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enigmaopoeia
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DOLPHINATSU WILL KILL U!

I liked the idea of Luck playing a part of the locations of items. Now you made me think about how Jennifer would be able to gain the stats in the game. I can only imagine her running around wearing blanket as armor carrying a poker in her hand as she dodges successfully under beds to evade Scissor Man. And just the thought of her doing those stuff with all seriousness. LOL! ^^;;

Or maybe put the friends into account for certain stats? Each time Jennifer has to save Anne, she gets points for Stamina since her deaths really involve her being in some really gruesome situations [Drowning, falling outta a window, and crashing through the ceiling]; each time she saves Rolla, she gets points for Defense since Rolla's deaths usually involve her being hidden; and each time she saves Lotte, she gets points for Speed because Lotte was quick in trying to save her friends. I dunno, I'm throwing around ideas. ^^;;

An open, but "closed" environment in a very vital feature that all Clock Tower games should have. I love to explore and know more about my surroundings while having the occassional chase here and there.

And point-and-click games on a Wiimote = LOVE!!
~ enigmaopoeia @ Don't Cry Jennifer
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