| Viewing Single Post From: Clock Tower 4 Ideas | |
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| enigmaopoeia | Dec 30 2006, 01:11:21 AM |
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DOLPHINATSU WILL KILL U!
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JBurroughs: I love your ideas on using RPG elements for a future Clock Tower. That would be very interesting. I think on top of the Speed, Panic, Hide, and Defend stats that there should also be a Luck stat. Luck basically touches all said stats, but would give a success or failure factor. Such as for Speed, if Jennifer's Luck is low, she would fall down or trip making running away a bit harder; for Panic, it's basically like you say for it, but I would think Luck would play a factor in a one-hit kill; Hide already has Luck as a factor in it; and Defend would make it that Jennifer would fumble with the weapon or be too quick to use it that Scissor Man blocks it. I dunno if that is already what you meant, if so -- just excuse me. ^^;; As with Haunting Ground = Clock Tower 4. I have never heard any proof that it was supposed to be a Clock Tower 4, there is no evidence for it or any claims from Capcom themselves. Until I see some proof, I will believe that Haunting Ground is a separate series from Clock Tower. |
| ~ enigmaopoeia @ Don't Cry Jennifer | |
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| Clock Tower 4 Ideas · Clock Tower 4 | |





4:09 PM Nov 27