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Good Create-a-cards
Topic Started: Aug 13 2007, 11:04 PM (233 Views)
Rob Lucci
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The Pandemic

finally. I should work for Konami.


Melody Orchid
Earth/PLANT
****
0/0
Flip: Select on monster in your opponent's graveyard. This card's original attack becomes equal to the atk of the selected monster.

Winding Vine
Dark/PLANT
***
300/1000
Your opponent cannot declare an attack against this face-up card.

Spirit Seed
Earth/PLANT
***
700/100
You can treat the normal summon of this card as a special summon.

Hyperthorn
Dark/PLANT
****
1500/100
If this card is special summoned, increase it's original atk by 500 points. When this card is sent to the graveyard as a result of battle, inflict 500 points of damage to your opponent's life points.

Mirror Flower
Earth/PLANT
*******
2300/1000
Discard one card from your hand to destroy one card on the field. You may only activate this effect once per turn.

Dark Forest Guardian
Earth/PLANT
**********
4000/3000
This card cannot be normal summoned. This card can only be special summoned by tributing 3 PLANT-type monsters on your side of the field. When this card is summoned to the field, summon as many PLANT-type monsters from your graveyard as possible. Destroy all monsters on your side of the field during the end phase of your turn, and inflict damage to your life points equal to the original attack of this card.

The Dark Gardener
****
Dark/FIEND
1400/1500
Pay 500 life points to special summon one level 4 or lower PLANT-type monster from your graveyard. this effect can only be activated once per turn, during your main phase.

Pollination effect
Normal Spell
Select one PLANT-type monster on your side of the field. special summon one PLANT-Type monster from your deck with equal or fewer attack points than the selected monster.

Cross-Pollination Experiment
Normal Spell
select one PLANT-type monster on your side of the field with 500 atk points or less. Special summon all monsters with the same name as the selected monster from your deck. Destroy all monsters with the selected name on the field during the end phase of this turn.

Venus Fly Trap
Quickplay Spell
Pay half your life points. double the attack of all plant-type monsters on your side of the field until the end of this turn.

Shadow Garden
Field Spell
Increase the attack of all face up PLANT-type monsters on the field by 500 points. In addition, every time a PLANT-type monster is sent from your side of the field to the graveyard by an opponent's card effect, select and activate one of the following:
-inflict 500 points of damage to your opponent
-your opponent must send one card from the top of his deck to the graveyard.

Growth Formula
Counter Trap
Activate only when an opponent declares an attack against a face-up PLANT-type monster on your side of the field. Discard one card from your hand. Destroy the attacking monster and inflict damage to your opponent's life points equal to half the attack of the selected monster.


yay for balanced playable cards.
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ChaosCommandMagician
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Master of Chaos
[ *  *  *  *  *  * ]
The Dark Forest Guardian isn't exactly playable IMO. And Cross-Pollination Experiment isn't playable at all, oartly because plants have very little support, save some of your cards, but also because it requires a monster with 500 or less ATK, and it destroys all of the monsters with the same name as the selected one during the end phase. I might edit in some more comments later. But for now, I think I've said enough.
The power of chaos is a powerful tool. He who can command it, can destroy anything, whether from within, or from the outside. Chaos can be a powerful ally, while an even deadlier opponent.
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