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| Some Of My Custom Cards; A few, hopefully, balanced cards | |
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| Topic Started: Sep 11 2006, 09:47 AM (4,412 Views) | |
| ChaosCommandMagician | May 13 2007, 07:29 AM Post #181 |
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Master of Chaos
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Decided to make some more D-Hero and E-Hero support, remaking a couple cards while I was at it, and adding a few more of my own to the mix. --------------------------------------------------------------------------------- Destiny Hero - Fear Captain Dark 6 stars 1500 ATK 2000 DEF Warrior/Fusion/Effect [Destiny Hero - Fear Monger + Destiny Hero - Captain Tenacious] This card cannot be Special Summoned except by Fusion Summon. When this attack position card is destroyed and sent to the graveyard, special summon from your graveyard 2 "Destiny Hero" monsters (other than this card). Elemental Hero Terra Earth 7 stars 2400 ATK 1900 DEF Warrior/Effect When this card is tribute summoned, shuffle into your deck all "Destiny Hero" and "Elemental Hero" monsters from your graveyard. Elemental Hero Nature Light 10 stars 3500 ATK 2300 DEF Warrior/Fusion/Effect [Elemental Hero Stratos + Elemental Hero Ocean + Elemental Hero Terra] This card cannot be special summoned except by Fusion Summon. When this card is special summoned, destroy all monsters on the field except for "Destiny Hero" and "Elemental Hero" monsters. Then, special summon from your hand as many "Destiny Hero" and "Elemental Hero" monsters as you can that are level 4 or lower. ---------------------------------------------------------------------------------- Now for the more random but still playable cards. ---------------------------------------------------------------------------------- Cyber Chimera Light 9 stars 3200 ATK 2000 DEF Machine/Fusion/Effect [Cyber Dragon + Cyber Phoenix + Cyber Kirin] A Fusion Summon of this card can only be conducted with the above Fusion-material monsters. Negate any card effect that specifically designates this card as a target. Negate any effect damage that the controller of this card takes at all times. Rulings: - The third sentence of this card's effect means that the controller of this card does not take any effect damage at any time as long as "Cyber Chimera" is face-up on the field. - [Re: Power Bond] If this card is Fusion Summoned via Power Bond, and is face-up on the field during the End Phase, Power Bond's effect damage is negated. Cyber Horned Dragon Light 6 stars 1600 ATK 1600 DEF Machine/Fusion/Effect [Cyber Dragon + Cyberdark Horn] A Fusion Summon of this card can only be conducted with the above Fusion-material monsters. When this card is summoned, select 1 level 5 or lower Dragon-type monster from your graveyard, and equip it to this card. This card gains ATK equal to the Original ATK of the monster equipped by this card's effect. When this card attacks a defense position monster with an ATK that is higher than the DEF of the defending monster, inflict the difference as Battle Damage to your opponent's Life Points. Cyber Edge Dragon Light 6 stars 1600 ATK 1600 DEF Machine/Fusion/Effect [Cyber Dragon + Cyberdark Edge] A Fusion Summon of this card can only be conducted with the above Fusion-material monsters. When this card is summoned, select 1 level 5 or lower Dragon-type monster from your graveyard, and equip it to this card. This card gains ATK equal to the original ATK of the monster equipped by this card's effect. This card may attack directly. If it does this, halve the total ATK of this card. Cyber Keel Dragon Light 6 stars 1600 ATK 1600 DEF Machine/Fusion/Effect [Cyber Dragon + Cyberdark Keel] A Fusion Summon of this card can only be conducted with the above Fusion-material monsters. When this card is summoned, select 1 level 5 or lower Dragon-type monster from your graveyard, and equip it to this card. This card gains ATK equal to the original ATK of the monster equipped by this card's effect. When this card destroys a monster as a result of battle, and sends it to the graveyard, inflict 800 points of direct damage to your opponent's Life Points. -------------------------------------------------------------------------------------------------------------------------- That's what I have. Enjoy. |
| The power of chaos is a powerful tool. He who can command it, can destroy anything, whether from within, or from the outside. Chaos can be a powerful ally, while an even deadlier opponent. | |
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| ddrfreakkuya | May 14 2007, 12:57 AM Post #182 |
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The Dance Masta!
