| Viewing Single Post From: More Custom Cards By Me. :P | |
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| Anzu | May 25 2009, 02:49 PM |
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Toon Helper Level: 5 Atribute: Water Type: Toon/Aqua/Effect ATK: 0 DEF: 0 As long as this monster resides on the field, your opponent must attack your monsters during each of their Battle Phases. If they choose not to, you get to draw 2 cards from your respectiblie deck, and put up to 2 cards from your Graveyard, into your deck. In addition; this monster is not destroyed in battle, and any damage involving battle with monster is delt to your opponent as damage. Wynn's Harpie Quadtupletes Level: 4 Atribute: Wind Type: Winged Beast/Effect ATK: 0 DEF: 0 You can pay half your Life Points to remove up to 2 cards from your opponent's field from play, send up to 2 cards on your opponent's field to their hand, destroy up to 2 cards from your opponent's field to the Graveyard, and send 2 cards from your opponent's deck to the Graveyard. In addition; this monster is not destroyed in battle, and any damage involving battle with monster is delt to your opponent as damage. Wise Tactician Level: 3 Atribute: Fire Type: Pyro/Effect ATK: 0 DEF: 0 As long as this card resides on the field, your opponent must pay 1000 Life Points to activate any Monster Effect and/or Spell or Trap card. In addition; this monster is not destroyed in battle, and any damage involving battle with monster is delt to your opponent as damage. Goblin Taxation Clerk Level: 2 Atribute: Dark Type: Fiend/Effect ATK: 0 DEF: 0 Your opponent must pay 500 Life Points to activate any Monster Effect and/or Spell or Trap Card. In addition; this monster is not destroyed in battle, and any damage involving battle with monster is delt to your opponent as damage. Double-Edged Maruder Level: 4 Atribute: Fire Type: Pyro/Effect ATK: 1000 DEF: 0 This monster cannot attack a player or monster. This monster can only attack directly for the cost of 1000 Life Points. In addition; As long as there is another Pyro-Type monster on the field, this monster cannot be attacked or destroyed by a card effect. Sinister Spirit1 Level: 4 Atribute: Dark Type: Fiend/Effect ATK: 0 DEF: 2100 You can discard this card from your hand to Inflict 2000 damage to your opponent's Life Points. In addition; During your Standby Phase, if "Sinister Spirit1" resides in the Graveyard, return "Sinister Spirit1" to your hand. (Limited to one per Deck) Sinister Spirit2 Level: 4 Atribute: Dark Type: Fiend/Effect ATK: 0 DEF: 2100 As long as this card resides on the field, put a counter on this card during each of your Standby Pases. You can send this card to the Graveyard, to Inflict 1000 damage X the number of counters to your opponent's Life Points. In addition; During your Standby Phase, if "Sinister Spirit2" resides in the Graveyard, Send the top 5 cards of your opponent's Deck to their Graveyard. (Limited to one per Deck) Spirit's Horn of Theivery Group: Spell Card Type: Spell Icon:Continuous When "Sinister Spirit1", "Sinister Spirit2", and "Sinister Spirit3", reside in the Graveyard, Send 2 cards from your opponent's hand to the Graveyard. (Limited to one per Deck) Spirit's Horn of Despair Group: Spell Card Type: Spell Icon:Continuous When "Sinister Spirit1", "Sinister Spirit2", and "Sinister Spirit3", reside in the Graveyard, Send 5 cards from your opponent's Graveyard, and remove them from play. (Limited to one per Deck) Horn of Hope Group: Trap Card Type: Trap Pay half your Life Points to search your Deck and put 5 cards on top of your deck, in any order. (Limited to one per Deck) Musical Chairs Group: Spell Card Type: Spell Icon:Continuous When 5 turns have passed, both players switch sides, LP's, decks, fields, hands, and chairs for 5 turns. After the 5 turn duration, change back. Repeat this process after another 5 turns have passed. Pyromaniac Gambler Level: 3 Atribute: Fire Type: Fire/Effect ATK: 0 DEF: 0 As long as this card is on the field, you can activate it's effect. Flip a coin, till you get Tails. Then roll a dice. Multiply the results you got in Heads with the amount you got on the dice. Inflict 100 damage times that amount to both players. In addition; when this card resides in the Graveyard, you can play a game of Jaken with your opponent during each of your Standby