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| Clock Tower 4 Ideas; Share your ideas for CT4. | |
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| Topic Started: May 6 2006, 04:06:56 PM (3,077 Views) | |
| Jay Wolf | May 6 2006, 04:06:56 PM Post #1 |
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Chinese Food Lovin' Lycanthrope
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As the topic suggests, share your ideas for the possibile fourth installment to this cult survival horror game series. I'm curious to hear what other fans imagine the fourth one being like. |
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CLOCK TOWER Fear is Fascinating...
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May 12 2006, 10:25:56 PM Post #2 |
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BANNED!
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My idea: Capcom should give the rights to me, so the series can be brought back to it's former glory. CT3 was good, but a lot of the truly good CT elements were missing. I do seriously intend to get the rights to that series sometime. But until then, a CT game where Bobby comes back. Considering the events in CT, it should be possible. |
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| Jay Wolf | May 12 2006, 11:28:13 PM Post #3 |
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Chinese Food Lovin' Lycanthrope
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How do you figure it would be easy to bring Bobby back? He got ground up in the cogs of the clock tower. :o By the way, as long as you let me obtain rights to making the Clock Tower movie, you can buy the rights to the games. :lol: |
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CLOCK TOWER Fear is Fascinating...
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May 15 2006, 09:22:29 PM Post #4 |
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BANNED!
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Well, the Scissormen are supposed to be immortal unless killed by that door-thingy in the Barrows Castle. Bobby should not have been able to die that easily-I think he was just healing himself. |
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| bugashi | May 17 2006, 02:19:59 PM Post #5 |
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Lucky Member #7
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If I was to make a 4th Clock Tower game, it would be one of two things. One would be like the 3rd game in terms of storyline, but setup as several smaller survival horror games. The settings would be worldwide in various points in the past (not actual historical moments), and would dive more into what's going on than the Barrows case. Each area would feature a different playable character, forced to endure the events unfolding around them. After all of those areas, you may (or may not, pending on how those events end (game doesn't end when you die)) be given the oppertunity to create a paradox within the series for a good ending, or enslave the world to darkness with a bad ending. Then again, pending preformance, the outcome could be any of the many endings the game presents. As for the second idea, it would be the story of the fall of the Barrows. To make things more interesting, you would also play a Barrows who experiences the events which drive the family into madness. The object of course would be the escape from the family, and not just the building. Given how the madness takes over the entire family, there would be even more or less people to hide from given "family ties", which would affect if select family members are against or for you. Endings are determined by both preformance and ties, in which the possibilities would range from ridding the madness from the entire family, forever being hunted, even being soul survivor and keeping the house. |
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| Jay Wolf | May 25 2006, 03:19:40 AM Post #6 |
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Chinese Food Lovin' Lycanthrope
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That is true. I kind of forgot about that detail. :P |
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CLOCK TOWER Fear is Fascinating...
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May 28 2006, 06:57:16 PM Post #7 |
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BANNED!
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I also heard somewhere a while ago that the next Clock Tower game would be a direct sequel to 3 with Alyssa Hamilton. |
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| GSR | Aug 22 2006, 04:43:48 PM Post #8 |
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Don't do the above
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1. Make it for the Revolution/Wii, because that way I can buy it and it can easily do the point-and-click interface. 2. BRING THE SCISSORMAN BACK FOR THE LOVE OF GOD. Stephanie was almost funny, Maxwell was cliched, the zombies were pathetic, and the CT3 villains I just didn't like. Especially the 'Scissortwins.' |
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| enigmaopoeia | Aug 30 2006, 04:32:39 PM Post #9 |
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DOLPHINATSU WILL KILL U!
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That would be kinda neat to see Clock Tower for the Wii. A major plus IF they decided to get Clock Tower for the SFC for purchase since you can buy old games. But that'll just a fangirl's dream. ^^;; |
| ~ enigmaopoeia @ Don't Cry Jennifer | |
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| GPan | Nov 8 2006, 03:31:08 PM Post #10 |
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I think that Clock Tower 4 is Haunting ground (aka Demento). lol |
Are you confusing me with someone else?
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| JBurroughs | Dec 28 2006, 12:25:08 AM Post #11 |
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ALYSSA! I've become a Subordinate!
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Something I've been thinking about: character stats. Instead of the usual STR, AGL, and WIS you get in RPG's, the Clock Tower stats would be: Speed: The speed and distance a character can sprint before they need to rest. Panic: How often a character can panic or counter before their stalker can inflict a one-hit kill. Hide: How many times a character can use the same hiding place without being found. Characters with a high "hide" rate could use hiding places different ways- say, hiding in a closet the first time, on top of the closet the second time, behind the closet the third time, etc- so the higher their "Hide" stat, the less their success rate with hiding spots would dwindle. Defend: How often evasion points (mace, fire pokers, etc) will work for a given character. The higher the "Defend" stat, the easier it would be for the character to, say, push their stalker out of a window. Plotwise, I'd be happy with anything scary and grisly. However, I'd be lying if I didn't admit I'd prefer Capcom make the Burroughs duology a Burroughs trilogy, even if I've pretty much lost hope they ever will. Yes, in theory, the twins could run out of steam, but awesome as their whopping two games were, I don't think they're quite at that threshold yet. Bring 'em on a third time!
