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Who would've done a better job at Clock Tower 3?
Topic Started: Dec 30 2006, 02:30:22 AM (1,189 Views)
Clutche
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But look at the games Square-Enix are known for. Sure they are a prestigeous game company but what about them would make people say they would be fit to handle a series like Clocktower's content in the way it should be handled. I think they would do exactley what Capcom did which is create some whimsical rpg adventure element, completley bastardizing everything the original series stood for in the process and alienatign man a fan.
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Flowtac
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enigmaopoeia
Mar 14 2007, 04:56 PM
So out of my choices, I think that From Software would be the best choice if Capcom didn't have the rights! Playing Kuon felt right with me, it made me believe that they could've done a better job at making a 3D Clock Tower world. Not to mention Kuon rocked because Rebecca Wink and Roger Jackson did the voice acting in it, and they are the voices of Alyssa Hale and Bates! >V<

I see you and I think rather alike on this matter Enig. I'm glad to see I'm not the only one afterall. :D
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Memri
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...wut?

Capcom did an okay job on the game, but they could have done better. Capcom's horrors are becoming a bit stale. Maybe if it were more like Haunting Ground I would have loved it more.

I'd actually like to see the results of Suda51 butchering Clocktower into something more twisted like Killer7. That would be quite fantastic. The story would probably be a bit cheesy but the gameplay would make up for that.

Silicon Knights would have done a great job as well. But Eternal darkness' scare factor relies on the Sanity effects after the player becomes used to the monsters. Not really sure how they would remedy that kinda situation with Clocktower though
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WeirdRaptor


I think that Clock Tower 3 should remain in Capcom's hands, but...if they had to give it out to anyone, then Silicon Knights.
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zeon twilight
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C'mon, I run a Silent Hill board, you know what I have to vote for.

I think Konami would have done a at least a little better at sticking to the source material, if not that, at least made it more fun to play control wise (Opinion only here, but to me Silent Hill has always been easier to control than resident Evil) Story wise I think they could have made it deeper and more interesting (Not that I've been far into the game, which is usually a good sign that the plot has not grabbed me, this is of course important for any game) than Capcom if only for the difference between Resident Evil and Silent Hill.

And they probably wouldn't have made you deal with those *Bleeping* ghosts. *Thinks of Silent Hill 4* ...Okay, you've got me there, but still, I feel it would have been more interesting in their hands.
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MrMasonW2DS


My vote goes to Konami. It's true that they might make it fit their own style, as nothing they've come up with seems like Clock Tower, but I'd have said the same about Capcom before they made the game; Resident Evil, like Silent Hill, is a totally different kind of horror from Clock Tower.

That said, I think Konami would better have been able to catch the primal (yet psychological) sort of fear from Clock Tower. When I think of Scissorman (especially from Clock Tower USA) the kind of fear he inspires is (in my opinion) far more similar to the kind of fear inspired by Silent Hill 2's Pyramid Head (not at all whatsoever to be confused with his film version), who stalked you slowly and confidently, as opposed to the high energy frantic chase given by, say Nemesis, or the confident but somewhat Comic-Book (not in a funny way, in an action way) sort of demeanor of Mr X...in fact, Clock Tower 3's best baddies remind me rather of those characters, who were frightening to be sure, but not at all in a Scissorman way. Pyramid Head, however, I mortally feared happening upon in a tight hallway. The sort of fear I had for him was very very similar to that I had of Scissorman when I first played Clock Tower. He even had his own parallel sound to Scissorman's snapping scissors: Those of you who've played SH2 know exactly what I mean.

For that reason, I think Konami might've even been far more likely to have brought the authentic Scissorman back. Slow stalking, but incredibly deadly, with a trademark sound effect that terrifies you despite the fact that you're moving much faster than he is. Konami, in my opinion, just has more experience in crafting that sort of villain than Capcom, who seem more likely to make the mistake of thinking a villain must be fast and/or ("or" being a key word) bulky in order to be scary and intimidating. Clock Tower is surprisingly psychological in the way it terrifies you, and Konami, if anything, knows their psychological horror, I think.

Ahhh man... I can almost get shivers thinking about what kinda scary stuff Konami could've done with it.

