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Clock Tower 4 Ideas; Share your ideas for CT4.
Topic Started: May 6 2006, 04:06:56 PM (3,113 Views)
JBurroughs
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ALYSSA! I've become a Subordinate!

"enigmaopoeia"
 
Now you made me think about how Jennifer would be able to gain the stats in the game. I can only imagine her running around wearing blanket as armor carrying a poker in her hand as she dodges successfully under beds to evade Scissor Man. And just the thought of her doing those stuff with all seriousness. LOL! ^^;;


That is the greatest mental image ever. I wonder what Bobby and Dan would think of Jennifer charging them waving a poker and wearing a quilt on her head! They might wind up hiding from her...

Seriously, though, I'm not enthusiastic about increasing stats by using them. It's a good idea in theory, but in every game I've encountered it, it's been more frustrating than rewarding.

"enigmaopoeia"
 
Or maybe put the friends into account for certain stats? Each time Jennifer has to save Anne, she gets points for Stamina since her deaths really involve her being in some really gruesome situations [Drowning, falling outta a window, and crashing through the ceiling]; each time she saves Rolla, she gets points for Defense since Rolla's deaths usually involve her being hidden; and each time she saves Lotte, she gets points for Speed because Lotte was quick in trying to save her friends. I dunno, I'm throwing around ideas. ^^;;


I think that would be the best idea, to go back to multiple events, then increase your stats based on which ones you trigger. For instance, triggering events that end in chase mode (Anne-through-the-skylight) might give you a boost in Speed, while triggering the same event from a safe distance (Anne-through-the-window) might augment your Hide stat, instead. Defend could be increased by getting out of danger without help (getting out of the shed yourself instead of waiting to be rescued; waiting for the rescue would instead increase your Luck). Panic could just be increased like the Holy Water in CT3; you get more at fixed points as you progress through the game.

Also, if there are multiple playable characters like in CT/2, certain characters could just start with some stats higher than others. Like, say, Jennifer starts with high Hide and Luck, while Gotts has high Defend and Panic.

Maybe? :huh:
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enigmaopoeia
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DOLPHINATSU WILL KILL U!

You're welcome for the mental image. ^^;; I personally see Bobby and Dan rolling with laughter seeing Jennifer trying to wear items around their house, like "She's using our bedsheets as a dress, what a stupid girl! Mommy, you really picked a dumb one here!!"

I agree with the earning of the increased stats. It's just as frustrating as trying to level up in a RPG. I always tend to get bored/tired of it.

I liked your idea of that different events trigger different stats such as how each of Anne's deaths would give out different stats increases depending on what the death is. And I definitely agree that different people should have different stats, like for example: Jennifer = Hide+ and Luck+; Helen = Speed+ and Panic+; Nolan = Speed+ and Hide+; and Gotts = Defend+ and Panic+.

Seems that adding a fifth person would've worked because then they'll have Defend+ and Luck+; maybe Tim, Beth, or Danny? Danny was so smart to avoid going on the trip with the rest of the guys to the Burroughsclan's Castle! >V< He must've read the script ahead of time.
~ enigmaopoeia @ Don't Cry Jennifer
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JBurroughs
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ALYSSA! I've become a Subordinate!

"enigmaopoeia"
 
You're welcome for the mental image. ^^;; I personally see Bobby and Dan rolling with laughter seeing Jennifer trying to wear items around their house, like "She's using our bedsheets as a dress, what a stupid girl! Mommy, you really picked a dumb one here!!"


Then Mary takes off after her, screaming, "No! Not my good linens! Use the cheap sheets from the guest room; I don't care if they get dirty and cut up!"

"enigmaopoeia"
 
Seems that adding a fifth person would've worked because then they'll have Defend+ and Luck+; maybe Tim, Beth, or Danny? Danny was so smart to avoid going on the trip with the rest of the guys to the Burroughsclan's Castle! >V< He must've read the script ahead of time.


LOL.

Maybe someone new. Say, a shopkeeper who's aunt has just died. As he's packing up her stuff, he finds old pictures and makes an astonishing discovery: he had an elder sister who ran away after a falling out with his parents. He does a little digging and finds out a "Jane Doe" matching her description died in childbirth in a rural hospital, and the baby was sent to an orphanage. A little more research reveals this child, Rolla, possibly his niece, was officially declared a victim of the Clock Tower murders... but that the coroners couldn't definitively identify the body as hers. He continues to follow this trail of maybes in search of his lost family and blunders right into the path of the Scissorman.

Or whatever. Like I said, as long as it's scary, I'm there.
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JBurroughs
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ALYSSA! I've become a Subordinate!