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I love E-Hero Nature and Cyber Edge Dragon! I wish they were real! |
![]() Kuya's PokePet ![]() Kurisutaru the level 84 Blaziken! My Trade List Kuya's Gaming Forum Stepmania: DDR for your comp Thousands of Stepmania songs! | |
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| ChaosCommandMagician | May 14 2007, 08:02 AM Post #183 |
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Master of Chaos
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Actually, I had based those last 3 fusions on the idea that Cyber Dragons and Cyberdark monsters could fuse together to create much more powerful individual versions. Anyway, here are a few new Cyberdark monsters that I hope everyone likes. -------------------------------------------------------------------------------- Cyberdark Phoenix Fire 4 stars 1600 ATK 1200 DEF Machine/Effect If this card is destroyed as a result of battle, draw one card. During the end phase of the turn this card was destroyed, special summon this card to the field in face-up ATK mode. Cyberdark Kirin Dark 5 stars 1900 ATK 1200 DEF Machine/Effect As long as this card remains face-up on the field, once per turn, you can negate an instance of effect damage inflicted to your Life Points. If you do this, both players draw 1 card. Cyberdark Chimera Dark 12 stars 3800 ATK 3700 DEF Machine/Fusion/Effect [Cyberdark Phoenix + Cyberdark Kirin + Cyber Dragon] Once per turn, when a Machine-type monster is destroyed by battle and sent to the graveyard (other than this card), you may special summon that Machine-type monster at the end of the damage step. As long as this card remains face-up on the field, anytime effect damage would be inflicted to either player's Life Points, the effect damage is negated and both players draw 1 card. Rulings: - If a card effect inflicts damage to both player's Life Points simultaneously (such as with Ring of Destruction), both players only draw 1 card as it is the same instance. -------------------------------------------------------------------------------- That's all I can think of for new Cyberdark monsters. I hope you enjoy them. |
| The power of chaos is a powerful tool. He who can command it, can destroy anything, whether from within, or from the outside. Chaos can be a powerful ally, while an even deadlier opponent. | |
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| ChaosCommandMagician | May 15 2007, 10:48 AM Post #184 |
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Master of Chaos
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A few new cards relating to Fairy-types and LP control. I hope you enjoy them. -------------------------------------------------------------------------------- Solar Flare Quick-play Spell Activate only while you have a LIGHT Fairy-type monster on your side of the field. During the turn this card is activated, LIGHT Fairy-type monster cannot be destroyed and battle damage involving LIGHT Fairy-type monsters is reduced to 0. Reversal of Damage Trap Card Activate only when your opponent's monster declares an attack. Reduce the Battle Damage you would've taken to 0 and increase your Life Points by an amount equal to the Battle Damage you would've taken. (reposted card) Reversal of Fortune Counter Trap Activate only in response to an effect that would inflict damage. Negate the Effect Damage you would've taken, and increase your LP by an amount equal to the Effect Damage you would've taken. (reposted card) Dedication to the Sanctuary Quick-play Spell Tribute 2 Fairy-type monsters or 1 "Airknight Parshath" to activate this card. Special Summon from your hand, deck, or graveyard 1 "Neo Parshath, the Sky Paladin". Gift of Heaven Normal Spell Send 2 LIGHT Fairy-type monsters from your hand to the graveyard (this is not a cost). Draw 3 cards from your deck. Celestial Rebirth Quick-play Spell Pay 800 Life Points. Special Summon from your graveyard 1 LIGHT Fairy-type monster. Angel Blade Equip Spell Equip this card only to a LIGHT Fairy-type monster. The monster equipped with this card gains ATK and DEF equal to the difference between your LP and your opponent's Life Points if your Life Points are higher than your opponent's. -------------------------------------------------------------------------------- Enjoy! |
| The power of chaos is a powerful tool. He who can command it, can destroy anything, whether from within, or from the outside. Chaos can be a powerful ally, while an even deadlier opponent. | |
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| ChaosCommandMagician | Jun 6 2007, 09:10 AM Post #185 |
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Master of Chaos
