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| MrMasonW2DS | Sep 29 2008, 03:57:37 PM |
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· A hero or a heroine?? Heroine, mainly for the sake of the Clock Tower tradition, but a hero would be okay too as long as it's believable that he would be running instead of trying to fight; now that I've thought more about it, any sensible, average-joe hero like Silent Hill's Harry Mason could be believable in that regard, whereas a more brawny hero like Chris Redfield wouldn't so much. Maybe they could have two choices, like Clock Tower USA, with one playable character from each gender? It'd be something new in the series, but they'd have to be careful to make the right kind of hero and not someone who looks and seems like he'd try (if not worse, actually be able) to fight the killer head on. A Harry Mason hero is therefore okay (yes, even in this type of horror, in my opinion)...a Busta Rhymes hero, not so much (I emphasize, not in any type of horror)... But in any case, the protagonist's gender doesn't matter too much, as long as it's done well either way. · Supernatural horror or survival horror? I prefer survival horror with (possibly heavy) supernatural elements, just like the first two Clock Towers. It should be obvious that the killer isn't merely human, but at the same time, he should also be a physical being who isn't strictly a ghost. In other words, like Scissorman (who I would love see to reprise his role as the Clock Tower stalker, even if his identity underneath the mask is different), let the killer be a classic stalker, and like in previous games, let his backstory be filled with supernatural mysteries. But don't let the protagonist develope superpowers or anything like that, and keep the game solidly feeling like horror, without it slipping into dark fantasy. · Heavy puzzle elements or resourcefulness? Resourcefulness, mostly. I don't mind the occasional puzzle, but it shouldn't be so much as to distract us from the main focus: The horrible dangers lurking about. Also, like Enig said, even that occasional puzzle shouldn't be complex "Arrange these blocks in the perfect order, which can only be done if you push them exactly like so," but rather about "Choose the right path, based upon these clues, or die" sort of thing. · Dark, foreboding atmosphere or a mysterious, chilling atmosphere? Mysterious and chilling. The more faithful it is to the atmosphere of the original Clock Tower, the better. I take it that Dark and Foreboding is more like something you'd see in Silent Hill? I prefer, then, for that to be left to such games as that, rather than Clock Tower. · Expansive cast of characters or a cast of about three or four? Anywhere from four to ten notable characters other than the main protagonist is fine with me. I guess that means it doesn't really matter much between the two choices, as long as the main character isn't the only person in danger on one extreme (since part of Clock Tower's "charm" is fearing for the lives of others as much as for yourself, and having their deaths convince you of how real the danger is...this may be one thing that kept Haunting Ground from having a more classic CT feel) but also there shouldn't be much more (if any) than ten other memorable characters. It just starts to get muddled if it's overdone in that extreme.[redit][/redit] Edited by MrMasonW2DS, Sep 29 2008, 05:25:41 PM.
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| Which do you prefer? · Clock Tower 4 | |





7:59 PM Nov 28