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| enigmaopoeia | Sep 29 2008, 10:07:43 AM |
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DOLPHINATSU WILL KILL U!
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· A hero or a heroine?? Keep with the heroine. The Clock Tower series stood out because they always had a lead female role, and the male roles was kept minimum at best in the case with Nolan/Gotts and Ishizue/Gômoto. It just wouldn't feel right to play as a man because we are expected for them to take care of themselves, but most people tend to be sensitive and more protective when it comes to a young girl who is inches away from being brutally massacred by the killer. That and it also keeps up with the old B horror movie roles with the helpless women like what Reiji covered. · Supernatural horror or survival horror? I prefer survival horror, it can have a bit of supernatural elements. I was fine with the whole satanic ritualistic things, the floating objects, and etc. The Burroughs are all about dabbling in the mystic arts and it wouldn't feel right if we took that away from them. But like what Reiji said, when it turns out that the heroine got SUPAH MAGIKAL PAWAAZ -- then it kinda becomes a turnoff for me. · Heavy puzzle elements or resourcefulness? Definitely resourcefulness. The earlier games always relied on using your surroundings to help you proceed further with minimal puzzles. And the puzzles they do use are not to the extent of like Resident Evil, Myst, or ObsCure. Like the Sun/Moon/Star Plate for example, all ya gotta do is remember which to go to and use the Lead Balls to help you. I would much rather be stuck with 20 items that I have to figure out how they can be used, rather than solving puzzles in every room. · Dark, foreboding atmosphere or a mysterious, chilling atmosphere? I'm a bit confused by this question. Both seem the same for me, so I might need an example to help me out with this one. ^^;; But so far, I will go with a mysterious, chilling atmosphere. · Expansive cast of characters or a cast of about three or four? Expansive cast of characters for me, but keep it small. Like getting to know 15 characters is great because then I can focus on their personalities and they will stick out in my mind more. But if they had like 30 characters or even more to the extent of like Suikoden or Radiata Stories with over 100+ characters, then it becomes a turnoff for me. I like to have it where there are enough characters which each character stands out and we hopefully become emotionally attached to some of them in which their death scenes would impact us. You can only do that with a small cast of characters. But also a cast of three or four characters works as well, the first Clock Tower game did fine using that method. |
| ~ enigmaopoeia @ Don't Cry Jennifer | |
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| Which do you prefer? · Clock Tower 4 | |





8:00 PM Nov 25