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Synonymous
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Clutche
Feb 7 2008, 01:44 AM
Honestly I think Mr. Bates would have been an interesting story arch to persue as the villian in Clock tower II . The whole dnamic of you being the enemy would make for quite an interesting and potentially innovative game had some one seen the potential it had . Imagine the game mechanics of a survival horror game where you're the bad guy and the good guy.

Absolutely; I voted for this option. One of the most frustrating things about Ghost Head is how underused this story element is, both as a mechanic and as a plot point. Overall, the story's such a jumble; the game deserves a remake.

This is a delicious poll, though. Taking the antagonists point-by-point -

Stephanie: She definitively has the look - the deathly-sweet china doll! the childish giggle as she plunges the knife into your gut! - and her scenario is the most CT-esque and effectively tense in the game. As enig noted, though, she doesn't have much story-wise going for her, and she might be seen as too much of a Bobby rip-off.

zombies: Feh. The worst product of the plot discombobulation. They add nothing except endless trips to the fire extinguisher and a tear-your-hair-out sequence at the end of scenario 2. Their yellow blood also makes for a rather nauseating and distracting visual association.

Saidou: Scissorman was a tough act to follow, and yet here's a villain whom, visually, I think can measure up - the hannya mask, the bloodstained labcoat, the giant fricking cleaver. He kinda, though, remains a distant enigma throughout the game - we never get to know him as a character. I know that sounds odd (cue enigmapoeia's icon), but his big secret *is* a personal connection - he's the father of the main character. (You could argue that Bobby actually did have a bit of characterization through his playful in-game actions - the playful toying with Jennifer on the piano, etc.) I'd like - I dunno, a journal from him pre-homicidal insanity? Something to make him a little less of a void.
"EVERYONE MUST DIE AND SUFFER FOREVER!!" is terrific, though.

Fujika: Another wasted plot point. She has this big, mysterious introduction; she has some kind of psychic power, judging by her telepathic messages to Yuu in the second scenario; she's been brooding seemingly forever to kill Yuu in revenge, nursing a hella strong grudge if she's starting her rampage in the middle of a zombie outbreak. Then she gives up after one attempt, ODs, and dies. What a waste.
We reject her as a stalker, and yet I think of Daniella from Haunting Ground - entirely dispassionate, then completely loony with jealous rage at selected moments. Fujika doesn't reach those heights, but I think more could have been done with her; at least, her big plan should've wreaked more damage and had more of an effect on the end game. (Maybe she coulda killed Takashi in a bad ending - something.)

Masaharu: Take your ending G and shove off. The image of an animate, malevolent suit of samurai armor is scary, but he's good for no more than a side villain at most - and, in the game, he's little more than an annoying distraction.

Takashi Midoushima: The real villain, but what do you do? Save for killing him in a non-optimum, ending E style. I think, actually, that you'd have to handle him like Mary - make his fate part of the ending instead of the result of stalker evasion, dependant on information the player uncovers in the course of gameplay or, perhaps, on a moral choice the player has to make.
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Which antagonist would you have preffered · Clock Tower Ghost Head / Clock Tower II: The Struggle Within