Phases. The loser has to choose a card from their hand, a card from their Graveyard, a card on their field, and a card off the top of their Deck, and remove those cards from play, while the winner gets to draw 2 cards. Gamble: All or Nothing!!! Group: Spell Card Type: Spell Icon:Quickplay Roll a 6-sided dice If the result is: *1 - You and your opponent must flip a coin until a player gets Tails. The loser takes 2000 damage to their Life Points. *2 - Flip a coin. If heads; play a game of Janken with your opponent. The loser must send 5 cards off the top of their Deck to the Graveyard. If tails; each player rolls a dice. The loser discards 5 cards from their Hand to the Graveyard. *3 - Guess the type of card on the top of your Deck (Monster, Spell, or Trap), if you are correct, draw 2 cards. If you are wrong, Your Main Phase 1 & Main Phase 2 is skiped during your next turn. *4 - Roll a dice. If your result is 1,3, or 5; Both players switch sides, LP's, decks, fields, hands, and chairs for 5 turns, then switch back afterwards. If your result is 2, 4, or 6, Flip a coin, till you get Tails. Then roll a dice. Multiply the results you got in Heads with the amount you got on the dice. Inflict 100 damage times that amount to both players. *5 - Roll a dice. If the result is 2, 4, or 6, play a game of Jaken with your opponent. The loser must skip their whole turn without drawing a card. If your result is 1,3, or 5, Guess the bottom card of your opponent's Graveyard. If correct, destroy all your opponent's Spell & Trap Cards on their side of the field. If you are wrong, destroy all monsters on your side of the field. *6 - Lucky!!! Roll Again. Risk It All Group: Spell Card Type: Spell Icon:Quickplay Flip a coin. Heads; you play a game of Janken. If Tails; you roll a 6-sided dice to see who gets the highest roll. Over-all; if you win, you win the Duel. If you lose, you lose the Duel. (Limited to one per deck) Animalistic Gambling Urge Group: Trap Card Type: Trap Flip a coin. If Heads; Woof like a big dog & draw a card. If Tails; Hiss like a enraged cat, and send the top card of your Deck to your Graveyard. Extremely Vengeful Fortress Dragon Level: 7 Atribute: Light Type: Fiend/Effect ATK: 0 DEF: 0 This card can only be Normal Summoned by sacrificing 2 Dragon-Type Monsters with an Attack of 2000 or less. As long as this card resides on the field, Spell and Trap Cards can not be activated. If during your Standby Phase, this card resides in the Graveyard, you get to draw 2 cards from your Deck, while your opponent must discard 2 cards from their hand, remove 2 cards from their Graveyard from play, send 2 cards off the top of their Deck to their Graveyard, and destroy 2 cards on their field, may it be Monster, Spell or Trap Cards to the Graveyard. In addition; This card cannot be destroyed in battle, and the opponent takes all battle damage the card's controller would have taken from battle involving this card. Manual Shift Group: Spell Card Type: Spell Icon:Equip This card can only equip to a Machine-Type "roid" monster resides on your side of the field. During each of your Standby Phases, you can send from your hand or Deck, "1st Gear", "2nd Gear", "3rd Gear", "4th Gear", or "5th Gear" directly to the Graveyard, to increase the ATK of the monster equiped with this card by 1000 points for every "1st Gear", "2nd Gear", "3rd Gear", "4th Gear", and "5th Gear", in the Graveyard. 1st Gear Group: Spell Card Type: Spell This card can only be sent to the Graveyard by the effect of "Manual Shift". If "Manual Shift" is destroyed or removed from play, remove this card from your Graveyard from play, and draw 1 card from your Deck. (Limited to one per Deck) 2nd Gear Group: Spell Card Type: Spell This card can only be sent to the Graveyard by the effect of "Manual Shift". If "Manual Shift" is destroyed or removed from play, remove this card from your Graveyard from play, and draw 1 card from your Deck. (Limited to one per Deck) 3rd Gear Group: Spell Card Type: Spell This card can only be sent to the Graveyard by the effect of "Manual Shift". If "Manual Shift" is destroyed or removed from play, remove this card from your Graveyard from play, and draw 1 card from your Deck. (Limited to one per Deck) 4th Gear Group: Spell Card Type: Spell This card can only be sent to the Graveyard by the effect of "Manual Shift". If "Manual