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| Who would've done a better job at Clock Tower 3? | |
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| Topic Started: Dec 30 2006, 02:30:22 AM (1,203 Views) | |
| TannerMoG | Mar 28 2007, 02:19:06 PM Post #16 |
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*FLEX*
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I have no complaints... Capcom was okay. Human was better, but the others might have butchered Clock Tower to a pulp... |
Thank "Yu" Kaze!![]() ![]() I'll get my RAEP on you. | |
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| ScissorWoman | Mar 30 2007, 01:23:57 PM Post #17 |
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Don't eat my pizza!
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Konami! Konami is awesome! I'd like to see Squaresoft do a Clock Tower RPG though. |
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| ehraclyde | Mar 30 2007, 01:27:43 PM Post #18 |
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♥ Bloody Mary ♥
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Yeah, I'd like to see Square-Enix work on a horror game for once. |
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| kyrtuck | Oct 30 2007, 03:54:25 PM Post #19 |
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Party Pirate
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The year was 1999, HUMAN went bye-bye and the Clock Tower series was sold to CAPCOM. Some people have liked what Cappy has done with the CT series so far, and others hate it. But here's my question: How do you think the Clock Tower series would have been handled if some other company got ownership on it? |
![]() The Cow says....TRUE! | |
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| The third twin... JEBEDIAH! | Oct 30 2007, 04:29:52 PM Post #20 |
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Hiding amongst Amish
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Hmmm... I wonder if any other company than CAPCOM would be snuffing around for golden ideas to spoil.. |
![]() Recently casted as: Cedric in W.I.T.C.H: Magic of Halloween. Martin in Hit Me With Your Music! Takashi Yukimo and Hideki Chira in Sakura kiSS Balmung in .hack//Legend of The Twilight Mousse in Ranmas Declaration of Motherhood | |
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| kyrtuck | Oct 30 2007, 04:30:16 PM Post #21 |
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Party Pirate
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....uh....what about SEGA? They did house of the dead if that counts for anything. And OH SH-BLEEEEEP! I should've read this before I started on that one subject. |
![]() The Cow says....TRUE! | |
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| Xenolord | Oct 30 2007, 06:37:05 PM Post #22 |
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The Returned
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If Bungie bought it, we'd have fourteen year old girls walking around in green armor with pistols. If Nintendo bought it, we'd have fourteen year old girls in overalls jumping over shrooms. If Rare had bought it, there'd be nudity in it. Or blood. Or both. If I had bought it, Zero Fear would have been out eight years ago. >.> |
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| TheNoun | Oct 30 2007, 08:25:06 PM Post #23 |
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Poor Dan...
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Now I want to play clock tower with mario music! |
![]() I know, it's generic and unoriginal, but... | |
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| bugashi | Oct 30 2007, 08:42:01 PM Post #24 |
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Lucky Member #7
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Hmm... well... Grasshopper (Suda 51): Horror, Tarantino style. Cel rendered scenes while running on a track, selecting directions at intersections (can hold down dirrection to go, in order to skip selection screen), tons of innovative hiding spots/tools for fighting back, even more wicked sick scenes of human torment. Something like Killer 7, but without the split personality assassin. Tecmo's Team Zero: Hauntenly chilling settings with an unrelenting stalker, able to kill by touch. Every hiding spot used runs the risk of being found in spiritually disturbing ways. Not by the stalker, but by ghosts of past victims. They're out for blood, though some more than others. You're only chance at survival... no, not a camera, but spirit wards. What, you expected Fatal Frame? Tecmo's Team Ninja: Main character appears to be mid or late twenties, and an option for cleavage control. Also expect the new character to make a cameo appearance in the upcoming Dead or Alive X-treme 3, which takes place on a NEW Zack Island... this time located somewhere near Australia. Hideo Kojima: Part of a secret government organization, a lone figure is sent in under cover to take down a terrorist cult which dabbles in black magic and the supernatural. Secure any/all weapons on site in order to accomplish your objective. For this operation, we will be giving you the code name... Venus Snake *gets shot* Silicon Knights: The story would span generations with bits of action worked into the game play. Instead of having to face the stalker head on, you go about your battle through the pages of time, as described in a book you uncover. Not only does this book affect your character physically, but mentally as well (which affects the rate in which the panic bar increases/decreases). Development of the game takes 6 years, and is then ported to a new system (which takes a couple more years). |
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| Lime | Oct 30 2007, 09:18:13 PM Post #25 |
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eye dee kay
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Don't worry, I'll merge the two threads. |
Lime [♥] [♣] [♦] [♠] Want to pick a card?![]() {Icon by me. GIF found elsewhere.} ![]() View my other eggs! Thank you. :3 | |
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| ReijiKido99 | Oct 30 2007, 09:24:43 PM Post #26 |
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University Staff Housing - Landlord (Helen, pay the damn rent)
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I LOVED Galerians. Just thought I'd share that xD |
![]() ![]() i can is also jennifer's friendse now!? LOL LOTTE YOU TOMBOY. | |
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| kyrtuck | Nov 1 2007, 03:51:01 PM Post #27 |
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Party Pirate
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Thanks Lime! :) |
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| enigmaopoeia | Dec 3 2007, 08:32:48 PM Post #28 |
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DOLPHINATSU WILL KILL U!
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I LOVED Galerians. Me too, Reiji! =D I should really get around to playing Galerians:Ash, I really want to see moar of Parano in action! <3 <3 <3 |
| ~ enigmaopoeia @ Don't Cry Jennifer | |
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| Clutche | Feb 5 2008, 04:52:18 PM Post #29 |
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Ithink Konami. Silent hill, need I say more. I would say SCEI becuase rule of the rose and Siren were emuculate and surveyed the proper tone and atmosphere needed in a clock tower game but I can easily see that leading to another ASCII siituation where they make an emaculate game that goes absoulutley no where in terms noteriety, like clock tower 1 and 2. |
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| Harkonnen | Feb 6 2008, 08:32:58 PM Post #30 |
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House Harkonnen
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I agree with scissorwoman + bloody mary - it'd be awsome for Square-Enix to take on Clock Tower! |
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Spoiler: click to toggle
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4:45 PM Nov 23