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| Han Hyuga | Jan 5 2009, 01:09:39 PM |
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That could be a bit of a hit, JBurroughs! Although it still might be a bit of hit and miss. A good outcome of that would be a really intense game which has you on the edge of your seat trying to stay hidden from a killer... OR you could feel way too safe knowing that you can avoid the killer and not really confront them much. Personally I'd like to see a bit of everything incorporated, i'd like to see a bit of stealth, but not too much and I think there would also have to be certain points where you HAVE to just simply run. I think Clock Tower would also be good if during some of the cutscenes it had button prompts, kinda like in Resident Evil 4 where you have to do it to dodge incoming attacks etc... Only just not as bad as RE4. (Sorry fans, I kinda dislike it!) Another idea I had would be keeping the panic meter, but having a health meter as well. It could get a little confusing but I reckon it could work well, especially from the realistic aspect of the game. (I mean like, Alyssa can potentially take as many sledgehammer strikes, acid burns, axe/scissor cuts as she wants, just so long as she calms down in between.) The panic meter would do all sorts of things, like it would mean our heroine/hero would take more damage, is more prone to making unnecessary noise and they'd generally be a bit less responsive to the controls. Also, multiple endings are a big yes for me. Quite frankly the single ending you can get in CT3 is pretty disappointing... It's pretty much just a "Hooray! We survived." ending. It's one of the reasons i've always liked Silent Hill, it's always had multiple endings. (I'm not so sure about number 4 but even then I still think it has...) So yes! Those are my ideas, I might think of more later... I think my ideal job would be designing computer games... :ct1jennifer: |
Many thanks to Mori for making this sig and avatar for me! <3 | |
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| Clock Tower 4 Ideas · Clock Tower 4 | |






12:13 AM Nov 28