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zeon twilight
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1. I like the Single Location thing best, TFF style. But with more interactivity than TFF had would be nice (Like...Main character being able to actually carry around a weapon might be nice, and of course you could always have the bad guy break the weapon if you use it just too much) I feel a single location make it a little more immersive, A close second is the CT:1 method, but please don't put me through the CT3 style again, "I dun wanna time travel mommy!"

2. One night or possibly more depending on what ending you're going for, but if you have that happen there needs to be a point where the character starts to have needs (Sleep, food ect) and you'd have to find a way to slip in why the character wouldn't get killed in that time frame.

3. Ahh, characters, the problem with haveing many of them is that the more characters a game has, ususally the less you know about them (A nice exception to this would be the game "Raw Danger" Pretty good character development with overlapping storylines in that one, check it out, you can get it for like Five bucks at a pawn shop) I'd have to say playing as the survivors perhaps all with different traits that help them get through (Kinda like that old NES RPG "Sweet home") and perhaps after you've beaten their stories an alternate mode where you get to play as...I dunno, a someone who's coming in to help, or maybe (To use CT as an example) A storyline where you play as Quentin Barrows and have to seal Scissy away, could help to tie up some loose ends.

4. Supernatural without being Fantastic, I'm fine with Ghosts and demons running around (Well as long as there aren't TOO many of them and they aren't tottally "unkillable" but no magical School Girls please, there's a time and a place for everything, and in a horror game, ain't the place.


On a side note, I feel there shouldn't be too much in the way of "Other baddies" TFF and CT1 were good about this, there were things other than Scissorman that could kill you in the mansion/wherever but not so much that you got distracted from that main problem (The crazy fellow who wants to get well aquainted with your neck) this is the reason I have so much trouble with CT3, too many bad guys, plus, a good villian has a backstory too, and when you have like 10 of them, you end up with kinda shoddy backstories like "Hammer man Smash little girl! Now hammer man smash you! Rar!" and that just doesn't cut it with me
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