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JBurroughs
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ALYSSA! I've become a Subordinate!

As long as the characters' abilities are believable for an average person, so they don't lose the atmosphere of vulnerability, I would love to see some stealth incorporated into Clock Tower, stuff that gives the player the power to really outsmart or avoid their attacker without using weapons. CT3 and Haunting Ground played with it a little (alternate routes around encounters, carpeted floors that make less noise), but I'd love a game that exploits them fully; for instance, a game where you can avoid a chase by throwing a tablecloth over a creaky floor/keep to the shadows in a moonlit hall, decrease your encounter rate by changing/removing your shoes, or make hiding places more effective by using them in an unusual manner (hiding in the bottom of a closet has a better chance of getting you caught than crawling on the top shelf, for instance).
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Clock Tower 4 Ideas · Clock Tower 4