not taking any damage from the attack and throws 3 snowballs which he can split between each opponent.

Name: Ever Winds
Element: Wood/Summon
Damage: Moderate per turn
Description: The user summons a great tree in the ground that summons gale force winds that slowly drain the life from opponents for 8 turns total. The tree has a high amount of life.

Name: Satan Blade
Element: Fire
Sub Element: Blade
Damage: Moderate + Damage taken
Description: The user is granted a sword that's power increases depending on how much damage you have taken throughout the battle. The sword slashes in a fighter sword range(3 panels long in the game).

Name: Titan Fist
Element: Elec
Sub Element: Breaking
Damage: Great
Description: The user smashes the ground and releases a massive earthquake of electricity that damages anyone standing on the ground including the user. Deals Great and cracks all the panels.

Card Name: Leo Kingdom SP
Element: Fire
Sub-Element: Neutral
Description: Satellite Admin Leo Kingdom enters and swipes his tail at the opponent.
Damage: Immense.
One Use

Card Name: Sky Dragon SP
Element: Wood
Sub-Element: Wind
Description: Satellite Admin Sky Dragon enters and uses his Dragon Breath at the opponent. Great range, T shape.
Damage: Immense.
One Use.

Card Name: Ice Pegasus SP
Element: Aqua
Sub-Element: Neutral
Description: Satellite Admin Ice Pegasus enters and fires 3 unbreakable icicles toward opponent. They're 6 feet in diameter.
Damage: Great. Freezes.
One Use.
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Giga Class Cards

All Gigas can only be used once, unless stated otherwise. No more than one Giga may be loaded per custom, no more than two Gigas may be used per battle, no more than four Gigas may be used per four battles.

Direct
Card Name: Wing Blade
Element: Sword
Sub-Element: Breaking
Description: Acid Ace appears, before aiming at an enemy and then using rocket boots to charge head on and slice at enemies. Sonic booms to the side widen the range.

Contact with Acid Ace is Sword/Breaking, contact with a sonic boom is Sword.
Damage: Outstanding

Card Name: Thousand Kick
Element: Null
Sub-Element: Wind
Description: Your character attack at close range rapidly 24 times, automatically blowing away any Barriers or Auras, with the exception of Dark Aura.
Damage: Low per hit

Card Name: G Meteor Laser
Element: Fire
Sub-Element: Breaking
Description: Grave Joker appears, before aiming briefly and firing off a huge laser, the core more powerful then the farther ranged, outer beam.

Being hit directly is Fire/Breaking, being hit offside is Fire.
Damage: Incredible

Card Name: Destroy Missile
Element: Null
Sub-Element: None
Description: 12 Missiles lock-on to enemies and attack, piercing Invisible

Missilies can lock-on to multiple enemies. Invis piercing.
Damage: Moderate per hit

Card Name: Ox Tackle
Element: Fire
Sub-Element: Breaking
Description: Ox Fire appears, before charging head-on at an enemy.

Fire and Breaking damage on contact.
Damage: Outstanding

Card Name: Pegasus Magic GX
Element: Aqua
Sub-Element: None
Description: Pegasus Magic appears, summoning a swirling rune on the ground, before unleashing spikes of ice from the circle to freeze foes.

Spikes hit for Aqua and freeze.
Damage: Incredible

Card Name: Leo Kingdom GX
Element: Fire
Sub-Element: None
Description: Leo Kingdom appears, charging up his breath before unleashing a fiery laser at the enemy.

Laser does Fire damage.
Damage: Incredible

Card Name: Dragon Sky GX
Element: Wood
Sub-Element: Wind
Description: Dragon Sky GX appears, fading into the air, before returning and moving quickly around the area, causing a 10 hit damaging cyclone.

Enemies caught in the cyclone lose Barriers and Auras, with the exception of Dark Aura.
Damage: Moderate per hit

Card Name: Gorgon Eye
Element: Wood
Sub-Element: None
Description: Ophiuchus Queen appears, staring down the enemy and then unleashing a bright laser from her eyes.

Wood element laser pierces Invisible and Paralyzes for a turn.
Damage: Outstanding

Card Name: Gemini Thunder
Element: Elec
Sub-Element: None
Description: Gemini W and Gemini B appear together, before sending out a massive column of electricity that spreads at the end.

Those caught in the column are affected by Super Piercing and one turn Paralysis, those caught in the spread alone are subjected to Super Piercing.
Damage: Immense

Card Name: Nadare Daiko
Element: Ice
Sub-Element: None
Description: Yeti Blizzard appears, beating his chest and starting an avalanche that crushes the enemy and freezes them.

Coming in contact with the avalanche Freezes you for one turn. Avalanche hits 8 times.
Damage: Modest per hit

Card Name: Gekiryuu Wave
Element: Aqua
Sub-Element: None
Description: Brachio Wave appears, using his powerful fins to send a giant tsunami at the opponent. It's true power shows when an obstacle gets caught in the wave and crushes a foe.

Aqua element wave removes most/all obstacles on the field.
Damage: Immense + Great for each obstacle in path.

Card Name: Flying Impact
Element: Wood
Sub-Element: Breaking
Description: Condor Geograph appears, flying in to divebomb the enemy, breaking their Shields and Reflectors.

Contact with Condor Geograph does Wood damage and Breaks.
Damage: Outstanding

Card Name: Burai Break
Element: Null
Sub-Element: Breaking
Description: Burai appears, brandishing his sword before landing a two-handed strike that sends out a shock wave and shakes the very earth below.

Contact with the blade is Null/Breaking, while the shock wave is Null.
Damage: Outstanding

Card Name: Light of Saint
Element: Null
Sub-Element: None
Description: Queen Virgo appears, before warping in the midst of foes and unleashing 5 damaging balls of light that circle around here multiple times.

