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JBurroughs
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ALYSSA! I've become a Subordinate!

"enigmaopoeia"
 
I would personally love to congratulate anyone that could make a game set in the size of Rick's House with decent replayability!! It would basically require that you would have to use basically everything in the house to your full advantage, even if it means ripping out the carpet to use as a weapon!


And on top of super-interactivity, maybe show the house in different time periods or dimensions, with the furnishings and functions (excepting obvious rooms like kitchens and bathrooms) completely differentin each one. And be able to travel from one version to the other on the fly. And somehow work that into the storyline.

I think I'd want to shake the hand of the designer who pulled that off, too! :D

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I hate it that like in the Hamilton Lodge of CT3, you only could go into certain rooms. =/ I can only imagine how great it'll be to have the Darkness Follower / Dark Gentleman to chase after you in there!


BIG ditto. That's one thing that drives me nuts in Clock Tower 3; all the places you aren't allowed to go (in all fairness, I felt the same way about the college in CT/2).

It would have been awesome to run from the Dark Gentleman in the lodge. It would also be cool if the lodgers' section of the house was packed full of ghosts; perhaps they wouldn't chase you, just mope around their rooms. Their sentimental items could've been scattered around the various time periods Alyssa visits, and before the lodge transforms into the Burroughs castle, she could've optionally revisited those levels using portal squares to collect them and rescue the ghosts - not just for items, but for storyline snippets, or extras in the gallery, or maybe even a third set of super-nasty weapons for the Subordinates (like, say, a ball and chain for Slegehammer or little 'acid bombs' for Corroder to throw like grenades).
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Would you prefer...? · Clock Tower 4