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| JBurroughs | Sep 30 2008, 11:59:44 AM |
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ALYSSA! I've become a Subordinate!
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That's okay! My mom always used to say, "Great minds think alike... or they're nuts." ^_^ A hero or a heroine?? I'm fine with either. As others have said, there's a certain personality type a Clock Tower protagonist must have. They have to be someone who tends to flight rather than fight in emergenecy situations, someone who's mentally determined and independant- someone who won't just curl up in a corner while the stalker is advancing on her/him- but physically a little frail, so we can understand why they aren't picking up that baseball bat and beating him over the head with it. I could see a male character who is very old, very young, or very sick fitting this profile easily, and even a character like the aforementinoed Harry Mason would be doable. On the other hand, CT/2 did do something interesting with Stan Gotts; they did make him the traditional tough-guy action hero type... so we could see how ineffectual his shooting and pummeling was against the Scissorman. But that was a pretty clever twist and I wouldn't trust anyone but Hifumi Kono with it. · Supernatural horror or survival horror? Survival horror is my choice. I don't mind a few hints of the supernatural afoot, but I prefer the situation to be something anyone could find themselves in. No matter how frightening or horrific Clock Tower 3 got, I never felt like it could happen to me; after all, the game featured a girl targeted because she's part of an ancient race of monster hunters. CTFF featured young girls chosen at random and lured by a killer into an abandoned manor house. CT2 featured a serial killer stalking the streets of Oslo, targeting people who'd seen him but not limiting himself to them, attacking even in public or in daylight. Even GH was about a disease/parasite anyone could catch. · Heavy puzzle elements or resourcefulness? Resourcefulness. I don't mind the occasional puzzle in a logical place (like, a chinese box on a desk in a kid's room with a necessary item inside), and I don't mind strangeness in a Silent-Hill-esque living environment that's deliberately trying to mess with your head, but when you're in a place that's supposed to be an average person's real, functional home/workplace, elaborate puzzles locking the doors or controlling the electrical systems just seem silly. Furthermore, they lessen the impact of things that should be out of place; one of the things that made the alter room and the mural room in TFF so unsettling was that the rest of the house looked comparitively normal. If all the rooms were like them, they wouldn't be special. · Dark, foreboding atmosphere or a mysterious, chilling atmosphere? I guess I'd go for the mysterious, chilling, slow creep in Clock Tower. I remember reading a description of Clock Tower-style horror as a "cold hand brushing the back of your neck," a collection of little things that build up to a frightful whole rather than heavy, relentless grim darkness. · Expansive cast of characters or a cast of about three or four? I do see the need for "expendable meat," but I prefer smaller casts I can get to know. EDIT: Other questions: · A.I.-controlled ally or go at it alone? While I can see why AI controlled allies have gotten so popular- most people feel twice as frightened if it is not only their life on the line, but someone they care about- and I have seen the concept done well (like Ico, or Fatal Frame II), most of the time they feel to me like they're interrupting and needlessly complicating the flow of the game. Plus, while it can make some gamers feel protective and afraid for the other person, there's also the chance it'll make them feel less isolated, like help is at hand. · Expansion on the Scissorman saga or something entirely new? I'd like a new Scissorman story, but I'd take something new, or a sequel to one of the others, so long as it kept the feel. · Have it take place in either spring, summer, autumn or during the winter? Autumn- the crunch of leaves underfoot would threaten to give you away with every step.[redit][/redit] Edited by JBurroughs, Sep 30 2008, 12:26:01 PM.
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| Which do you prefer? · Clock Tower 4 | |





6:10 PM Nov 26