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| JBurroughs | Dec 28 2006, 12:25:08 AM |
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ALYSSA! I've become a Subordinate!
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Something I've been thinking about: character stats. Instead of the usual STR, AGL, and WIS you get in RPG's, the Clock Tower stats would be: Speed: The speed and distance a character can sprint before they need to rest. Panic: How often a character can panic or counter before their stalker can inflict a one-hit kill. Hide: How many times a character can use the same hiding place without being found. Characters with a high "hide" rate could use hiding places different ways- say, hiding in a closet the first time, on top of the closet the second time, behind the closet the third time, etc- so the higher their "Hide" stat, the less their success rate with hiding spots would dwindle. Defend: How often evasion points (mace, fire pokers, etc) will work for a given character. The higher the "Defend" stat, the easier it would be for the character to, say, push their stalker out of a window. Plotwise, I'd be happy with anything scary and grisly. However, I'd be lying if I didn't admit I'd prefer Capcom make the Burroughs duology a Burroughs trilogy, even if I've pretty much lost hope they ever will. Yes, in theory, the twins could run out of steam, but awesome as their whopping two games were, I don't think they're quite at that threshold yet. Bring 'em on a third time!
Pssst... me too. Has that ever been confirmed, or does it remain a sneaking suspicion? Either way, I'd sell my innards on eBay for a Clock Tower on a similar engine. I loved its hiding and encounter rate. |
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| Clock Tower 4 Ideas · Clock Tower 4 | |





6:12 AM Nov 29