Shift" is destroyed or removed from play, remove this card from your Graveyard from play, and draw 1 card from your Deck. (Limited to one per Deck) 5th Gear Group: Spell Card Type: Spell This card can only be sent to the Graveyard by the effect of "Manual Shift". If "Manual Shift" is destroyed or removed from play, remove this card from your Graveyard from play, and draw 1 card from your Deck. (Limited to one per Deck) Automatic Shift Group: Spell Card Type: Spell Icon:Equip This card can only can only equip to a Machine-Type "roid" monster resides on your side of the field, when "Manual Shift" resides in the Graveyard or removed from play, and when "1st Gear", "2nd Gear", "3rd Gear", "4th Gear", and "5th Gear" are removed from play. Increase the equiped monster's attack by 2500 points. Syrus's HoveRoid Level: 10 Atribute: Fire Type: Machine/Synchro/Effect ATK: 4000 DEF: 2800 1 Turner + Cyber Dragon + 1 Machine-Type "roid" monster When this card is Syncrho Summon to the field, destroy all cards on your opponent's side of the field. As long as this card resides on the field, your opponent cannot set any Spell or Trap Cards. In addition; During each of your opponent's End Phases, look at their hand, and discard 1 card from their hand. The Impending Doom Level: 4 Atribute: Water Type: Aqua/Effect ATK: 0 DEF: 0 This card cannot be destroyed or controlled in battle or by any card effect. As long as this card is on the field, during each of your opponent's End Phases, place 1 "Partial Chant" card from your Hand, Deck, or Graveyard, onto your side of the field. When this card, and "Partial Chant Kon", "Partial Chant Su", "Partial Chant May", "Partial Chant Da", and "Partial Chant Ki" resides on the field, you are decared the winner. In addition; The opponent takes any and all battle damage the card's controller would have taken from battle involving this card. Partial Chant Kon Group: Spell Card Type: Spell As long as "The Impending Doom" resides on your side of the field, this card cannot be destroyed. In addition; when this card is in play, your opponent cannot activate any Spell Cards. Partial Chant Su Group: Spell Card Type: Spell As long as "The Impending Doom" resides on your side of the field, this card cannot be destroyed. In addition; when this card is in play, your opponent cannot activate any Trap Cards. Partial Chant May Group: Spell Card Type: Spell As long as "The Impending Doom" resides on your side of the field, this card cannot be destroyed. In addition; when this card is in play, your opponent cannot Normal Summon, Flip Summoned, or Special Summon any monsters. Partial Chant Da Group: Spell Card Type: Spell As long as "The Impending Doom" resides on your side of the field, this card cannot be destroyed. In addition; when this card is in play, Skip your opponent's Main and Battle Phase. Partial Chant Ki Group: Spell Card Type: Spell As long as "The Impending Doom" resides on your side of the field, this card cannot be destroyed. In addition; when this card is in play, your opponent loses the duel. The Frenzied Lunatic Level: 4 Atribute: Fire Type: Pyro/Effect ATK: 2000 DEF: 2100 This card cannot be destroyed in battle or by any card effect. As long as this card is on the field, this card can and must attack all monsters on your opponent's side of the field once each, during each of your Battle Phases. In addition; The opponent takes any and all battle and effect damage the card's controller would have taken from battle involving this card. (Text: Mostly screaming at the top of their lungs saying things like "WOOT!!!" and "I'M FREE!!!", while in the nude) Frantic Lunancy Group: Spell Card Type: Spell Icon:Equip This card can only be equipped to "The Frenzied Lunatic". As long as this card is equipped to "The Frenzied Lunatic", Spell and Trap Cards cannot be activated. In addition; each time "The Frenzied Lunatic" attacks a monster, you can choose to destroy a Spell or Trap Card on the field, or your opponent must discard a card from their hand. Strait-Jacketed Full-Suited Mental Institution Garment Group: Spell Card Type: Spell Icon:Equip This card can only be equipped to "Ozzie, The Frenzied Lunatic". when this card is equipped to "Ozzie, The Frenzied Lunatic", "Ozzie, The Frenzied Lunatic" becomes a Normal-Type monster with no ATK or DEF, and is changed to Defense Position. The