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I figured that Fairies could use their own LV family, so I made one just for them. Works much like the Silent Swordsman LV family. Also made a LV family relating to traps. -------------------------------------------------------------------------------- Silent Fairy Lv3 Light 3 stars 1400 ATK 800 DEF Fairy/Effect This card is unaffected by any monster effect that targets this 1 card. By sending this face-up card to your graveyard during your standby phase, Special Summon 1 "Silent Fairy Lv5" from your hand or deck. Silent Fairy Lv5 Light 5 stars 2300 ATK 1200 DEF Fairy/Effect This card is unaffected by your opponent's monster effects. If this card destroys an effect monster as a result of battle, during your next standby phase, send this face-up card to the graveyard to Special Summon 1 "Silent Fairy Lv7". Silent Fairy Lv7 Light 7 stars 2900 ATK 1400 DEF Fairy/Effect This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Silent Fairy Lv5". As long as this card remains face-up on the field, you may negate the activation and effect of an effect monster. Guardian Fairy Lv4 Light 4 stars 1600 ATK 1600 DEF Fairy/Effect This card is unaffected by any trap card that targets this 1 card. If this card destroys a monster as a result of battle, during your next standby phase, send this face-up card to the graveyard to Special Summon 1 "Guardian Fairy Lv6" from your hand or deck. Guardain Fairy Lv6 Light 6 stars 2300 ATK 2300 DEF Fairy/Effect This card is unaffected by trap cards. During the End Phase of a turn this card attacked directly, send this card to the graveyard to Special Summon 1 "Guardian Fairy Lv8" from your hand or deck. Guardian Fairy Lv8 Light 8 stars 3000 ATK 3000 DEF Fairy/Effect This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Guardian Fairy Lv6". As long as this card remains face-up on the field, you may negate the activation and effect of a trap card and destroy it. This effect is treated as Spell Speed 3. -------------------------------------------------------------------------------- Lemme know what you think. |
| The power of chaos is a powerful tool. He who can command it, can destroy anything, whether from within, or from the outside. Chaos can be a powerful ally, while an even deadlier opponent. | |
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| ChaosCommandMagician | Sep 4 2007, 07:05 AM Post #186 |
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Master of Chaos
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I'm back, and with a few new ideas. I hope you enjoy them. -------------------------------------------------------------------------------- Zeramantras, Guardian of the Sanctuary Light 10 stars 3800 ATK 3000 DEF Fairy/Effect If this card is tribute summoned, you must tribute 3 monsters, including at least 1 LIGHT Fairy-type monster. You may Special Summon this card when "The Sanctuary in the Sky" has activated and resolved. As long as this card remains face-up on the field, "The Sanctuary in the Sky" cannot be destroyed as a result of a card effect. As long as "The Sanctuary in the Sky" is in play, this card cannot be destroyed by a card effect. ((Zeramantras may be broken in a few ways, but mostly balanced IMO.)) Majestic Aura Continuous Spell During your End Phase, select one "Majestic Mech" monster on your side of the field. Increase your Life Points by half of the original ATK of the selected monster. Majestic Reconstruction Continuous Trap You may activate this card when a "Majestic Mech" monster is destroyed. After that, this card gains the following effects: - Anytime a "Majestic Mech" monster is destroyed by battle, Special Summon it after the Damage Step. - Anytime a Majestic Mech monster is destroyed by a card effect, Special Summon it during the End Phase of the turn it was destroyed. This card may not Special Summon "Majestic Mech - Senku". Rulings: - If a "Majestic Mech" monster(s) is destroyed by its own effect during the End Phase, it will still be Special Summoned by this card's effect (assuming this card was not activated when the "Majestic Mech" monster(s) was destroyed and it will not summon "Majestic Mech - Senku"). - "Majestic Mech" monsters summoned by this card's effect are summoned to the owner's side of the field. - If multiple "Majestic Mech" monsters are destroyed at the same time, Special Summon them all simultaneously when appropriate. - This card Special Summons "Majestic Mech" monsters regardless of where they are sent when destroyed. - If you have "Majestic Mech" monsters Special Summoned during the End Phase while you do not have enough monster zones to use, the owner selects which Majestic Mechs are Special Summoned. - If a "Majestic Mech" monster is destroyed, and returned to the deck (shuffled in or otherwise), search your deck for a copy of the destroyed monster and Special Summon it by this card's effect normally, and shuffle your deck afterwards. - (Re: Majestic Mech - Senku) You may activate this card when "Majestic Mech - Senku" destroys itself by its own effect. However, it will not Special Summon "Majestic Mech - Senku". - (Re: Mystical Knight of Jackal) If your opponent uses Mystical Knight of Jackal's effect to send a destroyed Majestic Mech to the top of the deck, Special Summon the destroyed monster and shuffle your deck afterwards. - (Re: Macro Cosmos) If Macro Cosmos is activated, Majestic Reconstruction will still Special Summon destroyed Majestic Mechs. - (Re: Bottomless Trap Hole) If you use Bottomless Trap Hole when "Majestic Mech" monsters are special summoned by this card's effect during the End Phase, the Majestic Mech monsters will be destroyed, then Special Summoned again during the same End Phase. |
| The power of chaos is a powerful tool. He who can command it, can destroy anything, whether from within, or from the outside. Chaos can be a powerful ally, while an even deadlier opponent. | |
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| ddrfreakkuya | Sep 14 2007, 10:58 AM Post #187 |
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The Dance Masta!
