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| MrMasonW2DS | Aug 20 2008, 10:09:29 PM |
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1. The more I think of it, the more I'd absolutely love "A Single Location, Completely Open Save For Key Areas." I dunno why, but there's something so immersing (in a frightening way) about a setup where the game progresses by your actions, not necessarily by Scenario. I think it's the fact that how much you discover about what's going on, in such a game, is completely up to you. And you're forced to piece it together since you could possibly go through the entire game blindly (such as you would to get the D and E endings in CT:TFF). That's not to say there would never be cut scenes to explain the story, but maybe the occurance (or absence) of those cut scenes would be completely dependent on whether or not you have gathered the proper data at certain points. And perhaps, instead of splitting it into levels, you could just have certain conditions change, more like the Original Fatal Frame...in that game, you had a very good run of the entire mansion early on (it's been a LONG time, but I think as early as Day 2 you'd seen most of the mansion?), but you were constantly finding little secret places you didn't know existed, and those secrets often altered the atmosphere, even though you were basically playing in the same area throughout the game. 2. If, as I said, I prefer it to be in a Single, Mostly Open Location, I guess I sort of like the thoughts of it happening in a single night, or at most a couple of nights, sort of because in a Slasher style Game like this, it makes it easier to explain why certain other characters (good guys) aren't encountered (assuming they aren't all found to be dead very early on) sooner than, say "Day Five." Unless you have interludes like Five Days a Stranger in which you can talk to the other characters and it's common knowledge where they are at any given time...but I sort of would like the isolating loneliness that Fatal Frame puts you through by not knowing whether or not the other characters are alive or dead, but I like the slasher-element of definitely still having other (possibly) living characters on the premesis like in CT:TFF; without an overtly ghostly explanation (such as in Fatal Frame) it seems like never encountering the others (or finding their remains) for days at a time would be hard to explain. 3. Maybe two playable characters that you choose from at the very beginning, like in the original RE or Alone in the Dark: The New Nightmare. I just think it's easier to feel isolated and alone if, once the nightmare begins, you rarely (if ever) get to shift POV's to see how someone else is doing. I know I instantly feel less lonely in a game when they let me briefly become another character; I'm always thankful for it in a relieved sorta way, but I'd like to play a Clock Tower that doesn't pull any punches with the fright...no matter how uneasy that'll make me while playing. 4. I'd prefer to have Supernatural goings on, possibly obvious (Hey, I think we can all agree that Dan was an OBVIOUS supernatural element in TFF) but always in a dark gritty way, such as the Suspiria sort of way, as opposed to a fantastical "I'm a rooder/ruder and have the mystical power to destroy evil" sorta way. The previous way, even when somewhat outrageous, can still be grim and horrifying. The latter feels exactly how I explained it: Fantastical. It can be fun (as CT3 was very) but the horror effect gets a bit lost in favor of a more epic adventurous feel. There could be a hint of the Plausible (to use the term loosely) mixed in, such as with RE or CT-TSW (what I've heard of it, anyway). With all that said, a remake of CT: TFF, as some have advocated in this thread, could pull off all those characteristics with ease, if it was in the right hands. |
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| Would you prefer...? · Clock Tower 4 | |





7:34 PM Nov 26