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bugashi
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If I was to make a 4th Clock Tower game, it would be one of two things. One would be like the 3rd game in terms of storyline, but setup as several smaller survival horror games. The settings would be worldwide in various points in the past (not actual historical moments), and would dive more into what's going on than the Barrows case. Each area would feature a different playable character, forced to endure the events unfolding around them. After all of those areas, you may (or may not, pending on how those events end (game doesn't end when you die)) be given the oppertunity to create a paradox within the series for a good ending, or enslave the world to darkness with a bad ending. Then again, pending preformance, the outcome could be any of the many endings the game presents.

As for the second idea, it would be the story of the fall of the Barrows. To make things more interesting, you would also play a Barrows who experiences the events which drive the family into madness. The object of course would be the escape from the family, and not just the building. Given how the madness takes over the entire family, there would be even more or less people to hide from given "family ties", which would affect if select family members are against or for you. Endings are determined by both preformance and ties, in which the possibilities would range from ridding the madness from the entire family, forever being hunted, even being soul survivor and keeping the house.
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Clock Tower 4 Ideas · Clock Tower 4