Pssst... me too. Has that ever been confirmed, or does it remain a sneaking suspicion? Either way, I'd sell my innards on eBay for a Clock Tower on a similar engine. I loved its hiding and encounter rate. |
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| enigmaopoeia | Dec 30 2006, 01:11:21 AM Post #12 |
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DOLPHINATSU WILL KILL U!
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JBurroughs: I love your ideas on using RPG elements for a future Clock Tower. That would be very interesting. I think on top of the Speed, Panic, Hide, and Defend stats that there should also be a Luck stat. Luck basically touches all said stats, but would give a success or failure factor. Such as for Speed, if Jennifer's Luck is low, she would fall down or trip making running away a bit harder; for Panic, it's basically like you say for it, but I would think Luck would play a factor in a one-hit kill; Hide already has Luck as a factor in it; and Defend would make it that Jennifer would fumble with the weapon or be too quick to use it that Scissor Man blocks it. I dunno if that is already what you meant, if so -- just excuse me. ^^;; As with Haunting Ground = Clock Tower 4. I have never heard any proof that it was supposed to be a Clock Tower 4, there is no evidence for it or any claims from Capcom themselves. Until I see some proof, I will believe that Haunting Ground is a separate series from Clock Tower. |
| ~ enigmaopoeia @ Don't Cry Jennifer | |
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| Gary_Oak | Dec 31 2006, 03:33:16 PM Post #13 |
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Gary_Oak
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If a fourth Clock Tower game was made, it had to be back to it's roots (the point & click interface) and for consoles such as the Wii or DS, as these platforms are the most suitable for adventure games in my opinion. |
"He is the cradle under the star..." - Simon Barrows in Clock Tower: The First Fear
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| JBurroughs | Dec 31 2006, 08:38:01 PM Post #14 |
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ALYSSA! I've become a Subordinate!
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Cool idea! Perhaps "Luck" could also affect the locations of teleporting items (if they brought them back). Suppose an item, say "Lotte's Diary," could either be found under a mattress (you just have to check the bed to find it), or on the top shelf in the library (you have to knock another bookshelf into the one you're trying to reach and climb it like a ladder to find it, and the noise might attract a stalker and trigger chase mode). If Jennifer's Luck was low, she'd be more likely to find the diary on the bookshelf, where it's harder to get. That reminds me of something else I'd like to see in CT4: an expansive, open environment. Not sandbox, because I like the claustrophobic feeling you get from being trapped in a single building, but like the Burroughs Manor in TFF. Instead of forcing you down a linear, straight line of progress, the entire house (barring the tower and the few rooms that get you to it) is open from the very beginning, and remains open to the very end. You can wander around the place, checking things out at your leisure, solving puzzles in whatever order you find them, and until you get to the dog that marks the "point of no return" you can revisit places you've already been. No messages telling you "I don't need to go in this room" or "there's nothing important up those dark intriguing stairs" or "it's too much effort to move the trash can blocking this hallway" and whatnot. I would love to see more levels like that in CT4.
Count me among those who would LO-OVE to see what could be done with Clock Tower and a Wiimote. |
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| enigmaopoeia | Jan 1 2007, 01:12:29 AM Post #15 |
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DOLPHINATSU WILL KILL U!
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I liked the idea of Luck playing a part of the locations of items. Now you made me think about how Jennifer would be able to gain the stats in the game. I can only imagine her running around wearing blanket as armor carrying a poker in her hand as she dodges successfully under beds to evade Scissor Man. And just the thought of her doing those stuff with all seriousness. LOL! ^^;; Or maybe put the friends into account for certain stats? Each time Jennifer has to save Anne, she gets points for Stamina since her deaths really involve her being in some really gruesome situations [Drowning, falling outta a window, and crashing through the ceiling]; each time she saves Rolla, she gets points for Defense since Rolla's deaths usually involve her being hidden; and each time she saves Lotte, she gets points for Speed because Lotte was quick in trying to save her friends. I dunno, I'm throwing around ideas. ^^;; An open, but "closed" environment in a very vital feature that all Clock Tower games should have. I love to explore and know more about my surroundings while having the occassional chase here and there. And point-and-click games on a Wiimote = LOVE!! |
| ~ enigmaopoeia @ Don't Cry Jennifer | |
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12:39 PM Nov 23