Reckless Gambler Level: 4 Atribute: Fire Type: Pyro/Effect ATK: ? DEF: ? During each of your Standby phases, roll a 6-sided dice. Then multiply that amount by 1000 points. The result is your current ATK and DEF for the current turn. As long as this card is on the field, flip a coin, during each of your Standby Phases to your side of the field. If the result is heads; increase your Life Points by 1000 points, and draw a card from your respectible Deck. If the result is tails; Inflict 1000 points of damage to yourself, and send the top card of your Deck, to the Graveyard. In addition; the opponent takes any and all battle damage the card's controller would have taken from battle involving this card. Godly Summon Group: Ritual Spell Card Type: Spell This card is used to Ritual Summon "Zeus, The God of Thunder and Lightning". You must also Tribute monsters whose total levels equal 10 or more from the field or your hand. Zeus, The Lord of Thunder and Lightning Level: 10 Atribute: Light Type: Ritual/Thunder/Effect ATK: 4000 DEF: 0 This card can only be Special Summoned by the effect of "Godly Summon". As long as this card resides on your side of the field, your opponent must send 1 card from their hand to their Graveyard, during each of your and their Standby Phases. In addition; this card cannot be destroyed in battle, or by the effects of any Spell or Trap Cards. Zeus's Order Group: Trap Card Type: Trap Icon:Continuous This card can only be activated when "Zeus, The Lord of Thunder and Lightning" resides on your side your side of the field. Special Summon "Hephaestus" to your side of the field in Defense Position. In addition; when this card is sent to the Graveyard, "Hephaestus" is also sent to the Graveyard as well. Hephaestus Level: 5 Atribute: Fire Type: Machine/Effect ATK: 0 DEF: 3000 This card can only be Special Summon by the effect of "Zeus Order". As long as this card resides on your side of the field, your opponent cannot destroy your Spell or Trap Cards. In addition; this card cannot be destroyed in battle, or by the effects of any Spell or Trap Cards. Hephaestus's Godly Creation Group: Trap Card Type: Trap Icon:Continuous This card can only be activated when "Hephaestus" and "Zeus's Order" resides on your side of the field. Special Summon "Pandora" from your hand or Deck. In addition; when this card is destroyed; Pandora is also sent to the Graveyard. Pandora Level: 4 Atribute: Earth Type: Rock/Effect ATK: 0 DEF: 0 This card can only be Special Summoned by the effect of "Hephaestus's Godly Creation". As long as this card resides on your side of the field, during each of your turns, you can flip all face-down cards on your opponents side of the field face-up, then returned to their original positions. No card effects are activated when cards are flipped face-up. In addition; this card cannot be destroyed in battle, or by the effects of any Spell or Trap Cards, and the opponent takes all Battle Damage to this card's controller that he/she would have taken from battle involving this card. Pandora's Box Group: Trap Card Type: Trap Icon:Continuous You cannot set this card on the field without activating the card "Zeus's Gift" first. This card cannot be activated without "Zeus's Gift" and "Pandora" on the field. When this card is activated, search your Deck for "Evils of Mankind" and "Hope", and bring "Hope" to your hand, and send "Evils of Mankind" to the Graveyard. In addition; when "Pandora" is no longer on the field, this card is sent to the Graveyard, along with "Hope" from your hand and/or field. Evils of Mankind Group: Spell Card Type: Spell This card effect only activates when sent to the Graveyard by the effect of "Pandora's Box". When this card is sent to the Graveyard in that way, both players are inflicted 1000 damage to thier Life points. In addition; when this card resides in the Graveyard, both players must send 1 card from each- their Deck, their hand, and their Graveyard, out of play, during each of their Standby Phases, and destroy 1 Spell or Trap card, and 1 Monster card from their fields, out of play. Hope Group: Spell Card Type: Spell This card can only activate when sent to the the Graveyard by the effect of "Pandora's Box" When this card is sent to the Graveyard, remove "Evils of Mankind" from your Graveyard, out of play. In addition; if this card resides in your