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| enigmaopoeia | Jan 11 2007, 12:23:14 AM |
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DOLPHINATSU WILL KILL U!
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To me, this is what I would personally prefer: 1.) LOCATION: - I would love for the setting to be in various locations. It would well with the storyline and it can progress to different locations so that it can enhance more of the atmosphere. Keeps you thinking of new areas to hide in, especially if it's unfamiliar territory. A confined location is okay, but once you remember it; it can get drab and boring. I would think differently if the single location was set in a castle or a mansion with tons of rooms and floors to explore, like we're talking more than 10 rooms and 3 floors here. A huge area with tons of possibilites I see is a perfect setting for the claustrophic vibe Clock Tower emits. 2.) SCENARIOS: - I think for storyline purposes, I think a setting set in a few days would be ideal. Especially we're looking at CT4 to be on a next gen system, and to do so many in single night wouldn't work, unless we're given the option of many rooms/floors like I explained above. I do agree with JBurroughs' statement that your choices would be more riskier and suiting, knowing that you only have a day to get out alive. 3.) PLAYABLE CHARACTERS: - I like the idea of multiple selectible characters, knowing that each character would take different actions because not everyone thinks the same. Like a game with 3 or 4 playable characters would be great if their actions were all different. Such as for example, if using Anne as your heroine -- she might be more gutsy and jump across a platform to reach the other side where Jennifer and Rolla might not tread. It really helps with the replayability value. 4.) GENRE: - I like it when it comes to the supernatural, it would seem more plausible as to why these antagonists do the things they do. |
| ~ enigmaopoeia @ Don't Cry Jennifer | |
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| Would you prefer...? · Clock Tower 4 | |





5:47 PM Nov 27