Disclaimer: I enjoyed CT3, and found it to be an interesting game indeed...but the first two levels were the only ones that felt even similar to the previous games, for me; after the first two levels, it nearly stopped feeling like Clock Tower altogether and felt more like some kind of Action Dark Fantasy...which was still fun, and I don't regret that the game exists at all. I just sometimes wish it had been a different title with the exact same story (though with some name changes being necessary if it had no official Clock Tower ties), while someone else had actually made Clock Tower 3 more the way I would have craved, with the flavor of the first two games. Does that make any sense? [redit]Just a touch up.[/redit]
Edited by MrMasonW2DS, Aug 20 2008, 05:38:06 PM.
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victim
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Can't you see I'm panicked? Just look at the background

I think all of these companies should have come together to make the ULTIMATE CLOCK TOWER! ROCK ON!!!!!
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makoto140
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I chose Tecmo . . maybe I'm just biased because Fatal Frame series is my favorite series, but they really are the best at psychological fear. Sure they have their stupid games too (not a fan of DOA XD) but when they're actually trying to make a horror game, and they continue with the atmospheric feeling of Fatal Frame, then I think they can make a really really good Clock Tower.

Like JBorroughs said though, they were REALLY lame at the hiding thing in FF3 . . XD; But then again, that wasn't really the main focus of the game . . it was only with one character and he only had to do it a few times (kinda pointless). I think if they actually tried to focus on the hiding mechanic they'd do a good job.
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Han Hyuga
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My vote goes to either Konami or SCEI. I voted for Konami because I'm a lot more familiar with their games.

It's true, Konami haven't really come up with anything very similar to CT at all. But Silent Hill was a really good series for me, I thought. it was really good for psychological type fear... And just the general messed up nature of the game. I reckon although it would've been quite different I would have liked to see what kind of twist they could put on the game. And I have a feeling that they wouldn't have made Lord Burroughs a complete disappointment... Because I never played a Silent Hill game with a disappointing last boss... Especially number 3! I was just like... *Evil smile*

As for SCEI, I played Forbidden Siren. I didn't think it was all that, the voices especially ruined it for me, made it way too laughable. However Rule of the Rose interested me, I never played it but I had heard very good things about it and read a lot about it, and a lot of people I know think that Rule of Roses really reminded them of Clock Tower 3. So I reckon they could do a good job with that!
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makoto140
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Han Hyuga
Dec 21 2008, 10:21:30 AM
As for SCEI, I played Forbidden Siren. I didn't think it was all that, the voices especially ruined it for me, made it way too laughable. However Rule of the Rose interested me, I never played it but I had heard very good things about it and read a lot about it, and a lot of people I know think that Rule of Roses really reminded them of Clock Tower 3. So I reckon they could do a good job with that!
No offense, but I don't know where they are getting the idea that Rule of Rose is like Clock Tower 3. o__O It isn't ANYTHING like it. In fact Rule of Rose kinda failed as a horror game (and not in just my opinion either, a lot of people weren't really scared by it). EXCELLENT plot (makes the game worth playing), but fail at horror and especially fail at combat mechanics. XD;; And I completely agree with you about Forbidden Siren, wasn't too into it. ^_^; Although the plot was rather interesting as well. I would still like to see what SCEI would come up with plot-wise for a Clock Tower game.

However I would like to see what Konami would do with a Clock Tower game. You have a point, they would definitely make the bosses much better, but maybe they'd probably focus more on fighting more than hiding like the usual Clock Tower tradition.
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Han Hyuga
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makoto140
Dec 21 2008, 08:51:03 PM
Han Hyuga
Dec 21 2008, 10:21:30 AM
As for SCEI, I played Forbidden Siren. I didn't think it was all that, the voices especially ruined it for me, made it way too laughable. However Rule of the Rose interested me, I never played it but I had heard very good things about it and read a lot about it, and a lot of people I know think that Rule of Roses really reminded them of Clock Tower 3. So I reckon they could do a good job with that!
No offense, but I don't know where they are getting the idea that Rule of Rose is like Clock Tower 3. o__O It isn't ANYTHING like it. In fact Rule of Rose kinda failed as a horror game (and not in just my opinion either, a lot of people weren't really scared by it). EXCELLENT plot (makes the game worth playing), but fail at horror and especially fail at combat mechanics. XD;; And I completely agree with you about Forbidden Siren, wasn't too into it. ^_^; Although the plot was rather interesting as well. I would still like to see what SCEI would come up with plot-wise for a Clock Tower game. However I would like to see what Konami would do with a Clock Tower game. You have a point, they would definitely make the bosses much better, but maybe they'd probably focus more on fighting more than hiding like the usual Clock Tower tradition.
Well... Like I said, I never actually played Rule of the Rose, just from what I had seen/heard of it people said it was like Clock Tower, I can't exactly agree or disagree...
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Segageeknavarre
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without question from software there games are usually unique and they dont really cater to mainstream gaming audence i mean look at re 5 now sigh.

I Brought down the sky for you

but all you did was shrug...
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