Graveyard during your Standby Phase, both players gain 1000 points to their Life Points, and this card is then removed from play. Zeus's Gift Group: Trap Card Type: Trap Icon:Continuous This card can only be activated when "Zeus, The Lord of Thunder and Lightning" and "Pandora" reside on your side of the field. Bring from your Deck or Graveyard to your hand, 1 "Pandora's Box". and set it face-down on your side of the field. Necrofear - The Tormentor Level: 10 Atribute: Dark Type: Fiend/Effect ATK: 400 DEF: 0 This card can only be Special Summoned by sending 1 "Necrofear" from your side of the field, to your Graveyard. When you Special Summon this card this way, destroy all cards on your opponent's side of the field. As long as this card resides on your side of the field, your opponent cannot Normal Summon, Flip Summon, or Special Summon any monsters, or activate any Spell or Trap Cards. In addition; every time this card attacks your opponents Life Points, 2 cards from your opponent's respectible Deck is sent to the Graveyard. Necrofear - The Destroyer Level: 10 Atribute: Dark Type: Fiend/Effect ATK: 2200 DEF: 2800 This card can only be Special Summoned by sending 1 "Necrofear" from your side of the field, to your Graveyard. When you Special Summon this card this way, Special Summon 1 "Dark Necrofear" to your side of the field from your Graveyard. As long as this card resides in the field or Graveyard, send 5 cards off your opponents Deck, and 2 cards from their hand to their Graveyard, during each of their End Phases, and remove 5 cards from their Graveyard out of play, during each of their Standby Phases. In addition; When this card is destroyed and sent to the Graveyard as a result of a effect of a Spell, Trap, or Monster effect, or due to battle, destroy 3 cards on your opponent's side of the field, to their Graveyard. Limited Constrained Confinement Group: Spell Card Type: Spell Icon:Equip This card can only be equiped to "Necrofear - The Tormentor" or "Necrofear - The Destroyer". As long as this card is equipped, you are allowed an extra attack, and an addition 2 cards can be sent from your opponent's respectible Deck to their Graveyard. In addition; as long as this card is on the field, your opponent must send 2 cards from their hand to their Graveyard, during their End Phases. Destroy and Obliterate Group: Spell Card Type: Spell Icon:Quickplay Destroy all cards on both player's fields and hands, to their Graveyards, and then remove both Graveyards from play. Recreate and Revive Group: Spell Card Type: Spell When this card is sent from your hand or field to the Graveyard, then removed from play, both players can draw cards equal to the amount of cards they have in their Graveyards, and Special Summon all Level 4 or lower Monster Cards among them on their field in face-up Attack or face-down Defense Position, and send at least 3 cards to the Graveyard, while the rest can be added to their respectible hands. Flaming Glockenspiel Level: 7 Atribute: Fire Type: Fiend/Effect ATK: 0 DEF: 0 As long as this card resides on the field, control of this card cannot switch, it cannot be affected by Spell or Trap cards, and cannot be destroyed in battle. In addition; =While this card is in Attack Position: Any damage this card takes in battle, is inflicted to the opponent's Life Points. =While this card is in Defense Position: Once per turn, you can place one "Clock Counter" on this card. You can tribute this card to inflict 1000 damage to your opponent for each "Clock Counter" on it. =When this card resides in the Graveyard during your Standby Phase, you can Special Summon this card in Attack or Defense Position. If Special summoned this way, your opponent must send 2 cards off their Deck, and 1 card from their hand, to their Graveyard. |
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Favorite Fourms: DuelistHQ -------------------- If you don't trust me. Don't duel me. Trust is the key factor. I trust my opponent. Yet; if the opponent can't do the same and feels uneasy about me. No reason to duel me in the first place. Yet; I hope some of you out there, are understanding on these words: I don't cheat, and I don't lie. Those traits are beneath me. And I find those who do, have no honor or pride to themselves. --------------------
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5:40 PM Nov 26