All enemies within a one meter range are hit at least once.
Damage: High per hit

Card Name: Pain Hell Flame
Element: Fire
Sub-Element: None
Description: Jack Corvus appears, raining down balls of fire and generally causing major havoc in enemy lines.

Fireballs deal Fire damage. A single target may be hit up to four times.
Damage: High per hit

Card Name: Meteor of Crimson
Element: Null
Sub-Element: None
Description: Crimson Dragon appears, before opening his jaws wide and spewing a torrent of superheated plasma, before recharging and repeating the attack.

Plasma deals Null, NOT Fire.
Damage: Immense per hit

Card Name: Phantom Slash
Element: Null
Sub-Element: Wind
Description: Phantom Black appears, but quickly fades out, before appearing again near the enemy, spinning rapidly and damaging all in a range slightly farther than [his] arm's length. Hits 6 times

Removes all Barrier and Auras except for Dark Aura, which is weakened. Pierces Invisible.
Damage: Modest per hit

Card Name: Empty Magic
Element: Null
Sub-Element: None
Description: Empty Magic appears, before casting spells and attacking with electric bullets, slicing winds, flaming blasts, powerful waves.

Hits with all elements. Pierces Invisible, removes Barriers and Auras, with the exception of Dark Aura, and traps the enemy in a Bubble, in that order.
Damage: Moderate x4 Elec, Moderate x4 Wood, Moderate Fire, Moderate Aqua

Card Name: Ra Mu
Element: Null
Sub-Element: Breaking
Description: Ra Mu appears in his first form, but immediately activates his next one. He materializes both of his blades, before bringing them down and crushing all in sight. He then charges up his laser and unleashes a massive blast.

Blades deal Breaking damage, and the laser deals Null.
Damage: Immense per hit

Card Name: Dark Sword
Element: Sword
Sub-Element: None
Description: The user is equipped with a corrupted Life Sword imbued with evil spirits. The area the blade passes over is covered with Swamp Panels, and the moment after its used, the blade disappears.

Life Sword range, deals Sword damage. Leaves behind Swamp Panels.
Damage: Incredible

Card Name: Andromeda
Element: Null
Sub-Element: None
Description:Andromeda appears in her first form, but immediately activates her next one. She unleashes nine aimed missiles, but they can't all hit the same target. She then charges up her core and unleashes a massive laser.

Up to three Invisible piercing missiles may hit one target, and the laser deals Null.
Damage: High per missile. Incredible for laser

Indirect
Card Name: Darkness Hole
Element: Null
Sub-Element: None
Description: When activated, a massive dark matter vortex appears on the ground, dealing Super Piercing damage to all opponents for a short period of time.

Vortex cannot be destroyed, negated, or dodged, and lasts for five turns.
Damage: Modest per turn

Card Name: Break Count Bomb
Element: Fire
Sub-Element: Breaking
Description: When activated, this summons a giant bomb with a timer. After three turns, it explodes, destroying everything in range.

Bomb explodes after three turns, dealing Fire/Breaking damage to EVERYONE. The bomb has Impressive health.
Damage: Outstanding

Card Name: Dopple Mirror
Element: Null
Sub-Element: None
Description: When activated, this summons a large mirror with the users image in it. The image copies any use of the Main or Sub Weapon, targeting a different opponent, unless there's only one.

Mirror has Impressive health, is only cracked by Breaking (the damage caused is lowered by one level, minimum is pathetic, and lasts only ten turns.
Damage: Equivalent to weapons copied.

Card Name: Poison Pharaoh
Element: Null
Sub-Element: None
Description: When activated, this summons a large sarcophagus that rotates slowly and spewing poison from its mouth, spreading the toxic gas.

All foes within the area are affected. The sarcophagus has Impresive health.
Damage: Moderate per turn.

Support
Card Name: Mu Rejection
Element: N/A
Sub-Element: N/A
Description: When activated, for one custom, a Denpa Barrier voids the whole of an attack up to three times.
Damage: None

Card Name: Buster Max
Element: N/A
Sub-Element: N/A
Description: When activated, the user chooses either his Main or Sub Weapon, and raises its damage level by two for two customs.
Damage: Main or Sub Weapon raised two damage levels.

Card Name: Normal+50
Element: Null
Sub-Element: N/A
Description: When activated, the chosen card's attack power is raised.

Can only equip to a Null Element card.
Damage: Adds Moderate damage to chosen card.

Card Name: Wood+50
Element: Wood
Sub-Element: N/A
Description: When activated, the chosen card's attack power is raised.

Can only equip to a Wood Element card.
Damage: Adds Moderate damage to chosen card.

Card Name: Fire+50
Element: Fire
Sub-Element: N/A
Description: When activated, the chosen card's attack power is raised.

Can only equip to a Fire Element card.
Damage: Adds Moderate damage to chosen card.

Card Name: Aqua+50
Element: Aqua
Sub-Element: N/A
Description: When activated, the chosen card's attack power is raised.

Can only equip to a Aqua Element card.
Damage: Adds Moderate damage to chosen card.

Card Name: Elec+50
Element: Elec
Sub-Element: N/A
Description: When activated, the chosen card's attack power is raised.

Can only equip to a Elec Element card.
Damage: Adds Moderate damage to chosen card.

Card Name: Dark Aura
Element: N/A
Sub-Element: N/A
Description: When activated, for two customs, the user gains an Aura made of dark energy that negates most attacks, even Breaking. It does have a weakness, though...

Invis Piercing attacks surpass the Dark Aura, rather than Breaking cards.
Damage: Negates all attacks High and lower.
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