"Me"
 
It would also be cool if the lodgers' section of the house was packed full of ghosts; perhaps they wouldn't chase you, just mope around their rooms. Their sentimental items could've been scattered around the various time periods Alyssa visits, and before the lodge transforms into the Burroughs castle, she could've optionally revisited those levels using portal squares to collect them and rescue the ghosts - not just for items, but for storyline snippets, or extras in the gallery, or maybe even a third set of super-nasty weapons for the Subordinates (like, say, a ball and chain for Slegehammer or little 'acid bombs' for Corroder to throw like grenades).


This is something I would like to see in the next Clock Tower: optional sidequests. They would still have to be scary, something that would compliment rather than detract from the main storyline, and I wouldn't want anything too fetch-questy (if collecting items as described above, for instance, perhaps they could mix up the way they're acquired, a la Dual Hearts, instead of just "hunt-em-down").
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mrbates
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Haruna Ai

I would bring back Jennifer and Nolan to explore the Clock Tower and find Bobby still alive. It would have multiple endings. Some good and some bad!
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phobos
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Snip Snip

That sounds cool.

"thought you could get rid of me didn't you!?"
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clocktowersurviver
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It would be awesome for th wii because when you'r in panic mode you shake the remote. And when you'r walking you can be heard breathing from the volume thingy in the wii. As for story I don't know but it will probably be about a girl and scary.
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enigmaopoeia
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DOLPHINATSU WILL KILL U!

I liked the idea of shaking the Wiimote in order to restore Jennifer's health and I agree that hearing her breath through the Wiimote's speaker is clever. It just makes me excited thinking about the things you can do with the Wii!! Heck, they should even let the Wiimote do vibrations based upon her heartbeat to enhance the gameplay! If they can utilize it like they did in the trailer for the Wii game called Sadness, would be totally awesome in an Clock Tower environment!

Now if anyone has played WarioWare: Smooth Moves, remember that microgame where it has you using a form that seems like you're running? [Like that athlete race?] Can you only imagine HUMAN making us do that motion to get Jennifer to run away from the Scissor Man? I would die laughing so hard! >V<
~ enigmaopoeia @ Don't Cry Jennifer
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phobos
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Snip Snip

Yeah, I can imagine running using that wario ware motion. Laughing and panicing while you do so.
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enigmaopoeia
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DOLPHINATSU WILL KILL U!

If I had to run and panic while doing what clocktowersurviver and I said with the Wiimote. That would mean that you'll be running in place and shaking at the same time, like you have seizures or something. ^^;; Man, I hate to play the part where Jennifer runs away from Dan if it means I have to do that!
~ enigmaopoeia @ Don't Cry Jennifer
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phobos
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Snip Snip

Oooh that would be fun to outrun dan. Or very easy, because Jennifer trips alot in the snes, but maybe wii will be more coordinated.
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TheNoun
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Poor Dan...

I like the different stats idea. Another idea for stats i would like is Courage, which would determine when a character would start panicking. Like Nolan might start panic mode after scissor man is very close, Gotts might panic only after being hit, Helen might panic from a moderate distance, while Jennifer might panic from a longer distance.
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I know, it's generic and unoriginal, but...
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enigmaopoeia
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DOLPHINATSU WILL KILL U!

Ms.Mary, that is the most awesomest idea! I liked the idea of inputting in a Courage meter because everyone does get scared at different levels. And it's good that your character's fear level would be different from others. It would really make you becareful of how you play such a character!

Ooooh, I like it a lot. ^^;;
~ enigmaopoeia @ Don't Cry Jennifer
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TheNoun
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Poor Dan...

The bar may also determine how fast a panic bar would rise while hiding.Once it reaches full the character must leave there hiding spot.
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I know, it's generic and unoriginal, but...
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ZeRo BaSs


Imo it should be a sequel to Clock Tower II/Usa
The story should take place 9 years after the last game in September
Jennifer is waiting for a child..and she's married with Nolan. They live in Norway in a small town.
Jennifer every night dreams about a lovely child, who is playing with his Dad (very similar to Nolan..but with a weird and wicked face) then a woman with the face covered with a mask arrives and kill the man with a knife. Then she strangles the boy after having stabbed him
Then the lady reveals her face..she's Jennifer. (but with bloody eyes)
That's the dream Jennifer has every night.
The game should include a big big big mansion as seen in "First Fear" not the sucky castle of Clock Tower II
There should be Bobby..looking for revenge


One of the bad endings should include Jennifer having her child: he is deformed and very similar to "Scissorman"..then the camera move to the Barrows Mansion..zooming on a Mary's painting
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