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Yo, CCM! Long time no see, d00d. I'm glad to see that you're still making awesome cards, man. Great job! ^_^ |
![]() Kuya's PokePet ![]() Kurisutaru the level 84 Blaziken! My Trade List Kuya's Gaming Forum Stepmania: DDR for your comp Thousands of Stepmania songs! | |
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| ChaosCommandMagician | Sep 24 2007, 07:26 AM Post #188 |
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Master of Chaos
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I'm back, and with several new card ideas. Here are some random cards that relate a bit to each other. I hope you enjoy them. -------------------------------------------------------------------------------- Herald of Purple Shadows Dark 2 stars 500 ATK 300 DEF Fiend/Effect While this card is in your graveyard, you may remove it from play to negate the activation and effect of a trap card and destroy it. This effect can be activated during either player's turn. Herald of Green Shadows Dark 2 stars 500 ATK 300 DEF Fiend/Effect While this card is in your graveyard, you may remove this card from play to negate the activation and effect of a Spell Card and destroy it. This effect can be activated during either player's turn. Parshath, the Apprentice Knight Light 3 stars 1500 ATK 400 DEF Fairy/Gemini This card is treated as a Normal Monster while face-up on the field or in the Graveyard. You may Normal Summon this card while it is on the field to have it be treated as an effect monster with the following effect: - When this card inflicts battle damage to your opponent's Life Points, draw 1 card from your deck. Grand Parshath, the Sky Ruler Light 9 stars 3000 ATK 2500 DEF Fairy/Effect If you Tribute Summon this card, you must tribute 3 monsters. This card can be Special Summoned by tributing 1 "Neo-Parshath, the Sky Paladin". When this card attacks a defense position monster with an ATK that is higher than the DEF of the defending monster, ifnlict the difference as battle damage to your opponent's Life Points. When this card inflicts battle damage to your opponent's Life Points, draw 1 card from your deck. If "The Sanctuary in the Sky" is on the field, and your Life Points are higher than your opponent's, increase this card's ATK and DEF by the difference. As long as this card remains face-up on the field, Fairy-type monsters are unaffected by Spell Cards. Celestial Ascension Quick-play Spell Select 1 Fairy-type monster on your side of the field to activate this card. Special Summon from your deck 1 Fairy-type monster that is 2 levels higher than the selected monster. Then, shuffle the selected monster back into your deck. Celestial Burst Quick-play Spell Destroy 1 Fairy-type monster on the field and inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster. Reversal of Destiny Normal Spell Shuffle 10 cards from your graveyard back into your deck. Then draw 3 cards. Fiend's Judgement Normal Trap Tribute 1 monster on your side of the field. The effects of all trap cards are negated until the end of the turn this card was activated. Angel's Judgement Normal Trap Tribute 1 monster on your side of the field. The effects of all Spell cards are negated until the end of the turn this card was activated. |
| The power of chaos is a powerful tool. He who can command it, can destroy anything, whether from within, or from the outside. Chaos can be a powerful ally, while an even deadlier opponent. | |
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